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-rw-r--r-- | documentation/sdk-manual/sdk-intro.xml | 124 | ||||
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-rw-r--r-- | documentation/sdk-manual/sdk-using.xml | 1563 | ||||
-rw-r--r-- | documentation/sdk-manual/sdk-working-projects.xml | 1461 |
5 files changed, 3198 insertions, 2820 deletions
diff --git a/documentation/sdk-manual/sdk-extensible.xml b/documentation/sdk-manual/sdk-extensible.xml index 73b317f5c8..8c568a739e 100644 --- a/documentation/sdk-manual/sdk-extensible.xml +++ b/documentation/sdk-manual/sdk-extensible.xml @@ -4,1516 +4,1628 @@ <chapter id='sdk-extensible'> -<title>Using the Extensible SDK</title> - -<para> - This chapter describes the extensible SDK and how to use it. - The extensible SDK makes it easy to add new applications and libraries - to an image, modify the source for an existing component, test - changes on the target hardware, and ease integration into the rest of the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>. -</para> - -<para> - Information in this chapter covers features that are not part of the - standard SDK. - In other words, the chapter presents information unique to the - extensible SDK only. - For information on how to use the standard SDK, see the - "<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>" - chapter. -</para> - -<section id='sdk-setting-up-to-use-the-extensible-sdk'> - <title>Setting Up to Use the Extensible SDK</title> + <title>Using the Extensible SDK</title> <para> - Getting set up to use the extensible SDK is identical to getting set - up to use the standard SDK. - You still need to locate and run the installer and then run the - environment setup script. - See the - "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" - and the - "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>" - sections for general information. - The following items highlight the only differences between getting - set up to use the extensible SDK as compared to the standard SDK: - <itemizedlist> - <listitem><para><emphasis>Default Installation Directory:</emphasis> - By default, the extensible SDK installs into the - <filename>poky_sdk</filename> folder of your home directory. - As with the standard SDK, you can choose to install the - extensible SDK in any location when you run the installer. - However, unlike the standard SDK, the location you choose needs - to be writable for whichever users need to use the SDK, - since files will need to be written under that directory during - the normal course of operation. - </para></listitem> - <listitem><para><emphasis>Build Tools and Build System:</emphasis> - The extensible SDK installer performs additional tasks as - compared to the standard SDK installer. - to the SDK and the installer also prepares the internal build - system within the SDK. - You can find pre-built extensible SDK installers in the same - <ulink url='http://downloads.yoctoproject.org/releases/yocto/yocto-&DISTRO;/toolchain/'>toolchain</ulink> - location as the pre-built standard SDK installers. - For extensible SDK installers, the - <filename>ext</filename> string is part of the name. - Here is an example: - <literallayout class='monospaced'> - poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh - </literallayout> - <note> - As an alternative to downloading an SDK, you can build the toolchain - installer. - For information on building the installer, see the - "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" - section. - Another helpful resource for building an installer is the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> - wiki page. - </note> - Here is example output for running the extensible SDK - installer: - <literallayout class='monospaced'> - $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-&DISTRO;.sh - Poky (Yocto Project Reference Distro) Extensible SDK installer version &DISTRO; - =================================================================================== - Enter target directory for SDK (default: ~/poky_sdk): - You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y - Extracting SDK......................................................................done - Setting it up... - Extracting buildtools... - Preparing build system... - done - SDK has been successfully set up and is ready to be used. - Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. - $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux - </literallayout> - </para></listitem> - </itemizedlist> - </para> - - <para> - After installing the SDK, you need to run the SDK environment setup - script. - Here is the output from an example run: - <literallayout class='monospaced'> - $ cd /home/scottrif/poky_sdk - $ source environment-setup-core2-64-poky-linux - SDK environment now set up; additionally you may now run devtool to perform development tasks. - Run devtool --help for further details. - </literallayout> - Once you run the environment setup script, you have - <filename>devtool</filename> available. - </para> -</section> - -<section id='using-devtool-in-your-sdk-workflow'> - <title>Using <filename>devtool</filename> in Your SDK Workflow</title> - - <para> - The cornerstone of the extensible SDK is a command-line tool - called <filename>devtool</filename>. - This tool provides a number of features that help - you build, test and package software within the extensible SDK, and - optionally integrate it into an image built by the OpenEmbedded build - system. - </para> - - <para> - The <filename>devtool</filename> command line is organized similarly - to - <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a - number of sub-commands for each function. - You can run <filename>devtool --help</filename> to see all the - commands. + This chapter describes the extensible SDK and how to install it. + Information covers the pieces of the SDK, how to install it, and + presents a look at using the <filename>devtool</filename> + functionality. + The extensible SDK makes it easy to add new applications and libraries + to an image, modify the source for an existing component, test + changes on the target hardware, and ease integration into the rest of + the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>. <note> - See the - "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>" - in the Yocto Project Reference Manual for more a - <filename>devtool</filename> reference. + For a side-by-side comparison of main features supported for an + extensible SDK as compared to a standard SDK, see the + "<link linkend='sdk-manual-intro'>Introduction</link>" + section. </note> </para> <para> - Two <filename>devtool</filename> subcommands that provide - entry-points into development are: - <itemizedlist> - <listitem><para><emphasis><filename>devtool add</filename></emphasis>: - Assists in adding new software to be built. - </para></listitem> - <listitem><para><emphasis><filename>devtool modify</filename></emphasis>: - Sets up an environment to enable you to modify the source of - an existing component. - </para></listitem> - </itemizedlist> - As with the OpenEmbedded build system, "recipes" represent software - packages within <filename>devtool</filename>. - When you use <filename>devtool add</filename>, a recipe is - automatically created. - When you use <filename>devtool modify</filename>, the specified - existing recipe is used in order to determine where to get the source - code and how to patch it. - In both cases, an environment is set up so that when you build the - recipe a source tree that is under your control is used in order to - allow you to make changes to the source as desired. - By default, both new recipes and the source go into a "workspace" - directory under the SDK. - </para> - - <para> - The remainder of this section presents the - <filename>devtool add</filename> and - <filename>devtool modify</filename> workflows. + You can use an extensible SDK to work on Makefile, Autotools, and + Eclipse-based projects. + See the + "<link linkend='sdk-working-projects'>Working with Different Types of Projects</link>" + chapter for more information. </para> - <section id='sdk-use-devtool-to-add-an-application'> - <title>Use <filename>devtool add</filename> to Add an Application</title> - - <para> - The <filename>devtool add</filename> command generates - a new recipe based on existing source code. - This command takes advantage of the - <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink> - layer that many <filename>devtool</filename> commands - use. - The command is flexible enough to allow you to extract source - code into both the workspace or a separate local Git repository - and to use existing code that does not need to be extracted. - </para> + <section id='sdk-extensible-sdk-intro'> + <title>Why use the Extensible SDK and What is in It?</title> <para> - Depending on your particular scenario, the arguments and options - you use with <filename>devtool add</filename> form different - combinations. - The following diagram shows common development flows - you would use with the <filename>devtool add</filename> - command: + The extensible SDK provides a cross-development toolchain and + libraries tailored to the contents of a specific image. + You would use the Extensible SDK if you want a toolchain experience + supplemented with the powerful set of <filename>devtool</filename> + commands tailored for the Yocto Project environment. </para> <para> - <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" /> - </para> - - <para> - <orderedlist> - <listitem><para><emphasis>Generating the New Recipe</emphasis>: - The top part of the flow shows three scenarios by which - you could use <filename>devtool add</filename> to - generate a recipe based on existing source code.</para> - - <para>In a shared development environment, it is - typical where other developers are responsible for - various areas of source code. - As a developer, you are probably interested in using - that source code as part of your development using - the Yocto Project. - All you need is access to the code, a recipe, and a - controlled area in which to do your work.</para> - - <para>Within the diagram, three possible scenarios - feed into the <filename>devtool add</filename> workflow: - <itemizedlist> - <listitem><para><emphasis>Left</emphasis>: - The left scenario represents a common situation - where the source code does not exist locally - and needs to be extracted. - In this situation, you just let it get - extracted to the default workspace - you do not - want it in some specific location outside of the - workspace. - Thus, everything you need will be located in the - workspace: - <literallayout class='monospaced'> - $ devtool add <replaceable>recipe fetchuri</replaceable> - </literallayout> - With this command, <filename>devtool</filename> - creates a recipe and an append file in the - workspace as well as extracts the upstream - source files into a local Git repository also - within the <filename>sources</filename> folder. - </para></listitem> - <listitem><para><emphasis>Middle</emphasis>: - The middle scenario also represents a situation where - the source code does not exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area - this time outside of the default - workspace. - If required, <filename>devtool</filename> - always creates - a Git repository locally during the extraction. - Furthermore, the first positional argument - <replaceable>srctree</replaceable> in this case - identifies where the - <filename>devtool add</filename> command - will locate the extracted code outside of the - workspace: - <literallayout class='monospaced'> - $ devtool add <replaceable>recipe srctree fetchuri</replaceable> - </literallayout> - In summary, the source code is pulled from - <replaceable>fetchuri</replaceable> and extracted - into the location defined by - <replaceable>srctree</replaceable> as a local - Git repository.</para> - - <para>Within workspace, <filename>devtool</filename> - creates both the recipe and an append file - for the recipe. - </para></listitem> - <listitem><para><emphasis>Right</emphasis>: - The right scenario represents a situation - where the source tree (srctree) has been - previously prepared outside of the - <filename>devtool</filename> workspace. - </para> - - <para>The following command names the recipe - and identifies where the existing source tree - is located: - <literallayout class='monospaced'> - $ devtool add <replaceable>recipe srctree</replaceable> - </literallayout> - The command examines the source code and creates - a recipe for it placing the recipe into the - workspace.</para> - - <para>Because the extracted source code already exists, - <filename>devtool</filename> does not try to - relocate it into the workspace - just the new - the recipe is placed in the workspace.</para> - - <para>Aside from a recipe folder, the command - also creates an append folder and places an initial - <filename>*.bbappend</filename> within. - </para></listitem> - </itemizedlist> - </para></listitem> - <listitem><para><emphasis>Edit the Recipe</emphasis>: - At this point, you can use <filename>devtool edit-recipe</filename> - to open up the editor as defined by the - <filename>$EDITOR</filename> environment variable - and modify the file: - <literallayout class='monospaced'> - $ devtool edit-recipe <replaceable>recipe</replaceable> - </literallayout> - From within the editor, you can make modifications to the - recipe that take affect when you build it later. - </para></listitem> - <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>: - At this point in the flow, the next step you - take depends on what you are going to do with - the new code.</para> - <para>If you need to take the build output and eventually - move it to the target hardware, you would use - <filename>devtool build</filename>: - <literallayout class='monospaced'> - $ devtool build <replaceable>recipe</replaceable> - </literallayout></para> - <para>On the other hand, if you want an image to - contain the recipe's packages for immediate deployment - onto a device (e.g. for testing purposes), you can use - the <filename>devtool build-image</filename> command: - <literallayout class='monospaced'> - $ devtool build-image <replaceable>image</replaceable> - </literallayout> - </para></listitem> - <listitem><para><emphasis>Deploy the Build Output</emphasis>: - When you use the <filename>devtool build</filename> - command to build out your recipe, you probably want to - see if the resulting build output works as expected on target - hardware. - <note> - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the image - to the target, SSH is installed in the image and if - the image is running on real hardware that you have - network access to and from your development machine. - </note> - You can deploy your build output to that target hardware by - using the <filename>devtool deploy-target</filename> command: - <literallayout class='monospaced'> - $ devtool deploy-target <replaceable>recipe target</replaceable> - </literallayout> - The <replaceable>target</replaceable> is a live target machine - running as an SSH server.</para> - - <para>You can, of course, also deploy the image you build - using the <filename>devtool build-image</filename> command - to actual hardware. - However, <filename>devtool</filename> does not provide a - specific command that allows you to do this. - </para></listitem> - <listitem><para> - <emphasis>Finish Your Work With the Recipe</emphasis>: - The <filename>devtool finish</filename> command creates - any patches corresponding to commits in the local - Git repository, moves the new recipe to a more permanent - layer, and then resets the recipe so that the recipe is - built normally rather than from the workspace. - <literallayout class='monospaced'> - $ devtool finish <replaceable>recipe layer</replaceable> - </literallayout> - <note> - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - </note></para> - - <para>As mentioned, the <filename>devtool finish</filename> - command moves the final recipe to its permanent layer. - </para> - - <para>As a final process of the - <filename>devtool finish</filename> command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - <note> - You can use the <filename>devtool reset</filename> - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - </note> - </para></listitem> - </orderedlist> + The installed extensible SDK consists of several files and + directories. + Basically, it contains an SDK environment setup script, some + configuration files, an internal build system, and the + <filename>devtool</filename> functionality. </para> </section> - <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'> - <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title> + <section id='sdk-setting-up-to-use-the-extensible-sdk'> + <title>Setting Up to Use the Extensible SDK</title> <para> - The <filename>devtool modify</filename> command prepares the - way to work on existing code that already has a recipe in - place. - The command is flexible enough to allow you to extract code, - specify the existing recipe, and keep track of and gather any - patch files from other developers that are - associated with the code. + The first thing you need to do is install the SDK on your host + development machine by running the <filename>*.sh</filename> + installation script. </para> <para> - Depending on your particular scenario, the arguments and options - you use with <filename>devtool modify</filename> form different - combinations. - The following diagram shows common development flows - you would use with the <filename>devtool modify</filename> - command: + You can download a tarball installer, which includes the + pre-built toolchain, the <filename>runqemu</filename> + script, the internal build system, <filename>devtool</filename>, + and support files from the appropriate directory under + <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>. + Toolchains are available for 32-bit and 64-bit x86 development + systems from the <filename>i686</filename> and + <filename>x86_64</filename> directories, respectively. + The toolchains the Yocto Project provides are based off the + <filename>core-image-sato</filename> image and contain + libraries appropriate for developing against that image. + Each type of development system supports five or more target + architectures. </para> <para> - <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" /> - </para> + The names of the tarball installer scripts are such that a + string representing the host system appears first in the + filename and then is immediately followed by a string + representing the target architecture. + An extensible SDK has the string "-ext" as part of the name. + <literallayout class='monospaced'> + poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh - <para> - <orderedlist> - <listitem><para><emphasis>Preparing to Modify the Code</emphasis>: - The top part of the flow shows three scenarios by which - you could use <filename>devtool modify</filename> to - prepare to work on source files. - Each scenario assumes the following: - <itemizedlist> - <listitem><para>The recipe exists in some layer external - to the <filename>devtool</filename> workspace. - </para></listitem> - <listitem><para>The source files exist upstream in an - un-extracted state or locally in a previously - extracted state. - </para></listitem> - </itemizedlist> - The typical situation is where another developer has - created some layer for use with the Yocto Project and - their recipe already resides in that layer. - Furthermore, their source code is readily available - either upstream or locally. - <itemizedlist> - <listitem><para><emphasis>Left</emphasis>: - The left scenario represents a common situation - where the source code does not exist locally - and needs to be extracted. - In this situation, the source is extracted - into the default workspace location. - The recipe, in this scenario, is in its own - layer outside the workspace - (i.e. - <filename>meta-</filename><replaceable>layername</replaceable>). - </para> - - <para>The following command identifies the recipe - and by default extracts the source files: - <literallayout class='monospaced'> - $ devtool modify <replaceable>recipe</replaceable> - </literallayout> - Once <filename>devtool</filename>locates the recipe, - it uses the - <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> - variable to locate the source code and - any local patch files from other developers are - located. - <note> - You cannot provide an URL for - <replaceable>srctree</replaceable> when using the - <filename>devtool modify</filename> command. - </note> - With this scenario, however, since no - <replaceable>srctree</replaceable> argument exists, the - <filename>devtool modify</filename> command by default - extracts the source files to a Git structure. - Furthermore, the location for the extracted source is the - default area within the workspace. - The result is that the command sets up both the source - code and an append file within the workspace with the - recipe remaining in its original location. - </para></listitem> - <listitem><para><emphasis>Middle</emphasis>: - The middle scenario represents a situation where - the source code also does not exist locally. - In this case, the code is again upstream - and needs to be extracted to some - local area as a Git repository. - The recipe, in this scenario, is again in its own - layer outside the workspace.</para> - - <para>The following command tells - <filename>devtool</filename> what recipe with - which to work and, in this case, identifies a local - area for the extracted source files that is outside - of the default workspace: - <literallayout class='monospaced'> - $ devtool modify <replaceable>recipe srctree</replaceable> - </literallayout> - As with all extractions, the command uses - the recipe's <filename>SRC_URI</filename> to locate the - source files. - Once the files are located, the command by default - extracts them. - Providing the <replaceable>srctree</replaceable> - argument instructs <filename>devtool</filename> where - place the extracted source.</para> - - <para>Within workspace, <filename>devtool</filename> - creates an append file for the recipe. - The recipe remains in its original location but - the source files are extracted to the location you - provided with <replaceable>srctree</replaceable>. - </para></listitem> - <listitem><para><emphasis>Right</emphasis>: - The right scenario represents a situation - where the source tree - (<replaceable>srctree</replaceable>) exists as a - previously extracted Git structure outside of - the <filename>devtool</filename> workspace. - In this example, the recipe also exists - elsewhere in its own layer. - </para> - - <para>The following command tells - <filename>devtool</filename> the recipe - with which to work, uses the "-n" option to indicate - source does not need to be extracted, and uses - <replaceable>srctree</replaceable> to point to the - previously extracted source files: - <literallayout class='monospaced'> - $ devtool modify -n <replaceable>recipe srctree</replaceable> - </literallayout> - </para> + Where: + <replaceable>host_system</replaceable> is a string representing your development system: - <para>Once the command finishes, it creates only - an append file for the recipe in the workspace. - The recipe and the source code remain in their - original locations. - </para></listitem> - </itemizedlist> - </para></listitem> - <listitem><para><emphasis>Edit the Source</emphasis>: - Once you have used the <filename>devtool modify</filename> - command, you are free to make changes to the source - files. - You can use any editor you like to make and save - your source code modifications. - </para></listitem> - <listitem><para><emphasis>Build the Recipe</emphasis>: - Once you have updated the source files, you can build - the recipe. - </para></listitem> - <listitem><para><emphasis>Deploy the Build Output</emphasis>: - When you use the <filename>devtool build</filename> - command to build out your recipe, you probably want to see - if the resulting build output works as expected on target - hardware. - <note> - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the image - to the target, SSH is installed in the image and if - the image is running on real hardware that you have - network access to and from your development machine. - </note> - You can deploy your build output to that target hardware by - using the <filename>devtool deploy-target</filename> command: - <literallayout class='monospaced'> - $ devtool deploy-target <replaceable>recipe target</replaceable> - </literallayout> - The <replaceable>target</replaceable> is a live target machine - running as an SSH server.</para> - - <para>You can, of course, also deploy the image you build - using the <filename>devtool build-image</filename> command - to actual hardware. - However, <filename>devtool</filename> does not provide a - specific command that allows you to do this. - </para></listitem> - <listitem><para> - <emphasis>Finish Your Work With the Recipe</emphasis>: - The <filename>devtool finish</filename> command creates - any patches corresponding to commits in the local - Git repository, updates the recipe to point to them - (or creates a <filename>.bbappend</filename> file to do - so, depending on the specified destination layer), and - then resets the recipe so that the recipe is built normally - rather than from the workspace. - <literallayout class='monospaced'> - $ devtool finish <replaceable>recipe layer</replaceable> - </literallayout> - <note> - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - </note></para> - - <para>Because there is no need to move the recipe, - <filename>devtool finish</filename> either updates the - original recipe in the original layer or the command - creates a <filename>.bbappend</filename> in a different - layer as provided by <replaceable>layer</replaceable>. - </para> - - <para>As a final process of the - <filename>devtool finish</filename> command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - <note> - You can use the <filename>devtool reset</filename> - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - </note> - </para></listitem> - </orderedlist> - </para> - </section> + i686 or x86_64. - <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'> - <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title> + <replaceable>image_type</replaceable> is the image for which the SDK was built. - <para> - The <filename>devtool upgrade</filename> command updates - an existing recipe so that you can build it for an updated - set of source files. - The command is flexible enough to allow you to specify - source code revision and versioning schemes, extract code into - or out of the <filename>devtool</filename> workspace, and - work with any source file forms that the fetchers support. - </para> + <replaceable>arch</replaceable> is a string representing the tuned target architecture: - <para> - Depending on your particular scenario, the arguments and options - you use with <filename>devtool upgrade</filename> form different - combinations. - The following diagram shows a common development flow - you would use with the <filename>devtool modify</filename> - command: + i586, x86_64, powerpc, mips, armv7a or armv5te + + <replaceable>release_version</replaceable> is a string representing the release number of the + Yocto Project: + + &DISTRO;, &DISTRO;+snapshot + </literallayout> + For example, the following toolchain installer is for a 64-bit + development host system and a i586-tuned target architecture + based off the SDK for <filename>core-image-sato</filename> and + using the current &DISTRO; snapshot: + <literallayout class='monospaced'> + poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh + </literallayout> + <note> + As an alternative to downloading an SDK, you can build the + toolchain installer. + For information on building the installer, see the + "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" + section. + Another helpful resource for building an installer is the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> + wiki page. + This wiki page focuses on development when using the Eclipse + IDE. + </note> </para> <para> - <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" /> + The SDK and toolchains are self-contained and by default are + installed into the <filename>poky_sdk</filename> folder in your + home directory. + You can choose to install the extensible SDK in any location when + you run the installer. + However, the location you choose needs to be writable for whichever + users need to use the SDK, since files will need to be written + under that directory during the normal course of operation. </para> <para> - <orderedlist> - <listitem><para><emphasis>Initiate the Upgrade</emphasis>: - The top part of the flow shows a typical scenario by which - you could use <filename>devtool upgrade</filename>. - The following conditions exist: - <itemizedlist> - <listitem><para>The recipe exists in some layer external - to the <filename>devtool</filename> workspace. - </para></listitem> - <listitem><para>The source files for the new release - exist adjacent to the same location pointed to by - <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> - in the recipe (e.g. a tarball with the new version - number in the name, or as a different revision in - the upstream Git repository). - </para></listitem> - </itemizedlist> - A common situation is where third-party software has - undergone a revision so that it has been upgraded. - The recipe you have access to is likely in your own layer. - Thus, you need to upgrade the recipe to use the - newer version of the software: - <literallayout class='monospaced'> - $ devtool upgrade -V <replaceable>version recipe</replaceable> - </literallayout> - By default, the <filename>devtool upgrade</filename> command - extracts source code into the <filename>sources</filename> - directory in the workspace. - If you want the code extracted to any other location, you - need to provide the <replaceable>srctree</replaceable> - positional argument with the command as follows: - <literallayout class='monospaced'> - $ devtool upgrade -V <replaceable>version recipe srctree</replaceable> - </literallayout> - Also, in this example, the "-V" option is used to specify - the new version. - If the source files pointed to by the - <filename>SRC_URI</filename> statement in the recipe are - in a Git repository, you must provide the "-S" option and - specify a revision for the software.