diff options
author | Yi Zhao <yi.zhao@windriver.com> | 2019-01-09 15:19:39 +0800 |
---|---|---|
committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2019-01-11 10:29:37 +0000 |
commit | b46dbcad31c990b5556d61357e0a976948a5dede (patch) | |
tree | 45ee0c9121ac054c9f691bba06196cd93e73956f /meta/recipes-graphics | |
parent | 0baf6799ae40461fbf3f18e098a3db448fec037b (diff) | |
download | openembedded-core-contrib-b46dbcad31c990b5556d61357e0a976948a5dede.tar.gz |
libsdl2: upgrade 2.0.8 -> 2.0.9
Drop 0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch as it had been
merged upstream.
Signed-off-by: Yi Zhao <yi.zhao@windriver.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to 'meta/recipes-graphics')
-rw-r--r-- | meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141 | ||||
-rw-r--r-- | meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb (renamed from meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb) | 5 |
2 files changed, 2 insertions, 144 deletions
diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch deleted file mode 100644 index 9b32b3788d..0000000000 --- a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch +++ /dev/null @@ -1,141 +0,0 @@ -From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17 00:00:00 2001 -From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com> -Date: Fri, 24 Aug 2018 23:10:25 +0200 -Subject: [PATCH] GLES2: Get sin/cos out of vertex shader -MIME-Version: 1.0 -Content-Type: text/plain; charset=UTF-8 -Content-Transfer-Encoding: 8bit - -The only place angle is activated and causes effect is RenderCopyEx. All other -methods which use vertex shader, leave angle disabled and cause useless sin/cos -calculation in shader. - -To get around shader's interface is changed to a vector that contains results -of sin and cos. To behave properly when disabled, cos value is set with offset --1.0 making 0.0 default when deactivated. - -As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are -vectors now. - -Additional background: - -* On RaspberryPi it gives a performace win for operations. Tested with - [1] numbers go down for 5-10% (not easy to estimate due to huge variation). -* SDL_RenderCopyEx was tested with [2] -* It works around left rotated display caused by low accuracy sin implemetation - in RaspberryPi/VC4 [3] - -Upstream-Status: Accepted [4] - -[1] https://github.com/schnitzeltony/sdl2box -[2] https://github.com/schnitzeltony/sdl2rendercopyex -[3] https://github.com/anholt/mesa/issues/110 -[4] https://hg.libsdl.org/SDL/rev/e5a666405750 - -Signed-off-by: Andreas Müller <schnitzeltony@gmail.com> ---- - src/render/opengles2/SDL_render_gles2.c | 17 ++++++++++++----- - src/render/opengles2/SDL_shaders_gles2.c | 14 +++++++++----- - 2 files changed, 21 insertions(+), 10 deletions(-) - -diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c -index 14671f7c8..7c54a7333 100644 ---- a/src/render/opengles2/SDL_render_gles2.c -+++ b/src/render/opengles2/SDL_render_gles2.c -@@ -1530,7 +1530,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr, - GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata; - - #if !SDL_GLES2_USE_VBOS -- data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, vertexData); -+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, vertexData); - #else - if (!data->vertex_buffers[attr]) { - data->glGenBuffers(1, &data->vertex_buffers[attr]); -@@ -1545,7 +1545,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr, - data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData); - } - -- data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, 0); -+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, 0); - #endif - - return 0; -@@ -1853,6 +1853,8 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s - return GL_CheckError("", renderer); - } - -+#define PI 3.14159265f -+ - static int - GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, - const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) -@@ -1861,8 +1863,9 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect - GLfloat vertices[8]; - GLfloat texCoords[8]; - GLfloat translate[8]; -- GLfloat fAngle[4]; -+ GLfloat fAngle[8]; - GLfloat tmp; -+ float radian_angle; - - GLES2_ActivateRenderer(renderer); - -@@ -1872,7 +1875,11 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect - - data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER); - data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE); -- fAngle[0] = fAngle[1] = fAngle[2] = fAngle[3] = (GLfloat)(360.0f - angle); -+ -+ radian_angle = PI * (360.0f - angle) / 180.f; -+ fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)sin(radian_angle); -+ /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */ -+ fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)cos(radian_angle) - 1.0f; - /* Calculate the center of rotation */ - translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x); - translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y); -@@ -1901,7 +1908,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect - data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate); - data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/ - -- GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 4 * sizeof(GLfloat)); -+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 8 * sizeof(GLfloat)); - GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat)); - GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat)); - -diff --git a/src/render/opengles2/SDL_shaders_gles2.c b/src/render/opengles2/SDL_shaders_gles2.c -index b0bcdff25..f428a4945 100644 ---- a/src/render/opengles2/SDL_shaders_gles2.c -+++ b/src/render/opengles2/SDL_shaders_gles2.c -@@ -30,20 +30,24 @@ - /************************************************************************************************* - * Vertex/fragment shader source * - *************************************************************************************************/ -- -+/* Notes on a_angle: -+ * It is a vector containing sin and cos for rotation matrix -+ * To get correct rotation for most cases when a_angle is disabled cos -+ value is decremented by 1.0 to get proper output with 0.0 which is -+ default value -+*/ - static const Uint8 GLES2_VertexSrc_Default_[] = " \ - uniform mat4 u_projection; \ - attribute vec2 a_position; \ - attribute vec2 a_texCoord; \ -- attribute float a_angle; \ -+ attribute vec2 a_angle; \ - attribute vec2 a_center; \ - varying vec2 v_texCoord; \ - \ - void main() \ - { \ -- float angle = radians(a_angle); \ -- float c = cos(angle); \ -- float s = sin(angle); \ -+ float s = a_angle[0]; \ -+ float c = a_angle[1] + 1.0; \ - mat2 rotationMatrix = mat2(c, -s, s, c); \ - vec2 position = rotationMatrix * (a_position - a_center) + a_center; \ - v_texCoord = a_texCoord; \ --- -2.14.4 - diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb b/meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb index 812a9abf3c..a5ec77728a 100644 --- a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb +++ b/meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb @@ -14,13 +14,12 @@ PROVIDES = "virtual/libsdl2" SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \ file://more-gen-depends.patch \ - file://0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch \ " S = "${WORKDIR}/SDL2-${PV}" -SRC_URI[md5sum] = "3800d705cef742c6a634f202c37f263f" -SRC_URI[sha256sum] = "edc77c57308661d576e843344d8638e025a7818bff73f8fbfab09c3c5fd092ec" +SRC_URI[md5sum] = "f2ecfba915c54f7200f504d8b48a5dfe" +SRC_URI[sha256sum] = "255186dc676ecd0c1dbf10ec8a2cc5d6869b5079d8a38194c2aecdff54b324b1" inherit autotools lib_package binconfig pkgconfig |