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-rw-r--r--documentation/sdk-manual/sdk-extensible.xml2866
-rw-r--r--documentation/sdk-manual/sdk-intro.xml124
-rw-r--r--documentation/sdk-manual/sdk-manual.xml4
-rw-r--r--documentation/sdk-manual/sdk-using.xml1563
-rw-r--r--documentation/sdk-manual/sdk-working-projects.xml1461
5 files changed, 3198 insertions, 2820 deletions
diff --git a/documentation/sdk-manual/sdk-extensible.xml b/documentation/sdk-manual/sdk-extensible.xml
index 73b317f5c8..8c568a739e 100644
--- a/documentation/sdk-manual/sdk-extensible.xml
+++ b/documentation/sdk-manual/sdk-extensible.xml
@@ -4,1516 +4,1628 @@
<chapter id='sdk-extensible'>
-<title>Using the Extensible SDK</title>
-
-<para>
- This chapter describes the extensible SDK and how to use it.
- The extensible SDK makes it easy to add new applications and libraries
- to an image, modify the source for an existing component, test
- changes on the target hardware, and ease integration into the rest of the
- <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
-</para>
-
-<para>
- Information in this chapter covers features that are not part of the
- standard SDK.
- In other words, the chapter presents information unique to the
- extensible SDK only.
- For information on how to use the standard SDK, see the
- "<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>"
- chapter.
-</para>
-
-<section id='sdk-setting-up-to-use-the-extensible-sdk'>
- <title>Setting Up to Use the Extensible SDK</title>
+ <title>Using the Extensible SDK</title>
<para>
- Getting set up to use the extensible SDK is identical to getting set
- up to use the standard SDK.
- You still need to locate and run the installer and then run the
- environment setup script.
- See the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- and the
- "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
- sections for general information.
- The following items highlight the only differences between getting
- set up to use the extensible SDK as compared to the standard SDK:
- <itemizedlist>
- <listitem><para><emphasis>Default Installation Directory:</emphasis>
- By default, the extensible SDK installs into the
- <filename>poky_sdk</filename> folder of your home directory.
- As with the standard SDK, you can choose to install the
- extensible SDK in any location when you run the installer.
- However, unlike the standard SDK, the location you choose needs
- to be writable for whichever users need to use the SDK,
- since files will need to be written under that directory during
- the normal course of operation.
- </para></listitem>
- <listitem><para><emphasis>Build Tools and Build System:</emphasis>
- The extensible SDK installer performs additional tasks as
- compared to the standard SDK installer.
- to the SDK and the installer also prepares the internal build
- system within the SDK.
- You can find pre-built extensible SDK installers in the same
- <ulink url='http://downloads.yoctoproject.org/releases/yocto/yocto-&DISTRO;/toolchain/'>toolchain</ulink>
- location as the pre-built standard SDK installers.
- For extensible SDK installers, the
- <filename>ext</filename> string is part of the name.
- Here is an example:
- <literallayout class='monospaced'>
- poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the toolchain
- installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- Another helpful resource for building an installer is the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
- wiki page.
- </note>
- Here is example output for running the extensible SDK
- installer:
- <literallayout class='monospaced'>
- $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-&DISTRO;.sh
- Poky (Yocto Project Reference Distro) Extensible SDK installer version &DISTRO;
- ===================================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
- You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
- Extracting SDK......................................................................done
- Setting it up...
- Extracting buildtools...
- Preparing build system...
- done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
- </literallayout>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- After installing the SDK, you need to run the SDK environment setup
- script.
- Here is the output from an example run:
- <literallayout class='monospaced'>
- $ cd /home/scottrif/poky_sdk
- $ source environment-setup-core2-64-poky-linux
- SDK environment now set up; additionally you may now run devtool to perform development tasks.
- Run devtool --help for further details.
- </literallayout>
- Once you run the environment setup script, you have
- <filename>devtool</filename> available.
- </para>
-</section>
-
-<section id='using-devtool-in-your-sdk-workflow'>
- <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
-
- <para>
- The cornerstone of the extensible SDK is a command-line tool
- called <filename>devtool</filename>.
- This tool provides a number of features that help
- you build, test and package software within the extensible SDK, and
- optionally integrate it into an image built by the OpenEmbedded build
- system.
- </para>
-
- <para>
- The <filename>devtool</filename> command line is organized similarly
- to
- <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a
- number of sub-commands for each function.
- You can run <filename>devtool --help</filename> to see all the
- commands.
+ This chapter describes the extensible SDK and how to install it.
+ Information covers the pieces of the SDK, how to install it, and
+ presents a look at using the <filename>devtool</filename>
+ functionality.
+ The extensible SDK makes it easy to add new applications and libraries
+ to an image, modify the source for an existing component, test
+ changes on the target hardware, and ease integration into the rest of
+ the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
<note>
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename>&nbsp;Quick Reference</ulink>"
- in the Yocto Project Reference Manual for more a
- <filename>devtool</filename> reference.
+ For a side-by-side comparison of main features supported for an
+ extensible SDK as compared to a standard SDK, see the
+ "<link linkend='sdk-manual-intro'>Introduction</link>"
+ section.
</note>
</para>
<para>
- Two <filename>devtool</filename> subcommands that provide
- entry-points into development are:
- <itemizedlist>
- <listitem><para><emphasis><filename>devtool add</filename></emphasis>:
- Assists in adding new software to be built.
- </para></listitem>
- <listitem><para><emphasis><filename>devtool modify</filename></emphasis>:
- Sets up an environment to enable you to modify the source of
- an existing component.
- </para></listitem>
- </itemizedlist>
- As with the OpenEmbedded build system, "recipes" represent software
- packages within <filename>devtool</filename>.
- When you use <filename>devtool add</filename>, a recipe is
- automatically created.
- When you use <filename>devtool modify</filename>, the specified
- existing recipe is used in order to determine where to get the source
- code and how to patch it.
- In both cases, an environment is set up so that when you build the
- recipe a source tree that is under your control is used in order to
- allow you to make changes to the source as desired.
- By default, both new recipes and the source go into a "workspace"
- directory under the SDK.
- </para>
-
- <para>
- The remainder of this section presents the
- <filename>devtool add</filename> and
- <filename>devtool modify</filename> workflows.
+ You can use an extensible SDK to work on Makefile, Autotools, and
+ Eclipse-based projects.
+ See the
+ "<link linkend='sdk-working-projects'>Working with Different Types of Projects</link>"
+ chapter for more information.
</para>
- <section id='sdk-use-devtool-to-add-an-application'>
- <title>Use <filename>devtool add</filename> to Add an Application</title>
-
- <para>
- The <filename>devtool add</filename> command generates
- a new recipe based on existing source code.
- This command takes advantage of the
- <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
- layer that many <filename>devtool</filename> commands
- use.
- The command is flexible enough to allow you to extract source
- code into both the workspace or a separate local Git repository
- and to use existing code that does not need to be extracted.
- </para>
+ <section id='sdk-extensible-sdk-intro'>
+ <title>Why use the Extensible SDK and What is in It?</title>
<para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool add</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool add</filename>
- command:
+ The extensible SDK provides a cross-development toolchain and
+ libraries tailored to the contents of a specific image.
+ You would use the Extensible SDK if you want a toolchain experience
+ supplemented with the powerful set of <filename>devtool</filename>
+ commands tailored for the Yocto Project environment.
</para>
<para>
- <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Generating the New Recipe</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool add</filename> to
- generate a recipe based on existing source code.</para>
-
- <para>In a shared development environment, it is
- typical where other developers are responsible for
- various areas of source code.
- As a developer, you are probably interested in using
- that source code as part of your development using
- the Yocto Project.
- All you need is access to the code, a recipe, and a
- controlled area in which to do your work.</para>
-
- <para>Within the diagram, three possible scenarios
- feed into the <filename>devtool add</filename> workflow:
- <itemizedlist>
- <listitem><para><emphasis>Left</emphasis>:
- The left scenario represents a common situation
- where the source code does not exist locally
- and needs to be extracted.
- In this situation, you just let it get
- extracted to the default workspace - you do not
- want it in some specific location outside of the
- workspace.
- Thus, everything you need will be located in the
- workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe fetchuri</replaceable>
- </literallayout>
- With this command, <filename>devtool</filename>
- creates a recipe and an append file in the
- workspace as well as extracts the upstream
- source files into a local Git repository also
- within the <filename>sources</filename> folder.
- </para></listitem>
- <listitem><para><emphasis>Middle</emphasis>:
- The middle scenario also represents a situation where
- the source code does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area - this time outside of the default
- workspace.
- If required, <filename>devtool</filename>
- always creates
- a Git repository locally during the extraction.
- Furthermore, the first positional argument
- <replaceable>srctree</replaceable> in this case
- identifies where the
- <filename>devtool add</filename> command
- will locate the extracted code outside of the
- workspace:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
- </literallayout>
- In summary, the source code is pulled from
- <replaceable>fetchuri</replaceable> and extracted
- into the location defined by
- <replaceable>srctree</replaceable> as a local
- Git repository.</para>
-
- <para>Within workspace, <filename>devtool</filename>
- creates both the recipe and an append file
- for the recipe.
- </para></listitem>
- <listitem><para><emphasis>Right</emphasis>:
- The right scenario represents a situation
- where the source tree (srctree) has been
- previously prepared outside of the
- <filename>devtool</filename> workspace.
- </para>
-
- <para>The following command names the recipe
- and identifies where the existing source tree
- is located:
- <literallayout class='monospaced'>
- $ devtool add <replaceable>recipe srctree</replaceable>
- </literallayout>
- The command examines the source code and creates
- a recipe for it placing the recipe into the
- workspace.</para>
-
- <para>Because the extracted source code already exists,
- <filename>devtool</filename> does not try to
- relocate it into the workspace - just the new
- the recipe is placed in the workspace.</para>
-
- <para>Aside from a recipe folder, the command
- also creates an append folder and places an initial
- <filename>*.bbappend</filename> within.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Edit the Recipe</emphasis>:
- At this point, you can use <filename>devtool edit-recipe</filename>
- to open up the editor as defined by the
- <filename>$EDITOR</filename> environment variable
- and modify the file:
- <literallayout class='monospaced'>
- $ devtool edit-recipe <replaceable>recipe</replaceable>
- </literallayout>
- From within the editor, you can make modifications to the
- recipe that take affect when you build it later.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
- At this point in the flow, the next step you
- take depends on what you are going to do with
- the new code.</para>
- <para>If you need to take the build output and eventually
- move it to the target hardware, you would use
- <filename>devtool build</filename>:
- <literallayout class='monospaced'>
- $ devtool build <replaceable>recipe</replaceable>
- </literallayout></para>
- <para>On the other hand, if you want an image to
- contain the recipe's packages for immediate deployment
- onto a device (e.g. for testing purposes), you can use
- the <filename>devtool build-image</filename> command:
- <literallayout class='monospaced'>
- $ devtool build-image <replaceable>image</replaceable>
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to
- see if the resulting build output works as expected on target
- hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, moves the new recipe to a more permanent
- layer, and then resets the recipe so that the recipe is
- built normally rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>As mentioned, the <filename>devtool finish</filename>
- command moves the final recipe to its permanent layer.
- </para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
+ The installed extensible SDK consists of several files and
+ directories.
+ Basically, it contains an SDK environment setup script, some
+ configuration files, an internal build system, and the
+ <filename>devtool</filename> functionality.
</para>
</section>
- <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
- <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
+ <section id='sdk-setting-up-to-use-the-extensible-sdk'>
+ <title>Setting Up to Use the Extensible SDK</title>
<para>
- The <filename>devtool modify</filename> command prepares the
- way to work on existing code that already has a recipe in
- place.
- The command is flexible enough to allow you to extract code,
- specify the existing recipe, and keep track of and gather any
- patch files from other developers that are
- associated with the code.
+ The first thing you need to do is install the SDK on your host
+ development machine by running the <filename>*.sh</filename>
+ installation script.
</para>
<para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool modify</filename> form different
- combinations.
- The following diagram shows common development flows
- you would use with the <filename>devtool modify</filename>
- command:
+ You can download a tarball installer, which includes the
+ pre-built toolchain, the <filename>runqemu</filename>
+ script, the internal build system, <filename>devtool</filename>,
+ and support files from the appropriate directory under
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
+ Toolchains are available for 32-bit and 64-bit x86 development
+ systems from the <filename>i686</filename> and
+ <filename>x86_64</filename> directories, respectively.
+ The toolchains the Yocto Project provides are based off the
+ <filename>core-image-sato</filename> image and contain
+ libraries appropriate for developing against that image.
+ Each type of development system supports five or more target
+ architectures.
</para>
<para>
- <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
- </para>
+ The names of the tarball installer scripts are such that a
+ string representing the host system appears first in the
+ filename and then is immediately followed by a string
+ representing the target architecture.
+ An extensible SDK has the string "-ext" as part of the name.
+ <literallayout class='monospaced'>
+ poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh
- <para>
- <orderedlist>
- <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
- The top part of the flow shows three scenarios by which
- you could use <filename>devtool modify</filename> to
- prepare to work on source files.
- Each scenario assumes the following:
- <itemizedlist>
- <listitem><para>The recipe exists in some layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>The source files exist upstream in an
- un-extracted state or locally in a previously
- extracted state.
- </para></listitem>
- </itemizedlist>
- The typical situation is where another developer has
- created some layer for use with the Yocto Project and
- their recipe already resides in that layer.
- Furthermore, their source code is readily available
- either upstream or locally.
- <itemizedlist>
- <listitem><para><emphasis>Left</emphasis>:
- The left scenario represents a common situation
- where the source code does not exist locally
- and needs to be extracted.
- In this situation, the source is extracted
- into the default workspace location.
- The recipe, in this scenario, is in its own
- layer outside the workspace
- (i.e.
- <filename>meta-</filename><replaceable>layername</replaceable>).
- </para>
-
- <para>The following command identifies the recipe
- and by default extracts the source files:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe</replaceable>
- </literallayout>
- Once <filename>devtool</filename>locates the recipe,
- it uses the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- variable to locate the source code and
- any local patch files from other developers are
- located.
- <note>
- You cannot provide an URL for
- <replaceable>srctree</replaceable> when using the
- <filename>devtool modify</filename> command.
- </note>
- With this scenario, however, since no
- <replaceable>srctree</replaceable> argument exists, the
- <filename>devtool modify</filename> command by default
- extracts the source files to a Git structure.
- Furthermore, the location for the extracted source is the
- default area within the workspace.
- The result is that the command sets up both the source
- code and an append file within the workspace with the
- recipe remaining in its original location.
- </para></listitem>
- <listitem><para><emphasis>Middle</emphasis>:
- The middle scenario represents a situation where
- the source code also does not exist locally.
- In this case, the code is again upstream
- and needs to be extracted to some
- local area as a Git repository.
- The recipe, in this scenario, is again in its own
- layer outside the workspace.</para>
-
- <para>The following command tells
- <filename>devtool</filename> what recipe with
- which to work and, in this case, identifies a local
- area for the extracted source files that is outside
- of the default workspace:
- <literallayout class='monospaced'>
- $ devtool modify <replaceable>recipe srctree</replaceable>
- </literallayout>
- As with all extractions, the command uses
- the recipe's <filename>SRC_URI</filename> to locate the
- source files.
- Once the files are located, the command by default
- extracts them.
- Providing the <replaceable>srctree</replaceable>
- argument instructs <filename>devtool</filename> where
- place the extracted source.</para>
-
- <para>Within workspace, <filename>devtool</filename>
- creates an append file for the recipe.
- The recipe remains in its original location but
- the source files are extracted to the location you
- provided with <replaceable>srctree</replaceable>.
- </para></listitem>
- <listitem><para><emphasis>Right</emphasis>:
- The right scenario represents a situation
- where the source tree
- (<replaceable>srctree</replaceable>) exists as a
- previously extracted Git structure outside of
- the <filename>devtool</filename> workspace.
- In this example, the recipe also exists
- elsewhere in its own layer.
- </para>
-
- <para>The following command tells
- <filename>devtool</filename> the recipe
- with which to work, uses the "-n" option to indicate
- source does not need to be extracted, and uses
- <replaceable>srctree</replaceable> to point to the
- previously extracted source files:
- <literallayout class='monospaced'>
- $ devtool modify -n <replaceable>recipe srctree</replaceable>
- </literallayout>
- </para>
+ Where:
+ <replaceable>host_system</replaceable> is a string representing your development system:
- <para>Once the command finishes, it creates only
- an append file for the recipe in the workspace.
- The recipe and the source code remain in their
- original locations.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Edit the Source</emphasis>:
- Once you have used the <filename>devtool modify</filename>
- command, you are free to make changes to the source
- files.
- You can use any editor you like to make and save
- your source code modifications.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe</emphasis>:
- Once you have updated the source files, you can build
- the recipe.
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command to build out your recipe, you probably want to see
- if the resulting build output works as expected on target
- hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
-
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, updates the recipe to point to them
- (or creates a <filename>.bbappend</filename> file to do
- so, depending on the specified destination layer), and
- then resets the recipe so that the recipe is built normally
- rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
-
- <para>Because there is no need to move the recipe,
- <filename>devtool finish</filename> either updates the
- original recipe in the original layer or the command
- creates a <filename>.bbappend</filename> in a different
- layer as provided by <replaceable>layer</replaceable>.
- </para>
-
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
+ i686 or x86_64.
- <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
- <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
+ <replaceable>image_type</replaceable> is the image for which the SDK was built.
- <para>
- The <filename>devtool upgrade</filename> command updates
- an existing recipe so that you can build it for an updated
- set of source files.
- The command is flexible enough to allow you to specify
- source code revision and versioning schemes, extract code into
- or out of the <filename>devtool</filename> workspace, and
- work with any source file forms that the fetchers support.
- </para>
+ <replaceable>arch</replaceable> is a string representing the tuned target architecture:
- <para>
- Depending on your particular scenario, the arguments and options
- you use with <filename>devtool upgrade</filename> form different
- combinations.
- The following diagram shows a common development flow
- you would use with the <filename>devtool modify</filename>
- command:
+ i586, x86_64, powerpc, mips, armv7a or armv5te
+
+ <replaceable>release_version</replaceable> is a string representing the release number of the
+ Yocto Project:
+
+ &DISTRO;, &DISTRO;+snapshot
+ </literallayout>
+ For example, the following toolchain installer is for a 64-bit
+ development host system and a i586-tuned target architecture
+ based off the SDK for <filename>core-image-sato</filename> and
+ using the current &DISTRO; snapshot:
+ <literallayout class='monospaced'>
+ poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
+ </literallayout>
+ <note>
+ As an alternative to downloading an SDK, you can build the
+ toolchain installer.
+ For information on building the installer, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ Another helpful resource for building an installer is the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
+ wiki page.
+ This wiki page focuses on development when using the Eclipse
+ IDE.
+ </note>
</para>
<para>
- <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
+ The SDK and toolchains are self-contained and by default are
+ installed into the <filename>poky_sdk</filename> folder in your
+ home directory.
+ You can choose to install the extensible SDK in any location when
+ you run the installer.
+ However, the location you choose needs to be writable for whichever
+ users need to use the SDK, since files will need to be written
+ under that directory during the normal course of operation.
</para>
<para>
- <orderedlist>
- <listitem><para><emphasis>Initiate the Upgrade</emphasis>:
- The top part of the flow shows a typical scenario by which
- you could use <filename>devtool upgrade</filename>.
- The following conditions exist:
- <itemizedlist>
- <listitem><para>The recipe exists in some layer external
- to the <filename>devtool</filename> workspace.
- </para></listitem>
- <listitem><para>The source files for the new release
- exist adjacent to the same location pointed to by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- in the recipe (e.g. a tarball with the new version
- number in the name, or as a different revision in
- the upstream Git repository).
- </para></listitem>
- </itemizedlist>
- A common situation is where third-party software has
- undergone a revision so that it has been upgraded.
- The recipe you have access to is likely in your own layer.
- Thus, you need to upgrade the recipe to use the
- newer version of the software:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe</replaceable>
- </literallayout>
- By default, the <filename>devtool upgrade</filename> command
- extracts source code into the <filename>sources</filename>
- directory in the workspace.
- If you want the code extracted to any other location, you
- need to provide the <replaceable>srctree</replaceable>
- positional argument with the command as follows:
- <literallayout class='monospaced'>
- $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
- </literallayout>
- Also, in this example, the "-V" option is used to specify
- the new version.
- If the source files pointed to by the
- <filename>SRC_URI</filename> statement in the recipe are
- in a Git repository, you must provide the "-S" option and
- specify a revision for the software.</para>
-
- <para>Once <filename>devtool</filename> locates the recipe,
- it uses the <filename>SRC_URI</filename> variable to locate
- the source code and any local patch files from other
- developers are located.
- The result is that the command sets up the source
- code, the new version of the recipe, and an append file
- all within the workspace.
- </para></listitem>
- <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
- At this point, there could be some conflicts due to the
- software being upgraded to a new version.
- This would occur if your recipe specifies some patch files in
- <filename>SRC_URI</filename> that conflict with changes
- made in the new version of the software.
- If this is the case, you need to resolve the conflicts
- by editing the source and following the normal
- <filename>git rebase</filename> conflict resolution
- process.</para>
- <para>Before moving onto the next step, be sure to resolve any
- such conflicts created through use of a newer or different
- version of the software.
- </para></listitem>
- <listitem><para><emphasis>Build the Recipe</emphasis>:
- Once you have your recipe in order, you can build it.
- You can either use <filename>devtool build</filename> or
- <filename>bitbake</filename>.
- Either method produces build output that is stored
- in
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
- </para></listitem>
- <listitem><para><emphasis>Deploy the Build Output</emphasis>:
- When you use the <filename>devtool build</filename>
- command or <filename>bitbake</filename> to build out your
- recipe, you probably want to see if the resulting build
- output works as expected on target hardware.
- <note>
- This step assumes you have a previously built
- image that is already either running in QEMU or
- running on actual hardware.
- Also, it is assumed that for deployment of the image
- to the target, SSH is installed in the image and if
- the image is running on real hardware that you have
- network access to and from your development machine.
- </note>
- You can deploy your build output to that target hardware by
- using the <filename>devtool deploy-target</filename> command:
- <literallayout class='monospaced'>
- $ devtool deploy-target <replaceable>recipe target</replaceable>
- </literallayout>
- The <replaceable>target</replaceable> is a live target machine
- running as an SSH server.</para>
- <para>You can, of course, also deploy the image you build
- using the <filename>devtool build-image</filename> command
- to actual hardware.
- However, <filename>devtool</filename> does not provide a
- specific command that allows you to do this.
- </para></listitem>
- <listitem><para>
- <emphasis>Finish Your Work With the Recipe</emphasis>:
- The <filename>devtool finish</filename> command creates
- any patches corresponding to commits in the local
- Git repository, updates the recipe to point to them
- (or creates a <filename>.bbappend</filename> file to do
- so, depending on the specified destination layer), and
- then resets the recipe so that the recipe is built normally
- rather than from the workspace.
