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authorScott Rifenbark <scott.m.rifenbark@intel.com>2013-01-10 17:25:18 -0600
committerRichard Purdie <richard.purdie@linuxfoundation.org>2013-01-27 13:54:08 +0000
commit6b7ae329462115ef1d5ec70a212d1728f6c7acc4 (patch)
tree10d000c71ff623e2d6d6f372d178c96e0c48d2bf /documentation/profile-manual/profile-manual-examples.xml
parentbc8c4165859482ae3afd9edce93815dee5d7b6c4 (diff)
downloadopenembedded-core-contrib-6b7ae329462115ef1d5ec70a212d1728f6c7acc4.tar.gz
profile-manual: Added basic XML files and updated the .gitignore
Added four chapters to the directory. I based these chapters off of an existing YP manual. I also updated the .gitignore file so that it will support ingnoring profile-manual make operations. (From yocto-docs rev: f9658f627fe9d8d6868ce74e9550ea16d23c4156) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-model'>
+
+<title>Common Development Models</title>
+
+<para>
+ Many development models exist for which you can use the Yocto Project.
+ This chapter overviews simple methods that use tools provided by the
+ Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>System Development:</emphasis>
+ System Development covers Board Support Package (BSP) development and kernel
+ modification or configuration.
+ For an example on how to create a BSP, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </para></listitem>
+ <listitem><para><emphasis>User Application Development:</emphasis>
+ User Application Development covers development of applications that you intend
+ to run on some target hardware.
+ For information on how to set up your host development system for user-space
+ application development, see the
+ <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
+ For a simple example of user-space application development using the
+ <trademark class='trade'>Eclipse</trademark> IDE, see the
+ "<link linkend='application-development-workflow'>Application
+ Development Workflow</link>" section.
+ </para></listitem>
+ <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
+ Direct modification of temporary source code is a convenient development model
+ to quickly iterate and develop towards a solution.
+ Once the solution has been implemented, you should of course take steps to
+ get the changes upstream and applied in the affected recipes.</para></listitem>
+ <listitem><para><emphasis>Image Development using Hob:</emphasis>
+ You can use the <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build
+ custom operating system images within the build environment.
+ Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
+ <listitem><para><emphasis>Using a Development Shell:</emphasis>
+ You can use a <filename>devshell</filename> to efficiently debug commands or simply
+ edit packages.
+ Working inside a development shell is a quick way to set up the OpenEmbedded build
+ environment to work on parts of a project.</para></listitem>
+ </itemizedlist>
+</para>
+
+<section id='system-development-model'>
+ <title>System Development Workflow</title>
+
+ <para>
+ System development involves modification or creation of an image that you want to run on
+ a specific hardware target.
+ Usually, when you want to create an image that runs on embedded hardware, the image does
+ not require the same number of features that a full-fledged Linux distribution provides.
+ Thus, you can create a much smaller image that is designed to use only the
+ features for your particular hardware.
+ </para>
+
+ <para>
+ To help you understand how system development works in the Yocto Project, this section
+ covers two types of image development: BSP creation and kernel modification or
+ configuration.
+ </para>
+
+ <section id='developing-a-board-support-package-bsp'>
+ <title>Developing a Board Support Package (BSP)</title>
+
+ <para>
+ A BSP is a package of recipes that, when applied during a build, results in
+ an image that you can run on a particular board.
+ Thus, the package when compiled into the new image, supports the operation of the board.
+ </para>
+
+ <note>
+ For a brief list of terms used when describing the development process in the Yocto Project,
+ see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
+ </note>
+
+ <para>
+ The remainder of this section presents the basic steps used to create a BSP
+ using the Yocto Project's
+ <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
+ For an example that shows how to create a new layer using the tools, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+ </para>
+
+ <para>
+ The following illustration and list summarize the BSP creation general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>"
+ and the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of the project files on your
+ system</emphasis>: You need this <link linkend='source-directory'>Source
+ Directory</link> available on your host system.
+ Having these files on your system gives you access to the build
+ process and to the tools you need.
+ For information on how to set up the
+ <link linkend='source-directory'>Source Directory</link>, see the
+ "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
+ <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
+ repository on your system</emphasis>: Having local copies of the
+ supported BSP layers on your system gives you access to the build
+ process and to the tools you need for creating a BSP.
+ For information on how to get these files, see the
+ "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
+ <listitem><para><emphasis>Create your own BSP layer using the
+ <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
+ Layers are ideal for
+ isolating and storing work for a given piece of hardware.
+ A layer is really just a location or area in which you place the recipes for your BSP.
+ In fact, a BSP is, in itself, a special type of layer.
+ The simplest way to create a new BSP layer that is compliant with the
+ Yocto Project is to use the <filename>yocto-bsp</filename> script.
+ For information about that script, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+ section in the Yocto Project Board Support (BSP) Developer's Guide.
+ </para>
+ <para>
+ Another example that illustrates a layer is an application.
+ Suppose you are creating an application that has library or other dependencies in
+ order for it to compile and run.
+ The layer, in this case, would be where all the recipes that define those dependencies
+ are kept.
+ The key point for a layer is that it is an isolated area that contains
+ all the relevant information for the project that the OpenEmbedded build
+ system knows about.
+ For more information on layers, see the
+ "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
+ section.
+ For more information on BSP layers, see the
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
+ Yocto Project Board Support Package (BSP) Developer's Guide.</para>
+ <note>Four BSPs exist that are part of the
+ Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
+ <filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
+ The recipes and configurations for these four BSPs are located and dispersed
+ within the <link linkend='source-directory'>Source Directory</link>.
