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Diffstat (limited to 'meta/recipes-sato/webkit/webkitgtk/0001-Fix-PaintingData-has-no-member-named-lightVector-on-.patch')
-rw-r--r-- | meta/recipes-sato/webkit/webkitgtk/0001-Fix-PaintingData-has-no-member-named-lightVector-on-.patch | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/meta/recipes-sato/webkit/webkitgtk/0001-Fix-PaintingData-has-no-member-named-lightVector-on-.patch b/meta/recipes-sato/webkit/webkitgtk/0001-Fix-PaintingData-has-no-member-named-lightVector-on-.patch new file mode 100644 index 0000000000..25f4846592 --- /dev/null +++ b/meta/recipes-sato/webkit/webkitgtk/0001-Fix-PaintingData-has-no-member-named-lightVector-on-.patch @@ -0,0 +1,37 @@ +From a5d4e038268ae23486fecc1966fd2e16a7f40ce8 Mon Sep 17 00:00:00 2001 +From: Hongxu Jia <hongxu.jia@windriver.com> +Date: Wed, 25 Jul 2018 00:23:48 -0700 +Subject: [PATCH] Fix PaintingData' has no member named 'lightVector' on + ARM_NEON + +* platform/graphics/cpu/arm/filters/FELightingNEON.h: +(WebCore::FELighting::platformApplyNeon): + +Upstream-Status: Submitted +https://bugs.webkit.org/show_bug.cgi?id=187991 + +Signed-off-by: Hongxu Jia <hongxu.jia@windriver.com> +--- + Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h | 6 +++--- + 1 file changed, 3 insertions(+), 3 deletions(-) + +diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +index 42af922..b542a4c 100644 +--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h ++++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +@@ -144,9 +144,9 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS + neonData.flags |= FLAG_CONE_EXPONENT_IS_1; + } else { + ASSERT(m_lightSource->type() == LS_DISTANT); +- floatArguments.lightX = paintingData.lightVector.x(); +- floatArguments.lightY = paintingData.lightVector.y(); +- floatArguments.lightZ = paintingData.lightVector.z(); ++ floatArguments.lightX = paintingData.initialLightingData.lightVector.x(); ++ floatArguments.lightY = paintingData.initialLightingData.lightVector.y(); ++ floatArguments.lightZ = paintingData.initialLightingData.lightVector.z(); + floatArguments.padding2 = 1; + } + +-- +2.10.2 + |