- <literallayout class='monospaced'>
- $ devtool finish <replaceable>recipe layer</replaceable>
- </literallayout>
- <note>
- Any changes you want to turn into patches must be
- committed to the Git repository in the source tree.
- </note></para>
- <para>Because there is no need to move the recipe,
- <filename>devtool finish</filename> either updates the
- original recipe in the original layer or the command
- creates a <filename>.bbappend</filename> in a different
- layer as provided by <replaceable>layer</replaceable>.
- </para>
- <para>As a final process of the
- <filename>devtool finish</filename> command, the state
- of the standard layers and the upstream source is
- restored so that you can build the recipe from those
- areas rather than the workspace.
- <note>
- You can use the <filename>devtool reset</filename>
- command to put things back should you decide you
- do not want to proceed with your work.
- If you do use this command, realize that the source
- tree is preserved.
- </note>
- </para></listitem>
- </orderedlist>
+ The following command shows how to run the installer given a
+ toolchain tarball for a 64-bit x86 development host system and
+ a 64-bit x86 target architecture.
+ The example assumes the toolchain installer is located in
+ <filename>~/Downloads/</filename>.
+ <note>
+ If you do not have write permissions for the directory
+ into which you are installing the SDK, the installer
+ notifies you and exits.
+ Be sure you have write permissions in the directory and
+ run the installer again.
+ </note>
+ <literallayout class='monospaced'>
+ $ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-&DISTRO;.sh
+ Poky (Yocto Project Reference Distro) Extensible SDK installer version &DISTRO;
+ ===================================================================================
+ Enter target directory for SDK (default: ~/poky_sdk):
+ You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
+ Extracting SDK......................................................................done
+ Setting it up...
+ Extracting buildtools...
+ Preparing build system...
+ done
+ SDK has been successfully set up and is ready to be used.
+ Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
+ $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
+ </literallayout>
</para>
</section>
-</section>
-
-<section id='sdk-a-closer-look-at-devtool-add'>
- <title>A Closer Look at <filename>devtool add</filename></title>
- <para>
- The <filename>devtool add</filename> command automatically creates a
- recipe based on the source tree with which you provide it.
- Currently, the command has support for the following:
- <itemizedlist>
- <listitem><para>
- Autotools (<filename>autoconf</filename> and
- <filename>automake</filename>)
- </para></listitem>
- <listitem><para>
- CMake
- </para></listitem>
- <listitem><para>
- Scons
- </para></listitem>
- <listitem><para>
- <filename>qmake</filename>
- </para></listitem>
- <listitem><para>
- Plain <filename>Makefile</filename>
- </para></listitem>
- <listitem><para>
- Out-of-tree kernel module
- </para></listitem>
- <listitem><para>
- Binary package (i.e. "-b" option)
- </para></listitem>
- <listitem><para>
- Node.js module
- </para></listitem>
- <listitem><para>
- Python modules that use <filename>setuptools</filename>
- or <filename>distutils</filename>
- </para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Apart from binary packages, the determination of how a source tree
- should be treated is automatic based on the files present within
- that source tree.
- For example, if a <filename>CMakeLists.txt</filename> file is found,
- then the source tree is assumed to be using
- CMake and is treated accordingly.
- <note>
- In most cases, you need to edit the automatically generated
- recipe in order to make it build properly.
- Typically, you would go through several edit and build cycles
- until you can build the recipe.
- Once the recipe can be built, you could use possible further
- iterations to test the recipe on the target device.
- </note>
- </para>
-
- <para>
- The remainder of this section covers specifics regarding how parts
- of the recipe are generated.
- </para>
-
- <section id='sdk-name-and-version'>
- <title>Name and Version</title>
+ <section id='sdk-running-the-extensible-sdk-environment-setup-script'>
+ <title>Running the Extensible SDK Environment Setup Script</title>
<para>
- If you do not specify a name and version on the command
- line, <filename>devtool add</filename> attempts to determine
- the name and version of the software being built from
- various metadata within the source tree.
- Furthermore, the command sets the name of the created recipe
- file accordingly.
- If the name or version cannot be determined, the
- <filename>devtool add</filename> command prints an error and
- you must re-run the command with both the name and version
- or just the name or version specified.
+ Once you have the SDK installed, you must run the SDK environment
+ setup script before you can actually use it.
+ This setup script resides in the directory you chose when you
+ installed the SDK, which is either the default
+ <filename>poky_sdk</filename> directory or the directory you
+ chose during installation.
</para>
<para>
- Sometimes the name or version determined from the source tree
- might be incorrect.
- For such a case, you must reset the recipe:
+ Before running the script, be sure it is the one that matches the
+ architecture for which you are developing.
+ Environment setup scripts begin with the string
+ "<filename>environment-setup</filename>" and include as part of
+ their name the tuned target architecture.
+ As an example, the following commands set the working directory
+ to where the SDK was installed and then source the environment
+ setup script.
+ In this example, the setup script is for an IA-based
+ target machine using i586 tuning:
<literallayout class='monospaced'>
- $ devtool reset -n <replaceable>recipename</replaceable>
+ $ cd /home/scottrif/poky_sdk
+ $ source environment-setup-core2-64-poky-linux
+ SDK environment now set up; additionally you may now run devtool to perform development tasks.
+ Run devtool --help for further details.
+ </literallayout>
+ When you run the setup script, many environment variables are
+ defined:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm'
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags
</literallayout>
- After running the <filename>devtool reset</filename> command,
- you need to run <filename>devtool add</filename> again and
- provide the name or the version.
</para>
</section>
- <section id='sdk-dependency-detection-and-mapping'>
- <title>Dependency Detection and Mapping</title>
+ <section id='using-devtool-in-your-sdk-workflow'>
+ <title>Using <filename>devtool</filename> in Your SDK Workflow</title>
<para>
- The <filename>devtool add</filename> command attempts to
- detect build-time dependencies and map them to other recipes
- in the system.
- During this mapping, the command fills in the names of those
- recipes in the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
- value within the recipe.
- If a dependency cannot be mapped, then a comment is placed in
- the recipe indicating such.
- The inability to map a dependency might be caused because the
- naming is not recognized or because the dependency simply is
- not available.
- For cases where the dependency is not available, you must use
- the <filename>devtool add</filename> command to add an
- additional recipe to satisfy the dependency and then come
- back to the first recipe and add its name to
- <filename>DEPENDS</filename>.
+ The cornerstone of the extensible SDK is a command-line tool
+ called <filename>devtool</filename>.
+ This tool provides a number of features that help
+ you build, test and package software within the extensible SDK, and
+ optionally integrate it into an image built by the OpenEmbedded build
+ system.
</para>
<para>
- If you need to add runtime dependencies, you can do so by
- adding the following to your recipe:
- <literallayout class='monospaced'>
- RDEPENDS_${PN} += "dependency1 dependency2 ..."
- </literallayout>
+ The <filename>devtool</filename> command line is organized similarly
+ to
+ <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a
+ number of sub-commands for each function.
+ You can run <filename>devtool --help</filename> to see all the
+ commands.
<note>
- The <filename>devtool add</filename> command often cannot
- distinguish between mandatory and optional dependencies.
- Consequently, some of the detected dependencies might
- in fact be optional.
- When in doubt, consult the documentation or the configure
- script for the software the recipe is building for further
- details.
- In some cases, you might find you can substitute the
- dependency for an option to disable the associated
- functionality passed to the configure script.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename>&nbsp;Quick Reference</ulink>"
+ in the Yocto Project Reference Manual for more a
+ <filename>devtool</filename> reference.
</note>
</para>
- </section>
-
- <section id='sdk-license-detection'>
- <title>License Detection</title>
<para>
- The <filename>devtool add</filename> command attempts to
- determine if the software you are adding is able to be
- distributed under a common open-source license and sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
- value accordingly.
- You should double-check this value against the documentation
- or source files for the software you are building and update
- that <filename>LICENSE</filename> value if necessary.
+ Two <filename>devtool</filename> subcommands that provide
+ entry-points into development are:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>devtool add</filename></emphasis>:
+ Assists in adding new software to be built.
+ </para></listitem>
+ <listitem><para><emphasis><filename>devtool modify</filename></emphasis>:
+ Sets up an environment to enable you to modify the source of
+ an existing component.
+ </para></listitem>
+ </itemizedlist>
+ As with the OpenEmbedded build system, "recipes" represent software
+ packages within <filename>devtool</filename>.
+ When you use <filename>devtool add</filename>, a recipe is
+ automatically created.
+ When you use <filename>devtool modify</filename>, the specified
+ existing recipe is used in order to determine where to get the source
+ code and how to patch it.
+ In both cases, an environment is set up so that when you build the
+ recipe a source tree that is under your control is used in order to
+ allow you to make changes to the source as desired.
+ By default, both new recipes and the source go into a "workspace"
+ directory under the SDK.
</para>
<para>
- The <filename>devtool add</filename> command also sets the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
- value to point to all files that appear to be license-related.
- However, license statements often appear in comments at the top
- of source files or within documentation.
- Consequently, you might need to amend the
- <filename>LIC_FILES_CHKSUM</filename> variable to point to one
- or more of those comments if present.
- Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
- important for third-party software.
- The mechanism attempts to ensure correct licensing should you
- upgrade the recipe to a newer upstream version in future.
- Any change in licensing is detected and you receive an error
- prompting you to check the license text again.
+ The remainder of this section presents the
+ <filename>devtool add</filename> and
+ <filename>devtool modify</filename> workflows.
</para>
- <para>
- If the <filename>devtool add</filename> command cannot
- determine licensing information, the
- <filename>LICENSE</filename> value is set to "CLOSED" and the
- <filename>LIC_FILES_CHKSUM</filename> value remains unset.
- This behavior allows you to continue with development but is
- unlikely to be correct in all cases.
- Consequently, you should check the documentation or source
- files for the software you are building to determine the actual
- license.
- </para>
+ <section id='sdk-use-devtool-to-add-an-application'>
+ <title>Use <filename>devtool add</filename> to Add an Application</title>
+
+ <para>
+ The <filename>devtool add</filename> command generates
+ a new recipe based on existing source code.
+ This command takes advantage of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
+ layer that many <filename>devtool</filename> commands
+ use.
+ The command is flexible enough to allow you to extract source
+ code into both the workspace or a separate local Git repository
+ and to use existing code that does not need to be extracted.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool add</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool add</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Generating the New Recipe</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool add</filename> to
+ generate a recipe based on existing source code.</para>
+
+ <para>In a shared development environment, it is
+ typical where other developers are responsible for
+ various areas of source code.
+ As a developer, you are probably interested in using
+ that source code as part of your development using
+ the Yocto Project.
+ All you need is access to the code, a recipe, and a
+ controlled area in which to do your work.</para>
+
+ <para>Within the diagram, three possible scenarios
+ feed into the <filename>devtool add</filename> workflow:
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, you just let it get
+ extracted to the default workspace - you do not
+ want it in some specific location outside of the
+ workspace.
+ Thus, everything you need will be located in the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe fetchuri</replaceable>
+ </literallayout>
+ With this command, <filename>devtool</filename>
+ creates a recipe and an append file in the
+ workspace as well as extracts the upstream
+ source files into a local Git repository also
+ within the <filename>sources</filename> folder.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario also represents a situation where
+ the source code does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area - this time outside of the default
+ workspace.
+ If required, <filename>devtool</filename>
+ always creates
+ a Git repository locally during the extraction.
+ Furthermore, the first positional argument
+ <replaceable>srctree</replaceable> in this case
+ identifies where the
+ <filename>devtool add</filename> command
+ will locate the extracted code outside of the
+ workspace:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree fetchuri</replaceable>
+ </literallayout>
+ In summary, the source code is pulled from
+ <replaceable>fetchuri</replaceable> and extracted
+ into the location defined by
+ <replaceable>srctree</replaceable> as a local
+ Git repository.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates both the recipe and an append file
+ for the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree (srctree) has been
+ previously prepared outside of the
+ <filename>devtool</filename> workspace.
+ </para>
+
+ <para>The following command names the recipe
+ and identifies where the existing source tree
+ is located:
+ <literallayout class='monospaced'>
+ $ devtool add <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ The command examines the source code and creates
+ a recipe for it placing the recipe into the
+ workspace.</para>
+
+ <para>Because the extracted source code already exists,
+ <filename>devtool</filename> does not try to
+ relocate it into the workspace - just the new
+ the recipe is placed in the workspace.</para>
+
+ <para>Aside from a recipe folder, the command
+ also creates an append folder and places an initial
+ <filename>*.bbappend</filename> within.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Recipe</emphasis>:
+ At this point, you can use <filename>devtool edit-recipe</filename>
+ to open up the editor as defined by the
+ <filename>$EDITOR</filename> environment variable
+ and modify the file:
+ <literallayout class='monospaced'>
+ $ devtool edit-recipe <replaceable>recipe</replaceable>
+ </literallayout>
+ From within the editor, you can make modifications to the
+ recipe that take affect when you build it later.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
+ At this point in the flow, the next step you
+ take depends on what you are going to do with
+ the new code.</para>
+ <para>If you need to take the build output and eventually
+ move it to the target hardware, you would use
+ <filename>devtool build</filename>:
+ <literallayout class='monospaced'>
+ $ devtool build <replaceable>recipe</replaceable>
+ </literallayout></para>
+ <para>On the other hand, if you want an image to
+ contain the recipe's packages for immediate deployment
+ onto a device (e.g. for testing purposes), you can use
+ the <filename>devtool build-image</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool build-image <replaceable>image</replaceable>
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to
+ see if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Finish Your Work With the Recipe</emphasis>:
+ The <filename>devtool finish</filename> command creates
+ any patches corresponding to commits in the local
+ Git repository, moves the new recipe to a more permanent
+ layer, and then resets the recipe so that the recipe is
+ built normally rather than from the workspace.
+ <literallayout class='monospaced'>
+ $ devtool finish <replaceable>recipe layer</replaceable>
+ </literallayout>
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note></para>
+
+ <para>As mentioned, the <filename>devtool finish</filename>
+ command moves the final recipe to its permanent layer.
+ </para>
+
+ <para>As a final process of the
+ <filename>devtool finish</filename> command, the state
+ of the standard layers and the upstream source is
+ restored so that you can build the recipe from those
+ areas rather than the workspace.
+ <note>
+ You can use the <filename>devtool reset</filename>
+ command to put things back should you decide you
+ do not want to proceed with your work.
+ If you do use this command, realize that the source
+ tree is preserved.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
+ <title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
+
+ <para>
+ The <filename>devtool modify</filename> command prepares the
+ way to work on existing code that already has a recipe in
+ place.
+ The command is flexible enough to allow you to extract code,
+ specify the existing recipe, and keep track of and gather any
+ patch files from other developers that are
+ associated with the code.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool modify</filename> form different
+ combinations.
+ The following diagram shows common development flows
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
+ The top part of the flow shows three scenarios by which
+ you could use <filename>devtool modify</filename> to
+ prepare to work on source files.
+ Each scenario assumes the following:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files exist upstream in an
+ un-extracted state or locally in a previously
+ extracted state.
+ </para></listitem>
+ </itemizedlist>
+ The typical situation is where another developer has
+ created some layer for use with the Yocto Project and
+ their recipe already resides in that layer.
+ Furthermore, their source code is readily available
+ either upstream or locally.
+ <itemizedlist>
+ <listitem><para><emphasis>Left</emphasis>:
+ The left scenario represents a common situation
+ where the source code does not exist locally
+ and needs to be extracted.
+ In this situation, the source is extracted
+ into the default workspace location.
+ The recipe, in this scenario, is in its own
+ layer outside the workspace
+ (i.e.
+ <filename>meta-</filename><replaceable>layername</replaceable>).
+ </para>
+
+ <para>The following command identifies the recipe
+ and by default extracts the source files:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe</replaceable>
+ </literallayout>
+ Once <filename>devtool</filename>locates the recipe,
+ it uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ variable to locate the source code and
+ any local patch files from other developers are
+ located.
+ <note>
+ You cannot provide an URL for
+ <replaceable>srctree</replaceable> when using the
+ <filename>devtool modify</filename> command.
+ </note>
+ With this scenario, however, since no
+ <replaceable>srctree</replaceable> argument exists, the
+ <filename>devtool modify</filename> command by default
+ extracts the source files to a Git structure.
+ Furthermore, the location for the extracted source is the
+ default area within the workspace.
+ The result is that the command sets up both the source
+ code and an append file within the workspace with the
+ recipe remaining in its original location.
+ </para></listitem>
+ <listitem><para><emphasis>Middle</emphasis>:
+ The middle scenario represents a situation where
+ the source code also does not exist locally.
+ In this case, the code is again upstream
+ and needs to be extracted to some
+ local area as a Git repository.
+ The recipe, in this scenario, is again in its own
+ layer outside the workspace.</para>
+
+ <para>The following command tells
+ <filename>devtool</filename> what recipe with
+ which to work and, in this case, identifies a local
+ area for the extracted source files that is outside
+ of the default workspace:
+ <literallayout class='monospaced'>
+ $ devtool modify <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ As with all extractions, the command uses
+ the recipe's <filename>SRC_URI</filename> to locate the
+ source files.
+ Once the files are located, the command by default
+ extracts them.
+ Providing the <replaceable>srctree</replaceable>
+ argument instructs <filename>devtool</filename> where
+ place the extracted source.</para>
+
+ <para>Within workspace, <filename>devtool</filename>
+ creates an append file for the recipe.
+ The recipe remains in its original location but
+ the source files are extracted to the location you
+ provided with <replaceable>srctree</replaceable>.
+ </para></listitem>
+ <listitem><para><emphasis>Right</emphasis>:
+ The right scenario represents a situation
+ where the source tree
+ (<replaceable>srctree</replaceable>) exists as a
+ previously extracted Git structure outside of
+ the <filename>devtool</filename> workspace.
+ In this example, the recipe also exists
+ elsewhere in its own layer.
+ </para>
+
+ <para>The following command tells
+ <filename>devtool</filename> the recipe
+ with which to work, uses the "-n" option to indicate
+ source does not need to be extracted, and uses
+ <replaceable>srctree</replaceable> to point to the
+ previously extracted source files:
+ <literallayout class='monospaced'>
+ $ devtool modify -n <replaceable>recipe srctree</replaceable>
+ </literallayout>
+ </para>
+
+ <para>Once the command finishes, it creates only
+ an append file for the recipe in the workspace.
+ The recipe and the source code remain in their
+ original locations.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Source</emphasis>:
+ Once you have used the <filename>devtool modify</filename>
+ command, you are free to make changes to the source
+ files.
+ You can use any editor you like to make and save
+ your source code modifications.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have updated the source files, you can build
+ the recipe.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command to build out your recipe, you probably want to see
+ if the resulting build output works as expected on target
+ hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Finish Your Work With the Recipe</emphasis>:
+ The <filename>devtool finish</filename> command creates
+ any patches corresponding to commits in the local
+ Git repository, updates the recipe to point to them
+ (or creates a <filename>.bbappend</filename> file to do
+ so, depending on the specified destination layer), and
+ then resets the recipe so that the recipe is built normally
+ rather than from the workspace.
+ <literallayout class='monospaced'>
+ $ devtool finish <replaceable>recipe layer</replaceable>
+ </literallayout>
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note></para>
+
+ <para>Because there is no need to move the recipe,
+ <filename>devtool finish</filename> either updates the
+ original recipe in the original layer or the command
+ creates a <filename>.bbappend</filename> in a different
+ layer as provided by <replaceable>layer</replaceable>.
+ </para>
+
+ <para>As a final process of the
+ <filename>devtool finish</filename> command, the state
+ of the standard layers and the upstream source is
+ restored so that you can build the recipe from those
+ areas rather than the workspace.
+ <note>
+ You can use the <filename>devtool reset</filename>
+ command to put things back should you decide you
+ do not want to proceed with your work.
+ If you do use this command, realize that the source
+ tree is preserved.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
+ <title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
+
+ <para>
+ The <filename>devtool upgrade</filename> command updates
+ an existing recipe so that you can build it for an updated
+ set of source files.
+ The command is flexible enough to allow you to specify
+ source code revision and versioning schemes, extract code into
+ or out of the <filename>devtool</filename> workspace, and
+ work with any source file forms that the fetchers support.
+ </para>
+
+ <para>
+ Depending on your particular scenario, the arguments and options
+ you use with <filename>devtool upgrade</filename> form different
+ combinations.
+ The following diagram shows a common development flow
+ you would use with the <filename>devtool modify</filename>
+ command:
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Initiate the Upgrade</emphasis>:
+ The top part of the flow shows a typical scenario by which
+ you could use <filename>devtool upgrade</filename>.
+ The following conditions exist:
+ <itemizedlist>
+ <listitem><para>The recipe exists in some layer external
+ to the <filename>devtool</filename> workspace.
+ </para></listitem>
+ <listitem><para>The source files for the new release
+ exist adjacent to the same location pointed to by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ in the recipe (e.g. a tarball with the new version
+ number in the name, or as a different revision in
+ the upstream Git repository).
+ </para></listitem>
+ </itemizedlist>
+ A common situation is where third-party software has
+ undergone a revision so that it has been upgraded.
+ The recipe you have access to is likely in your own layer.
+ Thus, you need to upgrade the recipe to use the
+ newer version of the software:
+ <literallayout class='monospaced'>
+ $ devtool upgrade -V <replaceable>version recipe</replaceable>
+ </literallayout>
+ By default, the <filename>devtool upgrade</filename> command
+ extracts source code into the <filename>sources</filename>
+ directory in the workspace.
+ If you want the code extracted to any other location, you
+ need to provide the <replaceable>srctree</replaceable>
+ positional argument with the command as follows:
+ <literallayout class='monospaced'>
+ $ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
+ </literallayout>
+ Also, in this example, the "-V" option is used to specify
+ the new version.
+ If the source files pointed to by the
+ <filename>SRC_URI</filename> statement in the recipe are
+ in a Git repository, you must provide the "-S" option and
+ specify a revision for the software.</para>
+
+ <para>Once <filename>devtool</filename> locates the recipe,
+ it uses the <filename>SRC_URI</filename> variable to locate
+ the source code and any local patch files from other
+ developers are located.
+ The result is that the command sets up the source
+ code, the new version of the recipe, and an append file
+ all within the workspace.
+ </para></listitem>
+ <listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
+ At this point, there could be some conflicts due to the
+ software being upgraded to a new version.
+ This would occur if your recipe specifies some patch files in
+ <filename>SRC_URI</filename> that conflict with changes
+ made in the new version of the software.
+ If this is the case, you need to resolve the conflicts
+ by editing the source and following the normal
+ <filename>git rebase</filename> conflict resolution
+ process.</para>
+ <para>Before moving onto the next step, be sure to resolve any
+ such conflicts created through use of a newer or different
+ version of the software.
+ </para></listitem>
+ <listitem><para><emphasis>Build the Recipe</emphasis>:
+ Once you have your recipe in order, you can build it.
