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<title>Obtaining the SDK</title>
-<section id='sdk-appendix-obtain-manual-development-notes'>
- <title>Manual Development Notes for Scott and Paul</title>
+<section id='sdk-locating-pre-built-sdk-installers'>
+ <title>Locating Pre-Built SDK Installers</title>
- <para role='writernotes'>
- This chapter is going to cover details about the installed SDK and perhaps
- stuff on locating it (e.g. the naming scheme used to identify the
- <filename>.sh</filename> installation script.
+ <para>
+ You can use existing, pre-built toolchains by locating and running
+ an SDK installer script that ships with the Yocto Project.
+ Using this method, you select and download an architecture-specific
+ toolchain installer and then run the script to hand-install the
+ toolchain.
+ </para>
+
+ <para>
+ You can find SDK installers here:
+ <itemizedlist>
+ <listitem><para><emphasis>Standard SDK Installers</emphasis>
+ Go to <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>
+ and find the folder that matches your host development system
+ (i.e. <filename>i686</filename> for 32-bit machines or
+ <filename>x86_64</filename> for 64-bit machines).</para>
+
+ <para>Go into that folder and download the toolchain installer
+ whose name includes the appropriate target architecture.
+ The toolchains provided by the Yocto Project are based off of
+ the <filename>core-image-sato</filename> image and contain
+ libraries appropriate for developing against that image.
+ For example, if your host development system is a 64-bit x86
+ system and you are going to use your cross-toolchain for a
+ 32-bit x86 target, go into the <filename>x86_64</filename>
+ folder and download the following installer:
+ <literallayout class='monospaced'>
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Extensible SDK Installers</emphasis>
+ Installers for the extensible SDK are in
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id='sdk-optionally-building-a-toolchain-installer'>
+ <title>Optionally Building a Toolchain Installer</title>
+
+ <para>
+ As an alternative to locating and downloading a toolchain installer,
+ you can build the toolchain installer if you have a
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
+ <note>
+ Although not the preferred method, it is also possible to use
+ <filename>bitbake meta-toolchain</filename> to build the toolchain
+ installer.
+ If you do use this method, you must separately install and extract
+ the target sysroot.
+ For information on how to install the sysroot, see the
+ "<link linkend='sdk-extracting-the-root-filesystem'>Extracting the Root Filesystem</link>"
+ section.
+ </note>
+ </para>
+
+ <para>
+ To build the toolchain installer for a standard SDK and populate
+ the SDK image, use the following command:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>image</replaceable> -c populate_sdk
+ </literallayout>
+ You can do the same for the extensible SDK using this command:
+ <literallayout class='monospaced'>
+ $ bitbake <replaceable>image</replaceable> -c populate_sdk_ext
+ </literallayout>
+ These commands result in a toolchain installer that contains the sysroot
+ that matches your target root filesystem.
+ </para>
+
+ <para>
+ Another powerful feature is that the toolchain is completely
+ self-contained.
+ The binaries are linked against their own copy of
+ <filename>libc</filename>, which results in no dependencies
+ on the target system.
+ To achieve this, the pointer to the dynamic loader is
+ configured at install time since that path cannot be dynamically
+ altered.
+ This is the reason for a wrapper around the
+ <filename>populate_sdk</filename> and
+ <filename>populate_sdk_ext</filename> archives.
</para>
- <para role='writernotes'>
- The idea here is to gather all the current information in the regular
- YP doc set that describes how to locate, download, or build out the SDK.
+ <para>
+ Another feature is that only one set of cross-canadian toolchain
+ binaries are produced per architecture.
+ This feature takes advantage of the fact that the target hardware can
+ be passed to <filename>gcc</filename> as a set of compiler options.
+ Those options are set up by the environment script and contained in
+ variables such as
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>.
+ This reduces the space needed for the tools.
+ Understand, however, that a sysroot is still needed for every target
+ since those binaries are target-specific.
+ </para>
+
+ <para>
+ Remember, before using any BitBake command, you
+ must source the build environment setup script
+ (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>)
+ located in the Source Directory and you must make sure your
+ <filename>conf/local.conf</filename> variables are correct.
+ In particular, you need to be sure the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ variable matches the architecture for which you are building and that
+ the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>
+ variable is correctly set if you are building a toolchain designed to
+ run on an architecture that differs from your current development host
+ machine (i.e. the build machine).
</para>
- <para role='writernotes'>
- One thing that needs discussed is any differences between getting the
- standard SDK as compared to the extended SDK.