</para> - - <para>Once <filename>devtool</filename> locates the recipe, - it uses the <filename>SRC_URI</filename> variable to locate - the source code and any local patch files from other - developers are located. - The result is that the command sets up the source - code, the new version of the recipe, and an append file - all within the workspace. - </para></listitem> - <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>: - At this point, there could be some conflicts due to the - software being upgraded to a new version. - This would occur if your recipe specifies some patch files in - <filename>SRC_URI</filename> that conflict with changes - made in the new version of the software. - If this is the case, you need to resolve the conflicts - by editing the source and following the normal - <filename>git rebase</filename> conflict resolution - process.</para> - <para>Before moving onto the next step, be sure to resolve any - such conflicts created through use of a newer or different - version of the software. - </para></listitem> - <listitem><para><emphasis>Build the Recipe</emphasis>: - Once you have your recipe in order, you can build it. - You can either use <filename>devtool build</filename> or - <filename>bitbake</filename>. - Either method produces build output that is stored - in - <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>. - </para></listitem> - <listitem><para><emphasis>Deploy the Build Output</emphasis>: - When you use the <filename>devtool build</filename> - command or <filename>bitbake</filename> to build out your - recipe, you probably want to see if the resulting build - output works as expected on target hardware. - <note> - This step assumes you have a previously built - image that is already either running in QEMU or - running on actual hardware. - Also, it is assumed that for deployment of the image - to the target, SSH is installed in the image and if - the image is running on real hardware that you have - network access to and from your development machine. - </note> - You can deploy your build output to that target hardware by - using the <filename>devtool deploy-target</filename> command: - <literallayout class='monospaced'> - $ devtool deploy-target <replaceable>recipe target</replaceable> - </literallayout> - The <replaceable>target</replaceable> is a live target machine - running as an SSH server.</para> - <para>You can, of course, also deploy the image you build - using the <filename>devtool build-image</filename> command - to actual hardware. - However, <filename>devtool</filename> does not provide a - specific command that allows you to do this. - </para></listitem> - <listitem><para> - <emphasis>Finish Your Work With the Recipe</emphasis>: - The <filename>devtool finish</filename> command creates - any patches corresponding to commits in the local - Git repository, updates the recipe to point to them - (or creates a <filename>.bbappend</filename> file to do - so, depending on the specified destination layer), and - then resets the recipe so that the recipe is built normally - rather than from the workspace. - <literallayout class='monospaced'> - $ devtool finish <replaceable>recipe layer</replaceable> - </literallayout> - <note> - Any changes you want to turn into patches must be - committed to the Git repository in the source tree. - </note></para> - <para>Because there is no need to move the recipe, - <filename>devtool finish</filename> either updates the - original recipe in the original layer or the command - creates a <filename>.bbappend</filename> in a different - layer as provided by <replaceable>layer</replaceable>. - </para> - <para>As a final process of the - <filename>devtool finish</filename> command, the state - of the standard layers and the upstream source is - restored so that you can build the recipe from those - areas rather than the workspace. - <note> - You can use the <filename>devtool reset</filename> - command to put things back should you decide you - do not want to proceed with your work. - If you do use this command, realize that the source - tree is preserved. - </note> - </para></listitem> - </orderedlist> + The following command shows how to run the installer given a + toolchain tarball for a 64-bit x86 development host system and + a 64-bit x86 target architecture. + The example assumes the toolchain installer is located in + <filename>~/Downloads/</filename>. + <note> + If you do not have write permissions for the directory + into which you are installing the SDK, the installer + notifies you and exits. + Be sure you have write permissions in the directory and + run the installer again. + </note> + <literallayout class='monospaced'> + $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-&DISTRO;.sh + Poky (Yocto Project Reference Distro) Extensible SDK installer version &DISTRO; + =================================================================================== + Enter target directory for SDK (default: ~/poky_sdk): + You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y + Extracting SDK......................................................................done + Setting it up... + Extracting buildtools... + Preparing build system... + done + SDK has been successfully set up and is ready to be used. + Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. + $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux + </literallayout> </para> </section> -</section> - -<section id='sdk-a-closer-look-at-devtool-add'> - <title>A Closer Look at <filename>devtool add</filename></title> - <para> - The <filename>devtool add</filename> command automatically creates a - recipe based on the source tree with which you provide it. - Currently, the command has support for the following: - <itemizedlist> - <listitem><para> - Autotools (<filename>autoconf</filename> and - <filename>automake</filename>) - </para></listitem> - <listitem><para> - CMake - </para></listitem> - <listitem><para> - Scons - </para></listitem> - <listitem><para> - <filename>qmake</filename> - </para></listitem> - <listitem><para> - Plain <filename>Makefile</filename> - </para></listitem> - <listitem><para> - Out-of-tree kernel module - </para></listitem> - <listitem><para> - Binary package (i.e. "-b" option) - </para></listitem> - <listitem><para> - Node.js module - </para></listitem> - <listitem><para> - Python modules that use <filename>setuptools</filename> - or <filename>distutils</filename> - </para></listitem> - </itemizedlist> - </para> - - <para> - Apart from binary packages, the determination of how a source tree - should be treated is automatic based on the files present within - that source tree. - For example, if a <filename>CMakeLists.txt</filename> file is found, - then the source tree is assumed to be using - CMake and is treated accordingly. - <note> - In most cases, you need to edit the automatically generated - recipe in order to make it build properly. - Typically, you would go through several edit and build cycles - until you can build the recipe. - Once the recipe can be built, you could use possible further - iterations to test the recipe on the target device. - </note> - </para> - - <para> - The remainder of this section covers specifics regarding how parts - of the recipe are generated. - </para> - - <section id='sdk-name-and-version'> - <title>Name and Version</title> + <section id='sdk-running-the-extensible-sdk-environment-setup-script'> + <title>Running the Extensible SDK Environment Setup Script</title> <para> - If you do not specify a name and version on the command - line, <filename>devtool add</filename> attempts to determine - the name and version of the software being built from - various metadata within the source tree. - Furthermore, the command sets the name of the created recipe - file accordingly. - If the name or version cannot be determined, the - <filename>devtool add</filename> command prints an error and - you must re-run the command with both the name and version - or just the name or version specified. + Once you have the SDK installed, you must run the SDK environment + setup script before you can actually use it. + This setup script resides in the directory you chose when you + installed the SDK, which is either the default + <filename>poky_sdk</filename> directory or the directory you + chose during installation. </para> <para> - Sometimes the name or version determined from the source tree - might be incorrect. - For such a case, you must reset the recipe: + Before running the script, be sure it is the one that matches the + architecture for which you are developing. + Environment setup scripts begin with the string + "<filename>environment-setup</filename>" and include as part of + their name the tuned target architecture. + As an example, the following commands set the working directory + to where the SDK was installed and then source the environment + setup script. + In this example, the setup script is for an IA-based + target machine using i586 tuning: <literallayout class='monospaced'> - $ devtool reset -n <replaceable>recipename</replaceable> + $ cd /home/scottrif/poky_sdk + $ source environment-setup-core2-64-poky-linux + SDK environment now set up; additionally you may now run devtool to perform development tasks. + Run devtool --help for further details. + </literallayout> + When you run the setup script, many environment variables are + defined: + <literallayout class='monospaced'> + <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation + <ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files + <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target + <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler + <ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler + <ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor + <ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler + <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker + <ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger + <ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols + <ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib' + <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy' + <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump' + <ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar' + <ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm' + <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools + <ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools + <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure + <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags + <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags + <ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link + <ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags </literallayout> - After running the <filename>devtool reset</filename> command, - you need to run <filename>devtool add</filename> again and - provide the name or the version. </para> </section> - <section id='sdk-dependency-detection-and-mapping'> - <title>Dependency Detection and Mapping</title> + <section id='using-devtool-in-your-sdk-workflow'> + <title>Using <filename>devtool</filename> in Your SDK Workflow</title> <para> - The <filename>devtool add</filename> command attempts to - detect build-time dependencies and map them to other recipes - in the system. - During this mapping, the command fills in the names of those - recipes in the - <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink> - value within the recipe. - If a dependency cannot be mapped, then a comment is placed in - the recipe indicating such. - The inability to map a dependency might be caused because the - naming is not recognized or because the dependency simply is - not available. - For cases where the dependency is not available, you must use - the <filename>devtool add</filename> command to add an - additional recipe to satisfy the dependency and then come - back to the first recipe and add its name to - <filename>DEPENDS</filename>. + The cornerstone of the extensible SDK is a command-line tool + called <filename>devtool</filename>. + This tool provides a number of features that help + you build, test and package software within the extensible SDK, and + optionally integrate it into an image built by the OpenEmbedded build + system. </para> <para> - If you need to add runtime dependencies, you can do so by - adding the following to your recipe: - <literallayout class='monospaced'> - RDEPENDS_${PN} += "dependency1 dependency2 ..." - </literallayout> + The <filename>devtool</filename> command line is organized similarly + to + <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a + number of sub-commands for each function. + You can run <filename>devtool --help</filename> to see all the + commands. <note> - The <filename>devtool add</filename> command often cannot - distinguish between mandatory and optional dependencies. - Consequently, some of the detected dependencies might - in fact be optional. - When in doubt, consult the documentation or the configure - script for the software the recipe is building for further - details. - In some cases, you might find you can substitute the - dependency for an option to disable the associated - functionality passed to the configure script. + See the + "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>" + in the Yocto Project Reference Manual for more a + <filename>devtool</filename> reference. </note> </para> - </section> - - <section id='sdk-license-detection'> - <title>License Detection</title> <para> - The <filename>devtool add</filename> command attempts to - determine if the software you are adding is able to be - distributed under a common open-source license and sets the - <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink> - value accordingly. - You should double-check this value against the documentation - or source files for the software you are building and update - that <filename>LICENSE</filename> value if necessary. + Two <filename>devtool</filename> subcommands that provide + entry-points into development are: + <itemizedlist> + <listitem><para><emphasis><filename>devtool add</filename></emphasis>: + Assists in adding new software to be built. + </para></listitem> + <listitem><para><emphasis><filename>devtool modify</filename></emphasis>: + Sets up an environment to enable you to modify the source of + an existing component. + </para></listitem> + </itemizedlist> + As with the OpenEmbedded build system, "recipes" represent software + packages within <filename>devtool</filename>. + When you use <filename>devtool add</filename>, a recipe is + automatically created. + When you use <filename>devtool modify</filename>, the specified + existing recipe is used in order to determine where to get the source + code and how to patch it. + In both cases, an environment is set up so that when you build the + recipe a source tree that is under your control is used in order to + allow you to make changes to the source as desired. + By default, both new recipes and the source go into a "workspace" + directory under the SDK. </para> <para> - The <filename>devtool add</filename> command also sets the - <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink> - value to point to all files that appear to be license-related. - However, license statements often appear in comments at the top - of source files or within documentation. - Consequently, you might need to amend the - <filename>LIC_FILES_CHKSUM</filename> variable to point to one - or more of those comments if present. - Setting <filename>LIC_FILES_CHKSUM</filename> is particularly - important for third-party software. - The mechanism attempts to ensure correct licensing should you - upgrade the recipe to a newer upstream version in future. - Any change in licensing is detected and you receive an error - prompting you to check the license text again. + The remainder of this section presents the + <filename>devtool add</filename> and + <filename>devtool modify</filename> workflows. </para> - <para> - If the <filename>devtool add</filename> command cannot - determine licensing information, the - <filename>LICENSE</filename> value is set to "CLOSED" and the - <filename>LIC_FILES_CHKSUM</filename> value remains unset. - This behavior allows you to continue with development but is - unlikely to be correct in all cases. - Consequently, you should check the documentation or source - files for the software you are building to determine the actual - license. - </para> + <section id='sdk-use-devtool-to-add-an-application'> + <title>Use <filename>devtool add</filename> to Add an Application</title> + + <para> + The <filename>devtool add</filename> command generates + a new recipe based on existing source code. + This command takes advantage of the + <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink> + layer that many <filename>devtool</filename> commands + use. + The command is flexible enough to allow you to extract source + code into both the workspace or a separate local Git repository + and to use existing code that does not need to be extracted. + </para> + + <para> + Depending on your particular scenario, the arguments and options + you use with <filename>devtool add</filename> form different + combinations. + The following diagram shows common development flows + you would use with the <filename>devtool add</filename> + command: + </para> + + <para> + <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" /> + </para> + + <para> + <orderedlist> + <listitem><para><emphasis>Generating the New Recipe</emphasis>: + The top part of the flow shows three scenarios by which + you could use <filename>devtool add</filename> to + generate a recipe based on existing source code.</para> + + <para>In a shared development environment, it is + typical where other developers are responsible for + various areas of source code. + As a developer, you are probably interested in using + that source code as part of your development using + the Yocto Project. + All you need is access to the code, a recipe, and a + controlled area in which to do your work.</para> + + <para>Within the diagram, three possible scenarios + feed into the <filename>devtool add</filename> workflow: + <itemizedlist> + <listitem><para><emphasis>Left</emphasis>: + The left scenario represents a common situation + where the source code does not exist locally + and needs to be extracted. + In this situation, you just let it get + extracted to the default workspace - you do not + want it in some specific location outside of the + workspace. + Thus, everything you need will be located in the + workspace: + <literallayout class='monospaced'> + $ devtool add <replaceable>recipe fetchuri</replaceable> + </literallayout> + With this command, <filename>devtool</filename> + creates a recipe and an append file in the + workspace as well as extracts the upstream + source files into a local Git repository also + within the <filename>sources</filename> folder. + </para></listitem> + <listitem><para><emphasis>Middle</emphasis>: + The middle scenario also represents a situation where + the source code does not exist locally. + In this case, the code is again upstream + and needs to be extracted to some + local area - this time outside of the default + workspace. + If required, <filename>devtool</filename> + always creates + a Git repository locally during the extraction. + Furthermore, the first positional argument + <replaceable>srctree</replaceable> in this case + identifies where the + <filename>devtool add</filename> command + will locate the extracted code outside of the + workspace: + <literallayout class='monospaced'> + $ devtool add <replaceable>recipe srctree fetchuri</replaceable> + </literallayout> + In summary, the source code is pulled from + <replaceable>fetchuri</replaceable> and extracted + into the location defined by + <replaceable>srctree</replaceable> as a local + Git repository.</para> + + <para>Within workspace, <filename>devtool</filename> + creates both the recipe and an append file + for the recipe. + </para></listitem> + <listitem><para><emphasis>Right</emphasis>: + The right scenario represents a situation + where the source tree (srctree) has been + previously prepared outside of the + <filename>devtool</filename> workspace. + </para> + + <para>The following command names the recipe + and identifies where the existing source tree + is located: + <literallayout class='monospaced'> + $ devtool add <replaceable>recipe srctree</replaceable> + </literallayout> + The command examines the source code and creates + a recipe for it placing the recipe into the + workspace.</para> + + <para>Because the extracted source code already exists, + <filename>devtool</filename> does not try to + relocate it into the workspace - just the new + the recipe is placed in the workspace.</para> + + <para>Aside from a recipe folder, the command + also creates an append folder and places an initial + <filename>*.bbappend</filename> within. + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem><para><emphasis>Edit the Recipe</emphasis>: + At this point, you can use <filename>devtool edit-recipe</filename> + to open up the editor as defined by the + <filename>$EDITOR</filename> environment variable + and modify the file: + <literallayout class='monospaced'> + $ devtool edit-recipe <replaceable>recipe</replaceable> + </literallayout> + From within the editor, you can make modifications to the + recipe that take affect when you build it later. + </para></listitem> + <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>: + At this point in the flow, the next step you + take depends on what you are going to do with + the new code.</para> + <para>If you need to take the build output and eventually + move it to the target hardware, you would use + <filename>devtool build</filename>: + <literallayout class='monospaced'> + $ devtool build <replaceable>recipe</replaceable> + </literallayout></para> + <para>On the other hand, if you want an image to + contain the recipe's packages for immediate deployment + onto a device (e.g. for testing purposes), you can use + the <filename>devtool build-image</filename> command: + <literallayout class='monospaced'> + $ devtool build-image <replaceable>image</replaceable> + </literallayout> + </para></listitem> + <listitem><para><emphasis>Deploy the Build Output</emphasis>: + When you use the <filename>devtool build</filename> + command to build out your recipe, you probably want to + see if the resulting build output works as expected on target + hardware. + <note> + This step assumes you have a previously built + image that is already either running in QEMU or + running on actual hardware. + Also, it is assumed that for deployment of the image + to the target, SSH is installed in the image and if + the image is running on real hardware that you have + network access to and from your development machine. + </note> + You can deploy your build output to that target hardware by + using the <filename>devtool deploy-target</filename> command: + <literallayout class='monospaced'> + $ devtool deploy-target <replaceable>recipe target</replaceable> + </literallayout> + The <replaceable>target</replaceable> is a live target machine + running as an SSH server.</para> + + <para>You can, of course, also deploy the image you build + using the <filename>devtool build-image</filename> command + to actual hardware. + However, <filename>devtool</filename> does not provide a + specific command that allows you to do this. + </para></listitem> + <listitem><para> + <emphasis>Finish Your Work With the Recipe</emphasis>: + The <filename>devtool finish</filename> command creates + any patches corresponding to commits in the local + Git repository, moves the new recipe to a more permanent + layer, and then resets the recipe so that the recipe is + built normally rather than from the workspace. + <literallayout class='monospaced'> + $ devtool finish <replaceable>recipe layer</replaceable> + </literallayout> + <note> + Any changes you want to turn into patches must be + committed to the Git repository in the source tree. + </note></para> + + <para>As mentioned, the <filename>devtool finish</filename> + command moves the final recipe to its permanent layer. + </para> + + <para>As a final process of the + <filename>devtool finish</filename> command, the state + of the standard layers and the upstream source is + restored so that you can build the recipe from those + areas rather than the workspace. + <note> + You can use the <filename>devtool reset</filename> + command to put things back should you decide you + do not want to proceed with your work. + If you do use this command, realize that the source + tree is preserved. + </note> + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'> + <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title> + + <para> + The <filename>devtool modify</filename> command prepares the + way to work on existing code that already has a recipe in + place. + The command is flexible enough to allow you to extract code, + specify the existing recipe, and keep track of and gather any + patch files from other developers that are + associated with the code. + </para> + + <para> + Depending on your particular scenario, the arguments and options + you use with <filename>devtool modify</filename> form different + combinations. + The following diagram shows common development flows + you would use with the <filename>devtool modify</filename> + command: + </para> + + <para> + <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" /> + </para> + + <para> + <orderedlist> + <listitem><para><emphasis>Preparing to Modify the Code</emphasis>: + The top part of the flow shows three scenarios by which + you could use <filename>devtool modify</filename> to + prepare to work on source files. + Each scenario assumes the following: + <itemizedlist> + <listitem><para>The recipe exists in some layer external + to the <filename>devtool</filename> workspace. + </para></listitem> + <listitem><para>The source files exist upstream in an + un-extracted state or locally in a previously + extracted state. + </para></listitem> + </itemizedlist> + The typical situation is where another developer has + created some layer for use with the Yocto Project and + their recipe already resides in that layer. + Furthermore, their source code is readily available + either upstream or locally. + <itemizedlist> + <listitem><para><emphasis>Left</emphasis>: + The left scenario represents a common situation + where the source code does not exist locally + and needs to be extracted. + In this situation, the source is extracted + into the default workspace location. + The recipe, in this scenario, is in its own + layer outside the workspace + (i.e. + <filename>meta-</filename><replaceable>layername</replaceable>). + </para> + + <para>The following command identifies the recipe + and by default extracts the source files: + <literallayout class='monospaced'> + $ devtool modify <replaceable>recipe</replaceable> + </literallayout> + Once <filename>devtool</filename>locates the recipe, + it uses the + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + variable to locate the source code and + any local patch files from other developers are + located. + <note> + You cannot provide an URL for + <replaceable>srctree</replaceable> when using the + <filename>devtool modify</filename> command. + </note> + With this scenario, however, since no + <replaceable>srctree</replaceable> argument exists, the + <filename>devtool modify</filename> command by default + extracts the source files to a Git structure. + Furthermore, the location for the extracted source is the + default area within the workspace. + The result is that the command sets up both the source + code and an append file within the workspace with the + recipe remaining in its original location. + </para></listitem> + <listitem><para><emphasis>Middle</emphasis>: + The middle scenario represents a situation where + the source code also does not exist locally. + In this case, the code is again upstream + and needs to be extracted to some + local area as a Git repository. + The recipe, in this scenario, is again in its own + layer outside the workspace.