+ You can either use <filename>devtool build</filename> or
+ <filename>bitbake</filename>.
+ Either method produces build output that is stored
+ in
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
+ </para></listitem>
+ <listitem><para><emphasis>Deploy the Build Output</emphasis>:
+ When you use the <filename>devtool build</filename>
+ command or <filename>bitbake</filename> to build out your
+ recipe, you probably want to see if the resulting build
+ output works as expected on target hardware.
+ <note>
+ This step assumes you have a previously built
+ image that is already either running in QEMU or
+ running on actual hardware.
+ Also, it is assumed that for deployment of the image
+ to the target, SSH is installed in the image and if
+ the image is running on real hardware that you have
+ network access to and from your development machine.
+ </note>
+ You can deploy your build output to that target hardware by
+ using the <filename>devtool deploy-target</filename> command:
+ <literallayout class='monospaced'>
+ $ devtool deploy-target <replaceable>recipe target</replaceable>
+ </literallayout>
+ The <replaceable>target</replaceable> is a live target machine
+ running as an SSH server.</para>
+ <para>You can, of course, also deploy the image you build
+ using the <filename>devtool build-image</filename> command
+ to actual hardware.
+ However, <filename>devtool</filename> does not provide a
+ specific command that allows you to do this.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Finish Your Work With the Recipe</emphasis>:
+ The <filename>devtool finish</filename> command creates
+ any patches corresponding to commits in the local
+ Git repository, updates the recipe to point to them
+ (or creates a <filename>.bbappend</filename> file to do
+ so, depending on the specified destination layer), and
+ then resets the recipe so that the recipe is built normally
+ rather than from the workspace.
+ <literallayout class='monospaced'>
+ $ devtool finish <replaceable>recipe layer</replaceable>
+ </literallayout>
+ <note>
+ Any changes you want to turn into patches must be
+ committed to the Git repository in the source tree.
+ </note></para>
+ <para>Because there is no need to move the recipe,
+ <filename>devtool finish</filename> either updates the
+ original recipe in the original layer or the command
+ creates a <filename>.bbappend</filename> in a different
+ layer as provided by <replaceable>layer</replaceable>.
+ </para>
+ <para>As a final process of the
+ <filename>devtool finish</filename> command, the state
+ of the standard layers and the upstream source is
+ restored so that you can build the recipe from those
+ areas rather than the workspace.
+ <note>
+ You can use the <filename>devtool reset</filename>
+ command to put things back should you decide you
+ do not want to proceed with your work.
+ If you do use this command, realize that the source
+ tree is preserved.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
</section>
- <section id='sdk-adding-makefile-only-software'>
- <title>Adding Makefile-Only Software</title>
-
- <para>
- The use of <filename>make</filename> by itself is very common
- in both proprietary and open source software.
- Unfortunately, Makefiles are often not written with
- cross-compilation in mind.
- Thus, <filename>devtool add</filename> often cannot do very
- much to ensure that these Makefiles build correctly.
- It is very common, for example, to explicitly call
- <filename>gcc</filename> instead of using the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
- variable.
- Usually, in a cross-compilation environment,
- <filename>gcc</filename> is the compiler for the build host
- and the cross-compiler is named something similar to
- <filename>arm-poky-linux-gnueabi-gcc</filename> and might
- require some arguments (e.g. to point to the associated sysroot
- for the target machine).
- </para>
+ <section id='sdk-a-closer-look-at-devtool-add'>
+ <title>A Closer Look at <filename>devtool add</filename></title>
<para>
- When writing a recipe for Makefile-only software, keep the
- following in mind:
+ The <filename>devtool add</filename> command automatically creates a
+ recipe based on the source tree with which you provide it.
+ Currently, the command has support for the following:
<itemizedlist>
<listitem><para>
- You probably need to patch the Makefile to use
- variables instead of hardcoding tools within the
- toolchain such as <filename>gcc</filename> and
- <filename>g++</filename>.
+ Autotools (<filename>autoconf</filename> and
+ <filename>automake</filename>)
</para></listitem>
<listitem><para>
- The environment in which <filename>make</filename> runs
- is set up with various standard variables for
- compilation (e.g. <filename>CC</filename>,
- <filename>CXX</filename>, and so forth) in a similar
- manner to the environment set up by the SDK's
- environment setup script.
- One easy way to see these variables is to run the
- <filename>devtool build</filename> command on the
- recipe and then look in
- <filename>oe-logs/run.do_compile</filename>.
- Towards the top of this file you will see a list of
- environment variables that are being set.
- You can take advantage of these variables within the
- Makefile.
+ CMake
</para></listitem>
<listitem><para>
- If the Makefile sets a default for a variable using "=",
- that default overrides the value set in the environment,
- which is usually not desirable.
- In this situation, you can either patch the Makefile
- so it sets the default using the "?=" operator, or
- you can alternatively force the value on the
- <filename>make</filename> command line.
- To force the value on the command line, add the
- variable setting to
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- within the recipe.
- Here is an example using <filename>EXTRA_OEMAKE</filename>:
- <literallayout class='monospaced'>
- EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
- </literallayout>
- In the above example, single quotes are used around the
- variable settings as the values are likely to contain
- spaces because required default options are passed to
- the compiler.
+ Scons
</para></listitem>
<listitem><para>
- Hardcoding paths inside Makefiles is often problematic
- in a cross-compilation environment.
- This is particularly true because those hardcoded paths
- often point to locations on the build host and thus
- will either be read-only or will introduce
- contamination into the cross-compilation by virtue of
- being specific to the build host rather than the target.
- Patching the Makefile to use prefix variables or other
- path variables is usually the way to handle this.
+ <filename>qmake</filename>
</para></listitem>
<listitem><para>
- Sometimes a Makefile runs target-specific commands such
- as <filename>ldconfig</filename>.
- For such cases, you might be able to simply apply
- patches that remove these commands from the Makefile.
+ Plain <filename>Makefile</filename>
+ </para></listitem>
+ <listitem><para>
+ Out-of-tree kernel module
+ </para></listitem>
+ <listitem><para>
+ Binary package (i.e. "-b" option)
</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-adding-native-tools'>
- <title>Adding Native Tools</title>
-
- <para>
- Often, you need to build additional tools that run on the
- build host system as opposed to the target.
- You should indicate this using one of the following methods
- when you run <filename>devtool add</filename>:
- <itemizedlist>
<listitem><para>
- Specify the name of the recipe such that it ends
- with "-native".
- Specifying the name like this produces a recipe that
- only builds for the build host.
+ Node.js module
</para></listitem>
<listitem><para>
- Specify the "&dash;&dash;also-native" option with the
- <filename>devtool add</filename> command.
- Specifying this option creates a recipe file that still
- builds for the target but also creates a variant with
- a "-native" suffix that builds for the build host.
+ Python modules that use <filename>setuptools</filename>
+ or <filename>distutils</filename>
</para></listitem>
</itemizedlist>
+ </para>
+
+ <para>
+ Apart from binary packages, the determination of how a source tree
+ should be treated is automatic based on the files present within
+ that source tree.
+ For example, if a <filename>CMakeLists.txt</filename> file is found,
+ then the source tree is assumed to be using
+ CMake and is treated accordingly.
<note>
- If you need to add a tool that is shipped as part of a
- source tree that builds code for the target, you can
- typically accomplish this by building the native and target
- parts separately rather than within the same compilation
- process.
- Realize though that with the "&dash;&dash;also-native" option, you
- can add the tool using just one recipe file.
+ In most cases, you need to edit the automatically generated
+ recipe in order to make it build properly.
+ Typically, you would go through several edit and build cycles
+ until you can build the recipe.
+ Once the recipe can be built, you could use possible further
+ iterations to test the recipe on the target device.
</note>
</para>
- </section>
-
- <section id='sdk-adding-node-js-modules'>
- <title>Adding Node.js Modules</title>
<para>
- You can use the <filename>devtool add</filename> command two
- different ways to add Node.js modules: 1) Through
- <filename>npm</filename> and, 2) from a repository or local
- source.
+ The remainder of this section covers specifics regarding how parts
+ of the recipe are generated.
</para>
- <para>
- Use the following form to add Node.js modules through
- <filename>npm</filename>:
- <literallayout class='monospaced'>
- $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
- </literallayout>
- The name and version parameters are mandatory.
- Lockdown and shrinkwrap files are generated and pointed to by
- the recipe in order to freeze the version that is fetched for
- the dependencies according to the first time.
- This also saves checksums that are verified on future fetches.
- Together, these behaviors ensure the reproducibility and
- integrity of the build.
- <note><title>Notes</title>
+ <section id='sdk-name-and-version'>
+ <title>Name and Version</title>
+
+ <para>
+ If you do not specify a name and version on the command
+ line, <filename>devtool add</filename> attempts to determine
+ the name and version of the software being built from
+ various metadata within the source tree.
+ Furthermore, the command sets the name of the created recipe
+ file accordingly.
+ If the name or version cannot be determined, the
+ <filename>devtool add</filename> command prints an error and
+ you must re-run the command with both the name and version
+ or just the name or version specified.
+ </para>
+
+ <para>
+ Sometimes the name or version determined from the source tree
+ might be incorrect.
+ For such a case, you must reset the recipe:
+ <literallayout class='monospaced'>
+ $ devtool reset -n <replaceable>recipename</replaceable>
+ </literallayout>
+ After running the <filename>devtool reset</filename> command,
+ you need to run <filename>devtool add</filename> again and
+ provide the name or the version.
+ </para>
+ </section>
+
+ <section id='sdk-dependency-detection-and-mapping'>
+ <title>Dependency Detection and Mapping</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ detect build-time dependencies and map them to other recipes
+ in the system.
+ During this mapping, the command fills in the names of those
+ recipes in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
+ value within the recipe.
+ If a dependency cannot be mapped, then a comment is placed in
+ the recipe indicating such.
+ The inability to map a dependency might be caused because the
+ naming is not recognized or because the dependency simply is
+ not available.
+ For cases where the dependency is not available, you must use
+ the <filename>devtool add</filename> command to add an
+ additional recipe to satisfy the dependency and then come
+ back to the first recipe and add its name to
+ <filename>DEPENDS</filename>.
+ </para>
+
+ <para>
+ If you need to add runtime dependencies, you can do so by
+ adding the following to your recipe:
+ <literallayout class='monospaced'>
+ RDEPENDS_${PN} += "dependency1 dependency2 ..."
+ </literallayout>
+ <note>
+ The <filename>devtool add</filename> command often cannot
+ distinguish between mandatory and optional dependencies.
+ Consequently, some of the detected dependencies might
+ in fact be optional.
+ When in doubt, consult the documentation or the configure
+ script for the software the recipe is building for further
+ details.
+ In some cases, you might find you can substitute the
+ dependency for an option to disable the associated
+ functionality passed to the configure script.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-license-detection'>
+ <title>License Detection</title>
+
+ <para>
+ The <filename>devtool add</filename> command attempts to
+ determine if the software you are adding is able to be
+ distributed under a common open-source license and sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
+ value accordingly.
+ You should double-check this value against the documentation
+ or source files for the software you are building and update
+ that <filename>LICENSE</filename> value if necessary.
+ </para>
+
+ <para>
+ The <filename>devtool add</filename> command also sets the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
+ value to point to all files that appear to be license-related.
+ However, license statements often appear in comments at the top
+ of source files or within documentation.
+ Consequently, you might need to amend the
+ <filename>LIC_FILES_CHKSUM</filename> variable to point to one
+ or more of those comments if present.
+ Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
+ important for third-party software.
+ The mechanism attempts to ensure correct licensing should you
+ upgrade the recipe to a newer upstream version in future.
+ Any change in licensing is detected and you receive an error
+ prompting you to check the license text again.
+ </para>
+
+ <para>
+ If the <filename>devtool add</filename> command cannot
+ determine licensing information, the
+ <filename>LICENSE</filename> value is set to "CLOSED" and the
+ <filename>LIC_FILES_CHKSUM</filename> value remains unset.
+ This behavior allows you to continue with development but is
+ unlikely to be correct in all cases.
+ Consequently, you should check the documentation or source
+ files for the software you are building to determine the actual
+ license.
+ </para>
+ </section>
+
+ <section id='sdk-adding-makefile-only-software'>
+ <title>Adding Makefile-Only Software</title>
+
+ <para>
+ The use of <filename>make</filename> by itself is very common
+ in both proprietary and open source software.
+ Unfortunately, Makefiles are often not written with
+ cross-compilation in mind.
+ Thus, <filename>devtool add</filename> often cannot do very
+ much to ensure that these Makefiles build correctly.
+ It is very common, for example, to explicitly call
+ <filename>gcc</filename> instead of using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
+ variable.
+ Usually, in a cross-compilation environment,
+ <filename>gcc</filename> is the compiler for the build host
+ and the cross-compiler is named something similar to
+ <filename>arm-poky-linux-gnueabi-gcc</filename> and might
+ require some arguments (e.g. to point to the associated sysroot
+ for the target machine).
+ </para>
+
+ <para>
+ When writing a recipe for Makefile-only software, keep the
+ following in mind:
<itemizedlist>
<listitem><para>
- You must use quotes around the URL.
- The <filename>devtool add</filename> does not require
- the quotes, but the shell considers ";" as a splitter
- between multiple commands.
- Thus, without the quotes,
- <filename>devtool add</filename> does not receive the
- other parts, which results in several "command not
- found" errors.
+ You probably need to patch the Makefile to use
+ variables instead of hardcoding tools within the
+ toolchain such as <filename>gcc</filename> and
+ <filename>g++</filename>.
</para></listitem>
<listitem><para>
- In order to support adding
- Node.js modules, a
- <filename>nodejs</filename> recipe must be part of your
- SDK in order to provide Node.js
- itself.
+ The environment in which <filename>make</filename> runs
+ is set up with various standard variables for
+ compilation (e.g. <filename>CC</filename>,
+ <filename>CXX</filename>, and so forth) in a similar
+ manner to the environment set up by the SDK's
+ environment setup script.
+ One easy way to see these variables is to run the
+ <filename>devtool build</filename> command on the
+ recipe and then look in
+ <filename>oe-logs/run.do_compile</filename>.
+ Towards the top of this file you will see a list of
+ environment variables that are being set.
+ You can take advantage of these variables within the
+ Makefile.
+ </para></listitem>
+ <listitem><para>
+ If the Makefile sets a default for a variable using "=",
+ that default overrides the value set in the environment,
+ which is usually not desirable.
+ In this situation, you can either patch the Makefile
+ so it sets the default using the "?=" operator, or
+ you can alternatively force the value on the
+ <filename>make</filename> command line.
+ To force the value on the command line, add the
+ variable setting to
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
+ within the recipe.
+ Here is an example using <filename>EXTRA_OEMAKE</filename>:
+ <literallayout class='monospaced'>
+ EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
+ </literallayout>
+ In the above example, single quotes are used around the
+ variable settings as the values are likely to contain
+ spaces because required default options are passed to
+ the compiler.
+ </para></listitem>
+ <listitem><para>
+ Hardcoding paths inside Makefiles is often problematic
+ in a cross-compilation environment.
+ This is particularly true because those hardcoded paths
+ often point to locations on the build host and thus
+ will either be read-only or will introduce
+ contamination into the cross-compilation by virtue of
+ being specific to the build host rather than the target.
+ Patching the Makefile to use prefix variables or other
+ path variables is usually the way to handle this.
+ </para></listitem>
+ <listitem><para>
+ Sometimes a Makefile runs target-specific commands such
+ as <filename>ldconfig</filename>.
+ For such cases, you might be able to simply apply
+ patches that remove these commands from the Makefile.
</para></listitem>
</itemizedlist>
- </note>
- </para>
+ </para>
+ </section>
- <para>
- As mentioned earlier, you can also add Node.js modules
- directly from a repository or local source tree.
- To add modules this way, use <filename>devtool add</filename> in
- the following form:
- <literallayout class='monospaced'>
- $ devtool add https://github.com/diversario/node-ssdp
- </literallayout>
- In this example, <filename>devtool</filename> fetches the specified
- Git repository, detects that the code is Node.js code, fetches
- dependencies using <filename>npm</filename>, and sets
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
- accordingly.
- </para>
- </section>
-</section>
+ <section id='sdk-adding-native-tools'>
+ <title>Adding Native Tools</title>
-<section id='sdk-working-with-recipes'>
- <title>Working With Recipes</title>
-
- <para>
- When building a recipe with <filename>devtool build</filename> the
- typical build progression is as follows:
- <orderedlist>
- <listitem><para>
- Fetch the source
- </para></listitem>
- <listitem><para>
- Unpack the source
- </para></listitem>
- <listitem><para>
- Configure the source
- </para></listitem>
- <listitem><para>
- Compiling the source
- </para></listitem>
- <listitem><para>
- Install the build output
- </para></listitem>
- <listitem><para>
- Package the installed output
- </para></listitem>
- </orderedlist>
- For recipes in the workspace, fetching and unpacking is disabled
- as the source tree has already been prepared and is persistent.
- Each of these build steps is defined as a function, usually with a
- "do_" prefix.
- These functions are typically shell scripts but can instead be written
- in Python.
- </para>
-
- <para>
- If you look at the contents of a recipe, you will see that the
- recipe does not include complete instructions for building the
- software.
- Instead, common functionality is encapsulated in classes inherited
- with the <filename>inherit</filename> directive, leaving the recipe
- to describe just the things that are specific to the software to be
- built.
- A <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
- class exists that is implicitly inherited by all recipes and provides
- the functionality that most typical recipes need.
- </para>
-
- <para>
- The remainder of this section presents information useful when
- working with recipes.
- </para>
+ <para>
+ Often, you need to build additional tools that run on the
+ build host system as opposed to the target.
+ You should indicate this using one of the following methods
+ when you run <filename>devtool add</filename>:
+ <itemizedlist>
+ <listitem><para>
+ Specify the name of the recipe such that it ends
+ with "-native".
+ Specifying the name like this produces a recipe that
+ only builds for the build host.
+ </para></listitem>
+ <listitem><para>
+ Specify the "&dash;&dash;also-native" option with the
+ <filename>devtool add</filename> command.
+ Specifying this option creates a recipe file that still
+ builds for the target but also creates a variant with
+ a "-native" suffix that builds for the build host.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ If you need to add a tool that is shipped as part of a
+ source tree that builds code for the target, you can
+ typically accomplish this by building the native and target
+ parts separately rather than within the same compilation
+ process.
+ Realize though that with the "&dash;&dash;also-native" option, you
+ can add the tool using just one recipe file.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-adding-node-js-modules'>
+ <title>Adding Node.js Modules</title>
+
+ <para>
+ You can use the <filename>devtool add</filename> command two
+ different ways to add Node.js modules: 1) Through
+ <filename>npm</filename> and, 2) from a repository or local
+ source.
+ </para>
+
+ <para>
+ Use the following form to add Node.js modules through
+ <filename>npm</filename>:
+ <literallayout class='monospaced'>
+ $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
+ </literallayout>
+ The name and version parameters are mandatory.
+ Lockdown and shrinkwrap files are generated and pointed to by
+ the recipe in order to freeze the version that is fetched for
+ the dependencies according to the first time.
+ This also saves checksums that are verified on future fetches.
+ Together, these behaviors ensure the reproducibility and
+ integrity of the build.
+ <note><title>Notes</title>
+ <itemizedlist>
+ <listitem><para>
+ You must use quotes around the URL.
+ The <filename>devtool add</filename> does not require
+ the quotes, but the shell considers ";" as a splitter
+ between multiple commands.
+ Thus, without the quotes,
+ <filename>devtool add</filename> does not receive the
+ other parts, which results in several "command not
+ found" errors.
+ </para></listitem>
+ <listitem><para>
+ In order to support adding
+ Node.js modules, a
+ <filename>nodejs</filename> recipe must be part of your
+ SDK in order to provide Node.js
+ itself.
+ </para></listitem>
+ </itemizedlist>
+ </note>
+ </para>
- <section id='sdk-finding-logs-and-work-files'>
- <title>Finding Logs and Work Files</title>
+ <para>
+ As mentioned earlier, you can also add Node.js modules
+ directly from a repository or local source tree.
+ To add modules this way, use <filename>devtool add</filename> in
+ the following form:
+ <literallayout class='monospaced'>
+ $ devtool add https://github.com/diversario/node-ssdp
+ </literallayout>
+ In this example, <filename>devtool</filename> fetches the specified
+ Git repository, detects that the code is Node.js code, fetches
+ dependencies using <filename>npm</filename>, and sets
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ accordingly.
+ </para>
+ </section>
+ </section>
- <para>
- When you are debugging a recipe that you previously created using
- <filename>devtool add</filename> or whose source you are modifying
- by using the <filename>devtool modify</filename> command, after
- the first run of <filename>devtool build</filename>, you will
- find some symbolic links created within the source tree:
- <filename>oe-logs</filename>, which points to the directory in
- which log files and run scripts for each build step are created
- and <filename>oe-workdir</filename>, which points to the temporary
- work area for the recipe.
- You can use these links to get more information on what is
- happening at each build step.
- </para>
+ <section id='sdk-working-with-recipes'>
+ <title>Working With Recipes</title>
<para>
- These locations under <filename>oe-workdir</filename> are
- particularly useful:
- <itemizedlist>
- <listitem><para><filename>image/</filename>:
- Contains all of the files installed at the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- stage.
- Within a recipe, this directory is referred to by the
- expression
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
+ When building a recipe with <filename>devtool build</filename> the
+ typical build progression is as follows:
+ <orderedlist>
+ <listitem><para>
+ Fetch the source
</para></listitem>
- <listitem><para><filename>sysroot-destdir/</filename>:
- Contains a subset of files installed within
- <filename>do_install</filename> that have been put into the
- shared sysroot.
- For more information, see the
- "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
- section.
+ <listitem><para>
+ Unpack the source
</para></listitem>
- <listitem><para><filename>packages-split/</filename>:
- Contains subdirectories for each package produced by the
- recipe.
- For more information, see the
- "<link linkend='sdk-packaging'>Packaging</link>" section.
+ <listitem><para>
+ Configure the source
</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='sdk-setting-configure-arguments'>
- <title>Setting Configure Arguments</title>
-
- <para>
- If the software your recipe is building uses GNU autoconf,
- then a fixed set of arguments is passed to it to enable
- cross-compilation plus any extras specified by
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
- or
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- set within the recipe.
- If you wish to pass additional options, add them to
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- Other supported build tools have similar variables
- (e.g.
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
- for CMake,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
- for Scons, and so forth).
- If you need to pass anything on the <filename>make</filename>
- command line, you can use <filename>EXTRA_OEMAKE</filename> or the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
- variables to do so.
+ <listitem><para>
+ Compiling the source
+ </para></listitem>
+ <listitem><para>
+ Install the build output
+ </para></listitem>
+ <listitem><para>
+ Package the installed output
+ </para></listitem>
+ </orderedlist>
+ For recipes in the workspace, fetching and unpacking is disabled
+ as the source tree has already been prepared and is persistent.
