SUMMARY = "Simple DirectMedia Layer" DESCRIPTION = "Simple DirectMedia Layer is a cross-platform multimedia \ library designed to provide low level access to audio, keyboard, mouse, \ joystick, 3D hardware via OpenGL, and 2D video framebuffer." HOMEPAGE = "http://www.libsdl.org" BUGTRACKER = "http://bugzilla.libsdl.org/" SECTION = "libs" LICENSE = "Zlib & BSD-2-Clause" LIC_FILES_CHKSUM = "\ file://LICENSE.txt;md5=68a088513da90254b2fbe664f42af315 \ file://src/hidapi/LICENSE.txt;md5=7c3949a631240cb6c31c50f3eb696077 \ file://src/hidapi/LICENSE-bsd.txt;md5=b5fa085ce0926bb50d0621620a82361f \ file://src/video/yuv2rgb/LICENSE;md5=79f8f3418d91531e05f0fc94ca67e071 \ " # arm-neon adds MIT license LICENSE:append = " ${@bb.utils.contains('PACKAGECONFIG', 'arm-neon', '& MIT', '', d)}" LIC_FILES_CHKSUM:append = " ${@bb.utils.contains('PACKAGECONFIG', 'arm-neon', 'file://src/video/arm/pixman-arm-neon-asm.h;md5=9a9cc1e51abbf1da58f4d9528ec9d49b;beginline=1;endline=24', '', d)}" PROVIDES = "virtual/libsdl2" SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \ file://0001-video-restore-ability-to-disable-fb-accel-via-hint.patch \ " SRC_URI:append:class-native = " file://0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch" S = "${WORKDIR}/SDL2-${PV}" SRC_URI[sha256sum] = "fe7cbf3127882e3fc7259a75a0cb585620272c51745d3852ab9dd87960697f2e" inherit cmake lib_package binconfig-disabled pkgconfig BINCONFIG = "${bindir}/sdl2-config" CVE_PRODUCT = "simple_directmedia_layer sdl" EXTRA_OECMAKE = "-DSDL_OSS=OFF -DSDL_ESD=OFF -DSDL_ARTS=OFF \ -DSDL_DISKAUDIO=OFF -DSDL_NAS=OFF -DSDL_ESD_SHARED=OFF \ -DSDL_DUMMYVIDEO=OFF \ -DSDL_RPI=OFF \ -DSDL_PTHREADS=ON \ -DSDL_RPATH=OFF \ -DSDL_SNDIO=OFF \ -DSDL_X11_XCURSOR=OFF \ -DSDL_X11_XDBE=OFF \ -DSDL_X11_XFIXES=OFF \ -DSDL_X11_XINPUT=OFF \ -DSDL_X11_XRANDR=OFF \ -DSDL_X11_XSCRNSAVER=OFF \ -DSDL_X11_XSHAPE=OFF \ " # opengl packageconfig factored out to make it easy for distros # and BSP layers to pick either (desktop) opengl, gles2, or no GL PACKAGECONFIG_GL ?= "${@bb.utils.filter('DISTRO_FEATURES', 'opengl', d)}" PACKAGECONFIG:class-native = "x11 ${PACKAGECONFIG_GL}" PACKAGECONFIG:class-nativesdk = "${@bb.utils.filter('DISTRO_FEATURES', 'x11', d)} ${PACKAGECONFIG_GL}" PACKAGECONFIG ??= " \ ${PACKAGECONFIG_GL} \ ${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio x11', d)} \ ${@bb.utils.contains('DISTRO_FEATURES', 'wayland', 'wayland gles2', '', d)} \ ${@bb.utils.contains("TUNE_FEATURES", "neon","arm-neon","",d)} \ " PACKAGECONFIG[alsa] = "-DSDL_ALSA=ON,-DSDL_ALSA=OFF,alsa-lib," PACKAGECONFIG[arm-neon] = "-DSDL_ARMNEON=ON,-DSDL_ARMNEON=OFF" PACKAGECONFIG[directfb] = "-DSDL_DIRECTFB=ON,-DSDL_DIRECTFB=OFF,directfb,directfb" PACKAGECONFIG[gles2] = "-DSDL_OPENGLES=ON,-DSDL_OPENGLES=OFF,virtual/libgles2" PACKAGECONFIG[jack] = "-DSDL_JACK=ON,-DSDL_JACK=OFF,jack" PACKAGECONFIG[kmsdrm] = "-DSDL_KMSDRM=ON,-DSDL_KMSDRM=OFF,libdrm virtual/libgbm" # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers, # so we'll just use libusb when it's available. PACKAGECONFIG[libusb] = ",,libusb1" PACKAGECONFIG[opengl] = "-DSDL_OPENGL=ON,-DSDL_OPENGL=OFF,virtual/egl" PACKAGECONFIG[pulseaudio] = "-DSDL_PULSEAUDIO=ON,-DSDL_PULSEAUDIO=OFF,pulseaudio" PACKAGECONFIG[wayland] = "-DSDL_WAYLAND=ON,-DSDL_WAYLAND=OFF,wayland-native wayland wayland-protocols libxkbcommon" PACKAGECONFIG[x11] = "-DSDL_X11=ON,-DSDL_X11=OFF,virtual/libx11 libxext libxrandr libxrender" CFLAGS:append:class-native = " -DNO_SHARED_MEMORY" BBCLASSEXTEND = "native nativesdk"