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Diffstat (limited to 'meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch')
-rwxr-xr-xmeta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch634
1 files changed, 0 insertions, 634 deletions
diff --git a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
deleted file mode 100755
index 51f4eb4b39..0000000000
--- a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
+++ /dev/null
@@ -1,634 +0,0 @@
-From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001
-From: Haihua Hu <jared.hu@nxp.com>
-Date: Fri, 8 Apr 2016 16:47:15 +0800
-Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES
-MIME-Version: 1.0
-Content-Type: text/plain; charset=UTF-8
-Content-Transfer-Encoding: 8bit
-
-1.Porting the exist deinterlace shader and OpenGL callback
- to be compatible with OpenGL ES.
-2.Add a our blur vertical shader to gldeinterlace.
-3.Add a property named “method” to let user choose which
- deinterlace function to use. Default to choose blur vertical
- method for better performance.
-
-Upstream-Status: Backport [1.9.1]
-
-https://bugzilla.gnome.org/show_bug.cgi?id=764873
-
-Signed-off-by: Haihua Hu <jared.hu@nxp.com>
----
- ext/gl/Makefile.am | 4 +-
- ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++-----------
- ext/gl/gstgldeinterlace.h | 6 +-
- ext/gl/gstopengl.c | 13 +-
- 4 files changed, 275 insertions(+), 92 deletions(-)
-
-diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am
-index 5d55f54..46419a7 100644
---- a/ext/gl/Makefile.am
-+++ b/ext/gl/Makefile.am
-@@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \
- gstglfilterapp.c \
- gstglviewconvert.c \
- gstglstereosplit.c \
-+ gstgldeinterlace.c \
- gstglstereomix.c
-
- noinst_HEADERS = \
-@@ -63,20 +64,19 @@ noinst_HEADERS = \
- gstglfilterapp.h \
- gstglstereosplit.h \
- gstglstereomix.h \
-+ gstgldeinterlace.h \
- gstglviewconvert.h
-
- # full opengl required
- if USE_OPENGL
- libgstopengl_la_SOURCES += \
- gstglfilterglass.c \
-- gstgldeinterlace.c \
- gltestsrc.c \
- gstgltestsrc.c \
- gstglmosaic.c
-
- noinst_HEADERS += \
- gstglfilterglass.h \
-- gstgldeinterlace.h \
- gltestsrc.h \
- gstgltestsrc.h \
- gstglmosaic.h \
-diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c
-index bd0eff0..c1250dc 100644
---- a/ext/gl/gstgldeinterlace.c
-+++ b/ext/gl/gstgldeinterlace.c
-@@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
-
- enum
- {
-- PROP_0
-+ PROP_0,
-+ PROP_METHOD
- };
-
- #define DEBUG_INIT \
-@@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object,
- static void gst_gl_deinterlace_get_property (GObject * object,
- guint prop_id, GValue * value, GParamSpec * pspec);
-
-+static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
- static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
--static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter);
-+static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
- static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
- GstBuffer * inbuf, GstBuffer * outbuf);
- static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
- guint in_tex, guint out_tex);
--static void gst_gl_deinterlace_callback (gint width, gint height,
-+static void gst_gl_deinterlace_vfir_callback (gint width, gint height,
-+ guint texture, gpointer stuff);
-+static void gst_gl_deinterlace_greedyh_callback (gint width, gint height,
- guint texture, gpointer stuff);
-
- /* *INDENT-OFF* */
- static const gchar *greedyh_fragment_source =
-+ "#ifdef GL_ES\n"
-+ "precision mediump float;\n"
-+ "#endif\n"
- "uniform sampler2D tex;\n"
- "uniform sampler2D tex_prev;\n"
- "uniform float max_comb;\n"
-@@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source =
- "uniform float motion_sense;\n"
- "uniform float width;\n"
- "uniform float height;\n"
-+ "varying vec2 v_texcoord;\n"
-
- "void main () {\n"
-- " vec2 texcoord = gl_TexCoord[0].xy;\n"
-- " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n"
-- " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n"
-+ " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
-+ " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
- " } else {\n"
- " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
- " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
-
-- " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n"
-- " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n"
-+ " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
-+ " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
- " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
- " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
-- " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n"
-+ " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
- " L1_1 = L1;\n"
- " L3_1 = L3;\n"
- " } else {\n"
-- " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n"
-- " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n"
-+ " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
-+ " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
- " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
- " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
- " }\n"
-
-- " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n"
-+ " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
- " L1_a1 = L1;\n"
- " L3_a1 = L3;\n"
- " } else {\n"
-- " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n"
-- " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n"
-+ " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
-+ " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
- " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
- " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
- " }\n"
-@@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source =
- " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
- " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
- " vec3 avg_sc = (avg_s + avg) / 2.0;\n"
-- " vec3 L2 = texture2D(tex, texcoord).rgb;\n"
-- " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n"
-+ " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
-+ " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
- " vec3 best;\n"
- " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
- " best.r = L2.r;\n" " } else {\n"
-@@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source =
- " gl_FragColor = vec4(last, 1.0);\n"
- " }\n"
- "}\n";
-+
-+const gchar *vfir_fragment_source =
-+ "#ifdef GL_ES\n"
-+ "precision mediump float;\n"
-+ "#endif\n"
-+ "uniform sampler2D tex;\n"
-+ "uniform float width;\n"
-+ "uniform float height;\n"
-+ "varying vec2 v_texcoord;\n"
-+ "void main()\n"
-+ "{\n"
-+ " vec2 topcoord, botcoord;\n"
-+ " vec4 cur_color, top_color, bot_color;\n"
-+ " topcoord.x = v_texcoord.x;\n"
-+ " botcoord.x = v_texcoord.x;\n"
-+ " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
-+ " topcoord.y = v_texcoord.y ;\n"
-+ " botcoord.y = v_texcoord.y ;\n"
-+ " }\n"
-+ " else {\n"
-+ " topcoord.y = v_texcoord.y - 1.0/height;\n"
-+ " botcoord.y = v_texcoord.y + 1.0/height;\n"
-+ " }\n"
-+ " cur_color = texture2D(tex, v_texcoord);\n"
-+ " top_color = texture2D(tex, topcoord);\n"
-+ " bot_color = texture2D(tex, botcoord);\n"
-+ " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
-+ "}";
- /* *INDENT-ON* */
-
-+/* dont' forget to edit the following when a new method is added */
-+typedef enum
-+{
-+ GST_GL_DEINTERLACE_VFIR,
-+ GST_GL_DEINTERLACE_GREEDYH
-+} GstGLDeinterlaceMethod;
-+
-+static const GEnumValue *
-+gst_gl_deinterlace_get_methods (void)
-+{
-+ static const GEnumValue method_types[] = {
-+ {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
-+ {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
-+ "greedhy"},
-+ {0, NULL, NULL}
-+ };
-+ return method_types;
-+}
-+
-+#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
-+static GType
-+gst_gl_deinterlace_method_get_type (void)
-+{
-+ static GType gl_deinterlace_method_type = 0;
-+ if (!gl_deinterlace_method_type) {
-+ gl_deinterlace_method_type =
-+ g_enum_register_static ("GstGLDeinterlaceMethod",
-+ gst_gl_deinterlace_get_methods ());
-+ }
-+ return gl_deinterlace_method_type;
-+}
-+
-+static void
-+gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
-+ guint method_types)
-+{
-+ switch (method_types) {
-+ case GST_GL_DEINTERLACE_VFIR:
-+ deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
-+ deinterlace->current_method = method_types;
-+ break;
-+ case GST_GL_DEINTERLACE_GREEDYH:
-+ deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
-+ deinterlace->current_method = method_types;
-+ break;
-+ default:
-+ g_assert_not_reached ();
-+ break;
-+ }
-+}
-+
- static void
- gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
- {
-@@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
- "Deinterlacing based on fragment shaders",
- "Julien Isorce <julien.isorce@mail.com>");
-
-+ g_object_class_install_property (gobject_class,
-+ PROP_METHOD,
-+ g_param_spec_enum ("method",
-+ "Deinterlace Method",
-+ "Select which deinterlace method apply to GL video texture",
-+ GST_TYPE_GL_DEINTERLACE_METHODS,
-+ GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-+
-+ GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
- GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
-
- GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
- GST_GL_FILTER_CLASS (klass)->filter_texture =
- gst_gl_deinterlace_filter_texture;
-- GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader;
-+ GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
-
-- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
-+ GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
-+ GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
- }
-
- static void
- gst_gl_deinterlace_init (GstGLDeinterlace * filter)
- {
-- filter->shader = NULL;
-+ filter->shaderstable = NULL;
-+ filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
-+ filter->current_method = GST_GL_DEINTERLACE_VFIR;
- filter->prev_buffer = NULL;
- filter->prev_tex = 0;
- }
-
- static gboolean
-+gst_gl_deinterlace_start (GstBaseTransform * trans)
-+{
-+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
-+
-+ deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
-+
-+ return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
-+}
-+
-+static void
-+gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
-+ gpointer data)