+ Each of these build steps is defined as a function, usually with a
+ "do_" prefix.
+ These functions are typically shell scripts but can instead be written
+ in Python.
</para>
<para>
- You can use the <filename>devtool configure-help</filename> command
- to help you set the arguments listed in the previous paragraph.
- The command determines the exact options being passed, and shows
- them to you along with any custom arguments specified through
- <filename>EXTRA_OECONF</filename> or
- <filename>PACKAGECONFIG_CONFARGS</filename>.
- If applicable, the command also shows you the output of the
- configure script's "&dash;&dash;help" option as a reference.
+ If you look at the contents of a recipe, you will see that the
+ recipe does not include complete instructions for building the
+ software.
+ Instead, common functionality is encapsulated in classes inherited
+ with the <filename>inherit</filename> directive, leaving the recipe
+ to describe just the things that are specific to the software to be
+ built.
+ A <ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
+ class exists that is implicitly inherited by all recipes and provides
+ the functionality that most typical recipes need.
</para>
- </section>
-
- <section id='sdk-sharing-files-between-recipes'>
- <title>Sharing Files Between Recipes</title>
<para>
- Recipes often need to use files provided by other recipes on
- the build host.
- For example, an application linking to a common library needs
- access to the library itself and its associated headers.
- The way this access is accomplished within the extensible SDK is
- through the sysroot.
- One sysroot exists per "machine" for which the SDK is being built.
- In practical terms, this means a sysroot exists for the target
- machine, and a sysroot exists for the build host.
+ The remainder of this section presents information useful when
+ working with recipes.
</para>
- <para>
- Recipes should never write files directly into the sysroot.
- Instead, files should be installed into standard locations
- during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task within the
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
- directory.
- A subset of these files automatically go into the sysroot.
- The reason for this limitation is that almost all files that go
- into the sysroot are cataloged in manifests in order to ensure
- they can be removed later when a recipe is modified or removed.
- Thus, the sysroot is able to remain free from stale files.
- </para>
+ <section id='sdk-finding-logs-and-work-files'>
+ <title>Finding Logs and Work Files</title>
+
+ <para>
+ When you are debugging a recipe that you previously created using
+ <filename>devtool add</filename> or whose source you are modifying
+ by using the <filename>devtool modify</filename> command, after
+ the first run of <filename>devtool build</filename>, you will
+ find some symbolic links created within the source tree:
+ <filename>oe-logs</filename>, which points to the directory in
+ which log files and run scripts for each build step are created
+ and <filename>oe-workdir</filename>, which points to the temporary
+ work area for the recipe.
+ You can use these links to get more information on what is
+ happening at each build step.
+ </para>
+
+ <para>
+ These locations under <filename>oe-workdir</filename> are
+ particularly useful:
+ <itemizedlist>
+ <listitem><para><filename>image/</filename>:
+ Contains all of the files installed at the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ stage.
+ Within a recipe, this directory is referred to by the
+ expression
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
+ </para></listitem>
+ <listitem><para><filename>sysroot-destdir/</filename>:
+ Contains a subset of files installed within
+ <filename>do_install</filename> that have been put into the
+ shared sysroot.
+ For more information, see the
+ "<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
+ section.
+ </para></listitem>
+ <listitem><para><filename>packages-split/</filename>:
+ Contains subdirectories for each package produced by the
+ recipe.
+ For more information, see the
+ "<link linkend='sdk-packaging'>Packaging</link>" section.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='sdk-setting-configure-arguments'>
+ <title>Setting Configure Arguments</title>
+
+ <para>
+ If the software your recipe is building uses GNU autoconf,
+ then a fixed set of arguments is passed to it to enable
+ cross-compilation plus any extras specified by
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
+ or
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
+ set within the recipe.
+ If you wish to pass additional options, add them to
+ <filename>EXTRA_OECONF</filename> or
+ <filename>PACKAGECONFIG_CONFARGS</filename>.
+ Other supported build tools have similar variables
+ (e.g.
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
+ for CMake,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
+ for Scons, and so forth).
+ If you need to pass anything on the <filename>make</filename>
+ command line, you can use <filename>EXTRA_OEMAKE</filename> or the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
+ variables to do so.
+ </para>
+
+ <para>
+ You can use the <filename>devtool configure-help</filename> command
+ to help you set the arguments listed in the previous paragraph.
+ The command determines the exact options being passed, and shows
+ them to you along with any custom arguments specified through
+ <filename>EXTRA_OECONF</filename> or
+ <filename>PACKAGECONFIG_CONFARGS</filename>.
+ If applicable, the command also shows you the output of the
+ configure script's "&dash;&dash;help" option as a reference.
+ </para>
+ </section>
+
+ <section id='sdk-sharing-files-between-recipes'>
+ <title>Sharing Files Between Recipes</title>
+
+ <para>
+ Recipes often need to use files provided by other recipes on
+ the build host.
+ For example, an application linking to a common library needs
+ access to the library itself and its associated headers.
+ The way this access is accomplished within the extensible SDK is
+ through the sysroot.
+ One sysroot exists per "machine" for which the SDK is being built.
+ In practical terms, this means a sysroot exists for the target
+ machine, and a sysroot exists for the build host.
+ </para>
+
+ <para>
+ Recipes should never write files directly into the sysroot.
+ Instead, files should be installed into standard locations
+ during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task within the
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
+ directory.
+ A subset of these files automatically go into the sysroot.
+ The reason for this limitation is that almost all files that go
+ into the sysroot are cataloged in manifests in order to ensure
+ they can be removed later when a recipe is modified or removed.
+ Thus, the sysroot is able to remain free from stale files.
+ </para>
+ </section>
+
+ <section id='sdk-packaging'>
+ <title>Packaging</title>
+
+ <para>
+ Packaging is not always particularly relevant within the
+ extensible SDK.
+ However, if you examine how build output gets into the final image
+ on the target device, it is important to understand packaging
+ because the contents of the image are expressed in terms of
+ packages and not recipes.
+ </para>
+
+ <para>
+ During the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
+ task, files installed during the
+ <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
+ task are split into one main package, which is almost always named
+ the same as the recipe, and several other packages.
+ This separation is done because not all of those installed files
+ are always useful in every image.
+ For example, you probably do not need any of the documentation
+ installed in a production image.
+ Consequently, for each recipe the documentation files are separated
+ into a <filename>-doc</filename> package.
+ Recipes that package software that has optional modules or
+ plugins might do additional package splitting as well.
+ </para>
+
+ <para>
+ After building a recipe you can see where files have gone by
+ looking in the <filename>oe-workdir/packages-split</filename>
+ directory, which contains a subdirectory for each package.
+ Apart from some advanced cases, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
+ variables controls splitting.
+ The <filename>PACKAGES</filename> variable lists all of the
+ packages to be produced, while the <filename>FILES</filename>
+ variable specifies which files to include in each package,
+ using an override to specify the package.
+ For example, <filename>FILES_${PN}</filename> specifies the files
+ to go into the main package (i.e. the main package is named the
+ same as the recipe and
+ <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
+ evaluates to the recipe name).
+ The order of the <filename>PACKAGES</filename> value is significant.
+ For each installed file, the first package whose
+ <filename>FILES</filename> value matches the file is the package
+ into which the file goes.
+ Defaults exist for both the <filename>PACKAGES</filename> and
+ <filename>FILES</filename> variables.
+ Consequently, you might find you do not even need to set these
+ variables in your recipe unless the software the recipe is
+ building installs files into non-standard locations.
+ </para>
+ </section>
</section>
- <section id='sdk-packaging'>
- <title>Packaging</title>
+ <section id='sdk-restoring-the-target-device-to-its-original-state'>
+ <title>Restoring the Target Device to its Original State</title>
<para>
- Packaging is not always particularly relevant within the
- extensible SDK.
- However, if you examine how build output gets into the final image
- on the target device, it is important to understand packaging
- because the contents of the image are expressed in terms of
- packages and not recipes.
- </para>
-
- <para>
- During the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
- task, files installed during the
- <ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
- task are split into one main package, which is almost always named
- the same as the recipe, and several other packages.
- This separation is done because not all of those installed files
- are always useful in every image.
- For example, you probably do not need any of the documentation
- installed in a production image.
- Consequently, for each recipe the documentation files are separated
- into a <filename>-doc</filename> package.
- Recipes that package software that has optional modules or
- plugins might do additional package splitting as well.
- </para>
-
- <para>
- After building a recipe you can see where files have gone by
- looking in the <filename>oe-workdir/packages-split</filename>
- directory, which contains a subdirectory for each package.
- Apart from some advanced cases, the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
- variables controls splitting.
- The <filename>PACKAGES</filename> variable lists all of the
- packages to be produced, while the <filename>FILES</filename>
- variable specifies which files to include in each package,
- using an override to specify the package.
- For example, <filename>FILES_${PN}</filename> specifies the files
- to go into the main package (i.e. the main package is named the
- same as the recipe and
- <filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
- evaluates to the recipe name).
- The order of the <filename>PACKAGES</filename> value is significant.
- For each installed file, the first package whose
- <filename>FILES</filename> value matches the file is the package
- into which the file goes.
- Defaults exist for both the <filename>PACKAGES</filename> and
- <filename>FILES</filename> variables.
- Consequently, you might find you do not even need to set these
- variables in your recipe unless the software the recipe is
- building installs files into non-standard locations.
- </para>
- </section>
-</section>
-
-<section id='sdk-restoring-the-target-device-to-its-original-state'>
- <title>Restoring the Target Device to its Original State</title>
-
- <para>
- If you use the <filename>devtool deploy-target</filename>
- command to write a recipe's build output to the target, and
- you are working on an existing component of the system, then you
- might find yourself in a situation where you need to restore the
- original files that existed prior to running the
- <filename>devtool deploy-target</filename> command.
- Because the <filename>devtool deploy-target</filename> command
- backs up any files it overwrites, you can use the
- <filename>devtool undeploy-target</filename> to restore those files
- and remove any other files the recipe deployed.
- Consider the following example:
- <literallayout class='monospaced'>
+ If you use the <filename>devtool deploy-target</filename>
+ command to write a recipe's build output to the target, and
+ you are working on an existing component of the system, then you
+ might find yourself in a situation where you need to restore the
+ original files that existed prior to running the
+ <filename>devtool deploy-target</filename> command.
+ Because the <filename>devtool deploy-target</filename> command
+ backs up any files it overwrites, you can use the
+ <filename>devtool undeploy-target</filename> to restore those files
+ and remove any other files the recipe deployed.
+ Consider the following example:
+ <literallayout class='monospaced'>
$ devtool undeploy-target lighttpd root@192.168.7.2
- </literallayout>
- If you have deployed multiple applications, you can remove them
- all at once thus restoring the target device back to its
- original state:
- <literallayout class='monospaced'>
+ </literallayout>
+ If you have deployed multiple applications, you can remove them
+ all at once thus restoring the target device back to its
+ original state:
+ <literallayout class='monospaced'>
$ devtool undeploy-target -a root@192.168.7.2
- </literallayout>
- Information about files deployed to the target as well as any
- backed up files are stored on the target itself.
- This storage of course requires some additional space
- on the target machine.
- <note>
- The <filename>devtool deploy-target</filename> and
- <filename>devtool undeploy-target</filename> command do not
- currently interact with any package management system on the
- target device (e.g. RPM or OPKG).
- Consequently, you should not intermingle operations
- <filename>devtool deploy-target</filename> and the package
- manager operations on the target device.
- Doing so could result in a conflicting set of files.
- </note>
- </para>
-</section>
+ </literallayout>
+ Information about files deployed to the target as well as any
+ backed up files are stored on the target itself.
+ This storage of course requires some additional space
+ on the target machine.
+ <note>
+ The <filename>devtool deploy-target</filename> and
+ <filename>devtool undeploy-target</filename> command do not
+ currently interact with any package management system on the
+ target device (e.g. RPM or OPKG).
+ Consequently, you should not intermingle operations
+ <filename>devtool deploy-target</filename> and the package
+ manager operations on the target device.
+ Doing so could result in a conflicting set of files.
+ </note>
+ </para>
+ </section>
-<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
- <title>Installing Additional Items Into the Extensible SDK</title>
+ <section id='sdk-installing-additional-items-into-the-extensible-sdk'>
+ <title>Installing Additional Items Into the Extensible SDK</title>
- <para>
- The extensible SDK typically only comes with a small number of tools
- and libraries out of the box.
- If you have a minimal SDK, then it starts mostly empty and is
- populated on-demand.
- However, sometimes you will need to explicitly install extra items
- into the SDK.
- If you need these extra items, you can first search for the items
- using the <filename>devtool search</filename> command.
- For example, suppose you need to link to libGL but you are not sure
- which recipe provides it.
- You can use the following command to find out:
- <literallayout class='monospaced'>
+ <para>
+ The extensible SDK typically only comes with a small number of tools
+ and libraries out of the box.
+ If you have a minimal SDK, then it starts mostly empty and is
+ populated on-demand.
+ However, sometimes you will need to explicitly install extra items
+ into the SDK.
+ If you need these extra items, you can first search for the items
+ using the <filename>devtool search</filename> command.
+ For example, suppose you need to link to libGL but you are not sure
+ which recipe provides it.
+ You can use the following command to find out:
+ <literallayout class='monospaced'>
$ devtool search libGL
mesa A free implementation of the OpenGL API
- </literallayout>
- Once you know the recipe (i.e. <filename>mesa</filename> in this
- example), you can install it:
- <literallayout class='monospaced'>
+ </literallayout>
+ Once you know the recipe (i.e. <filename>mesa</filename> in this
+ example), you can install it:
+ <literallayout class='monospaced'>
$ devtool sdk-install mesa
- </literallayout>
- By default, the <filename>devtool sdk-install</filename> assumes the
- item is available in pre-built form from your SDK provider.
- If the item is not available and it is acceptable to build the item
- from source, you can add the "-s" option as follows:
- <literallayout class='monospaced'>
+ </literallayout>
+ By default, the <filename>devtool sdk-install</filename> assumes the
+ item is available in pre-built form from your SDK provider.
+ If the item is not available and it is acceptable to build the item
+ from source, you can add the "-s" option as follows:
+ <literallayout class='monospaced'>
$ devtool sdk-install -s mesa
- </literallayout>
- It is important to remember that building the item from source takes
- significantly longer than installing the pre-built artifact.
- Also, if no recipe exists for the item you want to add to the SDK, you
- must instead add it using the <filename>devtool add</filename> command.
- </para>
-</section>
+ </literallayout>
+ It is important to remember that building the item from source takes
+ significantly longer than installing the pre-built artifact.
+ Also, if no recipe exists for the item you want to add to the SDK, you
+ must instead add it using the <filename>devtool add</filename> command.
+ </para>
+ </section>
-<section id='sdk-updating-the-extensible-sdk'>
- <title>Updating the Extensible SDK</title>
+ <section id='sdk-updating-the-extensible-sdk'>
+ <title>Updating the Extensible SDK</title>
- <para>
- If you are working with an extensible SDK that gets occasionally
- updated (e.g. typically when that SDK has been provided to you by
- another party), then you will need to manually pull down those
- updates to your installed SDK.
- </para>
+ <para>
+ If you are working with an extensible SDK that gets occasionally
+ updated (e.g. typically when that SDK has been provided to you by
+ another party), then you will need to manually pull down those
+ updates to your installed SDK.
+ </para>
- <para>
- To update your installed SDK, run the following:
- <literallayout class='monospaced'>
+ <para>
+ To update your installed SDK, run the following:
+ <literallayout class='monospaced'>
$ devtool sdk-update
- </literallayout>
- The previous command assumes your SDK provider has set the default
- update URL for you.
- If that URL has not been set, you need to specify it yourself as
- follows:
- <literallayout class='monospaced'>
+ </literallayout>
+ The previous command assumes your SDK provider has set the default
+ update URL for you.
+ If that URL has not been set, you need to specify it yourself as
+ follows:
+ <literallayout class='monospaced'>
$ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
- </literallayout>
- <note>
- The URL needs to point specifically to a published SDK and not an
- SDK installer that you would download and install.
- </note>
- </para>
-</section>
-
-<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
- <title>Creating a Derivative SDK With Additional Components</title>
+ </literallayout>
+ <note>
+ The URL needs to point specifically to a published SDK and not an
+ SDK installer that you would download and install.
+ </note>
+ </para>
+ </section>
- <para>
- You might need to produce an SDK that contains your own custom
- libraries for sending to a third party (e.g., if you are a vendor with
- customers needing to build their own software for the target platform).
- If that is the case, then you can produce a derivative SDK based on
- the currently installed SDK fairly easily.
- Use these steps:
- <orderedlist>
- <listitem><para>If necessary, install an extensible SDK that
- you want to use as a base for your derivative SDK.
- </para></listitem>
- <listitem><para>Source the environment script for the SDK.
- </para></listitem>
- <listitem><para>Add the extra libraries or other components
- you want by using the <filename>devtool add</filename>
- command.
- </para></listitem>
- <listitem><para>Run the <filename>devtool build-sdk</filename>
- command.
- </para></listitem>
- </orderedlist>
- The above procedure takes the recipes added to the workspace and
- constructs a new SDK installer containing those recipes and the
- resulting binary artifacts.
- The recipes go into their own separate layer in the constructed
- derivative SDK, leaving the workspace clean and ready for users
- to add their own recipes.
- </para>
-</section>
+ <section id='sdk-creating-a-derivative-sdk-with-additional-components'>
+ <title>Creating a Derivative SDK With Additional Components</title>
+ <para>
+ You might need to produce an SDK that contains your own custom
+ libraries for sending to a third party (e.g., if you are a vendor with
+ customers needing to build their own software for the target platform).
+ If that is the case, then you can produce a derivative SDK based on
+ the currently installed SDK fairly easily.
+ Use these steps:
+ <orderedlist>
+ <listitem><para>If necessary, install an extensible SDK that
+ you want to use as a base for your derivative SDK.
+ </para></listitem>
+ <listitem><para>Source the environment script for the SDK.
+ </para></listitem>
+ <listitem><para>Add the extra libraries or other components
+ you want by using the <filename>devtool add</filename>
+ command.
+ </para></listitem>
+ <listitem><para>Run the <filename>devtool build-sdk</filename>
+ command.
+ </para></listitem>
+ </orderedlist>
+ The above procedure takes the recipes added to the workspace and
+ constructs a new SDK installer containing those recipes and the
+ resulting binary artifacts.
+ The recipes go into their own separate layer in the constructed
+ derivative SDK, leaving the workspace clean and ready for users
+ to add their own recipes.
+ </para>
+ </section>
</chapter>
<!--
vim: expandtab tw=80 ts=4
diff --git a/documentation/sdk-manual/sdk-intro.xml b/documentation/sdk-manual/sdk-intro.xml
index 0995f79a93..e0f51e1cf1 100644
--- a/documentation/sdk-manual/sdk-intro.xml
+++ b/documentation/sdk-manual/sdk-intro.xml
@@ -12,25 +12,24 @@
Welcome to the Yocto Project Software Development Kit (SDK)
Developer's Guide.
This manual provides information that explains how to use both the
- standard Yocto Project SDK and an extensible SDK to develop
- applications and images using the Yocto Project.
+ Yocto Project extensible and standard SDKs to develop
+ applications and images.
Additionally, the manual also provides information on how to use
the popular <trademark class='trade'>Eclipse</trademark> IDE as part
of your application development workflow within the SDK environment.
+ <note>
+ Prior to the 2.0 Release of the Yocto Project, application
+ development was primarily accomplished through the use of the
+ Application Development Toolkit (ADT) and the availability
+ of stand-alone cross-development toolchains and other tools.
+ With the 2.1 Release of the Yocto Project, application development
+ has transitioned to within a tool-rich extensible SDK and the more
+ traditional standard SDK.
+ </note>
</para>
<para>
- Prior to the 2.0 Release of the Yocto Project, application
- development was primarily accomplished through the use of the
- Application Development Toolkit (ADT) and the availability
- of stand-alone cross-development toolchains and other tools.
- With the 2.1 Release of the Yocto Project, application development
- has transitioned to within a more traditional SDK and extensible
- SDK.
- </para>
-
- <para>
- A standard SDK consists of the following:
+ All SDKs consist of the following:
<itemizedlist>
<listitem><para><emphasis>Cross-Development Toolchain</emphasis>:
This toolchain contains a compiler, debugger, and various
@@ -46,19 +45,19 @@
preparing for SDK use.
</para></listitem>
</itemizedlist>
- You can use the standard SDK to independently develop and test code
- that is destined to run on some target machine.
</para>
<para>
- An extensible SDK consists of everything that the standard SDK has plus
- tools that allow you to easily add new applications and libraries to
- an image, modify the source of an existing component, test changes on
- the target hardware, and easily integrate an application into the
+ Additionally an extensible SDK has tools that allow you to easily add
+ new applications and libraries to an image, modify the source of an
+ existing component, test changes on the target hardware, and easily
+ integrate an application into the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
</para>
<para>
+ You can use an SDK to independently develop and test code
+ that is destined to run on some target machine.
SDKs are completely self-contained.
The binaries are linked against their own copy of
<filename>libc</filename>, which results in no dependencies
@@ -73,7 +72,7 @@
<para>
Another feature for the SDKs is that only one set of cross-compiler
- toolchain binaries are produced per architecture.
+ toolchain binaries are produced for any given architecture.
This feature takes advantage of the fact that the target hardware can
be passed to <filename>gcc</filename> as a set of compiler options.
Those options are set up by the environment script and contained in
@@ -98,6 +97,8 @@
configuration and extensions,
which allows you to cross-develop on the host machine for the
target hardware.
+ Additionally, the extensible SDK contains the
+ <filename>devtool</filename> functionality.
</para></listitem>
<listitem><para>The Quick EMUlator (QEMU), which lets you simulate
target hardware.
@@ -122,6 +123,85 @@
</itemizedlist>
</para>
+ <para>
+ In summary, the extensible and standard SDK share many features.
+ However, the extensible SDK has powerful development tools to help you
+ more quickly develop applications.