</para> + + <para>The following command tells + <filename>devtool</filename> what recipe with + which to work and, in this case, identifies a local + area for the extracted source files that is outside + of the default workspace: + <literallayout class='monospaced'> + $ devtool modify <replaceable>recipe srctree</replaceable> + </literallayout> + As with all extractions, the command uses + the recipe's <filename>SRC_URI</filename> to locate the + source files. + Once the files are located, the command by default + extracts them. + Providing the <replaceable>srctree</replaceable> + argument instructs <filename>devtool</filename> where + place the extracted source.</para> + + <para>Within workspace, <filename>devtool</filename> + creates an append file for the recipe. + The recipe remains in its original location but + the source files are extracted to the location you + provided with <replaceable>srctree</replaceable>. + </para></listitem> + <listitem><para><emphasis>Right</emphasis>: + The right scenario represents a situation + where the source tree + (<replaceable>srctree</replaceable>) exists as a + previously extracted Git structure outside of + the <filename>devtool</filename> workspace. + In this example, the recipe also exists + elsewhere in its own layer. + </para> + + <para>The following command tells + <filename>devtool</filename> the recipe + with which to work, uses the "-n" option to indicate + source does not need to be extracted, and uses + <replaceable>srctree</replaceable> to point to the + previously extracted source files: + <literallayout class='monospaced'> + $ devtool modify -n <replaceable>recipe srctree</replaceable> + </literallayout> + </para> + + <para>Once the command finishes, it creates only + an append file for the recipe in the workspace. + The recipe and the source code remain in their + original locations. + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem><para><emphasis>Edit the Source</emphasis>: + Once you have used the <filename>devtool modify</filename> + command, you are free to make changes to the source + files. + You can use any editor you like to make and save + your source code modifications. + </para></listitem> + <listitem><para><emphasis>Build the Recipe</emphasis>: + Once you have updated the source files, you can build + the recipe. + </para></listitem> + <listitem><para><emphasis>Deploy the Build Output</emphasis>: + When you use the <filename>devtool build</filename> + command to build out your recipe, you probably want to see + if the resulting build output works as expected on target + hardware. + <note> + This step assumes you have a previously built + image that is already either running in QEMU or + running on actual hardware. + Also, it is assumed that for deployment of the image + to the target, SSH is installed in the image and if + the image is running on real hardware that you have + network access to and from your development machine. + </note> + You can deploy your build output to that target hardware by + using the <filename>devtool deploy-target</filename> command: + <literallayout class='monospaced'> + $ devtool deploy-target <replaceable>recipe target</replaceable> + </literallayout> + The <replaceable>target</replaceable> is a live target machine + running as an SSH server.</para> + + <para>You can, of course, also deploy the image you build + using the <filename>devtool build-image</filename> command + to actual hardware. + However, <filename>devtool</filename> does not provide a + specific command that allows you to do this. + </para></listitem> + <listitem><para> + <emphasis>Finish Your Work With the Recipe</emphasis>: + The <filename>devtool finish</filename> command creates + any patches corresponding to commits in the local + Git repository, updates the recipe to point to them + (or creates a <filename>.bbappend</filename> file to do + so, depending on the specified destination layer), and + then resets the recipe so that the recipe is built normally + rather than from the workspace. + <literallayout class='monospaced'> + $ devtool finish <replaceable>recipe layer</replaceable> + </literallayout> + <note> + Any changes you want to turn into patches must be + committed to the Git repository in the source tree. + </note></para> + + <para>Because there is no need to move the recipe, + <filename>devtool finish</filename> either updates the + original recipe in the original layer or the command + creates a <filename>.bbappend</filename> in a different + layer as provided by <replaceable>layer</replaceable>. + </para> + + <para>As a final process of the + <filename>devtool finish</filename> command, the state + of the standard layers and the upstream source is + restored so that you can build the recipe from those + areas rather than the workspace. + <note> + You can use the <filename>devtool reset</filename> + command to put things back should you decide you + do not want to proceed with your work. + If you do use this command, realize that the source + tree is preserved. + </note> + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'> + <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title> + + <para> + The <filename>devtool upgrade</filename> command updates + an existing recipe so that you can build it for an updated + set of source files. + The command is flexible enough to allow you to specify + source code revision and versioning schemes, extract code into + or out of the <filename>devtool</filename> workspace, and + work with any source file forms that the fetchers support. + </para> + + <para> + Depending on your particular scenario, the arguments and options + you use with <filename>devtool upgrade</filename> form different + combinations. + The following diagram shows a common development flow + you would use with the <filename>devtool modify</filename> + command: + </para> + + <para> + <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" /> + </para> + + <para> + <orderedlist> + <listitem><para><emphasis>Initiate the Upgrade</emphasis>: + The top part of the flow shows a typical scenario by which + you could use <filename>devtool upgrade</filename>. + The following conditions exist: + <itemizedlist> + <listitem><para>The recipe exists in some layer external + to the <filename>devtool</filename> workspace. + </para></listitem> + <listitem><para>The source files for the new release + exist adjacent to the same location pointed to by + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + in the recipe (e.g. a tarball with the new version + number in the name, or as a different revision in + the upstream Git repository). + </para></listitem> + </itemizedlist> + A common situation is where third-party software has + undergone a revision so that it has been upgraded. + The recipe you have access to is likely in your own layer. + Thus, you need to upgrade the recipe to use the + newer version of the software: + <literallayout class='monospaced'> + $ devtool upgrade -V <replaceable>version recipe</replaceable> + </literallayout> + By default, the <filename>devtool upgrade</filename> command + extracts source code into the <filename>sources</filename> + directory in the workspace. + If you want the code extracted to any other location, you + need to provide the <replaceable>srctree</replaceable> + positional argument with the command as follows: + <literallayout class='monospaced'> + $ devtool upgrade -V <replaceable>version recipe srctree</replaceable> + </literallayout> + Also, in this example, the "-V" option is used to specify + the new version. + If the source files pointed to by the + <filename>SRC_URI</filename> statement in the recipe are + in a Git repository, you must provide the "-S" option and + specify a revision for the software.</para> + + <para>Once <filename>devtool</filename> locates the recipe, + it uses the <filename>SRC_URI</filename> variable to locate + the source code and any local patch files from other + developers are located. + The result is that the command sets up the source + code, the new version of the recipe, and an append file + all within the workspace. + </para></listitem> + <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>: + At this point, there could be some conflicts due to the + software being upgraded to a new version. + This would occur if your recipe specifies some patch files in + <filename>SRC_URI</filename> that conflict with changes + made in the new version of the software. + If this is the case, you need to resolve the conflicts + by editing the source and following the normal + <filename>git rebase</filename> conflict resolution + process.</para> + <para>Before moving onto the next step, be sure to resolve any + such conflicts created through use of a newer or different + version of the software. + </para></listitem> + <listitem><para><emphasis>Build the Recipe</emphasis>: + Once you have your recipe in order, you can build it. + You can either use <filename>devtool build</filename> or + <filename>bitbake</filename>. + Either method produces build output that is stored + in + <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>. + </para></listitem> + <listitem><para><emphasis>Deploy the Build Output</emphasis>: + When you use the <filename>devtool build</filename> + command or <filename>bitbake</filename> to build out your + recipe, you probably want to see if the resulting build + output works as expected on target hardware. + <note> + This step assumes you have a previously built + image that is already either running in QEMU or + running on actual hardware. + Also, it is assumed that for deployment of the image + to the target, SSH is installed in the image and if + the image is running on real hardware that you have + network access to and from your development machine. + </note> + You can deploy your build output to that target hardware by + using the <filename>devtool deploy-target</filename> command: + <literallayout class='monospaced'> + $ devtool deploy-target <replaceable>recipe target</replaceable> + </literallayout> + The <replaceable>target</replaceable> is a live target machine + running as an SSH server.</para> + <para>You can, of course, also deploy the image you build + using the <filename>devtool build-image</filename> command + to actual hardware. + However, <filename>devtool</filename> does not provide a + specific command that allows you to do this. + </para></listitem> + <listitem><para> + <emphasis>Finish Your Work With the Recipe</emphasis>: + The <filename>devtool finish</filename> command creates + any patches corresponding to commits in the local + Git repository, updates the recipe to point to them + (or creates a <filename>.bbappend</filename> file to do + so, depending on the specified destination layer), and + then resets the recipe so that the recipe is built normally + rather than from the workspace. + <literallayout class='monospaced'> + $ devtool finish <replaceable>recipe layer</replaceable> + </literallayout> + <note> + Any changes you want to turn into patches must be + committed to the Git repository in the source tree. + </note></para> + <para>Because there is no need to move the recipe, + <filename>devtool finish</filename> either updates the + original recipe in the original layer or the command + creates a <filename>.bbappend</filename> in a different + layer as provided by <replaceable>layer</replaceable>. + </para> + <para>As a final process of the + <filename>devtool finish</filename> command, the state + of the standard layers and the upstream source is + restored so that you can build the recipe from those + areas rather than the workspace. + <note> + You can use the <filename>devtool reset</filename> + command to put things back should you decide you + do not want to proceed with your work. + If you do use this command, realize that the source + tree is preserved. + </note> + </para></listitem> + </orderedlist> + </para> + </section> </section> - <section id='sdk-adding-makefile-only-software'> - <title>Adding Makefile-Only Software</title> - - <para> - The use of <filename>make</filename> by itself is very common - in both proprietary and open source software. - Unfortunately, Makefiles are often not written with - cross-compilation in mind. - Thus, <filename>devtool add</filename> often cannot do very - much to ensure that these Makefiles build correctly. - It is very common, for example, to explicitly call - <filename>gcc</filename> instead of using the - <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - variable. - Usually, in a cross-compilation environment, - <filename>gcc</filename> is the compiler for the build host - and the cross-compiler is named something similar to - <filename>arm-poky-linux-gnueabi-gcc</filename> and might - require some arguments (e.g. to point to the associated sysroot - for the target machine). - </para> + <section id='sdk-a-closer-look-at-devtool-add'> + <title>A Closer Look at <filename>devtool add</filename></title> <para> - When writing a recipe for Makefile-only software, keep the - following in mind: + The <filename>devtool add</filename> command automatically creates a + recipe based on the source tree with which you provide it. + Currently, the command has support for the following: <itemizedlist> <listitem><para> - You probably need to patch the Makefile to use - variables instead of hardcoding tools within the - toolchain such as <filename>gcc</filename> and - <filename>g++</filename>. + Autotools (<filename>autoconf</filename> and + <filename>automake</filename>) </para></listitem> <listitem><para> - The environment in which <filename>make</filename> runs - is set up with various standard variables for - compilation (e.g. <filename>CC</filename>, - <filename>CXX</filename>, and so forth) in a similar - manner to the environment set up by the SDK's - environment setup script. - One easy way to see these variables is to run the - <filename>devtool build</filename> command on the - recipe and then look in - <filename>oe-logs/run.do_compile</filename>. - Towards the top of this file you will see a list of - environment variables that are being set. - You can take advantage of these variables within the - Makefile. + CMake </para></listitem> <listitem><para> - If the Makefile sets a default for a variable using "=", - that default overrides the value set in the environment, - which is usually not desirable. - In this situation, you can either patch the Makefile - so it sets the default using the "?=" operator, or - you can alternatively force the value on the - <filename>make</filename> command line. - To force the value on the command line, add the - variable setting to - <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink> - or - <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> - within the recipe. - Here is an example using <filename>EXTRA_OEMAKE</filename>: - <literallayout class='monospaced'> - EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" - </literallayout> - In the above example, single quotes are used around the - variable settings as the values are likely to contain - spaces because required default options are passed to - the compiler. + Scons </para></listitem> <listitem><para> - Hardcoding paths inside Makefiles is often problematic - in a cross-compilation environment. - This is particularly true because those hardcoded paths - often point to locations on the build host and thus - will either be read-only or will introduce - contamination into the cross-compilation by virtue of - being specific to the build host rather than the target. - Patching the Makefile to use prefix variables or other - path variables is usually the way to handle this. + <filename>qmake</filename> </para></listitem> <listitem><para> - Sometimes a Makefile runs target-specific commands such - as <filename>ldconfig</filename>. - For such cases, you might be able to simply apply - patches that remove these commands from the Makefile. + Plain <filename>Makefile</filename> + </para></listitem> + <listitem><para> + Out-of-tree kernel module + </para></listitem> + <listitem><para> + Binary package (i.e. "-b" option) </para></listitem> - </itemizedlist> - </para> - </section> - - <section id='sdk-adding-native-tools'> - <title>Adding Native Tools</title> - - <para> - Often, you need to build additional tools that run on the - build host system as opposed to the target. - You should indicate this using one of the following methods - when you run <filename>devtool add</filename>: - <itemizedlist> <listitem><para> - Specify the name of the recipe such that it ends - with "-native". - Specifying the name like this produces a recipe that - only builds for the build host. + Node.js module </para></listitem> <listitem><para> - Specify the "‐‐also-native" option with the - <filename>devtool add</filename> command. - Specifying this option creates a recipe file that still - builds for the target but also creates a variant with - a "-native" suffix that builds for the build host. + Python modules that use <filename>setuptools</filename> + or <filename>distutils</filename> </para></listitem> </itemizedlist> + </para> + + <para> + Apart from binary packages, the determination of how a source tree + should be treated is automatic based on the files present within + that source tree. + For example, if a <filename>CMakeLists.txt</filename> file is found, + then the source tree is assumed to be using + CMake and is treated accordingly. <note> - If you need to add a tool that is shipped as part of a - source tree that builds code for the target, you can - typically accomplish this by building the native and target - parts separately rather than within the same compilation - process. - Realize though that with the "‐‐also-native" option, you - can add the tool using just one recipe file. + In most cases, you need to edit the automatically generated + recipe in order to make it build properly. + Typically, you would go through several edit and build cycles + until you can build the recipe. + Once the recipe can be built, you could use possible further + iterations to test the recipe on the target device. </note> </para> - </section> - - <section id='sdk-adding-node-js-modules'> - <title>Adding Node.js Modules</title> <para> - You can use the <filename>devtool add</filename> command two - different ways to add Node.js modules: 1) Through - <filename>npm</filename> and, 2) from a repository or local - source. + The remainder of this section covers specifics regarding how parts + of the recipe are generated. </para> - <para> - Use the following form to add Node.js modules through - <filename>npm</filename>: - <literallayout class='monospaced'> - $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" - </literallayout> - The name and version parameters are mandatory. - Lockdown and shrinkwrap files are generated and pointed to by - the recipe in order to freeze the version that is fetched for - the dependencies according to the first time. - This also saves checksums that are verified on future fetches. - Together, these behaviors ensure the reproducibility and - integrity of the build. - <note><title>Notes</title> + <section id='sdk-name-and-version'> + <title>Name and Version</title> + + <para> + If you do not specify a name and version on the command + line, <filename>devtool add</filename> attempts to determine + the name and version of the software being built from + various metadata within the source tree. + Furthermore, the command sets the name of the created recipe + file accordingly. + If the name or version cannot be determined, the + <filename>devtool add</filename> command prints an error and + you must re-run the command with both the name and version + or just the name or version specified. + </para> + + <para> + Sometimes the name or version determined from the source tree + might be incorrect. + For such a case, you must reset the recipe: + <literallayout class='monospaced'> + $ devtool reset -n <replaceable>recipename</replaceable> + </literallayout> + After running the <filename>devtool reset</filename> command, + you need to run <filename>devtool add</filename> again and + provide the name or the version. + </para> + </section> + + <section id='sdk-dependency-detection-and-mapping'> + <title>Dependency Detection and Mapping</title> + + <para> + The <filename>devtool add</filename> command attempts to + detect build-time dependencies and map them to other recipes + in the system. + During this mapping, the command fills in the names of those + recipes in the + <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink> + value within the recipe. + If a dependency cannot be mapped, then a comment is placed in + the recipe indicating such. + The inability to map a dependency might be caused because the + naming is not recognized or because the dependency simply is + not available. + For cases where the dependency is not available, you must use + the <filename>devtool add</filename> command to add an + additional recipe to satisfy the dependency and then come + back to the first recipe and add its name to + <filename>DEPENDS</filename>. + </para> + + <para> + If you need to add runtime dependencies, you can do so by + adding the following to your recipe: + <literallayout class='monospaced'> + RDEPENDS_${PN} += "dependency1 dependency2 ..." + </literallayout> + <note> + The <filename>devtool add</filename> command often cannot + distinguish between mandatory and optional dependencies. + Consequently, some of the detected dependencies might + in fact be optional. + When in doubt, consult the documentation or the configure + script for the software the recipe is building for further + details. + In some cases, you might find you can substitute the + dependency for an option to disable the associated + functionality passed to the configure script. + </note> + </para> + </section> + + <section id='sdk-license-detection'> + <title>License Detection</title> + + <para> + The <filename>devtool add</filename> command attempts to + determine if the software you are adding is able to be + distributed under a common open-source license and sets the + <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink> + value accordingly. + You should double-check this value against the documentation + or source files for the software you are building and update + that <filename>LICENSE</filename> value if necessary. + </para> + + <para> + The <filename>devtool add</filename> command also sets the + <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink> + value to point to all files that appear to be license-related. + However, license statements often appear in comments at the top + of source files or within documentation. + Consequently, you might need to amend the + <filename>LIC_FILES_CHKSUM</filename> variable to point to one + or more of those comments if present. + Setting <filename>LIC_FILES_CHKSUM</filename> is particularly + important for third-party software. + The mechanism attempts to ensure correct licensing should you + upgrade the recipe to a newer upstream version in future. + Any change in licensing is detected and you receive an error + prompting you to check the license text again. + </para> + + <para> + If the <filename>devtool add</filename> command cannot + determine licensing information, the + <filename>LICENSE</filename> value is set to "CLOSED" and the + <filename>LIC_FILES_CHKSUM</filename> value remains unset. + This behavior allows you to continue with development but is + unlikely to be correct in all cases. + Consequently, you should check the documentation or source + files for the software you are building to determine the actual + license. + </para> + </section> + + <section id='sdk-adding-makefile-only-software'> + <title>Adding Makefile-Only Software</title> + + <para> + The use of <filename>make</filename> by itself is very common + in both proprietary and open source software. + Unfortunately, Makefiles are often not written with + cross-compilation in mind. + Thus, <filename>devtool add</filename> often cannot do very + much to ensure that these Makefiles build correctly. + It is very common, for example, to explicitly call + <filename>gcc</filename> instead of using the + <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> + variable. + Usually, in a cross-compilation environment, + <filename>gcc</filename> is the compiler for the build host + and the cross-compiler is named something similar to + <filename>arm-poky-linux-gnueabi-gcc</filename> and might + require some arguments (e.g. to point to the associated sysroot + for the target machine). + </para> + + <para> + When writing a recipe for Makefile-only software, keep the + following in mind: <itemizedlist> <listitem><para> - You must use quotes around the URL. - The <filename>devtool add</filename> does not require - the quotes, but the shell considers ";" as a splitter - between multiple commands. - Thus, without the quotes, - <filename>devtool add</filename> does not receive the - other parts, which results in several "command not - found" errors. + You probably need to patch the Makefile to use + variables instead of hardcoding tools within the + toolchain such as <filename>gcc</filename> and + <filename>g++</filename>. </para></listitem> <listitem><para> - In order to support adding - Node.js modules, a - <filename>nodejs</filename> recipe must be part of your - SDK in order to provide Node.js - itself. + The environment in which <filename>make</filename> runs + is set up with various standard variables for + compilation (e.g. <filename>CC</filename>, + <filename>CXX</filename>, and so forth) in a similar + manner to the environment set up by the SDK's + environment setup script. + One easy way to see these variables is to run the + <filename>devtool build</filename> command on the + recipe and then look in + <filename>oe-logs/run.do_compile</filename>. + Towards the top of this file you will see a list of + environment variables that are being set. + You can take advantage of these variables within the + Makefile. + </para></listitem> + <listitem><para> + If the Makefile sets a default for a variable using "=", + that default overrides the value set in the environment, + which is usually not desirable. + In this situation, you can either patch the Makefile + so it sets the default using the "?