-+{
-+ GstGLShader *shader = (GstGLShader *) value;
-+ GstGLFilter *filter = (GstGLFilter *) data;
-+
-+ //blocking call, wait the opengl thread has destroyed the shader
-+ gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader);
-+
-+ value = NULL;
-+}
-+
-+static gboolean
- gst_gl_deinterlace_reset (GstBaseTransform * trans)
- {
- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
-@@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans)
- gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
-
- //blocking call, wait the opengl thread has destroyed the shader
-- if (deinterlace_filter->shader)
-- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
-- deinterlace_filter->shader);
-- deinterlace_filter->shader = NULL;
-+ if (deinterlace_filter->shaderstable) {
-+ /* release shaders in the gl thread */
-+ g_hash_table_foreach (deinterlace_filter->shaderstable,
-+ gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
-+
-+ /* clean the htable without calling values destructors
-+ * because shaders have been released in the glthread
-+ * through the foreach func */
-+ g_hash_table_unref (deinterlace_filter->shaderstable);
-+ deinterlace_filter->shaderstable = NULL;
-+ }
-
- return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
- }
-@@ -201,9 +329,12 @@ static void
- gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
- const GValue * value, GParamSpec * pspec)
- {
-- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
-+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
-
- switch (prop_id) {
-+ case PROP_METHOD:
-+ gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
-+ break;
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- break;
-@@ -214,9 +345,12 @@ static void
- gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
- GValue * value, GParamSpec * pspec)
- {
-- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
-+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
-
- switch (prop_id) {
-+ case PROP_METHOD:
-+ g_value_set_enum (value, filter->current_method);
-+ break;
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
- break;
-@@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
- }
-
- static gboolean
--gst_gl_deinterlace_init_shader (GstGLFilter * filter)
-+gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
- {
-- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
--
-- //blocking call, wait the opengl thread has compiled the shader
-- return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
-- greedyh_fragment_source, &deinterlace_filter->shader);
-+ return TRUE;
- }
-
- static gboolean
-@@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex,
-
- //blocking call, use a FBO
- gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
-- gst_gl_deinterlace_callback, deinterlace_filter);
-+ deinterlace_filter->deinterlacefunc, deinterlace_filter);
-
- return TRUE;
- }
-@@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
- return TRUE;
- }
-
--//opengl scene, params: input texture (not the output filter->texture)
-+static GstGLShader *
-+gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
-+ const gchar * shader_name, const gchar * shader_source)
-+{
-+ GstGLShader *shader = NULL;
-+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
-+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
-+
-+ shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
-+
-+ if (!shader) {
-+ GError *error = NULL;
-+
-+ if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
-+ gst_glsl_stage_new_default_vertex (context),
-+ gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
-+ GST_GLSL_VERSION_NONE,
-+ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
-+ shader_source), NULL))) {
-+ GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
-+ ("Failed to initialize %s shader", shader_name), (NULL));
-+ }
-+
-+ filter->draw_attr_position_loc =
-+ gst_gl_shader_get_attribute_location (shader, "a_position");
-+ filter->draw_attr_texture_loc =
-+ gst_gl_shader_get_attribute_location (shader, "a_texcoord");
-+ }
-+
-+ g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
-+ shader);
-+
-+ return shader;
-+}
-+
- static void
--gst_gl_deinterlace_callback (gint width, gint height, guint texture,
-+gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture,
- gpointer stuff)
- {
-- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff);
-+ GstGLShader *shader;
- GstGLFilter *filter = GST_GL_FILTER (stuff);
-- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
-+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
-+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
-+ GstGLFuncs *gl = context->gl_vtable;
-+
-+ shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir",
-+ vfir_fragment_source);
-+
-+ if (!shader)
-+ return;
-+
-+#if GST_GL_HAVE_OPENGL
-+ if (USING_OPENGL (context)) {
-+ gl->MatrixMode (GL_PROJECTION);
-+ gl->LoadIdentity ();
-+ }
-+#endif
-+
-+ gst_gl_shader_use (shader);
-+
-+ gl->ActiveTexture (GL_TEXTURE0);
-+ gl->BindTexture (GL_TEXTURE_2D, texture);
-+
-+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
-+ gst_gl_shader_set_uniform_1f (shader, "width",
-+ GST_VIDEO_INFO_WIDTH (&filter->out_info));