- Do we have pre-build extensible SDKs laying around?
- Where do we get any pre-built SDKs from?
- Show the methods by which the user builds out the SDK?
+ <para>
+ When the <filename>bitbake</filename> command completes, the toolchain
+ installer will be in
+ <filename>tmp/deploy/sdk</filename> in the Build Directory.
+ <note>
+ By default, this toolchain does not build static binaries.
+ If you want to use the toolchain to build these types of libraries,
+ you need to be sure your image has the appropriate static
+ development libraries.
+ Use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-IMAGE_INSTALL'><filename>IMAGE_INSTALL</filename></ulink>
+ variable inside your <filename>local.conf</filename> file to
+ install the appropriate library packages.
+ Following is an example using <filename>glibc</filename> static
+ development libraries:
+ <literallayout class='monospaced'>
+ IMAGE_INSTALL_append = " glibc-staticdev"
+ </literallayout>
+ </note>
+ </para>
+</section>
+
+<section id='sdk-extracting-the-root-filesystem'>
+ <title>Extracting the Root Filesystem</title>
+
+ <para>
+ After installing the toolchain or building it using BitBake,
+ you need a root filesystem, which you need to separately extract.
+ </para>
+
+ <para>
+ Here are some cases where you need to extract the root filesystem:
+ <itemizedlist>
+ <listitem><para>You want to boot the image using NFS.
+ </para></listitem>
+ <listitem><para>You want to use the root filesystem as the
+ target sysroot.
+ For example, the Eclipse IDE environment with the Eclipse
+ Yocto Plug-in installed allows you to use QEMU to boot
+ under NFS.</para></listitem>
+ <listitem><para>You want to develop your target application
+ using the root filesystem as the target sysroot.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ To extract the root filesystem, first <filename>source</filename>
+ the cross-development environment setup script to establish
+ necessary environment variables.
+ If you built the toolchain in the Build Directory, you will find
+ the toolchain environment script in the
+ <filename>tmp</filename> directory.
+ If you installed the toolchain by hand, the environment setup
+ script is located in <filename>/opt/poky/&DISTRO;</filename>.
+ </para>
+
+ <para>
+ After sourcing the environment script, use the
+ <filename>runqemu-extract-sdk</filename> command and provide the
+ filesystem image.
+ </para>
+
+ <para>
+ Following is an example.
+ The second command sets up the environment.
+ In this case, the setup script is located in the
+ <filename>/opt/poky/&DISTRO;</filename> directory.
+ The third command extracts the root filesystem from a previously
+ built filesystem that is located in the
+ <filename>~/Downloads</filename> directory.
+ Furthermore, this command extracts the root filesystem into the
+ <filename>qemux86-sato</filename> directory:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ $ runqemu-extract-sdk \
+ ~/Downloads/core-image-sato-sdk-qemux86-2011091411831.rootfs.tar.bz2 \
+ $HOME/qemux86-sato
+ </literallayout>
+ You could now point to the target sysroot at
+ <filename>qemux86-sato</filename>.
</para>
</section>
@@ -70,6 +254,48 @@
</para>
</section>
+<section id='sdk-installed-extensible-sdk-directory-structure'>
+ <title>Installed Extensible SDK Directory Structure</title>
+
+ <para>
+ The following figure shows the resulting directory structure after
+ you install the Extensible SDK by running the <filename>.sh</filename>
+ SDK installation script:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-installed-extensible-sdk-directory.png" scale="60" align="center" />
+ </para>
+
+ <para>
+ The installed directory structure for the extensible SDK is quite
+ different than the installed structure for the standard SDK.
+ The extensible SDK does not separate host and target parts in the
+ same manner as does the standard SDK.
+ The extensible SDK uses an embedded copy of the build system, which
+ has its own sysroots.
+ </para>
+
+ <para>
+ Of note in the directory structure are an environment setup script
+ for the SDK, a configuration file for the target, a version file for
+ the target, and a log file for the build system preparation script run
+ by the installer.
+ </para>
+
+ <para>
+ Within the figure, italicized text is used to indicate replaceable
+ portions of the file or directory name.
+ For example,
+ <replaceable>install_dir</replaceable> is the directory where the SDK
+ is installed, which is <filename>poky_sdk</filename> by default.
+ <replaceable>target</replaceable> represents the target
+ architecture (e.g. <filename>i586</filename>) and
+ <replaceable>host</replaceable> represents the development system's
+ architecture (e.g. <filename>x86_64</filename>).
+ </para>
+</section>
+
</appendix>
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