=" operator, or + you can alternatively force the value on the + <filename>make</filename> command line. + To force the value on the command line, add the + variable setting to + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink> + or + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> + within the recipe. + Here is an example using <filename>EXTRA_OEMAKE</filename>: + <literallayout class='monospaced'> + EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'" + </literallayout> + In the above example, single quotes are used around the + variable settings as the values are likely to contain + spaces because required default options are passed to + the compiler. + </para></listitem> + <listitem><para> + Hardcoding paths inside Makefiles is often problematic + in a cross-compilation environment. + This is particularly true because those hardcoded paths + often point to locations on the build host and thus + will either be read-only or will introduce + contamination into the cross-compilation by virtue of + being specific to the build host rather than the target. + Patching the Makefile to use prefix variables or other + path variables is usually the way to handle this. + </para></listitem> + <listitem><para> + Sometimes a Makefile runs target-specific commands such + as <filename>ldconfig</filename>. + For such cases, you might be able to simply apply + patches that remove these commands from the Makefile. </para></listitem> </itemizedlist> - </note> - </para> + </para> + </section> - <para> - As mentioned earlier, you can also add Node.js modules - directly from a repository or local source tree. - To add modules this way, use <filename>devtool add</filename> in - the following form: - <literallayout class='monospaced'> - $ devtool add https://github.com/diversario/node-ssdp - </literallayout> - In this example, <filename>devtool</filename> fetches the specified - Git repository, detects that the code is Node.js code, fetches - dependencies using <filename>npm</filename>, and sets - <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> - accordingly. - </para> - </section> -</section> + <section id='sdk-adding-native-tools'> + <title>Adding Native Tools</title> -<section id='sdk-working-with-recipes'> - <title>Working With Recipes</title> - - <para> - When building a recipe with <filename>devtool build</filename> the - typical build progression is as follows: - <orderedlist> - <listitem><para> - Fetch the source - </para></listitem> - <listitem><para> - Unpack the source - </para></listitem> - <listitem><para> - Configure the source - </para></listitem> - <listitem><para> - Compiling the source - </para></listitem> - <listitem><para> - Install the build output - </para></listitem> - <listitem><para> - Package the installed output - </para></listitem> - </orderedlist> - For recipes in the workspace, fetching and unpacking is disabled - as the source tree has already been prepared and is persistent. - Each of these build steps is defined as a function, usually with a - "do_" prefix. - These functions are typically shell scripts but can instead be written - in Python. - </para> - - <para> - If you look at the contents of a recipe, you will see that the - recipe does not include complete instructions for building the - software. - Instead, common functionality is encapsulated in classes inherited - with the <filename>inherit</filename> directive, leaving the recipe - to describe just the things that are specific to the software to be - built. - A <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink> - class exists that is implicitly inherited by all recipes and provides - the functionality that most typical recipes need. - </para> - - <para> - The remainder of this section presents information useful when - working with recipes. - </para> + <para> + Often, you need to build additional tools that run on the + build host system as opposed to the target. + You should indicate this using one of the following methods + when you run <filename>devtool add</filename>: + <itemizedlist> + <listitem><para> + Specify the name of the recipe such that it ends + with "-native". + Specifying the name like this produces a recipe that + only builds for the build host. + </para></listitem> + <listitem><para> + Specify the "‐‐also-native" option with the + <filename>devtool add</filename> command. + Specifying this option creates a recipe file that still + builds for the target but also creates a variant with + a "-native" suffix that builds for the build host. + </para></listitem> + </itemizedlist> + <note> + If you need to add a tool that is shipped as part of a + source tree that builds code for the target, you can + typically accomplish this by building the native and target + parts separately rather than within the same compilation + process. + Realize though that with the "‐‐also-native" option, you + can add the tool using just one recipe file. + </note> + </para> + </section> + + <section id='sdk-adding-node-js-modules'> + <title>Adding Node.js Modules</title> + + <para> + You can use the <filename>devtool add</filename> command two + different ways to add Node.js modules: 1) Through + <filename>npm</filename> and, 2) from a repository or local + source. + </para> + + <para> + Use the following form to add Node.js modules through + <filename>npm</filename>: + <literallayout class='monospaced'> + $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1" + </literallayout> + The name and version parameters are mandatory. + Lockdown and shrinkwrap files are generated and pointed to by + the recipe in order to freeze the version that is fetched for + the dependencies according to the first time. + This also saves checksums that are verified on future fetches. + Together, these behaviors ensure the reproducibility and + integrity of the build. + <note><title>Notes</title> + <itemizedlist> + <listitem><para> + You must use quotes around the URL. + The <filename>devtool add</filename> does not require + the quotes, but the shell considers ";" as a splitter + between multiple commands. + Thus, without the quotes, + <filename>devtool add</filename> does not receive the + other parts, which results in several "command not + found" errors. + </para></listitem> + <listitem><para> + In order to support adding + Node.js modules, a + <filename>nodejs</filename> recipe must be part of your + SDK in order to provide Node.js + itself. + </para></listitem> + </itemizedlist> + </note> + </para> - <section id='sdk-finding-logs-and-work-files'> - <title>Finding Logs and Work Files</title> + <para> + As mentioned earlier, you can also add Node.js modules + directly from a repository or local source tree. + To add modules this way, use <filename>devtool add</filename> in + the following form: + <literallayout class='monospaced'> + $ devtool add https://github.com/diversario/node-ssdp + </literallayout> + In this example, <filename>devtool</filename> fetches the specified + Git repository, detects that the code is Node.js code, fetches + dependencies using <filename>npm</filename>, and sets + <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> + accordingly. + </para> + </section> + </section> - <para> - When you are debugging a recipe that you previously created using - <filename>devtool add</filename> or whose source you are modifying - by using the <filename>devtool modify</filename> command, after - the first run of <filename>devtool build</filename>, you will - find some symbolic links created within the source tree: - <filename>oe-logs</filename>, which points to the directory in - which log files and run scripts for each build step are created - and <filename>oe-workdir</filename>, which points to the temporary - work area for the recipe. - You can use these links to get more information on what is - happening at each build step. - </para> + <section id='sdk-working-with-recipes'> + <title>Working With Recipes</title> <para> - These locations under <filename>oe-workdir</filename> are - particularly useful: - <itemizedlist> - <listitem><para><filename>image/</filename>: - Contains all of the files installed at the - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> - stage. - Within a recipe, this directory is referred to by the - expression - <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>. + When building a recipe with <filename>devtool build</filename> the + typical build progression is as follows: + <orderedlist> + <listitem><para> + Fetch the source </para></listitem> - <listitem><para><filename>sysroot-destdir/</filename>: - Contains a subset of files installed within - <filename>do_install</filename> that have been put into the - shared sysroot. - For more information, see the - "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>" - section. + <listitem><para> + Unpack the source </para></listitem> - <listitem><para><filename>packages-split/</filename>: - Contains subdirectories for each package produced by the - recipe. - For more information, see the - "<link linkend='sdk-packaging'>Packaging</link>" section. + <listitem><para> + Configure the source </para></listitem> - </itemizedlist> - </para> - </section> - - <section id='sdk-setting-configure-arguments'> - <title>Setting Configure Arguments</title> - - <para> - If the software your recipe is building uses GNU autoconf, - then a fixed set of arguments is passed to it to enable - cross-compilation plus any extras specified by - <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink> - or - <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> - set within the recipe. - If you wish to pass additional options, add them to - <filename>EXTRA_OECONF</filename> or - <filename>PACKAGECONFIG_CONFARGS</filename>. - Other supported build tools have similar variables - (e.g. - <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink> - for CMake, - <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink> - for Scons, and so forth). - If you need to pass anything on the <filename>make</filename> - command line, you can use <filename>EXTRA_OEMAKE</filename> or the - <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> - variables to do so. + <listitem><para> + Compiling the source + </para></listitem> + <listitem><para> + Install the build output + </para></listitem> + <listitem><para> + Package the installed output + </para></listitem> + </orderedlist> + For recipes in the workspace, fetching and unpacking is disabled + as the source tree has already been prepared and is persistent. + Each of these build steps is defined as a function, usually with a + "do_" prefix. + These functions are typically shell scripts but can instead be written + in Python. </para> <para> - You can use the <filename>devtool configure-help</filename> command - to help you set the arguments listed in the previous paragraph. - The command determines the exact options being passed, and shows - them to you along with any custom arguments specified through - <filename>EXTRA_OECONF</filename> or - <filename>PACKAGECONFIG_CONFARGS</filename>. - If applicable, the command also shows you the output of the - configure script's "‐‐help" option as a reference. + If you look at the contents of a recipe, you will see that the + recipe does not include complete instructions for building the + software. + Instead, common functionality is encapsulated in classes inherited + with the <filename>inherit</filename> directive, leaving the recipe + to describe just the things that are specific to the software to be + built. + A <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink> + class exists that is implicitly inherited by all recipes and provides + the functionality that most typical recipes need. </para> - </section> - - <section id='sdk-sharing-files-between-recipes'> - <title>Sharing Files Between Recipes</title> <para> - Recipes often need to use files provided by other recipes on - the build host. - For example, an application linking to a common library needs - access to the library itself and its associated headers. - The way this access is accomplished within the extensible SDK is - through the sysroot. - One sysroot exists per "machine" for which the SDK is being built. - In practical terms, this means a sysroot exists for the target - machine, and a sysroot exists for the build host. + The remainder of this section presents information useful when + working with recipes. </para> - <para> - Recipes should never write files directly into the sysroot. - Instead, files should be installed into standard locations - during the - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> - task within the - <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename> - directory. - A subset of these files automatically go into the sysroot. - The reason for this limitation is that almost all files that go - into the sysroot are cataloged in manifests in order to ensure - they can be removed later when a recipe is modified or removed. - Thus, the sysroot is able to remain free from stale files. - </para> + <section id='sdk-finding-logs-and-work-files'> + <title>Finding Logs and Work Files</title> + + <para> + When you are debugging a recipe that you previously created using + <filename>devtool add</filename> or whose source you are modifying + by using the <filename>devtool modify</filename> command, after + the first run of <filename>devtool build</filename>, you will + find some symbolic links created within the source tree: + <filename>oe-logs</filename>, which points to the directory in + which log files and run scripts for each build step are created + and <filename>oe-workdir</filename>, which points to the temporary + work area for the recipe. + You can use these links to get more information on what is + happening at each build step. + </para> + + <para> + These locations under <filename>oe-workdir</filename> are + particularly useful: + <itemizedlist> + <listitem><para><filename>image/</filename>: + Contains all of the files installed at the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + stage. + Within a recipe, this directory is referred to by the + expression + <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>. + </para></listitem> + <listitem><para><filename>sysroot-destdir/</filename>: + Contains a subset of files installed within + <filename>do_install</filename> that have been put into the + shared sysroot. + For more information, see the + "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>" + section. + </para></listitem> + <listitem><para><filename>packages-split/</filename>: + Contains subdirectories for each package produced by the + recipe. + For more information, see the + "<link linkend='sdk-packaging'>Packaging</link>" section. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='sdk-setting-configure-arguments'> + <title>Setting Configure Arguments</title> + + <para> + If the software your recipe is building uses GNU autoconf, + then a fixed set of arguments is passed to it to enable + cross-compilation plus any extras specified by + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink> + or + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> + set within the recipe. + If you wish to pass additional options, add them to + <filename>EXTRA_OECONF</filename> or + <filename>PACKAGECONFIG_CONFARGS</filename>. + Other supported build tools have similar variables + (e.g. + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink> + for CMake, + <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink> + for Scons, and so forth). + If you need to pass anything on the <filename>make</filename> + command line, you can use <filename>EXTRA_OEMAKE</filename> or the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink> + variables to do so. + </para> + + <para> + You can use the <filename>devtool configure-help</filename> command + to help you set the arguments listed in the previous paragraph. + The command determines the exact options being passed, and shows + them to you along with any custom arguments specified through + <filename>EXTRA_OECONF</filename> or + <filename>PACKAGECONFIG_CONFARGS</filename>. + If applicable, the command also shows you the output of the + configure script's "‐‐help" option as a reference. + </para> + </section> + + <section id='sdk-sharing-files-between-recipes'> + <title>Sharing Files Between Recipes</title> + + <para> + Recipes often need to use files provided by other recipes on + the build host. + For example, an application linking to a common library needs + access to the library itself and its associated headers. + The way this access is accomplished within the extensible SDK is + through the sysroot. + One sysroot exists per "machine" for which the SDK is being built. + In practical terms, this means a sysroot exists for the target + machine, and a sysroot exists for the build host. + </para> + + <para> + Recipes should never write files directly into the sysroot. + Instead, files should be installed into standard locations + during the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + task within the + <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename> + directory. + A subset of these files automatically go into the sysroot. + The reason for this limitation is that almost all files that go + into the sysroot are cataloged in manifests in order to ensure + they can be removed later when a recipe is modified or removed. + Thus, the sysroot is able to remain free from stale files. + </para> + </section> + + <section id='sdk-packaging'> + <title>Packaging</title> + + <para> + Packaging is not always particularly relevant within the + extensible SDK. + However, if you examine how build output gets into the final image + on the target device, it is important to understand packaging + because the contents of the image are expressed in terms of + packages and not recipes. + </para> + + <para> + During the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> + task, files installed during the + <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> + task are split into one main package, which is almost always named + the same as the recipe, and several other packages. + This separation is done because not all of those installed files + are always useful in every image. + For example, you probably do not need any of the documentation + installed in a production image. + Consequently, for each recipe the documentation files are separated + into a <filename>-doc</filename> package. + Recipes that package software that has optional modules or + plugins might do additional package splitting as well. + </para> + + <para> + After building a recipe you can see where files have gone by + looking in the <filename>oe-workdir/packages-split</filename> + directory, which contains a subdirectory for each package. + Apart from some advanced cases, the + <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink> + and + <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink> + variables controls splitting. + The <filename>PACKAGES</filename> variable lists all of the + packages to be produced, while the <filename>FILES</filename> + variable specifies which files to include in each package, + using an override to specify the package. + For example, <filename>FILES_${PN}</filename> specifies the files + to go into the main package (i.e. the main package is named the + same as the recipe and + <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename> + evaluates to the recipe name). + The order of the <filename>PACKAGES</filename> value is significant. + For each installed file, the first package whose + <filename>FILES</filename> value matches the file is the package + into which the file goes. + Defaults exist for both the <filename>PACKAGES</filename> and + <filename>FILES</filename> variables. + Consequently, you might find you do not even need to set these + variables in your recipe unless the software the recipe is + building installs files into non-standard locations. + </para> + </section> </section> - <section id='sdk-packaging'> - <title>Packaging</title> + <section id='sdk-restoring-the-target-device-to-its-original-state'> + <title>Restoring the Target Device to its Original State</title> <para> - Packaging is not always particularly relevant within the - extensible SDK. - However, if you examine how build output gets into the final image - on the target device, it is important to understand packaging - because the contents of the image are expressed in terms of - packages and not recipes. - </para> - - <para> - During the - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink> - task, files installed during the - <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink> - task are split into one main package, which is almost always named - the same as the recipe, and several other packages. - This separation is done because not all of those installed files - are always useful in every image. - For example, you probably do not need any of the documentation - installed in a production image. - Consequently, for each recipe the documentation files are separated - into a <filename>-doc</filename> package. - Recipes that package software that has optional modules or - plugins might do additional package splitting as well. - </para> - - <para> - After building a recipe you can see where files have gone by - looking in the <filename>oe-workdir/packages-split</filename> - directory, which contains a subdirectory for each package. - Apart from some advanced cases, the - <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink> - and - <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink> - variables controls splitting. - The <filename>PACKAGES</filename> variable lists all of the - packages to be produced, while the <filename>FILES</filename> - variable specifies which files to include in each package, - using an override to specify the package. - For example, <filename>FILES_${PN}</filename> specifies the files - to go into the main package (i.e. the main package is named the - same as the recipe and - <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename> - evaluates to the recipe name). - The order of the <filename>PACKAGES</filename> value is significant. - For each installed file, the first package whose - <filename>FILES</filename> value matches the file is the package - into which the file goes. - Defaults exist for both the <filename>PACKAGES</filename> and - <filename>FILES</filename> variables. - Consequently, you might find you do not even need to set these - variables in your recipe unless the software the recipe is - building installs files into non-standard locations. - </para> - </section> -</section> - -<section id='sdk-restoring-the-target-device-to-its-original-state'> - <title>Restoring the Target Device to its Original State</title> - - <para> - If you use the <filename>devtool deploy-target</filename> - command to write a recipe's build output to the target, and - you are working on an existing component of the system, then you - might find yourself in a situation where you need to restore the - original files that existed prior to running the - <filename>devtool deploy-target</filename> command. - Because the <filename>devtool deploy-target</filename> command - backs up any files it overwrites, you can use the - <filename>devtool undeploy-target</filename> to restore those files - and remove any other files the recipe deployed. - Consider the following example: - <literallayout class='monospaced'> + If you use the <filename>devtool deploy-target</filename> + command to write a recipe's build output to the target, and + you are working on an existing component of the system, then you + might find yourself in a situation where you need to restore the + original files that existed prior to running the + <filename>devtool deploy-target</filename> command. + Because the <filename>devtool deploy-target</filename> command + backs up any files it overwrites, you can use the + <filename>devtool undeploy-target</filename> to restore those files + and remove any other files the recipe deployed. + Consider the following example: + <literallayout class='monospaced'> $ devtool undeploy-target lighttpd root@192.168.7.2 - </literallayout> - If you have deployed multiple applications, you can remove them - all at once thus restoring the target device back to its - original state: - <literallayout class='monospaced'> + </literallayout> + If you have deployed multiple applications, you can remove them + all at once thus restoring the target device back to its + original state: + <literallayout class='monospaced'> $ devtool undeploy-target -a root@192.168.7.2 - </literallayout> - Information about files deployed to the target as well as any - backed up files are stored on the target itself. - This storage of course requires some additional space - on the target machine. - <note> - The <filename>devtool deploy-target</filename> and - <filename>devtool undeploy-target</filename> command do not - currently interact with any package management system on the - target device (e.g. RPM or OPKG). - Consequently, you should not intermingle operations - <filename>devtool deploy-target</filename> and the package - manager operations on the target device. - Doing so could result in a conflicting set of files. - </note> - </para> -</section> + </literallayout> + Information about files deployed to the target as well as any + backed up files are stored on the target itself. + This storage of course requires some additional space + on the target machine. + <note> + The <filename>devtool deploy-target</filename> and + <filename>devtool undeploy-target</filename> command do not + currently interact with any package management system on the + target device (e.g. RPM or OPKG). + Consequently, you should not intermingle operations + <filename>devtool deploy-target</filename> and the package + manager operations on the target device. + Doing so could result in a conflicting set of files. + </note> + </para> + </section> -<section id='sdk-installing-additional-items-into-the-extensible-sdk'> - <title>Installing Additional Items Into the Extensible SDK</title> + <section id='sdk-installing-additional-items-into-the-extensible-sdk'> + <title>Installing Additional Items Into the Extensible SDK</title> - <para> - The extensible SDK typically only comes with a small number of tools - and libraries out of the box. - If you have a minimal SDK, then it starts mostly empty and is - populated on-demand. - However, sometimes you will need to explicitly install extra items - into the SDK. - If you need these extra items, you can first search for the items - using the <filename>devtool search</filename> command. - For example, suppose you need to link to libGL but you are not sure - which recipe provides it. - You can use the following command to find out: - <literallayout class='monospaced'> + <para> + The extensible SDK typically only comes with a small number of tools + and libraries out of the box. + If you have a minimal SDK, then it starts mostly empty and is + populated on-demand. + However, sometimes you will need to explicitly install extra items + into the SDK. + If you need these extra items, you can first search for the items + using the <filename>devtool search</filename> command. + For example, suppose you need to link to libGL but you are not sure + which recipe provides it. + You can use the following command to find out: + <literallayout class='monospaced'> $ devtool search libGL mesa A free implementation of the OpenGL API - </literallayout> - Once you know the recipe (i.e. <filename>mesa</filename> in this - example), you can install it: - <literallayout class='monospaced'> + </literallayout> + Once you know the recipe (i.e. <filename>mesa</filename> in this + example), you can install it: + <literallayout class='monospaced'> $ devtool sdk-install mesa - </literallayout> - By default, the <filename>devtool sdk-install</filename> assumes the - item is available in pre-built form from your SDK provider. - If the item is not available and it is acceptable to build the item - from source, you can add the "-s" option as follows: - <literallayout class='monospaced'> + </literallayout> + By default, the <filename>devtool sdk-install</filename> assumes the + item is available in pre-built form from your SDK provider. + If the item is not available and it is acceptable to build the item + from source, you can add the "-s" option as follows: + <literallayout class='monospaced'> $ devtool sdk-install -s mesa - </literallayout> - It is important to remember that building the item from source takes - significantly longer than installing the pre-built artifact. - Also, if no recipe exists for the item you want to add to the SDK, you - must instead add it using the <filename>devtool add</filename> command. - </para> -</section> + </literallayout> + It is important to remember that building the item from source takes + significantly longer than installing the pre-built artifact. + Also, if no recipe exists for the item you want to add to the SDK, you + must instead add it using the <filename>devtool add</filename> command. + </para> + </section> -<section id='sdk-updating-the-extensible-sdk'> - <title>Updating the Extensible SDK</title> + <section id='sdk-updating-the-extensible-sdk'> + <title>Updating the Extensible SDK</title> - <para> - If you are working with an extensible SDK that gets occasionally - updated (e.g. typically when that SDK has been provided to you by - another party), then you will need to manually pull down those - updates to your installed SDK. - </para> + <para> + If you are working with an extensible SDK that gets occasionally + updated (e.g. typically when that SDK has been provided to you by + another party), then you will need to manually pull down those + updates to your installed SDK. + </para> - <para> - To update your installed SDK, run the following: - <literallayout class='monospaced'> + <para> + To update your installed SDK, run the following: + <literallayout class='monospaced'> $ devtool sdk-update - </literallayout> - The previous command assumes your SDK provider has set the default - update URL for you. - If that URL has not been set, you need to specify it yourself as - follows: - <literallayout class='monospaced'> + </literallayout> + The previous command assumes your SDK provider has set the default + update URL for you. + If that URL has not been set, you need to specify it yourself as + follows: + <literallayout class='monospaced'> $ devtool sdk-update <replaceable>path_to_update_directory</replaceable> - </literallayout> - <note> - The URL needs to point specifically to a published SDK and not an - SDK installer that you would download and install. - </note> - </para> -</section> - -<section id='sdk-creating-a-derivative-sdk-with-additional-components'> - <title>Creating a Derivative SDK With Additional Components</title> + </literallayout> + <note> + The URL needs to point specifically to a published SDK and not an + SDK installer that you would download and install. + </note> + </para> + </section> - <para> - You might need to produce an SDK that contains your own custom - libraries for sending to a third party (e.g., if you are a vendor with - customers needing to build their own software for the target platform). - If that is the case, then you can produce a derivative SDK based on - the currently installed SDK fairly easily. - Use these steps: - <orderedlist> - <listitem><para>If necessary, install an extensible SDK that - you want to use as a base for your derivative SDK. - </para></listitem> - <listitem><para>Source the environment script for the SDK. - </para></listitem> - <listitem><para>Add the extra libraries or other components - you want by using the <filename>devtool add</filename> - command. - </para></listitem> - <listitem><para>Run the <filename>devtool build-sdk</filename> - command. - </para></listitem> - </orderedlist> - The above procedure takes the recipes added to the workspace and - constructs a new SDK installer containing those recipes and the - resulting binary artifacts. - The recipes go into their own separate layer in the constructed - derivative SDK, leaving the workspace clean and ready for users - to add their own recipes. - </para> -</section> + <section id='sdk-creating-a-derivative-sdk-with-additional-components'> + <title>Creating a Derivative SDK With Additional Components</title> + <para> + You might need to produce an SDK that contains your own custom + libraries for sending to a third party (e.g., if you are a vendor with + customers needing to build their own software for the target platform). + If that is the case, then you can produce a derivative SDK based on + the currently installed SDK fairly easily. + Use these steps: + <orderedlist> + <listitem><para>If necessary, install an extensible SDK that + you want to use as a base for your derivative SDK. + </para></listitem> + <listitem><para>Source the environment script for the SDK. + </para></listitem> + <listitem><para>Add the extra libraries or other components + you want by using the <filename>devtool add</filename> + command. + </para></listitem> + <listitem><para>Run the <filename>devtool build-sdk</filename> + command. + </para></listitem> + </orderedlist> + The above procedure takes the recipes added to the workspace and + constructs a new SDK installer containing those recipes and the + resulting binary artifacts. + The recipes go into their own separate layer in the constructed + derivative SDK, leaving the workspace clean and ready for users + to add their own recipes. + </para> + </section> </chapter> <!