+ Following is a table that summarizes the primary differences between
+ the standard and extensible SDK types when considering which to
+ build:
+ <informaltable frame='none'>
+ <tgroup cols='3' align='left' colsep='1' rowsep='1'>
+ <colspec colname='c1' colwidth='1*'/>
+ <colspec colname='c2' colwidth='1*'/>
+ <colspec colname='c3' colwidth='1*'/>
+ <thead>
+ <row>
+ <entry align="left"><emphasis>Feature</emphasis></entry>
+ <entry align="left"><emphasis>Standard SDK</emphasis></entry>
+ <entry align="left"><emphasis>Extensible SDK</emphasis></entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry align="left">Toolchain</entry>
+ <entry align="left">Yes</entry>
+ <entry align="left">Yes*</entry>
+ </row>
+ <row>
+ <entry align="left">Debugger</entry>
+ <entry align="left">Yes</entry>
+ <entry align="left">Yes*</entry>
+ </row>
+ <row>
+ <entry align="left">Size</entry>
+ <entry align="left">100+ MBytes</entry>
+ <entry align="left">1+ GBytes (or 300+ MBytes for minimal w/toolchain)</entry>
+ </row>
+ <row>
+ <entry align="left"><filename>devtool</filename></entry>
+ <entry align="left">No</entry>
+ <entry align="left">Yes</entry>
+ </row>
+ <row>
+ <entry align="left">Build Images</entry>
+ <entry align="left">No</entry>
+ <entry align="left">Yes</entry>
+ </row>
+ <row>
+ <entry align="left">Updateable</entry>
+ <entry align="left">No</entry>
+ <entry align="left">Yes</entry>
+ </row>
+ <row>
+ <entry align="left">Managed Sysroot**</entry>
+ <entry align="left">No</entry>
+ <entry align="left">Yes</entry>
+ </row>
+ <row>
+ <entry align="left">Installed Packages</entry>
+ <entry align="left">No***</entry>
+ <entry align="left">Yes****</entry>
+ </row>
+ <row>
+ <entry align="left">Construction</entry>
+ <entry align="left">Packages</entry>
+ <entry align="left">Shared State</entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </informaltable>
+ <literallayout class='monospaced'>
+ * Extensible SDK will contain the toolchain and debugger if <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink> is "full" or <ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN'><filename>SDK_INCLUDE_TOOLCHAIN</filename></ulink> is "1", which is the default.
+
+ ** Sysroot is managed through use of <filename>devtool</filename>. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries.
+
+ *** Runtime package management can be added to the standard SDK but it is not supported by default.
+
+ **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install.
+ </literallayout>
+ </para>
+
<section id='the-cross-development-toolchain'>
<title>The Cross-Development Toolchain</title>
@@ -131,6 +211,8 @@
consists of a cross-compiler, cross-linker, and cross-debugger
that are used to develop user-space applications for targeted
hardware.
+ Additionally, for an extensible SDK, the toolchain also has
+ built-in <filename>devtool</filename> functionality.
This toolchain is created by running a toolchain installer script
or through a
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
@@ -258,7 +340,7 @@
For information on how to install the SDK, see the
"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
section.</para></listitem>
- <listitem><para><emphasis>Download the Target Image:</emphasis>
+ <listitem><para><emphasis>Download or Build the Target Image:</emphasis>
The Yocto Project supports several target architectures
and has many pre-built kernel images and root filesystem
images.</para>
diff --git a/documentation/sdk-manual/sdk-manual.xml b/documentation/sdk-manual/sdk-manual.xml
index 39a8689195..66cd10d507 100644
--- a/documentation/sdk-manual/sdk-manual.xml
+++ b/documentation/sdk-manual/sdk-manual.xml
@@ -66,9 +66,11 @@
<xi:include href="sdk-intro.xml"/>
+ <xi:include href="sdk-extensible.xml"/>
+
<xi:include href="sdk-using.xml"/>
- <xi:include href="sdk-extensible.xml"/>
+ <xi:include href="sdk-working-projects.xml"/>
<xi:include href="sdk-appendix-obtain.xml"/>
diff --git a/documentation/sdk-manual/sdk-using.xml b/documentation/sdk-manual/sdk-using.xml
index dd11304319..44cb49c0c8 100644
--- a/documentation/sdk-manual/sdk-using.xml
+++ b/documentation/sdk-manual/sdk-using.xml
@@ -3,74 +3,82 @@
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='sdk-using-the-standard-sdk'>
-
-<title>Using the Standard SDK</title>
-
-<para>
- This chapter describes the standard SDK and how to use it.
- Information covers the pieces of the SDK, how to install it, and presents
- several task-based procedures common for developing with a standard SDK.
- <note>
- The tasks you can perform using a standard SDK are also applicable
- when you are using an extensible SDK.
- For information on the differences when using an extensible SDK as
- compared to a standard SDK, see the
- "<link linkend='sdk-extensible'>Using the Extensible SDK</link>"
- chapter.
- </note>
-</para>
-
-<section id='sdk-standard-sdk-intro'>
- <title>Why use the Standard SDK and What is in It?</title>
+ <title>Using the Standard SDK</title>
<para>
- The Standard SDK provides a cross-development toolchain and libraries
- tailored to the contents of a specific image.
- You would use the Standard SDK if you want a more traditional toolchain
- experience.
+ This chapter describes the standard SDK and how to install it.
+ Information includes unique installation and setup aspects for the
+ standard SDK.
+ <note>
+ For a side-by-side comparison of main features supported for a
+ standard SDK as compared to an extensible SDK, see the
+ "<link linkend='sdk-manual-intro'>Introduction</link>"
+ section.
+ </note>
</para>
<para>
- The installed Standard SDK consists of several files and directories.
- Basically, it contains an SDK environment setup script, some
- configuration files, and host and target root filesystems to support
- usage.
- You can see the directory structure in the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section.
+ You can use a standard SDK to work on Makefile, Autotools, and
+ Eclipse-based projects.
+ See the
+ "<link linkend='sdk-working-projects'>Working with Different Types of Projects</link>"
+ chapter for more information.
</para>
-</section>
-<section id='sdk-installing-the-sdk'>
- <title>Installing the SDK</title>
+ <section id='sdk-standard-sdk-intro'>
+ <title>Why use the Standard SDK and What is in It?</title>
- <para>
- The first thing you need to do is install the SDK on your host
- development machine by running the <filename>*.sh</filename>
- installation script.
- </para>
+ <para>
+ The Standard SDK provides a cross-development toolchain and
+ libraries tailored to the contents of a specific image.
+ You would use the Standard SDK if you want a more traditional
+ toolchain experience as compared to the extensible SDK, which
+ provides an internal build system and the
+ <filename>devtool</filename> functionality.
+ </para>
- <para>
- You can download a tarball installer, which includes the
- pre-built toolchain, the <filename>runqemu</filename>
- script, and support files from the appropriate directory under
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
- Toolchains are available for 32-bit and 64-bit x86 development
- systems from the <filename>i686</filename> and
- <filename>x86_64</filename> directories, respectively.
- The toolchains the Yocto Project provides are based off the
- <filename>core-image-sato</filename> image and contain
- libraries appropriate for developing against that image.
- Each type of development system supports five or more target
- architectures.
- </para>
+ <para>
+ The installed Standard SDK consists of several files and
+ directories.
+ Basically, it contains an SDK environment setup script, some
+ configuration files, and host and target root filesystems to
+ support usage.
+ You can see the directory structure in the
+ "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+ section.
+ </para>
+ </section>
- <para>
- The names of the tarball installer scripts are such that a
- string representing the host system appears first in the
- filename and then is immediately followed by a string
- representing the target architecture.
- <literallayout class='monospaced'>
+ <section id='sdk-installing-the-sdk'>
+ <title>Installing the SDK</title>
+
+ <para>
+ The first thing you need to do is install the SDK on your host
+ development machine by running the <filename>*.sh</filename>
+ installation script.
+ </para>
+
+ <para>
+ You can download a tarball installer, which includes the
+ pre-built toolchain, the <filename>runqemu</filename>
+ script, and support files from the appropriate directory under
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
+ Toolchains are available for 32-bit and 64-bit x86 development
+ systems from the <filename>i686</filename> and
+ <filename>x86_64</filename> directories, respectively.
+ The toolchains the Yocto Project provides are based off the
+ <filename>core-image-sato</filename> image and contain
+ libraries appropriate for developing against that image.
+ Each type of development system supports five or more target
+ architectures.
+ </para>
+
+ <para>
+ The names of the tarball installer scripts are such that a
+ string representing the host system appears first in the
+ filename and then is immediately followed by a string
+ representing the target architecture.
+ <literallayout class='monospaced'>
poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
Where:
@@ -88,57 +96,58 @@
Yocto Project:
&DISTRO;, &DISTRO;+snapshot
- </literallayout>
- For example, the following toolchain installer is for a 64-bit
- development host system and a i586-tuned target architecture
- based off the SDK for <filename>core-image-sato</filename> and
- using the current &DISTRO; snapshot:
- <literallayout class='monospaced'>
+ </literallayout>
+ For example, the following toolchain installer is for a 64-bit
+ development host system and a i586-tuned target architecture
+ based off the SDK for <filename>core-image-sato</filename> and
+ using the current &DISTRO; snapshot:
+ <literallayout class='monospaced'>
poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- </literallayout>
- <note>
- As an alternative to downloading an SDK, you can build the toolchain
- installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- Another helpful resource for building an installer is the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
- wiki page.
- This wiki page focuses on development when using the Eclipse IDE.
- </note>
- </para>
+ </literallayout>
+ <note>
+ As an alternative to downloading an SDK, you can build the
+ toolchain installer.
+ For information on building the installer, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ Another helpful resource for building an installer is the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
+ wiki page.
+ This wiki page focuses on development when using the Eclipse
+ IDE.
+ </note>
+ </para>
- <para>
- The SDK and toolchains are self-contained and by default are installed
- into <filename>/opt/poky</filename>.
- However, when you run the SDK installer, you can choose an
- installation directory.
- <note>
- You must change the permissions on the toolchain
- installer script so that it is executable:
- <literallayout class='monospaced'>
+ <para>
+ The SDK and toolchains are self-contained and by default are
+ installed into <filename>/opt/poky</filename>.
+ However, when you run the SDK installer, you can choose an
+ installation directory.
+ <note>
+ You must change the permissions on the toolchain
+ installer script so that it is executable:
+ <literallayout class='monospaced'>
$ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- </literallayout>
- </note>
- </para>
+ </literallayout>
+ </note>
+ </para>
- <para>
- The following command shows how to run the installer given a
- toolchain tarball for a 64-bit x86 development host system and
- a 32-bit x86 target architecture.
- The example assumes the toolchain installer is located in
- <filename>~/Downloads/</filename>.
- <note>
- If you do not have write permissions for the directory
- into which you are installing the SDK, the installer
- notifies you and exits.
- Be sure you have write permissions in the directory and
- run the installer again.
- </note>
- <literallayout class='monospaced'>
+ <para>
+ The following command shows how to run the installer given a
+ toolchain tarball for a 64-bit x86 development host system and
+ a 32-bit x86 target architecture.
+ The example assumes the toolchain installer is located in
+ <filename>~/Downloads/</filename>.
+ <note>
+ If you do not have write permissions for the directory
+ into which you are installing the SDK, the installer
+ notifies you and exits.
+ Be sure you have write permissions in the directory and
+ run the installer again.
+ </note>
+ <literallayout class='monospaced'>
$ ./poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
- Poky (Yocto Project Reference Distro) SDK installer version 2.0
+ Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
===============================================================
Enter target directory for SDK (default: /opt/poky/&DISTRO;):
You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed[Y/n]? Y
@@ -147,1337 +156,49 @@
SDK has been successfully set up and is ready to be used.
Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
$ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- </para>
-
- <para>
- Again, reference the
- "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
- section for more details on the resulting directory structure of
- the installed SDK.
- </para>
-</section>
-
-<section id='sdk-running-the-sdk-environment-setup-script'>
- <title>Running the SDK Environment Setup Script</title>
-
- <para>
- Once you have the SDK installed, you must run the SDK environment
- setup script before you can actually use it.
- This setup script resides in the directory you chose when you installed
- the SDK.
- For information on where this setup script can reside, see the
- "<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>"
- Appendix.
- </para>
-
- <para>
- Before running the script, be sure it is the one that matches the
- architecture for which you are developing.
- Environment setup scripts begin with the string
- "<filename>environment-setup</filename>" and include as part of their
- name the tuned target architecture.
- For example, the command to source a setup script for an IA-based
- target machine using i586 tuning and located in the default SDK
- installation directory is as follows:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout>
- When you run the setup script, many environment variables are
- defined:
- <literallayout class='monospaced'>
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor
- <ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker
- <ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger
- <ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols
- <ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib'
- <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy'
- <ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump'
- <ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar'
- <ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm'
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags
- </literallayout>
- </para>
-</section>
-
-<section id='autotools-based-projects'>
- <title>Autotools-Based Projects</title>
-
- <para>
- Once you have a suitable cross-toolchain installed, it is very easy to
- develop a project outside of the OpenEmbedded build system.
- This section presents a simple "Helloworld" example that shows how
- to set up, compile, and run the project.
- </para>
-
- <section id='creating-and-running-a-project-based-on-gnu-autotools'>
- <title>Creating and Running a Project Based on GNU Autotools</title>
-
- <para>
- Follow these steps to create a simple Autotools-based project:
- <orderedlist>
- <listitem><para><emphasis>Create your directory:</emphasis>
- Create a clean directory for your project and then make
- that directory your working location:
- <literallayout class='monospaced'>
- $ mkdir $HOME/helloworld
- $ cd $HOME/helloworld
- </literallayout></para></listitem>
- <listitem><para><emphasis>Populate the directory:</emphasis>
- Create <filename>hello.c</filename>, <filename>Makefile.am</filename>,
- and <filename>configure.ac</filename> files as follows:
- <itemizedlist>
- <listitem><para>For <filename>hello.c</filename>, include
- these lines:
- <literallayout class='monospaced'>
- #include &lt;stdio.h&gt;
-
- main()
- {
- printf("Hello World!\n");
- }
- </literallayout></para></listitem>
- <listitem><para>For <filename>Makefile.am</filename>,
- include these lines:
- <literallayout class='monospaced'>
- bin_PROGRAMS = hello
- hello_SOURCES = hello.c
- </literallayout></para></listitem>
- <listitem><para>For <filename>configure.in</filename>,
- include these lines:
- <literallayout class='monospaced'>
- AC_INIT(hello,0.1)
- AM_INIT_AUTOMAKE([foreign])
- AC_PROG_CC
- AC_PROG_INSTALL
- AC_OUTPUT(Makefile)
- </literallayout></para></listitem>
- </itemizedlist></para></listitem>
- <listitem><para><emphasis>Source the cross-toolchain
- environment setup file:</emphasis>
- As described earlier in the manual, installing the
- cross-toolchain creates a cross-toolchain
- environment setup script in the directory that the SDK
- was installed.
- Before you can use the tools to develop your project,
- you must source this setup script.
- The script begins with the string "environment-setup" and
- contains the machine architecture, which is followed by the
- string "poky-linux".
- Here is an example that sources a script from the
- default SDK installation directory that uses the
- 32-bit Intel x86 Architecture and the
- &DISTRO_NAME; Yocto Project release:
- <literallayout class='monospaced'>
- $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
- </literallayout></para></listitem>
- <listitem><para><emphasis>Generate the local aclocal.m4
- files and create the configure script:</emphasis>
- The following GNU Autotools generate the local
- <filename>aclocal.m4</filename> files and create the
- configure script:
- <literallayout class='monospaced'>
- $ aclocal
- $ autoconf
- </literallayout></para></listitem>
- <listitem><para><emphasis>Generate files needed by GNU
- coding standards:</emphasis>
- GNU coding standards require certain files in order for the
- project to be compliant.
- This command creates those files:
- <literallayout class='monospaced'>
- $ touch NEWS README AUTHORS ChangeLog
- </literallayout></para></listitem>
- <listitem><para><emphasis>Generate the configure
- file:</emphasis>
- This command generates the <filename>configure</filename>:
- <literallayout class='monospaced'>
- $ automake -a
- </literallayout></para></listitem>
- <listitem><para><emphasis>Cross-compile the project:</emphasis>
- This command compiles the project using the cross-compiler.
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
- environment variable provides the minimal arguments for
- GNU configure:
- <literallayout class='monospaced'>
- $ ./configure ${CONFIGURE_FLAGS}
- </literallayout></para></listitem>
- <listitem><para><emphasis>Make and install the project:</emphasis>
- These two commands generate and install the project into the
- destination directory:
- <literallayout class='monospaced'>
- $ make
- $ make install DESTDIR=./tmp
- </literallayout></para></listitem>
- <listitem><para><emphasis>Verify the installation:</emphasis>
- This command is a simple way to verify the installation
- of your project.
- Running the command prints the architecture on which
- the binary file can run.
- This architecture should be the same architecture that
- the installed cross-toolchain supports.
- <literallayout class='monospaced'>
- $ file ./tmp/usr/local/bin/hello
- </literallayout></para></listitem>
- <listitem><para><emphasis>Execute your project:</emphasis>
- To execute the project in the shell, simply enter the name.
- You could also copy the binary to the actual target hardware
- and run the project there as well:
- <literallayout class='monospaced'>
- $ ./hello
- </literallayout>
- As expected, the project displays the "Hello World!" message.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='passing-host-options'>
- <title>Passing Host Options</title>
-
- <para>
- For an Autotools-based project, you can use the cross-toolchain by just
- passing the appropriate host option to <filename>configure.sh</filename>.
- The host option you use is derived from the name of the environment setup
- script found in the directory in which you installed the cross-toolchain.
- For example, the host option for an ARM-based target that uses the GNU EABI
- is <filename>armv5te-poky-linux-gnueabi</filename>.
- You will notice that the name of the script is
- <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
- Thus, the following command works to update your project and
- rebuild it using the appropriate cross-toolchain tools:
- <literallayout class='monospaced'>
- $ ./configure --host=armv5te-poky-linux-gnueabi \
- --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
</literallayout>
- <note>
- If the <filename>configure</filename> script results in problems recognizing the
- <filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable> option,
- regenerate the script to enable the support by doing the following and then
- run the script again:
- <literallayout class='monospaced'>
- $ libtoolize --automake
- $ aclocal -I ${OECORE_TARGET_SYSROOT}/usr/share/aclocal \
- [-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>]
- $ autoconf
- $ autoheader
- $ automake -a
- </literallayout>
- </note>
</para>
- </section>
-</section>
-
-<section id='makefile-based-projects'>
- <title>Makefile-Based Projects</title>
-
- <para>
- For Makefile-based projects, the cross-toolchain environment variables
- established by running the cross-toolchain environment setup script
- are subject to general <filename>make</filename> rules.
- </para>
-
- <para>
- To illustrate this, consider the following four cross-toolchain
- environment variables:
- <literallayout class='monospaced'>
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
- <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
- <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
- </literallayout>
- Now, consider the following three cases:
- <itemizedlist>
- <listitem><para><emphasis>Case 1 - No Variables Set in the <filename>Makefile</filename>:</emphasis>
- Because these variables are not specifically set in the
- <filename>Makefile</filename>, the variables retain their
- values based on the environment.
- </para></listitem>
- <listitem><para><emphasis>Case 2 - Variables Set in the <filename>Makefile</filename>:</emphasis>
- Specifically setting variables in the
- <filename>Makefile</filename> during the build results in the
- environment settings of the variables being overwritten.
- </para></listitem>
- <listitem><para><emphasis>Case 3 - Variables Set when the <filename>Makefile</filename> is Executed from the Command Line:</emphasis>
- Executing the <filename>Makefile</filename> from the command
- line results in the variables being overwritten with
- command-line content regardless of what is being set in the
- <filename>Makefile</filename>.
- In this case, environment variables are not considered unless
- you use the "-e" flag during the build:
- <literallayout class='monospaced'>
- $ make -e <replaceable>file</replaceable>
- </literallayout>
- If you use this flag, then the environment values of the
- variables override any variables specifically set in the
- <filename>Makefile</filename>.
- </para></listitem>
- </itemizedlist>
- <note>
- For the list of variables set up by the cross-toolchain environment
- setup script, see the
- "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
- section.
- </note>
- </para>
-</section>
-
-<section id='sdk-developing-applications-using-eclipse'>
- <title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title>
-
- <para>
- If you are familiar with the popular Eclipse IDE, you can use an
- Eclipse Yocto Plug-in to allow you to develop, deploy, and test your
- application all from within Eclipse.
- This section describes general workflow using the SDK and Eclipse
- and how to configure and set up Eclipse.
- </para>
-
- <section id='workflow-using-eclipse'>
-
- <title>Workflow Using <trademark class='trade'>Eclipse</trademark></title>
<para>
- The following figure and supporting list summarize the application
- development general workflow that employs both the SDK Eclipse.
- </para>
-
- <para>
- <imagedata fileref="figures/sdk-eclipse-dev-flow.png"
- width="7in" depth="7in" align="center" scale="100" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>:
- See
- "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
- and
- "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both
- in the Yocto Project Reference Manual for requirements.
- In particular, be sure your host system has the
- <filename>xterm</filename> package installed.
- </para></listitem>
- <listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>:
- You must have a target kernel image that has been built using the OpenEmbedded
- build system.</para>
- <para>Depending on whether the Yocto Project has a pre-built image that matches your target
- architecture and where you are going to run the image while you develop your application
- (QEMU or real hardware), the area from which you get the image differs.
- <itemizedlist>
- <listitem><para>Download the image from
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- if your target architecture is supported and you are going to develop
- and test your application on actual hardware.</para></listitem>
- <listitem><para>Download the image from
- <ulink url='&YOCTO_QEMU_DL_URL;'>
- <filename>machines/qemu</filename></ulink> if your target architecture is supported
- and you are going to develop and test your application using the QEMU
- emulator.</para></listitem>
- <listitem><para>Build your image if you cannot find a pre-built image that matches
- your target architecture.
- If your target architecture is similar to a supported architecture, you can
- modify the kernel image before you build it.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>"
- section in the Yocto Project Development
- manual for an example.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Install the SDK</emphasis>:
- The SDK provides a target-specific cross-development toolchain, the root filesystem,
- the QEMU emulator, and other tools that can help you develop your application.
- For information on how to install the SDK, see the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section.
- </para></listitem>
- <listitem><para><emphasis>
- Secure the target root filesystem
- and the Cross-development toolchain</emphasis>:
- You need to find and download the appropriate root
- filesystem and the cross-development toolchain.</para>
- <para>You can find the tarballs for the root filesystem in
- the same area used for the kernel image.
- Depending on the type of image you are running, the root
- filesystem you need differs.
- For example, if you are developing an application that
- runs on an image that supports Sato, you need to get a
- root filesystem that supports Sato.</para>
- <para>You can find the cross-development toolchains at
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
- Be sure to get the correct toolchain for your development host and your
- target architecture.
- See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
- section for information and the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section for installation information.
- <note>
- As an alternative to downloading an SDK, you can build
- the toolchain installer.
- For information on building the installer, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- Another helpful resource for building an installer is
- the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
- wiki page.
- </note>
- </para></listitem>
- <listitem><para><emphasis>Create and build your application</emphasis>:
- At this point, you need to have source files for your application.
- Once you have the files, you can use the Eclipse IDE to import them and build the
- project.
- If you are not using Eclipse, you need to use the cross-development tools you have
- installed to create the image.</para></listitem>
- <listitem><para>
- <emphasis>Deploy the image with the application</emphasis>:
- Using the Eclipse IDE, you can deploy your image to the
- hardware or to QEMU through the project's preferences.
- You can also use Eclipse to load and test your image under
- QEMU.
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
- chapter in the Yocto Project Development Manual
- for information on using QEMU.
