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Diffstat (limited to 'meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch')
-rwxr-xr-xmeta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch77
1 files changed, 77 insertions, 0 deletions
diff --git a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch
new file mode 100755
index 0000000000..57e9d1a46e
--- /dev/null
+++ b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch
@@ -0,0 +1,77 @@
+From 38221080181229d520522a20bcb1663ca19f7aff Mon Sep 17 00:00:00 2001
+From: Matthew Waters <matthew@centricular.com>
+Date: Thu, 31 Mar 2016 19:25:32 +1100
+Subject: [PATCH 2/3] glshader: add glBindFragDataLocation
+
+There are some cases where it's needed for binding in/out variables in shaders.
+e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
+the shader source so we have to bind them ourselves.
+
+Upstream-Status: Backport [1.9.1]
+---
+ gst-libs/gst/gl/glprototypes/shaders.h | 10 ++++++++++
+ gst-libs/gst/gl/gstglshader.c | 20 ++++++++++++++++++++
+ gst-libs/gst/gl/gstglshader.h | 1 +
+ 3 files changed, 31 insertions(+)
+
+diff --git a/gst-libs/gst/gl/glprototypes/shaders.h b/gst-libs/gst/gl/glprototypes/shaders.h
+index 817e479..6d828db 100644
+--- a/gst-libs/gst/gl/glprototypes/shaders.h
++++ b/gst-libs/gst/gl/glprototypes/shaders.h
+@@ -362,3 +362,13 @@ GST_GL_EXT_FUNCTION (void, UniformMatrix3x4fv,
+ GST_GL_EXT_FUNCTION (void, UniformMatrix4x3fv,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
+ GST_GL_EXT_END ()
++
++GST_GL_EXT_BEGIN (bind_frag_data,
++ GST_GL_API_OPENGL | GST_GL_API_OPENGL3,
++ 3, 0,
++ 255, 255,
++ "\0",
++ "\0")
++GST_GL_EXT_FUNCTION (void, BindFragDataLocation,
++ (GLuint program, GLuint index, const GLchar * name))
++GST_GL_EXT_END ()
+diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c
+index 9d96784..9f09236 100644
+--- a/gst-libs/gst/gl/gstglshader.c
++++ b/gst-libs/gst/gl/gstglshader.c
+@@ -1306,3 +1306,23 @@ gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
+
+ gl->BindAttribLocation (priv->program_handle, index, name);
+ }
++
++void
++gst_gl_shader_bind_frag_data_location (GstGLShader * shader,
++ guint index, const gchar * name)
++{
++ GstGLShaderPrivate *priv;
++ GstGLFuncs *gl;
++
++ g_return_if_fail (shader != NULL);
++ if (!_ensure_program (shader))
++ g_return_if_fail (shader->priv->program_handle);
++ priv = shader->priv;
++ gl = shader->context->gl_vtable;
++ g_return_if_fail (gl->BindFragDataLocation);
++
++ GST_TRACE_OBJECT (shader, "binding program %i frag data \'%s\' location %i",
++ (int) priv->program_handle, name, index);
++
++ gl->BindFragDataLocation (priv->program_handle, index, name);
++}
+diff --git a/gst-libs/gst/gl/gstglshader.h b/gst-libs/gst/gl/gstglshader.h
+index 21410e2..2200b89 100644
+--- a/gst-libs/gst/gl/gstglshader.h
++++ b/gst-libs/gst/gl/gstglshader.h
+@@ -104,6 +104,7 @@ void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *n
+
+ gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
+ void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
++void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name);
+
+ G_END_DECLS
+
+--
+1.9.1
+