-+ gst_gl_shader_set_uniform_1f (shader, "height",
-+ GST_VIDEO_INFO_HEIGHT (&filter->out_info));
-+
-+ gst_gl_filter_draw_texture (filter, texture, width, height);
-+}
-+
-+static void
-+gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
-+ gpointer stuff)
-+{
-+ GstGLShader *shader;
-+ GstGLFilter *filter = GST_GL_FILTER (stuff);
-+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
-+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
-+ GstGLFuncs *gl = context->gl_vtable;
- guint temp;
-
-- GLfloat verts[] = { -1.0, -1.0,
-- 1.0, -1.0,
-- 1.0, 1.0,
-- -1.0, 1.0
-- };
-- GLfloat texcoords0[] = { 0.0f, 0.0f,
-- 1.0f, 0.0f,
-- 1.0f, 1.0f,
-- 0.0f, 1.0f
-- };
-- GLfloat texcoords1[] = { 0.0f, 0.0f,
-- 1.0f, 0.0f,
-- 1.0f, 1.0f,
-- 0.0f, 1.0f
-- };
-+ shader =
-+ gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy",
-+ greedyh_fragment_source);
-
-- gl->MatrixMode (GL_PROJECTION);
-- gl->LoadIdentity ();
-+ if (!shader)
-+ return;
-
-- gst_gl_shader_use (deinterlace_filter->shader);
-+#if GST_GL_HAVE_OPENGL
-+ if (USING_OPENGL (context)) {
-+ gl->MatrixMode (GL_PROJECTION);
-+ gl->LoadIdentity ();
-+ }
-+#endif
-+
-+ gst_gl_shader_use (shader);
-
- if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
- gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
-@@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture,
- GST_VIDEO_INFO_HEIGHT (&filter->out_info));
- } else {
- gl->ActiveTexture (GL_TEXTURE1);
-- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1);
-+ gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
- gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
- }
-
- gl->ActiveTexture (GL_TEXTURE0);
-- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0);
-+ gl->BindTexture (GL_TEXTURE_2D, texture);
-
-- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb",
-- 5.0f / 255.0f);
-- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold",
-- 25.0f / 255.0f);
-- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense",
-- 30.0f / 255.0f);
-+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
-+ gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
-+ gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
-+ gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
-
-- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width",
-+ gst_gl_shader_set_uniform_1f (shader, "width",
- GST_VIDEO_INFO_WIDTH (&filter->out_info));
-- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height",
-+ gst_gl_shader_set_uniform_1f (shader, "height",
- GST_VIDEO_INFO_HEIGHT (&filter->out_info));
-
-- gl->ClientActiveTexture (GL_TEXTURE0);
--
-- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
-- gl->EnableClientState (GL_VERTEX_ARRAY);
--
-- gl->VertexPointer (2, GL_FLOAT, 0, &verts);
-- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0);
--
-- gl->ClientActiveTexture (GL_TEXTURE1);
-- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
-- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1);
--
-- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
--
-- gl->DisableClientState (GL_VERTEX_ARRAY);
-- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
--
-- gl->ClientActiveTexture (GL_TEXTURE0);
-- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
-+ gst_gl_filter_draw_texture (filter, texture, width, height);
-
- if (texture == filter->in_tex_id) {
- temp = filter->in_tex_id;
-diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h
-index a81a2e7..58a9c0c 100644
---- a/ext/gl/gstgldeinterlace.h
-+++ b/ext/gl/gstgldeinterlace.h
-@@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass;
- struct _GstGLDeinterlace
- {
- GstGLFilter filter;
-- GstGLShader *shader;
-+
-+ GLCB deinterlacefunc;
-+ GHashTable *shaderstable;
- GstBuffer *prev_buffer;
- guint prev_tex;
-+
-+ gint current_method;
- };
-
- struct _GstGLDeinterlaceClass
-diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c
-index 50676c4..135862a 100644
---- a/ext/gl/gstopengl.c
-+++ b/ext/gl/gstopengl.c
-@@ -62,6 +62,7 @@
- #include "gstglstereosplit.h"
- #include "gstglstereomix.h"
- #include "gstglviewconvert.h"
-+#include "gstgldeinterlace.h"
-
- #if HAVE_GRAPHENE
- #include "gstgltransformation.h"
-@@ -77,7 +78,6 @@
- #include "gstgltestsrc.h"
- #include "gstglfilterglass.h"
- /* #include "gstglfilterreflectedscreen.h" */
--#include "gstgldeinterlace.h"
- #include "gstglmosaic.h"
- #if HAVE_PNG
- #include "gstgldifferencematte.h"
-@@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin)
- GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) {
- return FALSE;
- }
-+
-+ if (!gst_element_register (plugin, "gldeinterlace",
-+ GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
-+ return FALSE;
-+ }
-+
- #if HAVE_JPEG
- #if HAVE_PNG
- if (!gst_element_register (plugin, "gloverlay",
-@@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin)
- return FALSE;
- }
- #endif
-- if (!gst_element_register (plugin, "gldeinterlace",
-- GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
-- return FALSE;
-- }
--
- if (!gst_element_register (plugin, "glmosaic",
- GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
- return FALSE;
---
-1.9.1
-