- </para></listitem>
- <listitem><para><emphasis>Test and debug the application</emphasis>:
- Once your application is deployed, you need to test it.
- Within the Eclipse IDE, you can use the debugging
- environment along with supported performance enhancing
- <ulink url='http://www.eclipse.org/linuxtools/'>Linux Tools</ulink>.
- </para></listitem>
- </orderedlist>
+ Again, reference the
+ "<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
+ section for more details on the resulting directory structure of
+ the installed SDK.
</para>
</section>
- <section id='adt-eclipse'>
- <title>Working Within Eclipse</title>
+ <section id='sdk-running-the-sdk-environment-setup-script'>
+ <title>Running the SDK Environment Setup Script</title>
<para>
- The Eclipse IDE is a popular development environment and it fully
- supports development using the Yocto Project.
+ Once you have the SDK installed, you must run the SDK environment
+ setup script before you can actually use it.
+ This setup script resides in the directory you chose when you
+ installed the SDK.
+ For information on where this setup script can reside, see the
+ "<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>"
+ Appendix.
</para>
<para>
- When you install and configure the Eclipse Yocto Project Plug-in
- into the Eclipse IDE, you maximize your Yocto Project experience.
- Installing and configuring the Plug-in results in an environment
- that has extensions specifically designed to let you more easily
- develop software.
- These extensions allow for cross-compilation, deployment, and
- execution of your output into a QEMU emulation session as well as
- actual target hardware.
- You can also perform cross-debugging and profiling.
- The environment also supports performance enhancing
- <ulink url='http://www.eclipse.org/linuxtools/'>tools</ulink> that
- allow you to perform remote profiling, tracing, collection of
- power data, collection of latency data, and collection of
- performance data.
- <note>
- This release of the Yocto Project supports both the Neon
- and Mars versions of the Eclipse IDE.
- This section provides information on how to use the Neon
- release with the Yocto Project.
- For information on how to use the Mars version of Eclipse
- with the Yocto Project, see
- "<link linkend='sdk-appendix-mars'>Appendix C</link>.
- </note>
+ Before running the script, be sure it is the one that matches the
+ architecture for which you are developing.
+ Environment setup scripts begin with the string
+ "<filename>environment-setup</filename>" and include as part of
+ their name the tuned target architecture.
+ For example, the command to source a setup script for an IA-based
+ target machine using i586 tuning and located in the default SDK
+ installation directory is as follows:
+ <literallayout class='monospaced'>
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ </literallayout>
+ When you run the setup script, the same environment variables are
+ defined as are when you run the setup script for an extensible SDK.
+ See the
+ "<link linkend='sdk-running-the-extensible-sdk-environment-setup-script'>Running the Extensible SDK Environment Setup Script</link>"
+ section for more information.
</para>
-
- <section id='neon-setting-up-the-eclipse-ide'>
- <title>Setting Up the Neon Version of the Eclipse IDE</title>
-
- <para>
- To develop within the Eclipse IDE, you need to do the following:
- <orderedlist>
- <listitem><para>Install the Neon version of the Eclipse
- IDE.</para></listitem>
- <listitem><para>Configure the Eclipse IDE.
- </para></listitem>
- <listitem><para>Install the Eclipse Yocto Plug-in.
- </para></listitem>
- <listitem><para>Configure the Eclipse Yocto Plug-in.
- </para></listitem>
- </orderedlist>
- <note>
- Do not install Eclipse from your distribution's package
- repository.
- Be sure to install Eclipse from the official Eclipse
- download site as directed in the next section.
- </note>
- </para>
-
- <section id='neon-installing-eclipse-ide'>
- <title>Installing the Neon Eclipse IDE</title>
-
- <para>
- Follow these steps to locate, install, and configure
- Neon Eclipse:
- <orderedlist>
- <listitem><para>
- <emphasis>Locate the Neon Download:</emphasis>
- Open a browser and go to
- <ulink url='http://www.eclipse.org/mars/'>http://www.eclipse.org/neon/</ulink>.
- </para></listitem>
- <listitem><para>
- <emphasis>Download the Tarball:</emphasis>
- Click through the "Download" buttons to
- download the file.
- </para></listitem>
- <listitem><para>
- <emphasis>Unpack the Tarball:</emphasis>
- Move to a clean directory and unpack the tarball.
- Here is an example:
- <literallayout class='monospaced'>
- $ cd ~
- $ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz
- </literallayout>
- Everything unpacks into a folder named
- "eclipse-installer".
- </para></listitem>
- <listitem><para>
- <emphasis>Launch the Installer:</emphasis>
- Use the following commands to launch the installer:
- <literallayout class='monospaced'>
- $ cd ~/eclipse-installer
- $ ./eclipse-inst
- </literallayout>
- </para></listitem>
- <listitem><para>
- <emphasis>Select Your IDE:</emphasis>
- From the list, select the "Eclipse IDE for
- C/C++ Developers".
- </para></listitem>
- <listitem><para>
- <emphasis>Install the Software:</emphasis>
- Accept the default "cpp-neon" directory and click
- "Install".
- Accept any license agreements and approve any
- certificates.
- </para></listitem>
- <listitem><para>
- <emphasis>Launch Neon:</emphasis>
- Click the "Launch" button and accept the default
- "workspace".
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-configuring-the-mars-eclipse-ide'>
- <title>Configuring the Neon Eclipse IDE</title>
-
- <para>
- Follow these steps to configure the Neon Eclipse IDE.
- <note>
- Depending on how you installed Eclipse and what you have
- already done, some of the options will not appear.
- If you cannot find an option as directed by the manual,
- it has already been installed.
- </note>
- <orderedlist>
- <listitem><para>Be sure Eclipse is running and
- you are in your workbench.
- </para></listitem>
- <listitem><para>Select "Install New Software" from
- the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Select
- "Neon - http://download.eclipse.org/releases/neon"
- from the "Work with:" pull-down menu.
- </para></listitem>
- <listitem><para>Expand the box next to
- "Linux Tools" and select the following:
- <literallayout class='monospaced'>
- C/C++ Remote (Over TCF/TE) Run/Debug Launcher
- TM Terminal
- </literallayout>
- </para></listitem>
- <listitem><para>Expand the box next to "Mobile and
- Device Development" and select the following
- boxes:
- <literallayout class='monospaced'>
- C/C++ Remote (Over TCF/TE) Run/Debug Launcher
- Remote System Explorer User Actions
- TM Terminal
- TCF Remote System Explorer add-in
- TCF Target Explorer
- </literallayout>
- </para></listitem>
- <listitem><para>Expand the box next to
- "Programming Languages" and select the
- following box:
- <literallayout class='monospaced'>
- C/C++ Development Tools SDK
- </literallayout>
- </para></listitem>
- <listitem><para>
- Complete the installation by clicking through
- appropriate "Next" and "Finish" buttons.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-installing-the-eclipse-yocto-plug-in'>
- <title>Installing or Accessing the Neon Eclipse Yocto Plug-in</title>
-
- <para>
- You can install the Eclipse Yocto Plug-in into the Eclipse
- IDE one of two ways: use the Yocto Project's Eclipse
- Update site to install the pre-built plug-in or build and
- install the plug-in from the latest source code.
- </para>
-
- <section id='neon-new-software'>
- <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
-
- <para>
- To install the Neon Eclipse Yocto Plug-in from the
- update site, follow these steps:
- <orderedlist>
- <listitem><para>Start up the Eclipse IDE.
- </para></listitem>
- <listitem><para>In Eclipse, select "Install New
- Software" from the "Help" menu.
- </para></listitem>
- <listitem><para>Click "Add..." in the "Work with:"
- area.
- </para></listitem>
- <listitem><para>Enter
- <filename>&ECLIPSE_DL_PLUGIN_URL;/neon</filename>
- in the URL field and provide a meaningful name
- in the "Name" field.
- </para></listitem>
- <listitem><para>Click "OK" to have the entry added
- to the "Work with:" drop-down list.
- </para></listitem>
- <listitem><para>Select the entry for the plug-in
- from the "Work with:" drop-down list.
- </para></listitem>
- <listitem><para>Check the boxes next to the following:
- <literallayout class='monospaced'>
- Yocto Project SDK Plug-in
- Yocto Project Documentation plug-in
- </literallayout>
- </para></listitem>
- <listitem><para>Complete the remaining software
- installation steps and then restart the Eclipse
- IDE to finish the installation of the plug-in.
- <note>
- You can click "OK" when prompted about
- installing software that contains unsigned
- content.
- </note>
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-zip-file-method'>
- <title>Installing the Plug-in Using the Latest Source Code</title>
-
- <para>
- To install the Neon Eclipse Yocto Plug-in from the
- latest source code, follow these steps:
- <orderedlist>
- <listitem><para>Be sure your development system
- has JDK 1.8+
- </para></listitem>
- <listitem><para>install X11-related packages:
- <literallayout class='monospaced'>
- $ sudo apt-get install xauth
- </literallayout>
- </para></listitem>
- <listitem><para>In a new terminal shell, create a
- Git repository with:
- <literallayout class='monospaced'>
- $ cd ~
- $ git clone git://git.yoctoproject.org/eclipse-poky
- </literallayout>
- </para></listitem>
- <listitem><para>Use Git to create the correct
- tag:
- <literallayout class='monospaced'>
- $ cd ~/eclipse-poky
- $ git checkout neon/yocto-&DISTRO;
- </literallayout>
- This creates a local tag named
- <filename>neon/yocto-&DISTRO;</filename>
- based on the branch
- <filename>origin/neon-master</filename>.
- You are put into a detached HEAD state, which
- is fine since you are only going to be building
- and not developing.
- </para></listitem>
- <listitem><para>Change to the
- <filename>scripts</filename>
- directory within the Git repository:
- <literallayout class='monospaced'>
- $ cd scripts
- </literallayout>
- </para></listitem>
- <listitem><para>Set up the local build environment
- by running the setup script:
- <literallayout class='monospaced'>
- $ ./setup.sh
- </literallayout>
- When the script finishes execution,
- it prompts you with instructions on how to run
- the <filename>build.sh</filename> script, which
- is also in the <filename>scripts</filename>
- directory of the Git repository created
- earlier.
- </para></listitem>
- <listitem><para>
- Run the <filename>build.sh</filename>
- script as directed.
- Be sure to provide the tag name, documentation
- branch, and a release name.</para>
- <para>
- Following is an example:
- <literallayout class='monospaced'>
- $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&amp;1 | tee build.log
- </literallayout>
- The previous example command adds the tag you
- need for
- <filename>mars/yocto-&DISTRO;</filename>
- to <filename>HEAD</filename>, then tells the
- build script to use the local (-l) Git checkout
- for the build.
- After running the script, the file
- <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename>
- is in the current directory.
- </para></listitem>
- <listitem><para>If necessary, start the Eclipse IDE
- and be sure you are in the Workbench.
- </para></listitem>
- <listitem><para>Select "Install New Software" from
- the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Click "Add".
- </para></listitem>
- <listitem><para>Provide anything you want in the
- "Name" field.
- </para></listitem>
- <listitem><para>Click "Archive" and browse to the
- ZIP file you built earlier.
- This ZIP file should not be "unzipped", and must
- be the <filename>*archive.zip</filename> file
- created by running the
- <filename>build.sh</filename> script.
- </para></listitem>
- <listitem><para>Click the "OK" button.
- </para></listitem>
- <listitem><para>Check the boxes that appear in
- the installation window to install the
- following:
- <literallayout class='monospaced'>
- Yocto Project SDK Plug-in
- Yocto Project Documentation plug-in
- </literallayout>
- </para></listitem>
- <listitem><para>Finish the installation by clicking
- through the appropriate buttons.
- You can click "OK" when prompted about
- installing software that contains unsigned
- content.
- </para></listitem>
- <listitem><para>Restart the Eclipse IDE if
- necessary.
- </para></listitem>
- </orderedlist>
- </para>
-
- <para>
- At this point you should be able to configure the
- Eclipse Yocto Plug-in as described in the
- "<link linkend='mars-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>"
- section.
- </para>
- </section>
- </section>
-
- <section id='neon-configuring-the-eclipse-yocto-plug-in'>
- <title>Configuring the Neon Eclipse Yocto Plug-in</title>
-
- <para>
- Configuring the Neon Eclipse Yocto Plug-in involves
- setting the Cross Compiler options and the Target options.
- The configurations you choose become the default settings
- for all projects.
- You do have opportunities to change them later when
- you configure the project (see the following section).
- </para>
-
- <para>
- To start, you need to do the following from within the
- Eclipse IDE:
- <itemizedlist>
- <listitem><para>Choose "Preferences" from the
- "Window" menu to display the Preferences Dialog.
- </para></listitem>
- <listitem><para>Click "Yocto Project SDK" to display
- the configuration screen.
- </para></listitem>
- </itemizedlist>
- The following sub-sections describe how to configure the
- the plug-in.
- <note>
- Throughout the descriptions, a start-to-finish example for
- preparing a QEMU image for use with Eclipse is referenced
- as the "wiki" and is linked to the example on the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'> Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
- wiki page.
- </note>
- </para>
-
- <section id='neon-configuring-the-cross-compiler-options'>
- <title>Configuring the Cross-Compiler Options</title>
-
- <para>
- Cross Compiler options enable Eclipse to use your specific
- cross compiler toolchain.
- To configure these options, you must select
- the type of toolchain, point to the toolchain, specify
- the sysroot location, and select the target
- architecture.
- <itemizedlist>
- <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
- Choose between
- <filename>Standalone pre-built toolchain</filename>
- and
- <filename>Build system derived toolchain</filename>
- for Cross Compiler Options.
- <itemizedlist>
- <listitem><para><emphasis>
- <filename>Standalone Pre-built Toolchain:</filename></emphasis>
- Select this type when you are using
- a stand-alone cross-toolchain.
- For example, suppose you are an
- application developer and do not
- need to build a target image.
- Instead, you just want to use an
- architecture-specific toolchain on
- an existing kernel and target root
- filesystem.
- In other words, you have downloaded
- and installed a pre-built toolchain
- for an existing image.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>Build System Derived Toolchain:</filename></emphasis>
- Select this type if you built the
- toolchain as part of the
- <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
- When you select
- <filename>Build system derived toolchain</filename>,
- you are using the toolchain built and
- bundled inside the Build Directory.
- For example, suppose you created a
- suitable image using the steps in the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
- In this situation, you would select the
- <filename>Build system derived toolchain</filename>.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Specify the Toolchain Root Location:</emphasis>
- If you are using a stand-alone pre-built
- toolchain, you should be pointing to where it is
- installed (e.g.
- <filename>/opt/poky/&DISTRO;</filename>).
- See the
- "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
- section for information about how the SDK is
- installed.</para>
- <para>If you are using a build system derived
- toolchain, the path you provide for the
- <filename>Toolchain Root Location</filename>
- field is the
- <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
- from which you run the
- <filename>bitbake</filename> command (e.g
- <filename>/home/scottrif/poky/build</filename>).</para>
- <para>For more information, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </para></listitem>
- <listitem><para><emphasis>Specify Sysroot Location:</emphasis>
- This location is where the root filesystem for
- the target hardware resides.
- </para>
- <para>This location depends on where you
- separately extracted and installed the target
- filesystem.
- As an example, suppose you prepared an image
- using the steps in the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
- If so, the <filename>MY_QEMU_ROOTFS</filename>
- directory is found in the
- <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
- and you would browse to and select that directory
- (e.g. <filename>/home/scottrif/poky/build/MY_QEMU_ROOTFS</filename>).
- </para>
- <para>For more information on how to install the
- toolchain and on how to extract and install the
- sysroot filesystem, see the
- "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
- section.
- </para></listitem>
- <listitem><para><emphasis>Select the Target Architecture:</emphasis>
- The target architecture is the type of hardware
- you are going to use or emulate.
- Use the pull-down
- <filename>Target Architecture</filename> menu
- to make your selection.
- The pull-down menu should have the supported
- architectures.
- If the architecture you need is not listed in
- the menu, you will need to build the image.
- See the
- "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
- section of the Yocto Project Quick Start for
- more information.
- You can also see the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
- </para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='neon-configuring-the-target-options'>
- <title>Configuring the Target Options</title>
-
- <para>
- You can choose to emulate hardware using the QEMU
- emulator, or you can choose to run your image on actual
- hardware.
- <itemizedlist>
- <listitem><para><emphasis>QEMU:</emphasis>
- Select this option if you will be using the
- QEMU emulator.
- If you are using the emulator, you also need to
- locate the kernel and specify any custom
- options.</para>
- <para>If you selected the
- <filename>Build system derived toolchain</filename>,
- the target kernel you built will be located in
- the
- <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
- in
- <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
- directory.
- As an example, suppose you performed the steps in
- the
- <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
- In this case, you specify your Build Directory path
- followed by the image (e.g.
- <filename>/home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin</filename>).
- </para>
- <para>If you selected the standalone pre-built
- toolchain, the pre-built image you downloaded is
- located in the directory you specified when you
- downloaded the image.</para>
- <para>Most custom options are for advanced QEMU
- users to further customize their QEMU instance.
- These options are specified between paired
- angled brackets.
- Some options must be specified outside the
- brackets.
- In particular, the options
- <filename>serial</filename>,
- <filename>nographic</filename>, and
- <filename>kvm</filename> must all be outside the
- brackets.
- Use the <filename>man qemu</filename> command
- to get help on all the options and their use.
- The following is an example:
- <literallayout class='monospaced'>
- serial ‘&lt;-m 256 -full-screen&gt;’
- </literallayout></para>
- <para>
- Regardless of the mode, Sysroot is already
- defined as part of the Cross-Compiler Options
- configuration in the
- <filename>Sysroot Location:</filename> field.
- </para></listitem>
- <listitem><para><emphasis>External HW:</emphasis>
- Select this option if you will be using actual
- hardware.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Click the "Apply" and "OK" to save your plug-in
- configurations.
- </para>
- </section>
- </section>
- </section>
-
- <section id='neon-creating-the-project'>
- <title>Creating the Project</title>
-
- <para>
- You can create two types of projects: Autotools-based, or
- Makefile-based.
- This section describes how to create Autotools-based projects
- from within the Eclipse IDE.
- For information on creating Makefile-based projects in a
- terminal window, see the
- "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
- section.
- <note>
- Do not use special characters in project names
- (e.g. spaces, underscores, etc.). Doing so can
- cause configuration to fail.
- </note>
- </para>
-
- <para>
- To create a project based on a Yocto template and then display
- the source code, follow these steps:
- <orderedlist>
- <listitem><para>Select "C Project" from the "File -> New" menu.
- </para></listitem>
- <listitem><para>Expand <filename>Yocto Project SDK Autotools Project</filename>.
- </para></listitem>
- <listitem><para>Select <filename>Hello World ANSI C Autotools Projects</filename>.
- This is an Autotools-based project based on a Yocto
- template.
- </para></listitem>
- <listitem><para>Put a name in the <filename>Project name:</filename>
- field.
- Do not use hyphens as part of the name
- (e.g. <filename>hello</filename>).
- </para></listitem>
- <listitem><para>Click "Next".
- </para></listitem>
- <listitem><para>Add appropriate information in the various
- fields.
- </para></listitem>
- <listitem><para>Click "Finish".
- </para></listitem>
- <listitem><para>If the "open perspective" prompt appears,
- click "Yes" so that you in the C/C++ perspective.
- </para></listitem>
- <listitem><para>The left-hand navigation pane shows your
- project.
- You can display your source by double clicking the
- project's source file.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-configuring-the-cross-toolchains'>
- <title>Configuring the Cross-Toolchains</title>
-
- <para>
- The earlier section,
- "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>",
- sets up the default project configurations.
- You can override these settings for a given project by following
- these steps:
- <orderedlist>
- <listitem><para>Select "Yocto Project Settings" from
- the "Project -> Properties" menu.
- This selection brings up the Yocto Project Settings
- Dialog and allows you to make changes specific to an
- individual project.</para>
- <para>By default, the Cross Compiler Options and Target
- Options for a project are inherited from settings you
- provided using the Preferences Dialog as described
- earlier in the
- "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" section.
- The Yocto Project Settings Dialog allows you to override
- those default settings for a given project.
- </para></listitem>
- <listitem><para>Make or verify your configurations for the
- project and click "OK".
- </para></listitem>
- <listitem><para>Right-click in the navigation pane and
- select "Reconfigure Project" from the pop-up menu.
- This selection reconfigures the project by running
- <filename>autogen.sh</filename> in the workspace for
- your project.
- The script also runs <filename>libtoolize</filename>,
- <filename>aclocal</filename>,
- <filename>autoconf</filename>,
- <filename>autoheader</filename>,
- <filename>automake --a</filename>, and
- <filename>./configure</filename>.
- Click on the "Console" tab beneath your source code to
- see the results of reconfiguring your project.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-building-the-project'>
- <title>Building the Project</title>
-
- <para>
- To build the project select "Build All" from the
- "Project" menu.
- The console should update and you can note the cross-compiler
- you are using.
- <note>
- When building "Yocto Project SDK Autotools" projects, the
- Eclipse IDE might display error messages for
- Functions/Symbols/Types that cannot be "resolved", even when
- the related include file is listed at the project navigator and
- when the project is able to build.
- For these cases only, it is recommended to add a new linked
- folder to the appropriate sysroot.
- Use these steps to add the linked folder:
- <orderedlist>
- <listitem><para>
- Select the project.
- </para></listitem>
- <listitem><para>
- Select "Folder" from the
- <filename>File > New</filename> menu.
- </para></listitem>
- <listitem><para>
- In the "New Folder" Dialog, select "Link to alternate
- location (linked folder)".
- </para></listitem>
- <listitem><para>
- Click "Browse" to navigate to the include folder inside
- the same sysroot location selected in the Yocto Project
- configuration preferences.
- </para></listitem>
- <listitem><para>
- Click "OK".
- </para></listitem>
- <listitem><para>
- Click "Finish" to save the linked folder.
- </para></listitem>
- </orderedlist>
- </note>
- </para>
- </section>
-
- <section id='neon-starting-qemu-in-user-space-nfs-mode'>
- <title>Starting QEMU in User-Space NFS Mode</title>
-
- <para>
- To start the QEMU emulator from within Eclipse, follow these
- steps:
- <note>
- See the
- "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
- chapter in the Yocto Project Development Manual
- for more information on using QEMU.
- </note>
- <orderedlist>
- <listitem><para>Expose and select "External Tools
- Configurations ..." from the "Run -> External Tools" menu.
- </para></listitem>
- <listitem><para>
- Locate and select your image in the navigation panel to
- the left (e.g. <filename>qemu_i586-poky-linux</filename>).
- </para></listitem>
- <listitem><para>
- Click "Run" to launch QEMU.
- <note>
- The host on which you are running QEMU must have
- the <filename>rpcbind</filename> utility running to be
- able to make RPC calls on a server on that machine.
- If QEMU does not invoke and you receive error messages
- involving <filename>rpcbind</filename>, follow the
- suggestions to get the service running.