-- vim: expandtab tw=80 ts=4 diff --git a/documentation/sdk-manual/sdk-intro.xml b/documentation/sdk-manual/sdk-intro.xml index 0995f79a93..e0f51e1cf1 100644 --- a/documentation/sdk-manual/sdk-intro.xml +++ b/documentation/sdk-manual/sdk-intro.xml @@ -12,25 +12,24 @@ Welcome to the Yocto Project Software Development Kit (SDK) Developer's Guide. This manual provides information that explains how to use both the - standard Yocto Project SDK and an extensible SDK to develop - applications and images using the Yocto Project. + Yocto Project extensible and standard SDKs to develop + applications and images. Additionally, the manual also provides information on how to use the popular <trademark class='trade'>Eclipse</trademark> IDE as part of your application development workflow within the SDK environment. + <note> + Prior to the 2.0 Release of the Yocto Project, application + development was primarily accomplished through the use of the + Application Development Toolkit (ADT) and the availability + of stand-alone cross-development toolchains and other tools. + With the 2.1 Release of the Yocto Project, application development + has transitioned to within a tool-rich extensible SDK and the more + traditional standard SDK. + </note> </para> <para> - Prior to the 2.0 Release of the Yocto Project, application - development was primarily accomplished through the use of the - Application Development Toolkit (ADT) and the availability - of stand-alone cross-development toolchains and other tools. - With the 2.1 Release of the Yocto Project, application development - has transitioned to within a more traditional SDK and extensible - SDK. - </para> - - <para> - A standard SDK consists of the following: + All SDKs consist of the following: <itemizedlist> <listitem><para><emphasis>Cross-Development Toolchain</emphasis>: This toolchain contains a compiler, debugger, and various @@ -46,19 +45,19 @@ preparing for SDK use. </para></listitem> </itemizedlist> - You can use the standard SDK to independently develop and test code - that is destined to run on some target machine. </para> <para> - An extensible SDK consists of everything that the standard SDK has plus - tools that allow you to easily add new applications and libraries to - an image, modify the source of an existing component, test changes on - the target hardware, and easily integrate an application into the + Additionally an extensible SDK has tools that allow you to easily add + new applications and libraries to an image, modify the source of an + existing component, test changes on the target hardware, and easily + integrate an application into the <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>. </para> <para> + You can use an SDK to independently develop and test code + that is destined to run on some target machine. SDKs are completely self-contained. The binaries are linked against their own copy of <filename>libc</filename>, which results in no dependencies @@ -73,7 +72,7 @@ <para> Another feature for the SDKs is that only one set of cross-compiler - toolchain binaries are produced per architecture. + toolchain binaries are produced for any given architecture. This feature takes advantage of the fact that the target hardware can be passed to <filename>gcc</filename> as a set of compiler options. Those options are set up by the environment script and contained in @@ -98,6 +97,8 @@ configuration and extensions, which allows you to cross-develop on the host machine for the target hardware. + Additionally, the extensible SDK contains the + <filename>devtool</filename> functionality. </para></listitem> <listitem><para>The Quick EMUlator (QEMU), which lets you simulate target hardware. @@ -122,6 +123,85 @@ </itemizedlist> </para> + <para> + In summary, the extensible and standard SDK share many features. + However, the extensible SDK has powerful development tools to help you + more quickly develop applications. + Following is a table that summarizes the primary differences between + the standard and extensible SDK types when considering which to + build: + <informaltable frame='none'> + <tgroup cols='3' align='left' colsep='1' rowsep='1'> + <colspec colname='c1' colwidth='1*'/> + <colspec colname='c2' colwidth='1*'/> + <colspec colname='c3' colwidth='1*'/> + <thead> + <row> + <entry align="left"><emphasis>Feature</emphasis></entry> + <entry align="left"><emphasis>Standard SDK</emphasis></entry> + <entry align="left"><emphasis>Extensible SDK</emphasis></entry> + </row> + </thead> + <tbody> + <row> + <entry align="left">Toolchain</entry> + <entry align="left">Yes</entry> + <entry align="left">Yes*</entry> + </row> + <row> + <entry align="left">Debugger</entry> + <entry align="left">Yes</entry> + <entry align="left">Yes*</entry> + </row> + <row> + <entry align="left">Size</entry> + <entry align="left">100+ MBytes</entry> + <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry> + </row> + <row> + <entry align="left"><filename>devtool</filename></entry> + <entry align="left">No</entry> + <entry align="left">Yes</entry> + </row> + <row> + <entry align="left">Build Images</entry> + <entry align="left">No</entry> + <entry align="left">Yes</entry> + </row> + <row> + <entry align="left">Updateable</entry> + <entry align="left">No</entry> + <entry align="left">Yes</entry> + </row> + <row> + <entry align="left">Managed Sysroot**</entry> + <entry align="left">No</entry> + <entry align="left">Yes</entry> + </row> + <row> + <entry align="left">Installed Packages</entry> + <entry align="left">No***</entry> + <entry align="left">Yes****</entry> + </row> + <row> + <entry align="left">Construction</entry> + <entry align="left">Packages</entry> + <entry align="left">Shared State</entry> + </row> + </tbody> + </tgroup> + </informaltable> + <literallayout class='monospaced'> + * Extensible SDK will contain the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default. + + ** Sysroot is managed through use of <filename>devtool</filename>. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries. + + *** Runtime package management can be added to the standard SDK but it is not supported by default. + + **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install. + </literallayout> + </para> + <section id='the-cross-development-toolchain'> <title>The Cross-Development Toolchain</title> @@ -131,6 +211,8 @@ consists of a cross-compiler, cross-linker, and cross-debugger that are used to develop user-space applications for targeted hardware. + Additionally, for an extensible SDK, the toolchain also has + built-in <filename>devtool</filename> functionality. This toolchain is created by running a toolchain installer script or through a <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> @@ -258,7 +340,7 @@ For information on how to install the SDK, see the "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" section.</para></listitem> - <listitem><para><emphasis>Download the Target Image:</emphasis> + <listitem><para><emphasis>Download or Build the Target Image:</emphasis> The Yocto Project supports several target architectures and has many pre-built kernel images and root filesystem images.</para> diff --git a/documentation/sdk-manual/sdk-manual.xml b/documentation/sdk-manual/sdk-manual.xml index 39a8689195..66cd10d507 100644 --- a/documentation/sdk-manual/sdk-manual.xml +++ b/documentation/sdk-manual/sdk-manual.xml @@ -66,9 +66,11 @@ <xi:include href="sdk-intro.xml"/> + <xi:include href="sdk-extensible.xml"/> + <xi:include href="sdk-using.xml"/> - <xi:include href="sdk-extensible.xml"/> + <xi:include href="sdk-working-projects.xml"/> <xi:include href="sdk-appendix-obtain.xml"/> diff --git a/documentation/sdk-manual/sdk-using.xml b/documentation/sdk-manual/sdk-using.xml index dd11304319..44cb49c0c8 100644 --- a/documentation/sdk-manual/sdk-using.xml +++ b/documentation/sdk-manual/sdk-using.xml @@ -3,74 +3,82 @@ [<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > <chapter id='sdk-using-the-standard-sdk'> - -<title>Using the Standard SDK</title> - -<para> - This chapter describes the standard SDK and how to use it. - Information covers the pieces of the SDK, how to install it, and presents - several task-based procedures common for developing with a standard SDK. - <note> - The tasks you can perform using a standard SDK are also applicable - when you are using an extensible SDK. - For information on the differences when using an extensible SDK as - compared to a standard SDK, see the - "<link linkend='sdk-extensible'>Using the Extensible SDK</link>" - chapter. - </note> -</para> - -<section id='sdk-standard-sdk-intro'> - <title>Why use the Standard SDK and What is in It?</title> + <title>Using the Standard SDK</title> <para> - The Standard SDK provides a cross-development toolchain and libraries - tailored to the contents of a specific image. - You would use the Standard SDK if you want a more traditional toolchain - experience. + This chapter describes the standard SDK and how to install it. + Information includes unique installation and setup aspects for the + standard SDK. + <note> + For a side-by-side comparison of main features supported for a + standard SDK as compared to an extensible SDK, see the + "<link linkend='sdk-manual-intro'>Introduction</link>" + section. + </note> </para> <para> - The installed Standard SDK consists of several files and directories. - Basically, it contains an SDK environment setup script, some - configuration files, and host and target root filesystems to support - usage. - You can see the directory structure in the - "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>" - section. + You can use a standard SDK to work on Makefile, Autotools, and + Eclipse-based projects. + See the + "<link linkend='sdk-working-projects'>Working with Different Types of Projects</link>" + chapter for more information. </para> -</section> -<section id='sdk-installing-the-sdk'> - <title>Installing the SDK</title> + <section id='sdk-standard-sdk-intro'> + <title>Why use the Standard SDK and What is in It?</title> - <para> - The first thing you need to do is install the SDK on your host - development machine by running the <filename>*.sh</filename> - installation script. - </para> + <para> + The Standard SDK provides a cross-development toolchain and + libraries tailored to the contents of a specific image. + You would use the Standard SDK if you want a more traditional + toolchain experience as compared to the extensible SDK, which + provides an internal build system and the + <filename>devtool</filename> functionality. + </para> - <para> - You can download a tarball installer, which includes the - pre-built toolchain, the <filename>runqemu</filename> - script, and support files from the appropriate directory under - <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>. - Toolchains are available for 32-bit and 64-bit x86 development - systems from the <filename>i686</filename> and - <filename>x86_64</filename> directories, respectively. - The toolchains the Yocto Project provides are based off the - <filename>core-image-sato</filename> image and contain - libraries appropriate for developing against that image. - Each type of development system supports five or more target - architectures. - </para> + <para> + The installed Standard SDK consists of several files and + directories. + Basically, it contains an SDK environment setup script, some + configuration files, and host and target root filesystems to + support usage. + You can see the directory structure in the + "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>" + section. + </para> + </section> - <para> - The names of the tarball installer scripts are such that a - string representing the host system appears first in the - filename and then is immediately followed by a string - representing the target architecture. - <literallayout class='monospaced'> + <section id='sdk-installing-the-sdk'> + <title>Installing the SDK</title> + + <para> + The first thing you need to do is install the SDK on your host + development machine by running the <filename>*.sh</filename> + installation script. + </para> + + <para> + You can download a tarball installer, which includes the + pre-built toolchain, the <filename>runqemu</filename> + script, and support files from the appropriate directory under + <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>. + Toolchains are available for 32-bit and 64-bit x86 development + systems from the <filename>i686</filename> and + <filename>x86_64</filename> directories, respectively. + The toolchains the Yocto Project provides are based off the + <filename>core-image-sato</filename> image and contain + libraries appropriate for developing against that image. + Each type of development system supports five or more target + architectures. + </para> + + <para> + The names of the tarball installer scripts are such that a + string representing the host system appears first in the + filename and then is immediately followed by a string + representing the target architecture. + <literallayout class='monospaced'> poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh Where: @@ -88,57 +96,58 @@ Yocto Project: &DISTRO;, &DISTRO;+snapshot - </literallayout> - For example, the following toolchain installer is for a 64-bit - development host system and a i586-tuned target architecture - based off the SDK for <filename>core-image-sato</filename> and - using the current &DISTRO; snapshot: - <literallayout class='monospaced'> + </literallayout> + For example, the following toolchain installer is for a 64-bit + development host system and a i586-tuned target architecture + based off the SDK for <filename>core-image-sato</filename> and + using the current &DISTRO; snapshot: + <literallayout class='monospaced'> poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh - </literallayout> - <note> - As an alternative to downloading an SDK, you can build the toolchain - installer. - For information on building the installer, see the - "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" - section. - Another helpful resource for building an installer is the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> - wiki page. - This wiki page focuses on development when using the Eclipse IDE. - </note> - </para> + </literallayout> + <note> + As an alternative to downloading an SDK, you can build the + toolchain installer. + For information on building the installer, see the + "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" + section. + Another helpful resource for building an installer is the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> + wiki page. + This wiki page focuses on development when using the Eclipse + IDE. + </note> + </para> - <para> - The SDK and toolchains are self-contained and by default are installed - into <filename>/opt/poky</filename>. - However, when you run the SDK installer, you can choose an - installation directory. - <note> - You must change the permissions on the toolchain - installer script so that it is executable: - <literallayout class='monospaced'> + <para> + The SDK and toolchains are self-contained and by default are + installed into <filename>/opt/poky</filename>. + However, when you run the SDK installer, you can choose an + installation directory. + <note> + You must change the permissions on the toolchain + installer script so that it is executable: + <literallayout class='monospaced'> $ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh - </literallayout> - </note> - </para> + </literallayout> + </note> + </para> - <para> - The following command shows how to run the installer given a - toolchain tarball for a 64-bit x86 development host system and - a 32-bit x86 target architecture. - The example assumes the toolchain installer is located in - <filename>~/Downloads/</filename>. - <note> - If you do not have write permissions for the directory - into which you are installing the SDK, the installer - notifies you and exits. - Be sure you have write permissions in the directory and - run the installer again. - </note> - <literallayout class='monospaced'> + <para> + The following command shows how to run the installer given a + toolchain tarball for a 64-bit x86 development host system and + a 32-bit x86 target architecture. + The example assumes the toolchain installer is located in + <filename>~/Downloads/</filename>. + <note> + If you do not have write permissions for the directory + into which you are installing the SDK, the installer + notifies you and exits. + Be sure you have write permissions in the directory and + run the installer again. + </note> + <literallayout class='monospaced'> $ ./poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh - Poky (Yocto Project Reference Distro) SDK installer version 2.0 + Poky (Yocto Project Reference Distro) SDK installer version &DISTRO; =============================================================== Enter target directory for SDK (default: /opt/poky/&DISTRO;): You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed[Y/n]? Y @@ -147,1337 +156,49 @@ SDK has been successfully set up and is ready to be used. Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - </literallayout> - </para> - - <para> - Again, reference the - "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>" - section for more details on the resulting directory structure of - the installed SDK. - </para> -</section> - -<section id='sdk-running-the-sdk-environment-setup-script'> - <title>Running the SDK Environment Setup Script</title> - - <para> - Once you have the SDK installed, you must run the SDK environment - setup script before you can actually use it. - This setup script resides in the directory you chose when you installed - the SDK. - For information on where this setup script can reside, see the - "<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>" - Appendix. - </para> - - <para> - Before running the script, be sure it is the one that matches the - architecture for which you are developing. - Environment setup scripts begin with the string - "<filename>environment-setup</filename>" and include as part of their - name the tuned target architecture. - For example, the command to source a setup script for an IA-based - target machine using i586 tuning and located in the default SDK - installation directory is as follows: - <literallayout class='monospaced'> - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - </literallayout> - When you run the setup script, many environment variables are - defined: - <literallayout class='monospaced'> - <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation - <ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files - <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target - <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler - <ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler - <ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor - <ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler - <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker - <ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger - <ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols - <ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib' - <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy' - <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump' - <ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar' - <ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm' - <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools - <ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools - <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure - <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags - <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags - <ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link - <ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags - </literallayout> - </para> -</section> - -<section id='autotools-based-projects'> - <title>Autotools-Based Projects</title> - - <para> - Once you have a suitable cross-toolchain installed, it is very easy to - develop a project outside of the OpenEmbedded build system. - This section presents a simple "Helloworld" example that shows how - to set up, compile, and run the project. - </para> - - <section id='creating-and-running-a-project-based-on-gnu-autotools'> - <title>Creating and Running a Project Based on GNU Autotools</title> - - <para> - Follow these steps to create a simple Autotools-based project: - <orderedlist> - <listitem><para><emphasis>Create your directory:</emphasis> - Create a clean directory for your project and then make - that directory your working location: - <literallayout class='monospaced'> - $ mkdir $HOME/helloworld - $ cd $HOME/helloworld - </literallayout></para></listitem> - <listitem><para><emphasis>Populate the directory:</emphasis> - Create <filename>hello.c</filename>, <filename>Makefile.am</filename>, - and <filename>configure.ac</filename> files as follows: - <itemizedlist> - <listitem><para>For <filename>hello.c</filename>, include - these lines: - <literallayout class='monospaced'> - #include <stdio.h> - - main() - { - printf("Hello World!\n"); - } - </literallayout></para></listitem> - <listitem><para>For <filename>Makefile.am</filename>, - include these lines: - <literallayout class='monospaced'> - bin_PROGRAMS = hello - hello_SOURCES = hello.c - </literallayout></para></listitem> - <listitem><para>For <filename>configure.in</filename>, - include these lines: - <literallayout class='monospaced'> - AC_INIT(hello,0.1) - AM_INIT_AUTOMAKE([foreign]) - AC_PROG_CC - AC_PROG_INSTALL - AC_OUTPUT(Makefile) - </literallayout></para></listitem> - </itemizedlist></para></listitem> - <listitem><para><emphasis>Source the cross-toolchain - environment setup file:</emphasis> - As described earlier in the manual, installing the - cross-toolchain creates a cross-toolchain - environment setup script in the directory that the SDK - was installed. - Before you can use the tools to develop your project, - you must source this setup script. - The script begins with the string "environment-setup" and - contains the machine architecture, which is followed by the - string "poky-linux". - Here is an example that sources a script from the - default SDK installation directory that uses the - 32-bit Intel x86 Architecture and the - &DISTRO_NAME; Yocto Project release: - <literallayout class='monospaced'> - $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux - </literallayout></para></listitem> - <listitem><para><emphasis>Generate the local aclocal.m4 - files and create the configure script:</emphasis> - The following GNU Autotools generate the local - <filename>aclocal.m4</filename> files and create the - configure script: - <literallayout class='monospaced'> - $ aclocal - $ autoconf - </literallayout></para></listitem> - <listitem><para><emphasis>Generate files needed by GNU - coding standards:</emphasis> - GNU coding standards require certain files in order for the - project to be compliant. - This command creates those files: - <literallayout class='monospaced'> - $ touch NEWS README AUTHORS ChangeLog - </literallayout></para></listitem> - <listitem><para><emphasis>Generate the configure - file:</emphasis> - This command generates the <filename>configure</filename>: - <literallayout class='monospaced'> - $ automake -a - </literallayout></para></listitem> - <listitem><para><emphasis>Cross-compile the project:</emphasis> - This command compiles the project using the cross-compiler. - The - <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - environment variable provides the minimal arguments for - GNU configure: - <literallayout class='monospaced'> - $ ./configure ${CONFIGURE_FLAGS} - </literallayout></para></listitem> - <listitem><para><emphasis>Make and install the project:</emphasis> - These two commands generate and install the project into the - destination directory: - <literallayout class='monospaced'> - $ make - $ make install DESTDIR=./tmp - </literallayout></para></listitem> - <listitem><para><emphasis>Verify the installation:</emphasis> - This command is a simple way to verify the installation - of your project. - Running the command prints the architecture on which - the binary file can run. - This architecture should be the same architecture that - the installed cross-toolchain supports. - <literallayout class='monospaced'> - $ file ./tmp/usr/local/bin/hello - </literallayout></para></listitem> - <listitem><para><emphasis>Execute your project:</emphasis> - To execute the project in the shell, simply enter the name. - You could also copy the binary to the actual target hardware - and run the project there as well: - <literallayout class='monospaced'> - $ ./hello - </literallayout> - As expected, the project displays the "Hello World!" message. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='passing-host-options'> - <title>Passing Host Options</title> - - <para> - For an Autotools-based project, you can use the cross-toolchain by just - passing the appropriate host option to <filename>configure.sh</filename>. - The host option you use is derived from the name of the environment setup - script found in the directory in which you installed the cross-toolchain. - For example, the host option for an ARM-based target that uses the GNU EABI - is <filename>armv5te-poky-linux-gnueabi</filename>. - You will notice that the name of the script is - <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>. - Thus, the following command works to update your project and - rebuild it using the appropriate cross-toolchain tools: - <literallayout class='monospaced'> - $ ./configure --host=armv5te-poky-linux-gnueabi \ - --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable> </literallayout> - <note> - If the <filename>configure</filename> script results in problems recognizing the - <filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable> option, - regenerate the script to enable the support by doing the following and then - run the script again: - <literallayout class='monospaced'> - $ libtoolize --automake - $ aclocal -I ${OECORE_TARGET_SYSROOT}/usr/share/aclocal \ - [-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>] - $ autoconf - $ autoheader - $ automake -a - </literallayout> - </note> </para> - </section> -</section> - -<section id='makefile-based-projects'> - <title>Makefile-Based Projects</title> - - <para> - For Makefile-based projects, the cross-toolchain environment variables - established by running the cross-toolchain environment setup script - are subject to general <filename>make</filename> rules. - </para> - - <para> - To illustrate this, consider the following four cross-toolchain - environment variables: - <literallayout class='monospaced'> - <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux - <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux - <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types - <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types - </literallayout> - Now, consider the following three cases: - <itemizedlist> - <listitem><para><emphasis>Case 1 - No Variables Set in the <filename>Makefile</filename>:</emphasis> - Because these variables are not specifically set in the - <filename>Makefile</filename>, the variables retain their - values based on the environment. - </para></listitem> - <listitem><para><emphasis>Case 2 - Variables Set in the <filename>Makefile</filename>:</emphasis> - Specifically setting variables in the - <filename>Makefile</filename> during the build results in the - environment settings of the variables being overwritten. - </para></listitem> - <listitem><para><emphasis>Case 3 - Variables Set when the <filename>Makefile</filename> is Executed from the Command Line:</emphasis> - Executing the <filename>Makefile</filename> from the command - line results in the variables being overwritten with - command-line content regardless of what is being set in the - <filename>Makefile</filename>. - In this case, environment variables are not considered unless - you use the "-e" flag during the build: - <literallayout class='monospaced'> - $ make -e <replaceable>file</replaceable> - </literallayout> - If you use this flag, then the environment values of the - variables override any variables specifically set in the - <filename>Makefile</filename>. - </para></listitem> - </itemizedlist> - <note> - For the list of variables set up by the cross-toolchain environment - setup script, see the - "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>" - section. - </note> - </para> -</section> - -<section id='sdk-developing-applications-using-eclipse'> - <title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title> - - <para> - If you are familiar with the popular Eclipse IDE, you can use an - Eclipse Yocto Plug-in to allow you to develop, deploy, and test your - application all from within Eclipse. - This section describes general workflow using the SDK and Eclipse - and how to configure and set up Eclipse. - </para> - - <section id='workflow-using-eclipse'> - - <title>Workflow Using <trademark class='trade'>Eclipse</trademark></title> <para> - The following figure and supporting list summarize the application - development general workflow that employs both the SDK Eclipse. - </para> - - <para> - <imagedata fileref="figures/sdk-eclipse-dev-flow.png" - width="7in" depth="7in" align="center" scale="100" /> - </para> - - <para> - <orderedlist> - <listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>: - See - "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>" - and - "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both - in the Yocto Project Reference Manual for requirements. - In particular, be sure your host system has the - <filename>xterm</filename> package installed. - </para></listitem> - <listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>: - You must have a target kernel image that has been built using the OpenEmbedded - build system.</para> - <para>Depending on whether the Yocto Project has a pre-built image that matches your target - architecture and where you are going to run the image while you develop your application - (QEMU or real hardware), the area from which you get the image differs. - <itemizedlist> - <listitem><para>Download the image from - <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink> - if your target architecture is supported and you are going to develop - and test your application on actual hardware.</para></listitem> - <listitem><para>Download the image from - <ulink url='&YOCTO_QEMU_DL_URL;'> - <filename>machines/qemu</filename></ulink> if your target architecture is supported - and you are going to develop and test your application using the QEMU - emulator.</para></listitem> - <listitem><para>Build your image if you cannot find a pre-built image that matches - your target architecture. - If your target architecture is similar to a supported architecture, you can - modify the kernel image before you build it. - See the - "<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>" - section in the Yocto Project Development - manual for an example. - </para></listitem> - </itemizedlist> - </para></listitem> - <listitem><para><emphasis>Install the SDK</emphasis>: - The SDK provides a target-specific cross-development toolchain, the root filesystem, - the QEMU emulator, and other tools that can help you develop your application. - For information on how to install the SDK, see the - "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" - section. - </para></listitem> - <listitem><para><emphasis> - Secure the target root filesystem - and the Cross-development toolchain</emphasis>: - You need to find and download the appropriate root - filesystem and the cross-development toolchain.</para> - <para>You can find the tarballs for the root filesystem in - the same area used for the kernel image. - Depending on the type of image you are running, the root - filesystem you need differs. - For example, if you are developing an application that - runs on an image that supports Sato, you need to get a - root filesystem that supports Sato.</para> - <para>You can find the cross-development toolchains at - <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>. - Be sure to get the correct toolchain for your development host and your - target architecture. - See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>" - section for information and the - "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" - section for installation information. - <note> - As an alternative to downloading an SDK, you can build - the toolchain installer. - For information on building the installer, see the - "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" - section. - Another helpful resource for building an installer is - the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> - wiki page. - </note> - </para></listitem> - <listitem><para><emphasis>Create and build your application</emphasis>: - At this point, you need to have source files for your application. - Once you have the files, you can use the Eclipse IDE to import them and build the - project. - If you are not using Eclipse, you need to use the cross-development tools you have - installed to create the image.</para></listitem> - <listitem><para> - <emphasis>Deploy the image with the application</emphasis>: - Using the Eclipse IDE, you can deploy your image to the - hardware or to QEMU through the project's preferences. - You can also use Eclipse to load and test your image under - QEMU. - See the - "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>" - chapter in the Yocto Project Development Manual - for information on using QEMU. - </para></listitem> - <listitem><para><emphasis>Test and debug the application</emphasis>: - Once your application is deployed, you need to test it. - Within the Eclipse IDE, you can use the debugging - environment along with supported performance enhancing - <ulink url='http://www.eclipse.org/linuxtools/'>Linux Tools</ulink>. - </para></listitem> - </orderedlist> + Again, reference the + "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>" + section for more details on the resulting directory structure of + the installed SDK. </para> </section> - <section id='adt-eclipse'> - <title>Working Within Eclipse</title> + <section id='sdk-running-the-sdk-environment-setup-script'> + <title>Running the SDK Environment Setup Script</title> <para> - The Eclipse IDE is a popular development environment and it fully - supports development using the Yocto Project. + Once you have the SDK installed, you must run the SDK environment + setup script before you can actually use it. + This setup script resides in the directory you chose when you + installed the SDK. + For information on where this setup script can reside, see the + "<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>" + Appendix. </para> <para> - When you install and configure the Eclipse Yocto Project Plug-in - into the Eclipse IDE, you maximize your Yocto Project experience. - Installing and configuring the Plug-in results in an environment - that has extensions specifically designed to let you more easily - develop software. - These extensions allow for cross-compilation, deployment, and - execution of your output into a QEMU emulation session as well as - actual target hardware. - You can also perform cross-debugging and profiling. - The environment also supports performance enhancing - <ulink url='http://www.eclipse.org/linuxtools/'>tools</ulink> that - allow you to perform remote profiling, tracing, collection of - power data, collection of latency data, and collection of - performance data. - <note> - This release of the Yocto Project supports both the Neon - and Mars versions of the Eclipse IDE. - This section provides information on how to use the Neon - release with the Yocto Project. - For information on how to use the Mars version of Eclipse - with the Yocto Project, see - "<link linkend='sdk-appendix-mars'>Appendix C</link>. - </note> + Before running the script, be sure it is the one that matches the + architecture for which you are developing. + Environment setup scripts begin with the string + "<filename>environment-setup</filename>" and include as part of + their name the tuned target architecture. + For example, the command to source a setup script for an IA-based + target machine using i586 tuning and located in the default SDK + installation directory is as follows: + <literallayout class='monospaced'> + $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux + </literallayout> + When you run the setup script, the same environment variables are + defined as are when you run the setup script for an extensible SDK. + See the + "<link linkend='sdk-running-the-extensible-sdk-environment-setup-script'>Running the Extensible SDK Environment Setup Script</link>" + section for more information. </para> - - <section id='neon-setting-up-the-eclipse-ide'> - <title>Setting Up the Neon Version of the Eclipse IDE</title> - - <para> - To develop within the Eclipse IDE, you need to do the following: - <orderedlist> - <listitem><para>Install the Neon version of the Eclipse - IDE.</para></listitem> - <listitem><para>Configure the Eclipse IDE. - </para></listitem> - <listitem><para>Install the Eclipse Yocto Plug-in. - </para></listitem> - <listitem><para>Configure the Eclipse Yocto Plug-in. - </para></listitem> - </orderedlist> - <note> - Do not install Eclipse from your distribution's package - repository. - Be sure to install Eclipse from the official Eclipse - download site as directed in the next section. - </note> - </para> - - <section id='neon-installing-eclipse-ide'> - <title>Installing the Neon Eclipse IDE</title> - - <para> - Follow these steps to locate, install, and configure - Neon Eclipse: - <orderedlist> - <listitem><para> - <emphasis>Locate the Neon Download:</emphasis> - Open a browser and go to - <ulink url='http://www.eclipse.org/mars/'>http://www.eclipse.org/neon/</ulink>. - </para></listitem> - <listitem><para> - <emphasis>Download the Tarball:</emphasis> - Click through the "Download" buttons to - download the file. - </para></listitem> - <listitem><para> - <emphasis>Unpack the Tarball:</emphasis> - Move to a clean directory and unpack the tarball. - Here is an example: - <literallayout class='monospaced'> - $ cd ~ - $ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz - </literallayout> - Everything unpacks into a folder named - "eclipse-installer". - </para></listitem> - <listitem><para> - <emphasis>Launch the Installer:</emphasis> - Use the following commands to launch the installer: - <literallayout class='monospaced'> - $ cd ~/eclipse-installer - $ ./eclipse-inst - </literallayout> - </para></listitem> - <listitem><para> - <emphasis>Select Your IDE:</emphasis> - From the list, select the "Eclipse IDE for - C/C++ Developers". - </para></listitem> - <listitem><para> - <emphasis>Install the Software:</emphasis> - Accept the default "cpp-neon" directory and click - "Install". - Accept any license agreements and approve any - certificates. - </para></listitem> - <listitem><para> - <emphasis>Launch Neon:</emphasis> - Click the "Launch" button and accept the default - "workspace". - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-configuring-the-mars-eclipse-ide'> - <title>Configuring the Neon Eclipse IDE</title> - - <para> - Follow these steps to configure the Neon Eclipse IDE. - <note> - Depending on how you installed Eclipse and what you have - already done, some of the options will not appear. - If you cannot find an option as directed by the manual, - it has already been installed. - </note> - <orderedlist> - <listitem><para>Be sure Eclipse is running and - you are in your workbench. - </para></listitem> - <listitem><para>Select "Install New Software" from - the "Help" pull-down menu. - </para></listitem> - <listitem><para>Select - "Neon - http://download.eclipse.org/releases/neon" - from the "Work with:" pull-down menu. - </para></listitem> - <listitem><para>Expand the box next to - "Linux Tools" and select the following: - <literallayout class='monospaced'> - C/C++ Remote (Over TCF/TE) Run/Debug Launcher - TM Terminal - </literallayout> - </para></listitem> - <listitem><para>Expand the box next to "Mobile and - Device Development" and select the following - boxes: - <literallayout class='monospaced'> - C/C++ Remote (Over TCF/TE) Run/Debug Launcher - Remote System Explorer User Actions - TM Terminal - TCF Remote System Explorer add-in - TCF Target Explorer - </literallayout> - </para></listitem> - <listitem><para>Expand the box next to - "Programming Languages" and select the - following box: - <literallayout class='monospaced'> - C/C++ Development Tools SDK - </literallayout> - </para></listitem> - <listitem><para> - Complete the installation by clicking through - appropriate "Next" and "Finish" buttons. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-installing-the-eclipse-yocto-plug-in'> - <title>Installing or Accessing the Neon Eclipse Yocto Plug-in</title> - - <para> - You can install the Eclipse Yocto Plug-in into the Eclipse - IDE one of two ways: use the Yocto Project's Eclipse - Update site to install the pre-built plug-in or build and - install the plug-in from the latest source code. - </para> - - <section id='neon-new-software'> - <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title> - - <para> - To install the Neon Eclipse Yocto Plug-in from the - update site, follow these steps: - <orderedlist> - <listitem><para>Start up the Eclipse IDE. - </para></listitem> - <listitem><para>In Eclipse, select "Install New - Software" from the "Help" menu. - </para></listitem> - <listitem><para>Click "Add..." in the "Work with:" - area. - </para></listitem> - <listitem><para>Enter - <filename>&ECLIPSE_DL_PLUGIN_URL;/neon</filename> - in the URL field and provide a meaningful name - in the "Name" field. - </para></listitem> - <listitem><para>Click "OK" to have the entry added - to the "Work with:" drop-down list. - </para></listitem> - <listitem><para>Select the entry for the plug-in - from the "Work with:" drop-down list. - </para></listitem> - <listitem><para>Check the boxes next to the following: - <literallayout class='monospaced'> - Yocto Project SDK Plug-in - Yocto Project Documentation plug-in - </literallayout> - </para></listitem> - <listitem><para>Complete the remaining software - installation steps and then restart the Eclipse - IDE to finish the installation of the plug-in. - <note> - You can click "OK" when prompted about - installing software that contains unsigned - content. - </note> - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-zip-file-method'> - <title>Installing the Plug-in Using the Latest Source Code</title> - - <para> - To install the Neon Eclipse Yocto Plug-in from the - latest source code, follow these steps: - <orderedlist> - <listitem><para>Be sure your development system - has JDK 1.8+ - </para></listitem> - <listitem><para>install X11-related packages: - <literallayout class='monospaced'> - $ sudo apt-get install xauth - </literallayout> - </para></listitem> - <listitem><para>In a new terminal shell, create a - Git repository with: - <literallayout class='monospaced'> - $ cd ~ - $ git clone git://git.yoctoproject.org/eclipse-poky - </literallayout> - </para></listitem> - <listitem><para>Use Git to create the correct - tag: - <literallayout class='monospaced'> - $ cd ~/eclipse-poky - $ git checkout neon/yocto-&DISTRO; - </literallayout> - This creates a local tag named - <filename>neon/yocto-&DISTRO;</filename> - based on the branch - <filename>origin/neon-master</filename>. - You are put into a detached HEAD state, which - is fine since you are only going to be building - and not developing. - </para></listitem> - <listitem><para>Change to the - <filename>scripts</filename> - directory within the Git repository: - <literallayout class='monospaced'> - $ cd scripts - </literallayout> - </para></listitem> - <listitem><para>Set up the local build environment - by running the setup script: - <literallayout class='monospaced'> - $ ./setup.sh - </literallayout> - When the script finishes execution, - it prompts you with instructions on how to run - the <filename>build.sh</filename> script, which - is also in the <filename>scripts</filename> - directory of the Git repository created - earlier. - </para></listitem> - <listitem><para> - Run the <filename>build.sh</filename> - script as directed. - Be sure to provide the tag name, documentation - branch, and a release name.</para> - <para> - Following is an example: - <literallayout class='monospaced'> - $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&1 | tee build.log - </literallayout> - The previous example command adds the tag you - need for - <filename>mars/yocto-&DISTRO;</filename> - to <filename>HEAD</filename>, then tells the - build script to use the local (-l) Git checkout - for the build. - After running the script, the file - <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename> - is in the current directory. - </para></listitem> - <listitem><para>If necessary, start the Eclipse IDE - and be sure you are in the Workbench. - </para></listitem> - <listitem><para>Select "Install New Software" from - the "Help" pull-down menu. - </para></listitem> - <listitem><para>Click "Add". - </para></listitem> - <listitem><para>Provide anything you want in the - "Name" field. - </para></listitem> - <listitem><para>Click "Archive" and browse to the - ZIP file you built earlier. - This ZIP file should not be "unzipped", and must - be the <filename>*archive.zip</filename> file - created by running the - <filename>build.sh</filename> script. - </para></listitem> - <listitem><para>Click the "OK" button. - </para></listitem> - <listitem><para>Check the boxes that appear in - the installation window to install the - following: - <literallayout class='monospaced'> - Yocto Project SDK Plug-in - Yocto Project Documentation plug-in - </literallayout> - </para></listitem> - <listitem><para>Finish the installation by clicking - through the appropriate buttons. - You can click "OK" when prompted about - installing software that contains unsigned - content. - </para></listitem> - <listitem><para>Restart the Eclipse IDE if - necessary. - </para></listitem> - </orderedlist> - </para> - - <para> - At this point you should be able to configure the - Eclipse Yocto Plug-in as described in the - "<link linkend='mars-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" - section. - </para> - </section> - </section> - - <section id='neon-configuring-the-eclipse-yocto-plug-in'> - <title>Configuring the Neon Eclipse Yocto Plug-in</title> - - <para> - Configuring the Neon Eclipse Yocto Plug-in involves - setting the Cross Compiler options and the Target options. - The configurations you choose become the default settings - for all projects. - You do have opportunities to change them later when - you configure the project (see the following section). - </para> - - <para> - To start, you need to do the following from within the - Eclipse IDE: - <itemizedlist> - <listitem><para>Choose "Preferences" from the - "Window" menu to display the Preferences Dialog. - </para></listitem> - <listitem><para>Click "Yocto Project SDK" to display - the configuration screen. - </para></listitem> - </itemizedlist> - The following sub-sections describe how to configure the - the plug-in. - <note> - Throughout the descriptions, a start-to-finish example for - preparing a QEMU image for use with Eclipse is referenced - as the "wiki" and is linked to the example on the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'> Cookbook guide to Making an Eclipse Debug Capable Image</ulink> - wiki page. - </note> - </para> - - <section id='neon-configuring-the-cross-compiler-options'> - <title>Configuring the Cross-Compiler Options</title> - - <para> - Cross Compiler options enable Eclipse to use your specific - cross compiler toolchain. - To configure these options, you must select - the type of toolchain, point to the toolchain, specify - the sysroot location, and select the target - architecture. - <itemizedlist> - <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis> - Choose between - <filename>Standalone pre-built toolchain</filename> - and - <filename>Build system derived toolchain</filename> - for Cross Compiler Options. - <itemizedlist> - <listitem><para><emphasis> - <filename>Standalone Pre-built Toolchain:</filename></emphasis> - Select this type when you are using - a stand-alone cross-toolchain. - For example, suppose you are an - application developer and do not - need to build a target image. - Instead, you just want to use an - architecture-specific toolchain on - an existing kernel and target root - filesystem. - In other words, you have downloaded - and installed a pre-built toolchain - for an existing image. - </para></listitem> - <listitem><para><emphasis> - <filename>Build System Derived Toolchain:</filename></emphasis> - Select this type if you built the - toolchain as part of the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>. - When you select - <filename>Build system derived toolchain</filename>, - you are using the toolchain built and - bundled inside the Build Directory. - For example, suppose you created a - suitable image using the steps in the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. - In this situation, you would select the - <filename>Build system derived toolchain</filename>. - </para></listitem> - </itemizedlist> - </para></listitem> - <listitem><para><emphasis>Specify the Toolchain Root Location:</emphasis> - If you are using a stand-alone pre-built - toolchain, you should be pointing to where it is - installed (e.g. - <filename>/opt/poky/&DISTRO;</filename>). - See the - "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" - section for information about how the SDK is - installed.</para> - <para>If you are using a build system derived - toolchain, the path you provide for the - <filename>Toolchain Root Location</filename> - field is the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - from which you run the - <filename>bitbake</filename> command (e.g - <filename>/home/scottrif/poky/build</filename>).</para> - <para>For more information, see the - "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" - section. - </para></listitem> - <listitem><para><emphasis>Specify Sysroot Location:</emphasis> - This location is where the root filesystem for - the target hardware resides. - </para> - <para>This location depends on where you - separately extracted and installed the target - filesystem. - As an example, suppose you prepared an image - using the steps in the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. - If so, the <filename>MY_QEMU_ROOTFS</filename> - directory is found in the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - and you would browse to and select that directory - (e.g. <filename>/home/scottrif/poky/build/MY_QEMU_ROOTFS</filename>). - </para> - <para>For more information on how to install the - toolchain and on how to extract and install the - sysroot filesystem, see the - "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" - section. - </para></listitem> - <listitem><para><emphasis>Select the Target Architecture:</emphasis> - The target architecture is the type of hardware - you are going to use or emulate. - Use the pull-down - <filename>Target Architecture</filename> menu - to make your selection. - The pull-down menu should have the supported - architectures. - If the architecture you need is not listed in - the menu, you will need to build the image. - See the - "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" - section of the Yocto Project Quick Start for - more information. - You can also see the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. - </para></listitem> - </itemizedlist> - </para> - </section> - - <section id='neon-configuring-the-target-options'> - <title>Configuring the Target Options</title> - - <para> - You can choose to emulate hardware using the QEMU - emulator, or you can choose to run your image on actual - hardware. - <itemizedlist> - <listitem><para><emphasis>QEMU:</emphasis> - Select this option if you will be using the - QEMU emulator. - If you are using the emulator, you also need to - locate the kernel and specify any custom - options.</para> - <para>If you selected the - <filename>Build system derived toolchain</filename>, - the target kernel you built will be located in - the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - in - <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename> - directory. - As an example, suppose you performed the steps in - the - <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. - In this case, you specify your Build Directory path - followed by the image (e.g. - <filename>/home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin</filename>). - </para> - <para>If you selected the standalone pre-built - toolchain, the pre-built image you downloaded is - located in the directory you specified when you - downloaded the image.</para> - <para>Most custom options are for advanced QEMU - users to further customize their QEMU instance. - These options are specified between paired - angled brackets. - Some options must be specified outside the - brackets. - In particular, the options - <filename>serial</filename>, - <filename>nographic</filename>, and - <filename>kvm</filename> must all be outside the - brackets. - Use the <filename>man qemu</filename> command - to get help on all the options and their use. - The following is an example: - <literallayout class='monospaced'> - serial ‘<-m 256 -full-screen>’ - </literallayout></para> - <para> - Regardless of the mode, Sysroot is already - defined as part of the Cross-Compiler Options - configuration in the - <filename>Sysroot Location:</filename> field. - </para></listitem> - <listitem><para><emphasis>External HW:</emphasis> - Select this option if you will be using actual - hardware.