path: root/meta
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authorMarkus Volk <f_l_k@t-online.de>2022-11-26 12:31:48 +0100
committerRichard Purdie <richard.purdie@linuxfoundation.org>2022-11-27 23:54:45 +0000
commitc55dc3a8f13050123bc63479c5a3159601c240a0 (patch)
tree7d1aa145b8e412942ce70175e2a9bf963247347c /meta
parent668ff495ac44e5b6d9e1af15d3861b5c2b4dfcd1 (diff)
libsdl2: update 2.24.2 -> 2.26.0HEADmaster
- add PACKAGECONFIG for libdecor - add PACKAGECONFIG for pipewire - remove native patch, CMakeLists.txt has been reworked, still needed ? In addition to lots of bug fixes, here are the major changes in this release: General: Updated OpenGL headers to the latest API from The Khronos Group Inc. Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support Added simulated vsync synchronization for the software renderer Added the mouse position to SDL_MouseWheelEvent Added SDL_ResetHints() to reset all hints to their default values Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver Added access to the individual left and right gyro sensors of the combined Joy-Cons controller Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available Windows: Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion macOS: Implemented vsync synchronization on macOS 12 Linux: Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland Android: Enabled IME soft keyboard input Added version checking to make sure the SDL Java and C code are compatible Signed-off-by: Markus Volk <f_l_k@t-online.de> Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Diffstat (limited to 'meta')
-rw-r--r--meta/recipes-graphics/libsdl2/libsdl2_2.26.0.bb (renamed from meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb)10
2 files changed, 5 insertions, 41 deletions
diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch b/meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch
deleted file mode 100644
index f34b870e74..0000000000
--- a/meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch
+++ /dev/null
@@ -1,36 +0,0 @@
-From 77093de6a12c24a60fc447698900d18d0a3943af Mon Sep 17 00:00:00 2001
-From: Carlos Rafael Giani <crg7475@mailbox.org>
-Date: Fri, 18 Mar 2022 12:06:23 +0100
-Subject: [PATCH] Disable libunwind in native OE builds by not looking for
- libunwind
-This is a workaround for this build error:
-| -- Checking for one of the modules 'libunwind'
-| CMake Error at [...]/build/tmp/work/x86_64-linux/libsdl2-native/2.0.20-r0/recipe-sysroot-native/usr/share/cmake-3.22/Modules/FindPkgConfig.cmake:890 (message):
-| None of the required 'libunwind' found
-| Call Stack (most recent call first):
-| CMakeLists.txt:1367 (pkg_search_module)
-By not looking for the libunwind header, the rest of the libunwind
-specific bits in the CMake build script are disabled.
-Upstream-Status: Inappropriate [OE specific]
- CMakeLists.txt | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-diff --git a/CMakeLists.txt b/CMakeLists.txt
-index 7617205..d9b1522 100644
---- a/CMakeLists.txt
-+++ b/CMakeLists.txt
-@@ -952,7 +952,7 @@ if(SDL_LIBC)
- check_include_file(sys/types.h HAVE_SYS_TYPES_H)
- foreach(_HEADER
- stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h float.h
-- strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
-+ strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
- string(REPLACE "." "_" _HAVE_H ${_UPPER})
- check_include_file("${_HEADER}" ${_HAVE_H})
diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb b/meta/recipes-graphics/libsdl2/libsdl2_2.26.0.bb
index ce5a8aa8f2..3dda082593 100644
--- a/meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb
+++ b/meta/recipes-graphics/libsdl2/libsdl2_2.26.0.bb
@@ -21,13 +21,11 @@ LIC_FILES_CHKSUM:append = " ${@bb.utils.contains('PACKAGECONFIG', 'arm-neon', 'f
PROVIDES = "virtual/libsdl2"
-SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \
- "
-SRC_URI:append:class-native = " file://0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch"
+SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz"
S = "${WORKDIR}/SDL2-${PV}"
-SRC_URI[sha256sum] = "b35ef0a802b09d90ed3add0dcac0e95820804202914f5bb7b0feb710f1a1329f"
+SRC_URI[sha256sum] = "8000d7169febce93c84b6bdf376631f8179132fd69f7015d4dadb8b9c2bdb295"
inherit cmake lib_package binconfig-disabled pkgconfig upstream-version-is-even
@@ -59,7 +57,7 @@ PACKAGECONFIG:class-native = "x11 ${PACKAGECONFIG_GL}"
PACKAGECONFIG:class-nativesdk = "${@bb.utils.filter('DISTRO_FEATURES', 'x11', d)} ${PACKAGECONFIG_GL}"
- ${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio x11 vulkan', d)} \
+ ${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio pipewire x11 vulkan', d)} \
${@bb.utils.contains('DISTRO_FEATURES', 'wayland', 'wayland gles2', '', d)} \
${@bb.utils.contains("TUNE_FEATURES", "neon","arm-neon","",d)} \
@@ -72,7 +70,9 @@ PACKAGECONFIG[kmsdrm] = "-DSDL_KMSDRM=ON,-DSDL_KMSDRM=OFF,libdrm virtual/lib
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available.
PACKAGECONFIG[libusb] = ",,libusb1"
PACKAGECONFIG[wayland] = "-DSDL_WAYLAND=ON,-DSDL_WAYLAND=OFF,wayland-native wayland wayland-protocols libxkbcommon"