- As an example, on a new Ubuntu 16.04 LTS installation,
- you must do the following in order to get QEMU to
- launch:
- <literallayout class='monospaced'>
- $ sudo apt-get install rpcbind
- </literallayout>
- After installing <filename>rpcbind</filename>, you
- need to edit the
- <filename>/etc/init.d/rpcbind</filename> file to
- include the following line:
- <literallayout class='monospaced'>
- OPTIONS="-i -w"
- </literallayout>
- After modifying the file, you need to start the
- service:
- <literallayout class='monospaced'>
- $ sudo service portmap restart
- </literallayout>
- </note>
- </para></listitem>
- <listitem><para>If needed, enter your host root password in
- the shell window at the prompt.
- This sets up a <filename>Tap 0</filename> connection
- needed for running in user-space NFS mode.
- </para></listitem>
- <listitem><para>Wait for QEMU to launch.
- </para></listitem>
- <listitem><para>Once QEMU launches, you can begin operating
- within that environment.
- One useful task at this point would be to determine the
- IP Address for the user-space NFS by using the
- <filename>ifconfig</filename> command.
- The IP address of the QEMU machine appears in the
- xterm window.
- You can use this address to help you see which particular
- IP address the instance of QEMU is using.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-deploying-and-debugging-the-application'>
- <title>Deploying and Debugging the Application</title>
-
- <para>
- Once the QEMU emulator is running the image, you can deploy
- your application using the Eclipse IDE and then use
- the emulator to perform debugging.
- Follow these steps to deploy the application.
- <note>
- Currently, Eclipse does not support SSH port forwarding.
- Consequently, if you need to run or debug a remote
- application using the host display, you must create a
- tunneling connection from outside Eclipse and keep
- that connection alive during your work.
- For example, in a new terminal, run the following:
- <literallayout class='monospaced'>
- $ ssh -XY <replaceable>user_name</replaceable>@<replaceable>remote_host_ip</replaceable>
- </literallayout>
- Using the above form, here is an example:
- <literallayout class='monospaced'>
- $ ssh -XY root@192.168.7.2
- </literallayout>
- After running the command, add the command to be executed
- in Eclipse's run configuration before the application
- as follows:
- <literallayout class='monospaced'>
- export DISPLAY=:10.0
- </literallayout>
- Be sure to not destroy the connection during your QEMU
- session (i.e. do not
- exit out of or close that shell).
- </note>
- <orderedlist>
- <listitem><para>Select "Debug Configurations..." from the
- "Run" menu.</para></listitem>
- <listitem><para>In the left area, expand
- <filename>C/C++Remote Application</filename>.
- </para></listitem>
- <listitem><para>Locate your project and select it to bring
- up a new tabbed view in the Debug Configurations Dialog.
- </para></listitem>
- <listitem><para>Click on the "Debugger" tab to see the
- cross-tool debugger you are using.
- Be sure to change to the debugger perspective in Eclipse.
- </para></listitem>
- <listitem><para>Click on the "Main" tab.
- </para></listitem>
- <listitem><para>Create a new connection to the QEMU instance
- by clicking on "new".</para></listitem>
- <listitem><para>Select <filename>SSH</filename>, which means
- Secure Socket Shell and then click "OK".
- Optionally, you can select an TCF connection instead.
- </para></listitem>
- <listitem><para>Clear out the "Connection name" field and
- enter any name you want for the connection.
- </para></listitem>
- <listitem><para>Put the IP address for the connection in
- the "Host" field.
- For QEMU, the default is <filename>192.168.7.2</filename>.
- However, if a previous QEMU session did not exit
- cleanly, the IP address increments (e.g.
- <filename>192.168.7.3</filename>).
- <note>
- You can find the IP address for the current QEMU
- session by looking in the xterm that opens when
- you launch QEMU.
- </note>
- </para></listitem>
- <listitem><para>Enter <filename>root</filename>, which
- is the default for QEMU, for the "User" field.
- Be sure to leave the password field empty.
- </para></listitem>
- <listitem><para>Click "Finish" to close the
- New Connections Dialog.
- </para></listitem>
- <listitem><para>If necessary, use the drop-down menu now in the
- "Connection" field and pick the IP Address you entered.
- </para></listitem>
- <listitem><para>Assuming you are connecting as the root
- user, which is the default for QEMU x86-64 SDK images
- provided by the Yocto Project, in the "Remote Absolute
- File Path for C/C++ Application" field, browse to
- <filename>/home/root/</filename><replaceable>ProjectName</replaceable>
- (e.g. <filename>/home/root/hello</filename>).
- You could also browse to any other path you have write
- access to on the target such as
- <filename>/usr/bin</filename>.
- This location is where your application will be located
- on the QEMU system.
- If you fail to browse to and specify an appropriate
- location, QEMU will not understand what to remotely
- launch.
- Eclipse is helpful in that it auto fills your
- application name for you assuming you browsed to a
- directory.
- <note>
- If you are prompted to provide a username and to
- optionally set a password, be sure you provide
- "root" as the username and you leave the password
- field blank.
- </note>
- </para></listitem>
- <listitem><para>
- Be sure you change to the "Debug" perspective in
- Eclipse.
- </para></listitem>
- <listitem><para>Click "Debug"
- </para></listitem>
- <listitem><para>Accept the debug perspective.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='neon-using-Linuxtools'>
- <title>Using Linuxtools</title>
-
- <para>
- As mentioned earlier in the manual, performance tools exist
- (Linuxtools) that enhance your development experience.
- These tools are aids in developing and debugging applications and
- images.
- You can run these tools from within the Eclipse IDE through the
- "Linuxtools" menu.
- </para>
-
- <para>
- For information on how to configure and use these tools, see
- <ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>.
- </para>
- </section>
</section>
-</section>
-
</chapter>
<!--
vim: expandtab tw=80 ts=4
diff --git a/documentation/sdk-manual/sdk-working-projects.xml b/documentation/sdk-manual/sdk-working-projects.xml
new file mode 100644
index 0000000000..15e533000c
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+++ b/documentation/sdk-manual/sdk-working-projects.xml
@@ -0,0 +1,1461 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='sdk-working-projects'>
+
+ <title>Working with Different Types of Projects</title>
+
+ <para>
+ You can use extensible and standard SDKs when working with Makefile,
+ Autotools, and <trademark class='trade'>Eclipse</trademark> based
+ projects.
+ This chapter covers information specific to each of these types of
+ projects.
+ </para>
+
+ <section id='autotools-based-projects'>
+ <title>Autotools-Based Projects</title>
+
+ <para>
+ Once you have a suitable cross-toolchain installed, it is very easy
+ to develop a project outside of the OpenEmbedded build system.
+ This section presents a simple "Helloworld" example that shows how
+ to set up, compile, and run the project.
+ </para>
+
+ <section id='creating-and-running-a-project-based-on-gnu-autotools'>
+ <title>Creating and Running a Project Based on GNU Autotools</title>
+
+ <para>
+ Follow these steps to create a simple Autotools-based project:
+ <orderedlist>
+ <listitem><para>
+ <emphasis>Create your directory:</emphasis>
+ Create a clean directory for your project and then make
+ that directory your working location:
+ <literallayout class='monospaced'>
+ $ mkdir $HOME/helloworld
+ $ cd $HOME/helloworld
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Populate the directory:</emphasis>
+ Create <filename>hello.c</filename>,
+ <filename>Makefile.am</filename>,
+ and <filename>configure.ac</filename> files as follows:
+ <itemizedlist>
+ <listitem><para>
+ For <filename>hello.c</filename>, include
+ these lines:
+ <literallayout class='monospaced'>
+ #include &lt;stdio.h&gt;
+
+ main()
+ {
+ printf("Hello World!\n");
+ }
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ For <filename>Makefile.am</filename>,
+ include these lines:
+ <literallayout class='monospaced'>
+ bin_PROGRAMS = hello
+ hello_SOURCES = hello.c
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ For <filename>configure.in</filename>,
+ include these lines:
+ <literallayout class='monospaced'>
+ AC_INIT(hello,0.1)
+ AM_INIT_AUTOMAKE([foreign])
+ AC_PROG_CC
+ AC_PROG_INSTALL
+ AC_OUTPUT(Makefile)
+ </literallayout>
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Source the cross-toolchain
+ environment setup file:</emphasis>
+ As described earlier in the manual, installing the
+ cross-toolchain creates a cross-toolchain
+ environment setup script in the directory that the SDK
+ was installed.
+ Before you can use the tools to develop your project,
+ you must source this setup script.
+ The script begins with the string "environment-setup"
+ and contains the machine architecture, which is
+ followed by the string "poky-linux".
+ Here is an example that sources a script from the
+ default SDK installation directory that uses the
+ 32-bit Intel x86 Architecture and the
+ &DISTRO_NAME; Yocto Project release:
+ <literallayout class='monospaced'>
+ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Generate the local aclocal.m4
+ files and create the configure script:</emphasis>
+ The following GNU Autotools generate the local
+ <filename>aclocal.m4</filename> files and create the
+ configure script:
+ <literallayout class='monospaced'>
+ $ aclocal
+ $ autoconf
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Generate files needed by GNU coding
+ standards:</emphasis>
+ GNU coding standards require certain files in order
+ for the project to be compliant.
+ This command creates those files:
+ <literallayout class='monospaced'>
+ $ touch NEWS README AUTHORS ChangeLog
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Generate the configure file:</emphasis>
+ This command generates the
+ <filename>configure</filename>:
+ <literallayout class='monospaced'>
+ $ automake -a
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Cross-compile the project:</emphasis>
+ This command compiles the project using the
+ cross-compiler.
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
+ environment variable provides the minimal arguments for
+ GNU configure:
+ <literallayout class='monospaced'>
+ $ ./configure ${CONFIGURE_FLAGS}
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Make and install the project:</emphasis>
+ These two commands generate and install the project
+ into the destination directory:
+ <literallayout class='monospaced'>
+ $ make
+ $ make install DESTDIR=./tmp
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Verify the installation:</emphasis>
+ This command is a simple way to verify the installation
+ of your project.
+ Running the command prints the architecture on which
+ the binary file can run.
+ This architecture should be the same architecture that
+ the installed cross-toolchain supports.
+ <literallayout class='monospaced'>
+ $ file ./tmp/usr/local/bin/hello
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Execute your project:</emphasis>
+ To execute the project in the shell, simply enter
+ the name.
+ You could also copy the binary to the actual target
+ hardware and run the project there as well:
+ <literallayout class='monospaced'>
+ $ ./hello
+ </literallayout>
+ As expected, the project displays the "Hello World!"
+ message.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='passing-host-options'>
+ <title>Passing Host Options</title>
+
+ <para>
+ For an Autotools-based project, you can use the cross-toolchain
+ by just passing the appropriate host option to
+ <filename>configure.sh</filename>.
+ The host option you use is derived from the name of the
+ environment setup script found in the directory in which you
+ installed the cross-toolchain.
+ For example, the host option for an ARM-based target that uses
+ the GNU EABI is <filename>armv5te-poky-linux-gnueabi</filename>.
+ You will notice that the name of the script is
+ <filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
+ Thus, the following command works to update your project and
+ rebuild it using the appropriate cross-toolchain tools:
+ <literallayout class='monospaced'>
+ $ ./configure --host=armv5te-poky-linux-gnueabi \
+ --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
+ </literallayout>
+ <note>
+ If the <filename>configure</filename> script results in
+ problems recognizing the
+ <filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable>
+ option, regenerate the script to enable the support by
+ doing the following and then run the script again:
+ <literallayout class='monospaced'>
+ $ libtoolize --automake
+ $ aclocal -I ${OECORE_TARGET_SYSROOT}/usr/share/aclocal \
+ [-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>]
+ $ autoconf
+ $ autoheader
+ $ automake -a
+ </literallayout>
+ </note>
+ </para>
+ </section>
+ </section>
+
+ <section id='makefile-based-projects'>
+ <title>Makefile-Based Projects</title>
+
+ <para>
+ For Makefile-based projects, the cross-toolchain environment
+ variables established by running the cross-toolchain environment
+ setup script are subject to general <filename>make</filename>
+ rules.
+ </para>
+
+ <para>
+ To illustrate this, consider the following four cross-toolchain
+ environment variables:
+ <literallayout class='monospaced'>
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
+ </literallayout>
+ Now, consider the following three cases:
+ <itemizedlist>
+ <listitem><para>
+ <emphasis>Case 1 - No Variables Set in the
+ <filename>Makefile</filename>:</emphasis>
+ Because these variables are not specifically set in the
+ <filename>Makefile</filename>, the variables retain their
+ values based on the environment.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Case 2 - Variables Set in the
+ <filename>Makefile</filename>:</emphasis>
+ Specifically setting variables in the
+ <filename>Makefile</filename> during the build results in
+ the environment settings of the variables being
+ overwritten.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Case 3 - Variables Set when the
+ <filename>Makefile</filename> is Executed from the
+ Command Line:</emphasis>
+ Executing the <filename>Makefile</filename> from the
+ command-line results in the variables being overwritten
+ with command-line content regardless of what is being set
+ in the <filename>Makefile</filename>.
+ In this case, environment variables are not considered
+ unless you use the "-e" flag during the build:
+ <literallayout class='monospaced'>
+ $ make -e <replaceable>file</replaceable>
+ </literallayout>
+ If you use this flag, then the environment values of the
+ variables override any variables specifically set in the
+ <filename>Makefile</filename>.
+ </para></listitem>
+ </itemizedlist>
+ <note>
+ For the list of variables set up by the cross-toolchain
+ environment setup script, see the
+ "<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
+ section.
+ </note>
+ </para>
+ </section>
+
+ <section id='sdk-developing-applications-using-eclipse'>
+ <title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ If you are familiar with the popular Eclipse IDE, you can use an
+ Eclipse Yocto Plug-in to allow you to develop, deploy, and test your
+ application all from within Eclipse.
+ This section describes general workflow using the SDK and Eclipse
+ and how to configure and set up Eclipse.
+ </para>
+
+ <section id='workflow-using-eclipse'>
+ <title>Workflow Using <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ The following figure and supporting list summarize the
+ application development general workflow that employs both the
+ SDK Eclipse.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/sdk-eclipse-dev-flow.png"
+ width="7in" depth="7in" align="center" scale="100" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para>
+ <emphasis>Prepare the host system for the Yocto
+ Project</emphasis>:
+ See
+ "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
+ and
+ "<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>"
+ sections both in the Yocto Project Reference Manual for
+ requirements.
+ In particular, be sure your host system has the
+ <filename>xterm</filename> package installed.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Secure the Yocto Project kernel target
+ image</emphasis>:
+ You must have a target kernel image that has been built
+ using the OpenEmbedded build system.</para>
+ <para>Depending on whether the Yocto Project has a
+ pre-built image that matches your target architecture
+ and where you are going to run the image while you
+ develop your application (QEMU or real hardware), the
+ area from which you get the image differs.
+ <itemizedlist>
+ <listitem><para>
+ Download the image from
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ if your target architecture is supported and
+ you are going to develop and test your
+ application on actual hardware.
+ </para></listitem>
+ <listitem><para>
+ Download the image from
+ <ulink url='&YOCTO_QEMU_DL_URL;'>
+ <filename>machines/qemu</filename></ulink> if
+ your target architecture is supported and you
+ are going to develop and test your application
+ using the QEMU emulator.
+ </para></listitem>
+ <listitem><para>
+ Build your image if you cannot find a pre-built
+ image that matches your target architecture.
+ If your target architecture is similar to a
+ supported architecture, you can modify the
+ kernel image before you build it.
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>"
+ section in the Yocto Project Development
+ manual for an example.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem>
+ <para><emphasis>Install the SDK</emphasis>:
+ The SDK provides a target-specific cross-development
+ toolchain, the root filesystem, the QEMU emulator, and
+ other tools that can help you develop your application.
+ For information on how to install the SDK, see the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Secure the target root filesystem
+ and the Cross-development toolchain</emphasis>:
+ You need to find and download the appropriate root
+ filesystem and the cross-development toolchain.</para>
+ <para>You can find the tarballs for the root filesystem
+ in the same area used for the kernel image.
+ Depending on the type of image you are running, the
+ root filesystem you need differs.
+ For example, if you are developing an application that
+ runs on an image that supports Sato, you need to get a
+ root filesystem that supports Sato.</para>
+ <para>You can find the cross-development toolchains at
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
+ Be sure to get the correct toolchain for your
+ development host and your target architecture.
+ See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
+ section for information and the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section for installation information.
+ <note>
+ As an alternative to downloading an SDK, you can
+ build the toolchain installer.
+ For information on building the installer, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ Another helpful resource for building an installer
+ is the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
+ wiki page.
+ </note>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Create and build your application</emphasis>:
+ At this point, you need to have source files for your
+ application.
+ Once you have the files, you can use the Eclipse IDE
+ to import them and build the project.
+ If you are not using Eclipse, you need to use the
+ cross-development tools you have installed to create
+ the image.</para></listitem>
+ <listitem><para>
+ <emphasis>Deploy the image with the
+ application</emphasis>:
+ Using the Eclipse IDE, you can deploy your image to the
+ hardware or to QEMU through the project's preferences.
+ You can also use Eclipse to load and test your image
+ under QEMU.
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
+ chapter in the Yocto Project Development Manual
+ for information on using QEMU.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Test and debug the application</emphasis>:
+ Once your application is deployed, you need to test it.
+ Within the Eclipse IDE, you can use the debugging
+ environment along with supported performance enhancing
+ <ulink url='http://www.eclipse.org/linuxtools/'>Linux Tools</ulink>.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='adt-eclipse'>
+ <title>Working Within Eclipse</title>
+
+ <para>
+ The Eclipse IDE is a popular development environment and it
+ fully supports development using the Yocto Project.
+ </para>
+
+ <para>
+ When you install and configure the Eclipse Yocto Project
+ Plug-in into the Eclipse IDE, you maximize your Yocto
+ Project experience.
+ Installing and configuring the Plug-in results in an
+ environment that has extensions specifically designed to let
+ you more easily develop software.
+ These extensions allow for cross-compilation, deployment, and
+ execution of your output into a QEMU emulation session as well
+ as actual target hardware.
+ You can also perform cross-debugging and profiling.
+ The environment also supports performance enhancing
+ <ulink url='http://www.eclipse.org/linuxtools/'>tools</ulink>
+ that allow you to perform remote profiling, tracing,
+ collection of power data, collection of latency data, and
+ collection of performance data.
+ <note>
+ This release of the Yocto Project supports both the Neon
+ and Mars versions of the Eclipse IDE.
+ This section provides information on how to use the Neon
+ release with the Yocto Project.
+ For information on how to use the Mars version of Eclipse
+ with the Yocto Project, see
+ "<link linkend='sdk-appendix-mars'>Appendix C</link>.
+ </note>
+ </para>
+
+ <section id='neon-setting-up-the-eclipse-ide'>
+ <title>Setting Up the Neon Version of the Eclipse IDE</title>
+
+ <para>
+ To develop within the Eclipse IDE, you need to do the
+ following:
+ <orderedlist>
+ <listitem><para>
+ Install the Neon version of the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>
+ Configure the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>
+ Install the Eclipse Yocto Plug-in.
+ </para></listitem>
+ <listitem><para>
+ Configure the Eclipse Yocto Plug-in.
+ </para></listitem>
+ </orderedlist>
+ <note>
+ Do not install Eclipse from your distribution's package
+ repository.
+ Be sure to install Eclipse from the official Eclipse
+ download site as directed in the next section.
+ </note>
+ </para>
+
+ <section id='neon-installing-eclipse-ide'>
+ <title>Installing the Neon Eclipse IDE</title>
+
+ <para>
+ Follow these steps to locate, install, and configure
+ Neon Eclipse:
+ <orderedlist>
+ <listitem><para>
+ <emphasis>Locate the Neon Download:</emphasis>
+ Open a browser and go to
+ <ulink url='http://www.eclipse.org/mars/'>http://www.eclipse.org/neon/</ulink>.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Download the Tarball:</emphasis>
+ Click through the "Download" buttons to
+ download the file.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Unpack the Tarball:</emphasis>
+ Move to a clean directory and unpack the
+ tarball.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz
+ </literallayout>
+ Everything unpacks into a folder named
+ "eclipse-installer".
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Launch the Installer:</emphasis>
+ Use the following commands to launch the
+ installer:
+ <literallayout class='monospaced'>
+ $ cd ~/eclipse-installer
+ $ ./eclipse-inst
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Select Your IDE:</emphasis>
+ From the list, select the "Eclipse IDE for
+ C/C++ Developers".
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Install the Software:</emphasis>
+ Accept the default "cpp-neon" directory and
+ click "Install".
+ Accept any license agreements and approve any
+ certificates.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Launch Neon:</emphasis>
+ Click the "Launch" button and accept the
+ default "workspace".
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-configuring-the-mars-eclipse-ide'>
+ <title>Configuring the Neon Eclipse IDE</title>
+
+ <para>
+ Follow these steps to configure the Neon Eclipse IDE.
+ <note>
+ Depending on how you installed Eclipse and what
+ you have already done, some of the options will
+ not appear.
+ If you cannot find an option as directed by the
+ manual, it has already been installed.
+ </note>
+ <orderedlist>
+ <listitem><para>
+ Be sure Eclipse is running and you are in your
+ workbench.
+ </para></listitem>
+ <listitem><para>
+ Select "Install New Software" from the "Help"
+ pull-down menu.
+ </para></listitem>
+ <listitem><para>
+ Select
+ "Neon - http://download.eclipse.org/releases/neon"
+ from the "Work with:" pull-down menu.
+ </para></listitem>
+ <listitem><para>
+ Expand the box next to "Linux Tools" and select
+ the following:
+ <literallayout class='monospaced'>
+ C/C++ Remote (Over TCF/TE) Run/Debug Launcher
+ TM Terminal
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Expand the box next to "Mobile and Device
+ Development" and select the following
+ boxes:
+ <literallayout class='monospaced'>
+ C/C++ Remote (Over TCF/TE) Run/Debug Launcher
+ Remote System Explorer User Actions
+ TM Terminal
+ TCF Remote System Explorer add-in
+ TCF Target Explorer
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Expand the box next to "Programming Languages"
+ and select the following box:
+ <literallayout class='monospaced'>
+ C/C++ Development Tools SDK
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Complete the installation by clicking through
+ appropriate "Next" and "Finish" buttons.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-installing-the-eclipse-yocto-plug-in'>
+ <title>Installing or Accessing the Neon Eclipse Yocto Plug-in</title>
+
+ <para>
+ You can install the Eclipse Yocto Plug-in into the
+ Eclipse IDE one of two ways: use the Yocto Project's
+ Eclipse Update site to install the pre-built plug-in
+ or build and install the plug-in from the latest
+ source code.
+ </para>
+
+ <section id='neon-new-software'>
+ <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
+
+ <para>
+ To install the Neon Eclipse Yocto Plug-in from the
+ update site, follow these steps:
+ <orderedlist>
+ <listitem><para>
+ Start up the Eclipse IDE.