</para></listitem> - </itemizedlist> - </para> - - <para> - Click the "Apply" and "OK" to save your plug-in - configurations. - </para> - </section> - </section> - </section> - - <section id='neon-creating-the-project'> - <title>Creating the Project</title> - - <para> - You can create two types of projects: Autotools-based, or - Makefile-based. - This section describes how to create Autotools-based projects - from within the Eclipse IDE. - For information on creating Makefile-based projects in a - terminal window, see the - "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>" - section. - <note> - Do not use special characters in project names - (e.g. spaces, underscores, etc.). Doing so can - cause configuration to fail. - </note> - </para> - - <para> - To create a project based on a Yocto template and then display - the source code, follow these steps: - <orderedlist> - <listitem><para>Select "C Project" from the "File -> New" menu. - </para></listitem> - <listitem><para>Expand <filename>Yocto Project SDK Autotools Project</filename>. - </para></listitem> - <listitem><para>Select <filename>Hello World ANSI C Autotools Projects</filename>. - This is an Autotools-based project based on a Yocto - template. - </para></listitem> - <listitem><para>Put a name in the <filename>Project name:</filename> - field. - Do not use hyphens as part of the name - (e.g. <filename>hello</filename>). - </para></listitem> - <listitem><para>Click "Next". - </para></listitem> - <listitem><para>Add appropriate information in the various - fields. - </para></listitem> - <listitem><para>Click "Finish". - </para></listitem> - <listitem><para>If the "open perspective" prompt appears, - click "Yes" so that you in the C/C++ perspective. - </para></listitem> - <listitem><para>The left-hand navigation pane shows your - project. - You can display your source by double clicking the - project's source file. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-configuring-the-cross-toolchains'> - <title>Configuring the Cross-Toolchains</title> - - <para> - The earlier section, - "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>", - sets up the default project configurations. - You can override these settings for a given project by following - these steps: - <orderedlist> - <listitem><para>Select "Yocto Project Settings" from - the "Project -> Properties" menu. - This selection brings up the Yocto Project Settings - Dialog and allows you to make changes specific to an - individual project.</para> - <para>By default, the Cross Compiler Options and Target - Options for a project are inherited from settings you - provided using the Preferences Dialog as described - earlier in the - "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" section. - The Yocto Project Settings Dialog allows you to override - those default settings for a given project. - </para></listitem> - <listitem><para>Make or verify your configurations for the - project and click "OK". - </para></listitem> - <listitem><para>Right-click in the navigation pane and - select "Reconfigure Project" from the pop-up menu. - This selection reconfigures the project by running - <filename>autogen.sh</filename> in the workspace for - your project. - The script also runs <filename>libtoolize</filename>, - <filename>aclocal</filename>, - <filename>autoconf</filename>, - <filename>autoheader</filename>, - <filename>automake --a</filename>, and - <filename>./configure</filename>. - Click on the "Console" tab beneath your source code to - see the results of reconfiguring your project. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-building-the-project'> - <title>Building the Project</title> - - <para> - To build the project select "Build All" from the - "Project" menu. - The console should update and you can note the cross-compiler - you are using. - <note> - When building "Yocto Project SDK Autotools" projects, the - Eclipse IDE might display error messages for - Functions/Symbols/Types that cannot be "resolved", even when - the related include file is listed at the project navigator and - when the project is able to build. - For these cases only, it is recommended to add a new linked - folder to the appropriate sysroot. - Use these steps to add the linked folder: - <orderedlist> - <listitem><para> - Select the project. - </para></listitem> - <listitem><para> - Select "Folder" from the - <filename>File > New</filename> menu. - </para></listitem> - <listitem><para> - In the "New Folder" Dialog, select "Link to alternate - location (linked folder)". - </para></listitem> - <listitem><para> - Click "Browse" to navigate to the include folder inside - the same sysroot location selected in the Yocto Project - configuration preferences. - </para></listitem> - <listitem><para> - Click "OK". - </para></listitem> - <listitem><para> - Click "Finish" to save the linked folder. - </para></listitem> - </orderedlist> - </note> - </para> - </section> - - <section id='neon-starting-qemu-in-user-space-nfs-mode'> - <title>Starting QEMU in User-Space NFS Mode</title> - - <para> - To start the QEMU emulator from within Eclipse, follow these - steps: - <note> - See the - "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>" - chapter in the Yocto Project Development Manual - for more information on using QEMU. - </note> - <orderedlist> - <listitem><para>Expose and select "External Tools - Configurations ..." from the "Run -> External Tools" menu. - </para></listitem> - <listitem><para> - Locate and select your image in the navigation panel to - the left (e.g. <filename>qemu_i586-poky-linux</filename>). - </para></listitem> - <listitem><para> - Click "Run" to launch QEMU. - <note> - The host on which you are running QEMU must have - the <filename>rpcbind</filename> utility running to be - able to make RPC calls on a server on that machine. - If QEMU does not invoke and you receive error messages - involving <filename>rpcbind</filename>, follow the - suggestions to get the service running. - As an example, on a new Ubuntu 16.04 LTS installation, - you must do the following in order to get QEMU to - launch: - <literallayout class='monospaced'> - $ sudo apt-get install rpcbind - </literallayout> - After installing <filename>rpcbind</filename>, you - need to edit the - <filename>/etc/init.d/rpcbind</filename> file to - include the following line: - <literallayout class='monospaced'> - OPTIONS="-i -w" - </literallayout> - After modifying the file, you need to start the - service: - <literallayout class='monospaced'> - $ sudo service portmap restart - </literallayout> - </note> - </para></listitem> - <listitem><para>If needed, enter your host root password in - the shell window at the prompt. - This sets up a <filename>Tap 0</filename> connection - needed for running in user-space NFS mode. - </para></listitem> - <listitem><para>Wait for QEMU to launch. - </para></listitem> - <listitem><para>Once QEMU launches, you can begin operating - within that environment. - One useful task at this point would be to determine the - IP Address for the user-space NFS by using the - <filename>ifconfig</filename> command. - The IP address of the QEMU machine appears in the - xterm window. - You can use this address to help you see which particular - IP address the instance of QEMU is using. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-deploying-and-debugging-the-application'> - <title>Deploying and Debugging the Application</title> - - <para> - Once the QEMU emulator is running the image, you can deploy - your application using the Eclipse IDE and then use - the emulator to perform debugging. - Follow these steps to deploy the application. - <note> - Currently, Eclipse does not support SSH port forwarding. - Consequently, if you need to run or debug a remote - application using the host display, you must create a - tunneling connection from outside Eclipse and keep - that connection alive during your work. - For example, in a new terminal, run the following: - <literallayout class='monospaced'> - $ ssh -XY <replaceable>user_name</replaceable>@<replaceable>remote_host_ip</replaceable> - </literallayout> - Using the above form, here is an example: - <literallayout class='monospaced'> - $ ssh -XY root@192.168.7.2 - </literallayout> - After running the command, add the command to be executed - in Eclipse's run configuration before the application - as follows: - <literallayout class='monospaced'> - export DISPLAY=:10.0 - </literallayout> - Be sure to not destroy the connection during your QEMU - session (i.e. do not - exit out of or close that shell). - </note> - <orderedlist> - <listitem><para>Select "Debug Configurations..." from the - "Run" menu.</para></listitem> - <listitem><para>In the left area, expand - <filename>C/C++Remote Application</filename>. - </para></listitem> - <listitem><para>Locate your project and select it to bring - up a new tabbed view in the Debug Configurations Dialog. - </para></listitem> - <listitem><para>Click on the "Debugger" tab to see the - cross-tool debugger you are using. - Be sure to change to the debugger perspective in Eclipse. - </para></listitem> - <listitem><para>Click on the "Main" tab. - </para></listitem> - <listitem><para>Create a new connection to the QEMU instance - by clicking on "new".</para></listitem> - <listitem><para>Select <filename>SSH</filename>, which means - Secure Socket Shell and then click "OK". - Optionally, you can select an TCF connection instead. - </para></listitem> - <listitem><para>Clear out the "Connection name" field and - enter any name you want for the connection. - </para></listitem> - <listitem><para>Put the IP address for the connection in - the "Host" field. - For QEMU, the default is <filename>192.168.7.2</filename>. - However, if a previous QEMU session did not exit - cleanly, the IP address increments (e.g. - <filename>192.168.7.3</filename>). - <note> - You can find the IP address for the current QEMU - session by looking in the xterm that opens when - you launch QEMU. - </note> - </para></listitem> - <listitem><para>Enter <filename>root</filename>, which - is the default for QEMU, for the "User" field. - Be sure to leave the password field empty. - </para></listitem> - <listitem><para>Click "Finish" to close the - New Connections Dialog. - </para></listitem> - <listitem><para>If necessary, use the drop-down menu now in the - "Connection" field and pick the IP Address you entered. - </para></listitem> - <listitem><para>Assuming you are connecting as the root - user, which is the default for QEMU x86-64 SDK images - provided by the Yocto Project, in the "Remote Absolute - File Path for C/C++ Application" field, browse to - <filename>/home/root/</filename><replaceable>ProjectName</replaceable> - (e.g. <filename>/home/root/hello</filename>). - You could also browse to any other path you have write - access to on the target such as - <filename>/usr/bin</filename>. - This location is where your application will be located - on the QEMU system. - If you fail to browse to and specify an appropriate - location, QEMU will not understand what to remotely - launch. - Eclipse is helpful in that it auto fills your - application name for you assuming you browsed to a - directory. - <note> - If you are prompted to provide a username and to - optionally set a password, be sure you provide - "root" as the username and you leave the password - field blank. - </note> - </para></listitem> - <listitem><para> - Be sure you change to the "Debug" perspective in - Eclipse. - </para></listitem> - <listitem><para>Click "Debug" - </para></listitem> - <listitem><para>Accept the debug perspective. - </para></listitem> - </orderedlist> - </para> - </section> - - <section id='neon-using-Linuxtools'> - <title>Using Linuxtools</title> - - <para> - As mentioned earlier in the manual, performance tools exist - (Linuxtools) that enhance your development experience. - These tools are aids in developing and debugging applications and - images. - You can run these tools from within the Eclipse IDE through the - "Linuxtools" menu. - </para> - - <para> - For information on how to configure and use these tools, see - <ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>. - </para> - </section> </section> -</section> - </chapter> <!-- vim: expandtab tw=80 ts=4 diff --git a/documentation/sdk-manual/sdk-working-projects.xml b/documentation/sdk-manual/sdk-working-projects.xml new file mode 100644 index 0000000000..15e533000c --- /dev/null +++ b/documentation/sdk-manual/sdk-working-projects.xml @@ -0,0 +1,1461 @@ +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<chapter id='sdk-working-projects'> + + <title>Working with Different Types of Projects</title> + + <para> + You can use extensible and standard SDKs when working with Makefile, + Autotools, and <trademark class='trade'>Eclipse</trademark> based + projects. + This chapter covers information specific to each of these types of + projects. + </para> + + <section id='autotools-based-projects'> + <title>Autotools-Based Projects</title> + + <para> + Once you have a suitable cross-toolchain installed, it is very easy + to develop a project outside of the OpenEmbedded build system. + This section presents a simple "Helloworld" example that shows how + to set up, compile, and run the project. + </para> + + <section id='creating-and-running-a-project-based-on-gnu-autotools'> + <title>Creating and Running a Project Based on GNU Autotools</title> + + <para> + Follow these steps to create a simple Autotools-based project: + <orderedlist> + <listitem><para> + <emphasis>Create your directory:</emphasis> + Create a clean directory for your project and then make + that directory your working location: + <literallayout class='monospaced'> + $ mkdir $HOME/helloworld + $ cd $HOME/helloworld + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Populate the directory:</emphasis> + Create <filename>hello.c</filename>, + <filename>Makefile.am</filename>, + and <filename>configure.ac</filename> files as follows: + <itemizedlist> + <listitem><para> + For <filename>hello.c</filename>, include + these lines: + <literallayout class='monospaced'> + #include <stdio.h> + + main() + { + printf("Hello World!\n"); + } + </literallayout> + </para></listitem> + <listitem><para> + For <filename>Makefile.am</filename>, + include these lines: + <literallayout class='monospaced'> + bin_PROGRAMS = hello + hello_SOURCES = hello.c + </literallayout> + </para></listitem> + <listitem><para> + For <filename>configure.in</filename>, + include these lines: + <literallayout class='monospaced'> + AC_INIT(hello,0.1) + AM_INIT_AUTOMAKE([foreign]) + AC_PROG_CC + AC_PROG_INSTALL + AC_OUTPUT(Makefile) + </literallayout> + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem><para> + <emphasis>Source the cross-toolchain + environment setup file:</emphasis> + As described earlier in the manual, installing the + cross-toolchain creates a cross-toolchain + environment setup script in the directory that the SDK + was installed. + Before you can use the tools to develop your project, + you must source this setup script. + The script begins with the string "environment-setup" + and contains the machine architecture, which is + followed by the string "poky-linux". + Here is an example that sources a script from the + default SDK installation directory that uses the + 32-bit Intel x86 Architecture and the + &DISTRO_NAME; Yocto Project release: + <literallayout class='monospaced'> + $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Generate the local aclocal.m4 + files and create the configure script:</emphasis> + The following GNU Autotools generate the local + <filename>aclocal.m4</filename> files and create the + configure script: + <literallayout class='monospaced'> + $ aclocal + $ autoconf + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Generate files needed by GNU coding + standards:</emphasis> + GNU coding standards require certain files in order + for the project to be compliant. + This command creates those files: + <literallayout class='monospaced'> + $ touch NEWS README AUTHORS ChangeLog + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Generate the configure file:</emphasis> + This command generates the + <filename>configure</filename>: + <literallayout class='monospaced'> + $ automake -a + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Cross-compile the project:</emphasis> + This command compiles the project using the + cross-compiler. + The + <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> + environment variable provides the minimal arguments for + GNU configure: + <literallayout class='monospaced'> + $ ./configure ${CONFIGURE_FLAGS} + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Make and install the project:</emphasis> + These two commands generate and install the project + into the destination directory: + <literallayout class='monospaced'> + $ make + $ make install DESTDIR=./tmp + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Verify the installation:</emphasis> + This command is a simple way to verify the installation + of your project. + Running the command prints the architecture on which + the binary file can run. + This architecture should be the same architecture that + the installed cross-toolchain supports. + <literallayout class='monospaced'> + $ file ./tmp/usr/local/bin/hello + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Execute your project:</emphasis> + To execute the project in the shell, simply enter + the name. + You could also copy the binary to the actual target + hardware and run the project there as well: + <literallayout class='monospaced'> + $ ./hello + </literallayout> + As expected, the project displays the "Hello World!" + message. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='passing-host-options'> + <title>Passing Host Options</title> + + <para> + For an Autotools-based project, you can use the cross-toolchain + by just passing the appropriate host option to + <filename>configure.sh</filename>. + The host option you use is derived from the name of the + environment setup script found in the directory in which you + installed the cross-toolchain. + For example, the host option for an ARM-based target that uses + the GNU EABI is <filename>armv5te-poky-linux-gnueabi</filename>. + You will notice that the name of the script is + <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>. + Thus, the following command works to update your project and + rebuild it using the appropriate cross-toolchain tools: + <literallayout class='monospaced'> + $ ./configure --host=armv5te-poky-linux-gnueabi \ + --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable> + </literallayout> + <note> + If the <filename>configure</filename> script results in + problems recognizing the + <filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable> + option, regenerate the script to enable the support by + doing the following and then run the script again: + <literallayout class='monospaced'> + $ libtoolize --automake + $ aclocal -I ${OECORE_TARGET_SYSROOT}/usr/share/aclocal \ + [-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>] + $ autoconf + $ autoheader + $ automake -a + </literallayout> + </note> + </para> + </section> + </section> + + <section id='makefile-based-projects'> + <title>Makefile-Based Projects</title> + + <para> + For Makefile-based projects, the cross-toolchain environment + variables established by running the cross-toolchain environment + setup script are subject to general <filename>make</filename> + rules. + </para> + + <para> + To illustrate this, consider the following four cross-toolchain + environment variables: + <literallayout class='monospaced'> + <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux + <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux + <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types + <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types + </literallayout> + Now, consider the following three cases: + <itemizedlist> + <listitem><para> + <emphasis>Case 1 - No Variables Set in the + <filename>Makefile</filename>:</emphasis> + Because these variables are not specifically set in the + <filename>Makefile</filename>, the variables retain their + values based on the environment. + </para></listitem> + <listitem><para> + <emphasis>Case 2 - Variables Set in the + <filename>Makefile</filename>:</emphasis> + Specifically setting variables in the + <filename>Makefile</filename> during the build results in + the environment settings of the variables being + overwritten. + </para></listitem> + <listitem><para> + <emphasis>Case 3 - Variables Set when the + <filename>Makefile</filename> is Executed from the + Command Line:</emphasis> + Executing the <filename>Makefile</filename> from the + command-line results in the variables being overwritten + with command-line content regardless of what is being set + in the <filename>Makefile</filename>. + In this case, environment variables are not considered + unless you use the "-e" flag during the build: + <literallayout class='monospaced'> + $ make -e <replaceable>file</replaceable> + </literallayout> + If you use this flag, then the environment values of the + variables override any variables specifically set in the + <filename>Makefile</filename>. + </para></listitem> + </itemizedlist> + <note> + For the list of variables set up by the cross-toolchain + environment setup script, see the + "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>" + section. + </note> + </para> + </section> + + <section id='sdk-developing-applications-using-eclipse'> + <title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title> + + <para> + If you are familiar with the popular Eclipse IDE, you can use an + Eclipse Yocto Plug-in to allow you to develop, deploy, and test your + application all from within Eclipse. + This section describes general workflow using the SDK and Eclipse + and how to configure and set up Eclipse. + </para> + + <section id='workflow-using-eclipse'> + <title>Workflow Using <trademark class='trade'>Eclipse</trademark></title> + + <para> + The following figure and supporting list summarize the + application development general workflow that employs both the + SDK Eclipse. + </para> + + <para> + <imagedata fileref="figures/sdk-eclipse-dev-flow.png" + width="7in" depth="7in" align="center" scale="100" /> + </para> + + <para> + <orderedlist> + <listitem><para> + <emphasis>Prepare the host system for the Yocto + Project</emphasis>: + See + "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>" + and + "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" + sections both in the Yocto Project Reference Manual for + requirements. + In particular, be sure your host system has the + <filename>xterm</filename> package installed. + </para></listitem> + <listitem><para> + <emphasis>Secure the Yocto Project kernel target + image</emphasis>: + You must have a target kernel image that has been built + using the OpenEmbedded build system.</para> + <para>Depending on whether the Yocto Project has a + pre-built image that matches your target architecture + and where you are going to run the image while you + develop your application (QEMU or real hardware), the + area from which you get the image differs. + <itemizedlist> + <listitem><para> + Download the image from + <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink> + if your target architecture is supported and + you are going to develop and test your + application on actual hardware. + </para></listitem> + <listitem><para> + Download the image from + <ulink url='&YOCTO_QEMU_DL_URL;'> + <filename>machines/qemu</filename></ulink> if + your target architecture is supported and you + are going to develop and test your application + using the QEMU emulator. + </para></listitem> + <listitem><para> + Build your image if you cannot find a pre-built + image that matches your target architecture. + If your target architecture is similar to a + supported architecture, you can modify the + kernel image before you build it. + See the + "<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>" + section in the Yocto Project Development + manual for an example. + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem> + <para><emphasis>Install the SDK</emphasis>: + The SDK provides a target-specific cross-development + toolchain, the root filesystem, the QEMU emulator, and + other tools that can help you develop your application. + For information on how to install the SDK, see the + "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" + section. + </para></listitem> + <listitem><para> + <emphasis>Secure the target root filesystem + and the Cross-development toolchain</emphasis>: + You need to find and download the appropriate root + filesystem and the cross-development toolchain.</para> + <para>You can find the tarballs for the root filesystem + in the same area used for the kernel image. + Depending on the type of image you are running, the + root filesystem you need differs. + For example, if you are developing an application that + runs on an image that supports Sato, you need to get a + root filesystem that supports Sato.</para> + <para>You can find the cross-development toolchains at + <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>. + Be sure to get the correct toolchain for your + development host and your target architecture. + See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>" + section for information and the + "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" + section for installation information. + <note> + As an alternative to downloading an SDK, you can + build the toolchain installer. + For information on building the installer, see the + "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" + section. + Another helpful resource for building an installer + is the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink> + wiki page. + </note> + </para></listitem> + <listitem><para> + <emphasis>Create and build your application</emphasis>: + At this point, you need to have source files for your + application. + Once you have the files, you can use the Eclipse IDE + to import them and build the project. + If you are not using Eclipse, you need to use the + cross-development tools you have installed to create + the image.</para></listitem> + <listitem><para> + <emphasis>Deploy the image with the + application</emphasis>: + Using the Eclipse IDE, you can deploy your image to the + hardware or to QEMU through the project's preferences. + You can also use Eclipse to load and test your image + under QEMU. + See the + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>" + chapter in the Yocto Project Development Manual + for information on using QEMU. + </para></listitem> + <listitem><para> + <emphasis>Test and debug the application</emphasis>: + Once your application is deployed, you need to test it. + Within the Eclipse IDE, you can use the debugging + environment along with supported performance enhancing + <ulink url='http://www.eclipse.org/linuxtools/'>Linux Tools</ulink>. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='adt-eclipse'> + <title>Working Within Eclipse</title> + + <para> + The Eclipse IDE is a popular development environment and it + fully supports development using the Yocto Project. + </para> + + <para> + When you install and configure the Eclipse Yocto Project + Plug-in into the Eclipse IDE, you maximize your Yocto + Project experience. + Installing and configuring the Plug-in results in an + environment that has extensions specifically designed to let + you more easily develop software. + These extensions allow for cross-compilation, deployment, and + execution of your output into a QEMU emulation session as well + as actual target hardware. + You can also perform cross-debugging and profiling. + The environment also supports performance enhancing + <ulink url='http://www.eclipse.org/linuxtools/'>tools</ulink> + that allow you to perform remote profiling, tracing, + collection of power data, collection of latency data, and + collection of performance data. + <note> + This release of the Yocto Project supports both the Neon + and Mars versions of the Eclipse IDE. + This section provides information on how to use the Neon + release with the Yocto Project. + For information on how to use the Mars version of Eclipse + with the Yocto Project, see + "<link linkend='sdk-appendix-mars'>Appendix C</link>. + </note> + </para> + + <section id='neon-setting-up-the-eclipse-ide'> + <title>Setting Up the Neon Version of the Eclipse IDE</title> + + <para> + To develop within the Eclipse IDE, you need to do the + following: + <orderedlist> + <listitem><para> + Install the Neon version of the Eclipse IDE. + </para></listitem> + <listitem><para> + Configure the Eclipse IDE. + </para></listitem> + <listitem><para> + Install the Eclipse Yocto Plug-in. + </para></listitem> + <listitem><para> + Configure the Eclipse Yocto Plug-in. + </para></listitem> + </orderedlist> + <note> + Do not install Eclipse from your distribution's package + repository. + Be sure to install Eclipse from the official Eclipse + download site as directed in the next section. + </note> + </para> + + <section id='neon-installing-eclipse-ide'> + <title>Installing the Neon Eclipse IDE</title> + + <para> + Follow these steps to locate, install, and configure + Neon Eclipse: + <orderedlist> + <listitem><para> + <emphasis>Locate the Neon Download:</emphasis> + Open a browser and go to + <ulink url='http://www.eclipse.org/mars/'>http://www.eclipse.org/neon/</ulink>. + </para></listitem> + <listitem><para> + <emphasis>Download the Tarball:</emphasis> + Click through the "Download" buttons to + download the file. + </para></listitem> + <listitem><para> + <emphasis>Unpack the Tarball:</emphasis> + Move to a clean directory and unpack the + tarball. + Here is an example: + <literallayout class='monospaced'> + $ cd ~ + $ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz + </literallayout> + Everything unpacks into a folder named + "eclipse-installer". + </para></listitem> + <listitem><para> + <emphasis>Launch the Installer:</emphasis> + Use the following commands to launch the + installer: + <literallayout class='monospaced'> + $ cd ~/eclipse-installer + $ ./eclipse-inst + </literallayout> + </para></listitem> + <listitem><para> + <emphasis>Select Your IDE:</emphasis> + From the list, select the "Eclipse IDE for + C/C++ Developers". + </para></listitem> + <listitem><para> + <emphasis>Install the Software:</emphasis> + Accept the default "cpp-neon" directory and + click "Install". + Accept any license agreements and approve any + certificates. + </para></listitem> + <listitem><para> + <emphasis>Launch Neon:</emphasis> + Click the "Launch" button and accept the + default "workspace". + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-configuring-the-mars-eclipse-ide'> + <title>Configuring the Neon Eclipse IDE</title> + + <para> + Follow these steps to configure the Neon Eclipse IDE. + <note> + Depending on how you installed Eclipse and what + you have already done, some of the options will + not appear. + If you cannot find an option as directed by the + manual, it has already been installed. + </note> + <orderedlist> + <listitem><para> + Be sure Eclipse is running and you are in your + workbench. + </para></listitem> + <listitem><para> + Select "Install New Software" from the "Help" + pull-down menu. + </para></listitem> + <listitem><para> + Select + "Neon - http://download.eclipse.org/releases/neon" + from the "Work with:" pull-down menu. + </para></listitem> + <listitem><para> + Expand the box next to "Linux Tools" and select + the following: + <literallayout class='monospaced'> + C/C++ Remote (Over TCF/TE) Run/Debug Launcher + TM Terminal + </literallayout> + </para></listitem> + <listitem><para> + Expand the box next to "Mobile and Device + Development" and select the following + boxes: + <literallayout class='monospaced'> + C/C++ Remote (Over TCF/TE) Run/Debug Launcher + Remote System Explorer User Actions + TM Terminal + TCF Remote System Explorer add-in + TCF Target Explorer + </literallayout> + </para></listitem> + <listitem><para> + Expand the box next to "Programming Languages" + and select the following box: + <literallayout class='monospaced'> + C/C++ Development Tools SDK + </literallayout> + </para></listitem> + <listitem><para> + Complete the installation by clicking through + appropriate "Next" and "Finish" buttons. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-installing-the-eclipse-yocto-plug-in'> + <title>Installing or Accessing the Neon Eclipse Yocto Plug-in</title> + + <para> + You can install the Eclipse Yocto Plug-in into the + Eclipse IDE one of two ways: use the Yocto Project's + Eclipse Update site to install the pre-built plug-in + or build and install the plug-in from the latest + source code. + </para> + + <section id='neon-new-software'> + <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title> + + <para> + To install the Neon Eclipse Yocto Plug-in from the + update site, follow these steps: + <orderedlist> + <listitem><para> + Start up the Eclipse IDE. + </para></listitem> + <listitem><para> + In Eclipse, select "Install New + Software" from the "Help" menu. + </para></listitem> + <listitem><para> + Click "Add..." in the "Work with:" area. + </para></listitem> + <listitem><para> + Enter + <filename>&ECLIPSE_DL_PLUGIN_URL;/neon</filename> + in the URL field and provide a meaningful + name in the "Name" field. + </para></listitem> + <listitem><para> + Click "OK" to have the entry added + to the "Work with:" drop-down list. + </para></listitem> + <listitem><para> + Select the entry for the plug-in + from the "Work with:" drop-down list. + </para></listitem> + <listitem><para> + Check the boxes next to the following: + <literallayout class='monospaced'> + Yocto Project SDK Plug-in + Yocto Project Documentation plug-in + </literallayout> + </para></listitem> + <listitem><para> + Complete the remaining software + installation steps and then restart the + Eclipse IDE to finish the installation of + the plug-in. + <note> + You can click "OK" when prompted about + installing software that contains + unsigned content. + </note> + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-zip-file-method'> + <title>Installing the Plug-in Using the Latest Source Code</title> + + <para> + To install the Neon Eclipse Yocto Plug-in from the + latest source code, follow these steps: + <orderedlist> + <listitem><para> + Be sure your development system + has JDK 1.8+ + </para></listitem> + <listitem><para> + Install X11-related packages: + <literallayout class='monospaced'> + $ sudo apt-get install xauth + </literallayout> + </para></listitem> + <listitem><para> + In a new terminal shell, create a + Git repository with: + <literallayout class='monospaced'> + $ cd ~ + $ git clone git://git.yoctoproject.org/eclipse-poky + </literallayout> + </para></listitem> + <listitem><para> + Use Git to create the correct tag: + <literallayout class='monospaced'> + $ cd ~/eclipse-poky + $ git checkout neon/yocto-&DISTRO; + </literallayout> + This creates a local tag named + <filename>neon/yocto-&DISTRO;</filename> + based on the branch + <filename>origin/neon-master</filename>. + You are put into a detached HEAD state, + which is fine since you are only going to + be building and not developing. + </para></listitem> + <listitem><para> + Change to the <filename>scripts</filename> + directory within the Git repository: + <literallayout class='monospaced'> + $ cd scripts + </literallayout> + </para></listitem> + <listitem><para> + Set up the local build environment + by running the setup script: + <literallayout class='monospaced'> + $ ./setup.sh + </literallayout> + When the script finishes execution, + it prompts you with instructions on how to + run the <filename>build.sh</filename> + script, which is also in the + <filename>scripts</filename> directory of + the Git repository created earlier. + </para></listitem> + <listitem><para> + Run the <filename>build.sh</filename> + script as directed. + Be sure to provide the tag name, + documentation branch, and a release name. + </para> + <para> + Following is an example: + <literallayout class='monospaced'> + $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&1 | tee build.log + </literallayout> + The previous example command adds the tag + you need for + <filename>mars/yocto-&DISTRO;</filename> + to <filename>HEAD</filename>, then tells + the build script to use the local (-l) Git + checkout for the build. + After running the script, the file + <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename> + is in the current directory. + </para></listitem> + <listitem><para> + If necessary, start the Eclipse IDE + and be sure you are in the Workbench. + </para></listitem> + <listitem><para> + Select "Install New Software" from + the "Help" pull-down menu. + </para></listitem> + <listitem><para> + Click "Add". + </para></listitem> + <listitem><para> + Provide anything you want in the + "Name" field. + </para></listitem> + <listitem><para> + Click "Archive" and browse to the + ZIP file you built earlier. + This ZIP file should not be "unzipped", and + must be the + <filename>*archive.zip</filename> file + created by running the + <filename>build.sh</filename> script. + </para></listitem> + <listitem><para> + Click the "OK" button. + </para></listitem> + <listitem><para> + Check the boxes that appear in + the installation window to install the + following: + <literallayout class='monospaced'> + Yocto Project SDK Plug-in + Yocto Project Documentation plug-in + </literallayout> + </para></listitem> + <listitem><para> + Finish the installation by clicking + through the appropriate buttons. + You can click "OK" when prompted about + installing software that contains unsigned + content. + </para></listitem> + <listitem><para> + Restart the Eclipse IDE if necessary. + </para></listitem> + </orderedlist> + </para> + + <para> + At this point you should be able to configure the + Eclipse Yocto Plug-in as described in the + "<link linkend='mars-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" + section. + </para> + </section> + </section> + + <section id='neon-configuring-the-eclipse-yocto-plug-in'> + <title>Configuring the Neon Eclipse Yocto Plug-in</title> + + <para> + Configuring the Neon Eclipse Yocto Plug-in involves + setting the Cross Compiler options and the Target + options. + The configurations you choose become the default + settings for all projects. + You do have opportunities to change them later when + you configure the project (see the following section). + </para> + + <para> + To start, you need to do the following from within the + Eclipse IDE: + <itemizedlist> + <listitem><para> + Choose "Preferences" from the "Window" menu to + display the Preferences Dialog. + </para></listitem> + <listitem><para> + Click "Yocto Project SDK" to display + the configuration screen. + </para></listitem> + </itemizedlist> + The following sub-sections describe how to configure + the plug-in. + <note> + Throughout the descriptions, a start-to-finish + example for preparing a QEMU image for use with + Eclipse is referenced as the "wiki" and is linked + to the example on the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'> Cookbook guide to Making an Eclipse Debug Capable Image</ulink> + wiki page. + </note> + </para> + + <section id='neon-configuring-the-cross-compiler-options'> + <title>Configuring the Cross-Compiler Options</title> + + <para> + Cross Compiler options enable Eclipse to use your + specific cross compiler toolchain. + To configure these options, you must select + the type of toolchain, point to the toolchain, + specify the sysroot location, and select the target + architecture. + <itemizedlist> + <listitem><para> + <emphasis>Selecting the Toolchain + Type:</emphasis> + Choose between + <filename>Standalone pre-built toolchain</filename> + and + <filename>Build system derived toolchain</filename> + for Cross Compiler Options. + <itemizedlist> + <listitem><para> + <emphasis> + <filename>Standalone Pre-built Toolchain:</filename> + </emphasis> + Select this type when you are using + a stand-alone cross-toolchain. + For example, suppose you are an + application developer and do not + need to build a target image. + Instead, you just want to use an + architecture-specific toolchain on + an existing kernel and target root + filesystem. + In other words, you have downloaded + and installed a pre-built toolchain + for an existing image. + </para></listitem> + <listitem><para> + <emphasis> + <filename>Build System Derived Toolchain:</filename> + </emphasis> + Select this type if you built the + toolchain as part of the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>. + When you select + <filename>Build system derived toolchain</filename>, + you are using the toolchain built + and bundled inside the Build + Directory. + For example, suppose you created a + suitable image using the steps in the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. + In this situation, you would select + the + <filename>Build system derived toolchain</filename>. + </para></listitem> + </itemizedlist> + </para></listitem> + <listitem><para> + <emphasis>Specify the Toolchain Root + Location:</emphasis> + If you are using a stand-alone pre-built + toolchain, you should be pointing to where + it is installed (e.g. + <filename>/opt/poky/&DISTRO;</filename>). + See the + "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>" + section for information about how the SDK is + installed.</para> + <para>If you are using a build system + derived toolchain, the path you provide for + the + <filename>Toolchain Root Location</filename> + field is the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + from which you run the + <filename>bitbake</filename> command (e.g + <filename>/home/scottrif/poky/build</filename>). + </para> + <para>For more information, see the + "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" + section. + </para></listitem> + <listitem><para> + <emphasis>Specify Sysroot Location: + </emphasis> + This location is where the root filesystem + for the target hardware resides. + </para> + <para>This location depends on where you + separately extracted and installed the + target filesystem. + As an example, suppose you prepared an + image using the steps in the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. + If so, the + <filename>MY_QEMU_ROOTFS</filename> + directory is found in the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + and you would browse to and select that + directory (e.g. + <filename>/home/scottrif/poky/build/MY_QEMU_ROOTFS</filename>). + </para> + <para>For more information on how to + install the toolchain and on how to extract + and install the sysroot filesystem, see the + "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>" + section. + </para></listitem> + <listitem><para> + <emphasis>Select the Target Architecture: + </emphasis> + The target architecture is the type of + hardware you are going to use or emulate. + Use the pull-down + <filename>Target Architecture</filename> + menu to make your selection. + The pull-down menu should have the + supported architectures. + If the architecture you need is not listed + in the menu, you will need to build the + image. + See the + "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" + section of the Yocto Project Quick Start + for more information. + You can also see the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='neon-configuring-the-target-options'> + <title>Configuring the Target Options</title> + + <para> + You can choose to emulate hardware using the QEMU + emulator, or you can choose to run your image on + actual hardware. + <itemizedlist> + <listitem><para> + <emphasis>QEMU:</emphasis> + Select this option if you will be using the + QEMU emulator. + If you are using the emulator, you also + need to locate the kernel and specify any + custom options.</para> + <para>If you selected the + <filename>Build system derived toolchain</filename>, + the target kernel you built will be located + in the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + in + <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename> + directory. + As an example, suppose you performed the + steps in the + <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>. + In this case, you specify your Build + Directory path followed by the image (e.g. + <filename>/home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin</filename>). + </para> + <para>If you selected the standalone + pre-built toolchain, the pre-built image + you downloaded is located in the directory + you specified when you downloaded the + image.</para> + <para>Most custom options are for advanced + QEMU users to further customize their QEMU + instance. + These options are specified between paired + angled brackets. + Some options must be specified outside the + brackets. + In particular, the options + <filename>serial</filename>, + <filename>nographic</filename>, and + <filename>kvm</filename> must all be + outside the brackets. + Use the <filename>man qemu</filename> + command to get help on all the options and + their use. + The following is an example: + <literallayout class='monospaced'> + serial ‘<-m 256 -full-screen>’ + </literallayout></para> + <para> + Regardless of the mode, Sysroot is already + defined as part of the Cross-Compiler + Options configuration in the + <filename>Sysroot Location:</filename> + field. + </para></listitem> + <listitem><para> + <emphasis>External HW:</emphasis> + Select this option if you will be using + actual hardware.</para></listitem> + </itemizedlist> + </para> + + <para> + Click the "Apply" and "OK" to save your plug-in + configurations. + </para> + </section> + </section> + </section> + + <section id='neon-creating-the-project'> + <title>Creating the Project</title> + + <para> + You can create two types of projects: Autotools-based, or + Makefile-based. + This section describes how to create Autotools-based + projects from within the Eclipse IDE. + For information on creating Makefile-based projects in a + terminal window, see the + "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>" + section. + <note> + Do not use special characters in project names + (e.g. spaces, underscores, etc.). Doing so can + cause configuration to fail. + </note> + </para> + + <para> + To create a project based on a Yocto template and then + display the source code, follow these steps: + <orderedlist> + <listitem><para> + Select "C Project" from the "File -> New" menu. + </para></listitem> + <listitem><para> + Expand + <filename>Yocto Project SDK Autotools Project</filename>. + </para></listitem> + <listitem><para> + Select <filename>Hello World ANSI C Autotools Projects</filename>. + This is an Autotools-based project based on a Yocto + template. + </para></listitem> + <listitem><para> + Put a name in the + <filename>Project name:</filename> field. + Do not use hyphens as part of the name + (e.g. <filename>hello</filename>). + </para></listitem> + <listitem><para> + Click "Next". + </para></listitem> + <listitem><para> + Add appropriate information in the various fields. + </para></listitem> + <listitem><para> + Click "Finish". + </para></listitem> + <listitem><para> + If the "open perspective" prompt appears, + click "Yes" so that you in the C/C++ perspective. + </para></listitem> + <listitem><para>The left-hand navigation pane shows + your project. + You can display your source by double clicking the + project's source file. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-configuring-the-cross-toolchains'> + <title>Configuring the Cross-Toolchains</title> + + <para> + The earlier section, + "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>", + sets up the default project configurations. + You can override these settings for a given project by + following these steps: + <orderedlist> + <listitem><para> + Select "Yocto Project Settings" from + the "Project -> Properties" menu. + This selection brings up the Yocto Project Settings + Dialog and allows you to make changes specific to + an individual project.</para> + <para>By default, the Cross Compiler Options and + Target Options for a project are inherited from + settings you provided using the Preferences Dialog + as described earlier in the + "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" + section. + The Yocto Project Settings Dialog allows you to + override those default settings for a given + project. + </para></listitem> + <listitem><para> + Make or verify your configurations for the + project and click "OK". + </para></listitem> + <listitem><para> + Right-click in the navigation pane and + select "Reconfigure Project" from the pop-up menu. + This selection reconfigures the project by running + <filename>autogen.sh</filename> in the workspace + for your project. + The script also runs + <filename>libtoolize</filename>, + <filename>aclocal</filename>, + <filename>autoconf</filename>, + <filename>autoheader</filename>, + <filename>automake --a</filename>, and + <filename>./configure</filename>. + Click on the "Console" tab beneath your source code + to see the results of reconfiguring your project. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-building-the-project'> + <title>Building the Project</title> + + <para> + To build the project select "Build All" from the + "Project" menu. + The console should update and you can note the + cross-compiler you are using. + <note> + When building "Yocto Project SDK Autotools" projects, + the Eclipse IDE might display error messages for + Functions/Symbols/Types that cannot be "resolved", + even when the related include file is listed at the + project navigator and when the project is able to + build. + For these cases only, it is recommended to add a new + linked folder to the appropriate sysroot. + Use these steps to add the linked folder: + <orderedlist> + <listitem><para> + Select the project. + </para></listitem> + <listitem><para> + Select "Folder" from the + <filename>File > New</filename> menu. + </para></listitem> + <listitem><para> + In the "New Folder" Dialog, select "Link to + alternate location (linked folder)". + </para></listitem> + <listitem><para> + Click "Browse" to navigate to the include + folder inside the same sysroot location + selected in the Yocto Project + configuration preferences. + </para></listitem> + <listitem><para> + Click "OK". + </para></listitem> + <listitem><para> + Click "Finish" to save the linked folder. + </para></listitem> + </orderedlist> + </note> + </para> + </section> + + <section id='neon-starting-qemu-in-user-space-nfs-mode'> + <title>Starting QEMU in User-Space NFS Mode</title> + + <para> + To start the QEMU emulator from within Eclipse, follow + these steps: + <note> + See the + "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>" + chapter in the Yocto Project Development Manual + for more information on using QEMU. + </note> + <orderedlist> + <listitem><para>Expose and select "External Tools + Configurations ..." from the "Run -> External + Tools" menu. + </para></listitem> + <listitem><para> + Locate and select your image in the navigation + panel to the left + (e.g. <filename>qemu_i586-poky-linux</filename>). + </para></listitem> + <listitem><para> + Click "Run" to launch QEMU. + <note> + The host on which you are running QEMU must + have the <filename>rpcbind</filename> utility + running to be able to make RPC calls on a + server on that machine. + If QEMU does not invoke and you receive error + messages involving + <filename>rpcbind</filename>, follow the + suggestions to get the service running. + As an example, on a new Ubuntu 16.04 LTS + installation, you must do the following in + order to get QEMU to launch: + <literallayout class='monospaced'> + $ sudo apt-get install rpcbind + </literallayout> + After installing <filename>rpcbind</filename>, + you need to edit the + <filename>/etc/init.d/rpcbind</filename> file + to include the following line: + <literallayout class='monospaced'> + OPTIONS="-i -w" + </literallayout> + After modifying the file, you need to start the + service: + <literallayout class='monospaced'> + $ sudo service portmap restart + </literallayout> + </note> + </para></listitem> + <listitem><para> + If needed, enter your host root password in + the shell window at the prompt. + This sets up a <filename>Tap 0</filename> + connection needed for running in user-space NFS + mode. + </para></listitem> + <listitem><para> + Wait for QEMU to launch. + </para></listitem> + <listitem><para> + Once QEMU launches, you can begin operating + within that environment. + One useful task at this point would be to determine + the IP Address for the user-space NFS by using the + <filename>ifconfig</filename> command. + The IP address of the QEMU machine appears in the + xterm window. + You can use this address to help you see which + particular + IP address the instance of QEMU is using. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-deploying-and-debugging-the-application'> + <title>Deploying and Debugging the Application</title> + + <para> + Once the QEMU emulator is running the image, you can deploy + your application using the Eclipse IDE and then use + the emulator to perform debugging. + Follow these steps to deploy the application. + <note> + Currently, Eclipse does not support SSH port + forwarding. + Consequently, if you need to run or debug a remote + application using the host display, you must create a + tunneling connection from outside Eclipse and keep + that connection alive during your work. + For example, in a new terminal, run the following: + <literallayout class='monospaced'> + $ ssh -XY <replaceable>user_name</replaceable>@<replaceable>remote_host_ip</replaceable> + </literallayout> + Using the above form, here is an example: + <literallayout class='monospaced'> + $ ssh -XY root@192.168.7.2 + </literallayout> + After running the command, add the command to be + executed in Eclipse's run configuration before the + application as follows: + <literallayout class='monospaced'> + export DISPLAY=:10.0 + </literallayout> + Be sure to not destroy the connection during your QEMU + session (i.e. do not + exit out of or close that shell). + </note> + <orderedlist> + <listitem><para> + Select "Debug Configurations..." from the + "Run" menu. + </para></listitem> + <listitem><para> + In the left area, expand + <filename>C/C++Remote Application</filename>. + </para></listitem> + <listitem><para> + Locate your project and select it to bring + up a new tabbed view in the Debug Configurations + Dialog. + </para></listitem> + <listitem><para> + Click on the "Debugger" tab to see the + cross-tool debugger you are using. + Be sure to change to the debugger perspective in + Eclipse. + </para></listitem> + <listitem><para> + Click on the "Main" tab. + </para></listitem> + <listitem><para> + Create a new connection to the QEMU instance + by clicking on "new".</para></listitem> + <listitem><para>Select <filename>SSH</filename>, which + means Secure Socket Shell and then click "OK". + Optionally, you can select an TCF connection + instead. + </para></listitem> + <listitem><para> + Clear out the "Connection name" field and + enter any name you want for the connection. + </para></listitem> + <listitem><para> + Put the IP address for the connection in + the "Host" field. + For QEMU, the default is + <filename>192.168.7.2</filename>. + However, if a previous QEMU session did not exit + cleanly, the IP address increments (e.g. + <filename>192.168.7.3</filename>). + <note> + You can find the IP address for the current + QEMU session by looking in the xterm that + opens when you launch QEMU. + </note> + </para></listitem> + <listitem><para> + Enter <filename>root</filename>, which + is the default for QEMU, for the "User" field. + Be sure to leave the password field empty. + </para></listitem> + <listitem><para> + Click "Finish" to close the New Connections Dialog. + </para></listitem> + <listitem><para> + If necessary, use the drop-down menu now in the + "Connection" field and pick the IP Address you + entered. + </para></listitem> + <listitem><para> + Assuming you are connecting as the root + user, which is the default for QEMU x86-64 SDK + images provided by the Yocto Project, in the + "Remote Absolute File Path for C/C++ Application" + field, browse to + <filename>/home/root/</filename><replaceable>ProjectName</replaceable> + (e.g. <filename>/home/root/hello</filename>). + You could also browse to any other path you have + write access to on the target such as + <filename>/usr/bin</filename>. + This location is where your application will be + located on the QEMU system. + If you fail to browse to and specify an appropriate + location, QEMU will not understand what to remotely + launch. + Eclipse is helpful in that it auto fills your + application name for you assuming you browsed to a + directory. + <note> + If you are prompted to provide a username and + to optionally set a password, be sure you + provide "root" as the username and you leave + the password field blank. + </note> + </para></listitem> + <listitem><para> + Be sure you change to the "Debug" perspective in + Eclipse. + </para></listitem> + <listitem><para> + Click "Debug" + </para></listitem> + <listitem><para> + Accept the debug perspective. + </para></listitem> + </orderedlist> + </para> + </section> + + <section id='neon-using-Linuxtools'> + <title>Using Linuxtools</title> + + <para> + As mentioned earlier in the manual, performance tools exist + (Linuxtools) that enhance your development experience. + These tools are aids in developing and debugging + applications and images. + You can run these tools from within the Eclipse IDE through + the "Linuxtools" menu. + </para> + + <para> + For information on how to configure and use these tools, + see + <ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>. + </para> + </section> + </section> + </section> +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> |