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From b069672ace2b762f400ca6d318571cbedf5141f2 Mon Sep 17 00:00:00 2001
From: Matthew Waters <matthew@centricular.com>
Date: Thu, 31 Mar 2016 20:00:37 +1100
Subject: [PATCH 1/3] glcolorconvert: don't use the predefined variable name
 sample

Using 'sample' as a variable name is an error in GLES3

Upstream-Status: Backport [1.9.1]
---
 gst-libs/gst/gl/gstglcolorconvert.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
index f478faa..c23624f 100644
--- a/gst-libs/gst/gl/gstglcolorconvert.c
+++ b/gst-libs/gst/gl/gstglcolorconvert.c
@@ -261,9 +261,9 @@ static const struct shader_templ templ_RGB_to_PLANAR_YUV =
     "    for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
     "      int n = (i+1)*(j+1);\n"
     "      delta.y = float(j);\n"
-    "      vec4 sample = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
+    "      vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
            /* rolling average */
-    "      uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n"
+    "      uv_texel = (float(n-1) * uv_texel + s) / float(n);\n"
     "    }\n"
     "  }\n"
     "}\n"
-- 
1.9.1