+ </para></listitem>
+ <listitem><para>
+ In Eclipse, select "Install New
+ Software" from the "Help" menu.
+ </para></listitem>
+ <listitem><para>
+ Click "Add..." in the "Work with:" area.
+ </para></listitem>
+ <listitem><para>
+ Enter
+ <filename>&ECLIPSE_DL_PLUGIN_URL;/neon</filename>
+ in the URL field and provide a meaningful
+ name in the "Name" field.
+ </para></listitem>
+ <listitem><para>
+ Click "OK" to have the entry added
+ to the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>
+ Select the entry for the plug-in
+ from the "Work with:" drop-down list.
+ </para></listitem>
+ <listitem><para>
+ Check the boxes next to the following:
+ <literallayout class='monospaced'>
+ Yocto Project SDK Plug-in
+ Yocto Project Documentation plug-in
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Complete the remaining software
+ installation steps and then restart the
+ Eclipse IDE to finish the installation of
+ the plug-in.
+ <note>
+ You can click "OK" when prompted about
+ installing software that contains
+ unsigned content.
+ </note>
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-zip-file-method'>
+ <title>Installing the Plug-in Using the Latest Source Code</title>
+
+ <para>
+ To install the Neon Eclipse Yocto Plug-in from the
+ latest source code, follow these steps:
+ <orderedlist>
+ <listitem><para>
+ Be sure your development system
+ has JDK 1.8+
+ </para></listitem>
+ <listitem><para>
+ Install X11-related packages:
+ <literallayout class='monospaced'>
+ $ sudo apt-get install xauth
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ In a new terminal shell, create a
+ Git repository with:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ git clone git://git.yoctoproject.org/eclipse-poky
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Use Git to create the correct tag:
+ <literallayout class='monospaced'>
+ $ cd ~/eclipse-poky
+ $ git checkout neon/yocto-&DISTRO;
+ </literallayout>
+ This creates a local tag named
+ <filename>neon/yocto-&DISTRO;</filename>
+ based on the branch
+ <filename>origin/neon-master</filename>.
+ You are put into a detached HEAD state,
+ which is fine since you are only going to
+ be building and not developing.
+ </para></listitem>
+ <listitem><para>
+ Change to the <filename>scripts</filename>
+ directory within the Git repository:
+ <literallayout class='monospaced'>
+ $ cd scripts
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Set up the local build environment
+ by running the setup script:
+ <literallayout class='monospaced'>
+ $ ./setup.sh
+ </literallayout>
+ When the script finishes execution,
+ it prompts you with instructions on how to
+ run the <filename>build.sh</filename>
+ script, which is also in the
+ <filename>scripts</filename> directory of
+ the Git repository created earlier.
+ </para></listitem>
+ <listitem><para>
+ Run the <filename>build.sh</filename>
+ script as directed.
+ Be sure to provide the tag name,
+ documentation branch, and a release name.
+ </para>
+ <para>
+ Following is an example:
+ <literallayout class='monospaced'>
+ $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&amp;1 | tee build.log
+ </literallayout>
+ The previous example command adds the tag
+ you need for
+ <filename>mars/yocto-&DISTRO;</filename>
+ to <filename>HEAD</filename>, then tells
+ the build script to use the local (-l) Git
+ checkout for the build.
+ After running the script, the file
+ <filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename>
+ is in the current directory.
+ </para></listitem>
+ <listitem><para>
+ If necessary, start the Eclipse IDE
+ and be sure you are in the Workbench.
+ </para></listitem>
+ <listitem><para>
+ Select "Install New Software" from
+ the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>
+ Click "Add".
+ </para></listitem>
+ <listitem><para>
+ Provide anything you want in the
+ "Name" field.
+ </para></listitem>
+ <listitem><para>
+ Click "Archive" and browse to the
+ ZIP file you built earlier.
+ This ZIP file should not be "unzipped", and
+ must be the
+ <filename>*archive.zip</filename> file
+ created by running the
+ <filename>build.sh</filename> script.
+ </para></listitem>
+ <listitem><para>
+ Click the "OK" button.
+ </para></listitem>
+ <listitem><para>
+ Check the boxes that appear in
+ the installation window to install the
+ following:
+ <literallayout class='monospaced'>
+ Yocto Project SDK Plug-in
+ Yocto Project Documentation plug-in
+ </literallayout>
+ </para></listitem>
+ <listitem><para>
+ Finish the installation by clicking
+ through the appropriate buttons.
+ You can click "OK" when prompted about
+ installing software that contains unsigned
+ content.
+ </para></listitem>
+ <listitem><para>
+ Restart the Eclipse IDE if necessary.
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ At this point you should be able to configure the
+ Eclipse Yocto Plug-in as described in the
+ "<link linkend='mars-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>"
+ section.
+ </para>
+ </section>
+ </section>
+
+ <section id='neon-configuring-the-eclipse-yocto-plug-in'>
+ <title>Configuring the Neon Eclipse Yocto Plug-in</title>
+
+ <para>
+ Configuring the Neon Eclipse Yocto Plug-in involves
+ setting the Cross Compiler options and the Target
+ options.
+ The configurations you choose become the default
+ settings for all projects.
+ You do have opportunities to change them later when
+ you configure the project (see the following section).
+ </para>
+
+ <para>
+ To start, you need to do the following from within the
+ Eclipse IDE:
+ <itemizedlist>
+ <listitem><para>
+ Choose "Preferences" from the "Window" menu to
+ display the Preferences Dialog.
+ </para></listitem>
+ <listitem><para>
+ Click "Yocto Project SDK" to display
+ the configuration screen.
+ </para></listitem>
+ </itemizedlist>
+ The following sub-sections describe how to configure
+ the plug-in.
+ <note>
+ Throughout the descriptions, a start-to-finish
+ example for preparing a QEMU image for use with
+ Eclipse is referenced as the "wiki" and is linked
+ to the example on the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'> Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
+ wiki page.
+ </note>
+ </para>
+
+ <section id='neon-configuring-the-cross-compiler-options'>
+ <title>Configuring the Cross-Compiler Options</title>
+
+ <para>
+ Cross Compiler options enable Eclipse to use your
+ specific cross compiler toolchain.
+ To configure these options, you must select
+ the type of toolchain, point to the toolchain,
+ specify the sysroot location, and select the target
+ architecture.
+ <itemizedlist>
+ <listitem><para>
+ <emphasis>Selecting the Toolchain
+ Type:</emphasis>
+ Choose between
+ <filename>Standalone pre-built toolchain</filename>
+ and
+ <filename>Build system derived toolchain</filename>
+ for Cross Compiler Options.
+ <itemizedlist>
+ <listitem><para>
+ <emphasis>
+ <filename>Standalone Pre-built Toolchain:</filename>
+ </emphasis>
+ Select this type when you are using
+ a stand-alone cross-toolchain.
+ For example, suppose you are an
+ application developer and do not
+ need to build a target image.
+ Instead, you just want to use an
+ architecture-specific toolchain on
+ an existing kernel and target root
+ filesystem.
+ In other words, you have downloaded
+ and installed a pre-built toolchain
+ for an existing image.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>
+ <filename>Build System Derived Toolchain:</filename>
+ </emphasis>
+ Select this type if you built the
+ toolchain as part of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
+ When you select
+ <filename>Build system derived toolchain</filename>,
+ you are using the toolchain built
+ and bundled inside the Build
+ Directory.
+ For example, suppose you created a
+ suitable image using the steps in the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
+ In this situation, you would select
+ the
+ <filename>Build system derived toolchain</filename>.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Specify the Toolchain Root
+ Location:</emphasis>
+ If you are using a stand-alone pre-built
+ toolchain, you should be pointing to where
+ it is installed (e.g.
+ <filename>/opt/poky/&DISTRO;</filename>).
+ See the
+ "<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
+ section for information about how the SDK is
+ installed.</para>
+ <para>If you are using a build system
+ derived toolchain, the path you provide for
+ the
+ <filename>Toolchain Root Location</filename>
+ field is the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ from which you run the
+ <filename>bitbake</filename> command (e.g
+ <filename>/home/scottrif/poky/build</filename>).
+ </para>
+ <para>For more information, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Specify Sysroot Location:
+ </emphasis>
+ This location is where the root filesystem
+ for the target hardware resides.
+ </para>
+ <para>This location depends on where you
+ separately extracted and installed the
+ target filesystem.
+ As an example, suppose you prepared an
+ image using the steps in the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
+ If so, the
+ <filename>MY_QEMU_ROOTFS</filename>
+ directory is found in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ and you would browse to and select that
+ directory (e.g.
+ <filename>/home/scottrif/poky/build/MY_QEMU_ROOTFS</filename>).
+ </para>
+ <para>For more information on how to
+ install the toolchain and on how to extract
+ and install the sysroot filesystem, see the
+ "<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
+ section.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>Select the Target Architecture:
+ </emphasis>
+ The target architecture is the type of
+ hardware you are going to use or emulate.
+ Use the pull-down
+ <filename>Target Architecture</filename>
+ menu to make your selection.
+ The pull-down menu should have the
+ supported architectures.
+ If the architecture you need is not listed
+ in the menu, you will need to build the
+ image.
+ See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
+ section of the Yocto Project Quick Start
+ for more information.
+ You can also see the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='neon-configuring-the-target-options'>
+ <title>Configuring the Target Options</title>
+
+ <para>
+ You can choose to emulate hardware using the QEMU
+ emulator, or you can choose to run your image on
+ actual hardware.
+ <itemizedlist>
+ <listitem><para>
+ <emphasis>QEMU:</emphasis>
+ Select this option if you will be using the
+ QEMU emulator.
+ If you are using the emulator, you also
+ need to locate the kernel and specify any
+ custom options.</para>
+ <para>If you selected the
+ <filename>Build system derived toolchain</filename>,
+ the target kernel you built will be located
+ in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
+ in
+ <filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
+ directory.
+ As an example, suppose you performed the
+ steps in the
+ <ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
+ In this case, you specify your Build
+ Directory path followed by the image (e.g.
+ <filename>/home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin</filename>).
+ </para>
+ <para>If you selected the standalone
+ pre-built toolchain, the pre-built image
+ you downloaded is located in the directory
+ you specified when you downloaded the
+ image.</para>
+ <para>Most custom options are for advanced
+ QEMU users to further customize their QEMU
+ instance.
+ These options are specified between paired
+ angled brackets.
+ Some options must be specified outside the
+ brackets.
+ In particular, the options
+ <filename>serial</filename>,
+ <filename>nographic</filename>, and
+ <filename>kvm</filename> must all be
+ outside the brackets.
+ Use the <filename>man qemu</filename>
+ command to get help on all the options and
+ their use.
+ The following is an example:
+ <literallayout class='monospaced'>
+ serial ‘&lt;-m 256 -full-screen&gt;’
+ </literallayout></para>
+ <para>
+ Regardless of the mode, Sysroot is already
+ defined as part of the Cross-Compiler
+ Options configuration in the
+ <filename>Sysroot Location:</filename>
+ field.
+ </para></listitem>
+ <listitem><para>
+ <emphasis>External HW:</emphasis>
+ Select this option if you will be using
+ actual hardware.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Click the "Apply" and "OK" to save your plug-in
+ configurations.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='neon-creating-the-project'>
+ <title>Creating the Project</title>
+
+ <para>
+ You can create two types of projects: Autotools-based, or
+ Makefile-based.
+ This section describes how to create Autotools-based
+ projects from within the Eclipse IDE.
+ For information on creating Makefile-based projects in a
+ terminal window, see the
+ "<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
+ section.
+ <note>
+ Do not use special characters in project names
+ (e.g. spaces, underscores, etc.). Doing so can
+ cause configuration to fail.
+ </note>
+ </para>
+
+ <para>
+ To create a project based on a Yocto template and then
+ display the source code, follow these steps:
+ <orderedlist>
+ <listitem><para>
+ Select "C Project" from the "File -> New" menu.
+ </para></listitem>
+ <listitem><para>
+ Expand
+ <filename>Yocto Project SDK Autotools Project</filename>.
+ </para></listitem>
+ <listitem><para>
+ Select <filename>Hello World ANSI C Autotools Projects</filename>.
+ This is an Autotools-based project based on a Yocto
+ template.
+ </para></listitem>
+ <listitem><para>
+ Put a name in the
+ <filename>Project name:</filename> field.
+ Do not use hyphens as part of the name
+ (e.g. <filename>hello</filename>).
+ </para></listitem>
+ <listitem><para>
+ Click "Next".
+ </para></listitem>
+ <listitem><para>
+ Add appropriate information in the various fields.
+ </para></listitem>
+ <listitem><para>
+ Click "Finish".
+ </para></listitem>
+ <listitem><para>
+ If the "open perspective" prompt appears,
+ click "Yes" so that you in the C/C++ perspective.
+ </para></listitem>
+ <listitem><para>The left-hand navigation pane shows
+ your project.
+ You can display your source by double clicking the
+ project's source file.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-configuring-the-cross-toolchains'>
+ <title>Configuring the Cross-Toolchains</title>
+
+ <para>
+ The earlier section,
+ "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>",
+ sets up the default project configurations.
+ You can override these settings for a given project by
+ following these steps:
+ <orderedlist>
+ <listitem><para>
+ Select "Yocto Project Settings" from
+ the "Project -> Properties" menu.
+ This selection brings up the Yocto Project Settings
+ Dialog and allows you to make changes specific to
+ an individual project.</para>
+ <para>By default, the Cross Compiler Options and
+ Target Options for a project are inherited from
+ settings you provided using the Preferences Dialog
+ as described earlier in the
+ "<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>"
+ section.
+ The Yocto Project Settings Dialog allows you to
+ override those default settings for a given
+ project.
+ </para></listitem>
+ <listitem><para>
+ Make or verify your configurations for the
+ project and click "OK".
+ </para></listitem>
+ <listitem><para>
+ Right-click in the navigation pane and
+ select "Reconfigure Project" from the pop-up menu.
+ This selection reconfigures the project by running
+ <filename>autogen.sh</filename> in the workspace
+ for your project.
+ The script also runs
+ <filename>libtoolize</filename>,
+ <filename>aclocal</filename>,
+ <filename>autoconf</filename>,
+ <filename>autoheader</filename>,
+ <filename>automake --a</filename>, and
+ <filename>./configure</filename>.
+ Click on the "Console" tab beneath your source code
+ to see the results of reconfiguring your project.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-building-the-project'>
+ <title>Building the Project</title>
+
+ <para>
+ To build the project select "Build All" from the
+ "Project" menu.
+ The console should update and you can note the
+ cross-compiler you are using.
+ <note>
+ When building "Yocto Project SDK Autotools" projects,
+ the Eclipse IDE might display error messages for
+ Functions/Symbols/Types that cannot be "resolved",
+ even when the related include file is listed at the
+ project navigator and when the project is able to
+ build.
+ For these cases only, it is recommended to add a new
+ linked folder to the appropriate sysroot.
+ Use these steps to add the linked folder:
+ <orderedlist>
+ <listitem><para>
+ Select the project.
+ </para></listitem>
+ <listitem><para>
+ Select "Folder" from the
+ <filename>File > New</filename> menu.
+ </para></listitem>
+ <listitem><para>
+ In the "New Folder" Dialog, select "Link to
+ alternate location (linked folder)".
+ </para></listitem>
+ <listitem><para>
+ Click "Browse" to navigate to the include
+ folder inside the same sysroot location
+ selected in the Yocto Project
+ configuration preferences.
+ </para></listitem>
+ <listitem><para>
+ Click "OK".
+ </para></listitem>
+ <listitem><para>
+ Click "Finish" to save the linked folder.
+ </para></listitem>
+ </orderedlist>
+ </note>
+ </para>
+ </section>
+
+ <section id='neon-starting-qemu-in-user-space-nfs-mode'>
+ <title>Starting QEMU in User-Space NFS Mode</title>
+
+ <para>
+ To start the QEMU emulator from within Eclipse, follow
+ these steps:
+ <note>
+ See the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
+ chapter in the Yocto Project Development Manual
+ for more information on using QEMU.
+ </note>
+ <orderedlist>
+ <listitem><para>Expose and select "External Tools
+ Configurations ..." from the "Run -> External
+ Tools" menu.
+ </para></listitem>
+ <listitem><para>
+ Locate and select your image in the navigation
+ panel to the left
+ (e.g. <filename>qemu_i586-poky-linux</filename>).
+ </para></listitem>
+ <listitem><para>
+ Click "Run" to launch QEMU.
+ <note>
+ The host on which you are running QEMU must
+ have the <filename>rpcbind</filename> utility
+ running to be able to make RPC calls on a
+ server on that machine.
+ If QEMU does not invoke and you receive error
+ messages involving
+ <filename>rpcbind</filename>, follow the
+ suggestions to get the service running.
+ As an example, on a new Ubuntu 16.04 LTS
+ installation, you must do the following in
+ order to get QEMU to launch:
+ <literallayout class='monospaced'>
+ $ sudo apt-get install rpcbind
+ </literallayout>
+ After installing <filename>rpcbind</filename>,
+ you need to edit the
+ <filename>/etc/init.d/rpcbind</filename> file
+ to include the following line:
+ <literallayout class='monospaced'>
+ OPTIONS="-i -w"
+ </literallayout>
+ After modifying the file, you need to start the
+ service:
+ <literallayout class='monospaced'>
+ $ sudo service portmap restart
+ </literallayout>
+ </note>
+ </para></listitem>
+ <listitem><para>
+ If needed, enter your host root password in
+ the shell window at the prompt.
+ This sets up a <filename>Tap 0</filename>
+ connection needed for running in user-space NFS
+ mode.
+ </para></listitem>
+ <listitem><para>
+ Wait for QEMU to launch.
+ </para></listitem>
+ <listitem><para>
+ Once QEMU launches, you can begin operating
+ within that environment.
+ One useful task at this point would be to determine
+ the IP Address for the user-space NFS by using the
+ <filename>ifconfig</filename> command.
+ The IP address of the QEMU machine appears in the
+ xterm window.
+ You can use this address to help you see which
+ particular
+ IP address the instance of QEMU is using.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-deploying-and-debugging-the-application'>
+ <title>Deploying and Debugging the Application</title>
+
+ <para>
+ Once the QEMU emulator is running the image, you can deploy
+ your application using the Eclipse IDE and then use
+ the emulator to perform debugging.
+ Follow these steps to deploy the application.
+ <note>
+ Currently, Eclipse does not support SSH port
+ forwarding.
+ Consequently, if you need to run or debug a remote
+ application using the host display, you must create a
+ tunneling connection from outside Eclipse and keep
+ that connection alive during your work.
+ For example, in a new terminal, run the following:
+ <literallayout class='monospaced'>
+ $ ssh -XY <replaceable>user_name</replaceable>@<replaceable>remote_host_ip</replaceable>
+ </literallayout>
+ Using the above form, here is an example:
+ <literallayout class='monospaced'>
+ $ ssh -XY root@192.168.7.2
+ </literallayout>
+ After running the command, add the command to be
+ executed in Eclipse's run configuration before the
+ application as follows:
+ <literallayout class='monospaced'>
+ export DISPLAY=:10.0
+ </literallayout>
+ Be sure to not destroy the connection during your QEMU
+ session (i.e. do not
+ exit out of or close that shell).
+ </note>
+ <orderedlist>
+ <listitem><para>
+ Select "Debug Configurations..." from the
+ "Run" menu.
+ </para></listitem>
+ <listitem><para>
+ In the left area, expand
+ <filename>C/C++Remote Application</filename>.
+ </para></listitem>
+ <listitem><para>
+ Locate your project and select it to bring
+ up a new tabbed view in the Debug Configurations
+ Dialog.
+ </para></listitem>
+ <listitem><para>
+ Click on the "Debugger" tab to see the
+ cross-tool debugger you are using.
+ Be sure to change to the debugger perspective in
+ Eclipse.
+ </para></listitem>
+ <listitem><para>
+ Click on the "Main" tab.
+ </para></listitem>
+ <listitem><para>
+ Create a new connection to the QEMU instance
+ by clicking on "new".</para></listitem>
+ <listitem><para>Select <filename>SSH</filename>, which
+ means Secure Socket Shell and then click "OK".
+ Optionally, you can select an TCF connection
+ instead.
+ </para></listitem>
+ <listitem><para>
+ Clear out the "Connection name" field and
+ enter any name you want for the connection.
+ </para></listitem>
+ <listitem><para>
+ Put the IP address for the connection in
+ the "Host" field.
+ For QEMU, the default is
+ <filename>192.168.7.2</filename>.
+ However, if a previous QEMU session did not exit
+ cleanly, the IP address increments (e.g.
+ <filename>192.168.7.3</filename>).
+ <note>
+ You can find the IP address for the current
+ QEMU session by looking in the xterm that
+ opens when you launch QEMU.
+ </note>
+ </para></listitem>
+ <listitem><para>
+ Enter <filename>root</filename>, which
+ is the default for QEMU, for the "User" field.
+ Be sure to leave the password field empty.
+ </para></listitem>
+ <listitem><para>
+ Click "Finish" to close the New Connections Dialog.
+ </para></listitem>
+ <listitem><para>
+ If necessary, use the drop-down menu now in the
+ "Connection" field and pick the IP Address you
+ entered.
+ </para></listitem>
+ <listitem><para>
+ Assuming you are connecting as the root
+ user, which is the default for QEMU x86-64 SDK
+ images provided by the Yocto Project, in the
+ "Remote Absolute File Path for C/C++ Application"
+ field, browse to
+ <filename>/home/root/</filename><replaceable>ProjectName</replaceable>
+ (e.g. <filename>/home/root/hello</filename>).
+ You could also browse to any other path you have
+ write access to on the target such as
+ <filename>/usr/bin</filename>.
+ This location is where your application will be
+ located on the QEMU system.
+ If you fail to browse to and specify an appropriate
+ location, QEMU will not understand what to remotely
+ launch.
+ Eclipse is helpful in that it auto fills your
+ application name for you assuming you browsed to a
+ directory.
+ <note>
+ If you are prompted to provide a username and
+ to optionally set a password, be sure you
+ provide "root" as the username and you leave
+ the password field blank.
+ </note>
+ </para></listitem>
+ <listitem><para>
+ Be sure you change to the "Debug" perspective in
+ Eclipse.
+ </para></listitem>
+ <listitem><para>
+ Click "Debug"
+ </para></listitem>
+ <listitem><para>
+ Accept the debug perspective.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='neon-using-Linuxtools'>
+ <title>Using Linuxtools</title>
+
+ <para>
+ As mentioned earlier in the manual, performance tools exist
+ (Linuxtools) that enhance your development experience.
+ These tools are aids in developing and debugging
+ applications and images.
+ You can run these tools from within the Eclipse IDE through
+ the "Linuxtools" menu.
+ </para>
+
+ <para>
+ For information on how to configure and use these tools,
+ see
+ <ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>.
+ </para>
+ </section>
+ </section>
+ </section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->