+ On the other hand, BSP layers for Cedar Trail, Chief River, Crown Bay,
+ Crystal Forest, Emenlow, Fish River, Fish River 2, Jasper Forest, N450,
+ Romley, sys940x, Sugar Bay, and tlk exist in their own separate layers
+ within the larger <filename>meta-intel</filename> layer.</note>
+ <para>When you set up a layer for a new BSP, you should follow a standard layout.
+ This layout is described in the section
+ "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
+ section of the Board Support Package (BSP) Development Guide.
+ In the standard layout, you will notice a suggested structure for recipes and
+ configuration information.
+ You can see the standard layout for a BSP by examining
+ any supported BSP found in the <filename>meta-intel</filename> layer inside
+ the Source Directory.</para></listitem>
+ <listitem><para><emphasis>Make configuration changes to your new BSP
+ layer</emphasis>: The standard BSP layer structure organizes the files you need
+ to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
+ directories within the BSP layer.
+ Configuration changes identify where your new layer is on the local system
+ and identify which kernel you are going to use.
+ When you run the <filename>yocto-bsp</filename> script you are able to interactively
+ configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+ </para></listitem>
+ <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
+ changes include altering recipes (<filename>.bb</filename> files), removing
+ recipes you don't use, and adding new recipes or append files
+ (<filename>.bbappend</filename>) that you need to support your hardware.
+ </para></listitem>
+ <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
+ changes to your BSP layer, there remains a few things
+ you need to do for the OpenEmbedded build system in order for it to create your image.
+ You need to get the build environment ready by sourcing an environment setup script
+ and you need to be sure two key configuration files are configured appropriately:
+ the <filename>conf/local.conf</filename> and the
+ <filename>conf/bblayers.conf</filename> file.
+ You must make the OpenEmbedded build system aware of your new layer.
+ See the
+ "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
+ for information on how to let the build system know about your new layer.</para>
+ <para>The entire process for building an image is overviewed in the section
+ "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
+ of the Yocto Project Quick Start.
+ You might want to reference this information.</para></listitem>
+ <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
+ uses the BitBake tool to build images based on the type of image you want to create.
+ You can find more information about BitBake in the user manual, which is found in the
+ <filename>bitbake/doc/manual</filename> directory of the
+ <link linkend='source-directory'>Source Directory</link>.</para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
+ in the Yocto Project Reference Manual for information on
+ supported images.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ You can view a video presentation on "Building Custom Embedded Images with Yocto"
+ at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
+ You can also find supplemental information in
+ <ulink url='&YOCTO_DOCS_BSP_URL;'>
+ The Board Support Package (BSP) Development Guide</ulink>.
+ Finally, there is wiki page write up of the example also located
+ <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
+ here</ulink> that you might find helpful.
+ </para>
+ </section>
+
+ <section id='modifying-the-kernel'>
+ <title><anchor id='kernel-spot' />Modifying the Kernel</title>
+
+ <para>
+ Kernel modification involves changing the Yocto Project kernel, which could involve changing
+ configuration options as well as adding new kernel recipes.
+ Configuration changes can be added in the form of configuration fragments, while recipe
+ modification comes through the kernel's <filename>recipes-kernel</filename> area
+ in a kernel layer you create.
+ </para>
+
+ <para>
+ The remainder of this section presents a high-level overview of the Yocto Project
+ kernel architecture and the steps to modify the kernel.
+ For a complete discussion of the kernel, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
+ You can reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
+ for an example that changes the source code of the kernel.
+ For information on how to configure the kernel, see the
+ "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
+ </para>
+
+ <section id='kernel-overview'>
+ <title>Kernel Overview</title>
+
+ <para>
+ Traditionally, when one thinks of a patched kernel, they think of a base kernel
+ source tree and a fixed structure that contains kernel patches.
+ The Yocto Project, however, employs mechanisms, that in a sense, result in a kernel source
+ generator.
+ By the end of this section, this analogy will become clearer.
+ </para>
+
+ <para>
+ You can find a web interface to the Yocto Project kernel source repositories at
+ <ulink url='&YOCTO_GIT_URL;'></ulink>.
+ If you look at the interface, you will see to the left a grouping of
+ Git repositories titled "Yocto Linux Kernel."
+ Within this group, you will find several kernels supported by
+ the Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
+ stable Yocto Project kernel that is based on the Linux 2.6.34 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The
+ stable Yocto Project kernel that is based on the Linux 2.6.37 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-3.0</filename></emphasis> - The stable
+ Yocto Project kernel that is based on the Linux 3.0 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-3.0-1.1.x</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto Project Release 1.1.x. This kernel
+ is based on the Linux 3.0 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-3.2</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto Project Release 1.2. This kernel
+ is based on the Linux 3.2 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-3.4</filename></emphasis> - The
+ stable Yocto Project kernel to use with the Yocto Project Release 1.3. This kernel
+ is based on the Linux 3.4 released kernel.</para></listitem>
+ <listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
+ kernel based on the latest upstream release candidate available.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ The kernels are maintained using the Git revision control system
+ that structures them using the familiar "tree", "branch", and "leaf" scheme.
+ Branches represent diversions from general code to more specific code, while leaves
+ represent the end-points for a complete and unique kernel whose source files
+ when gathered from the root of the tree to the leaf accumulate to create the files
+ necessary for a specific piece of hardware and its features.
+ The following figure displays this concept:
+ <para>
+ <imagedata fileref="figures/kernel-overview-1.png"
+ width="6in" depth="6in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Within the figure, the "Kernel.org Branch Point" represents the point in the tree
+ where a supported base kernel is modified from the Linux kernel.
+ For example, this could be the branch point for the <filename>linux-yocto-3.0</filename>
+ kernel.
+ Thus, everything further to the right in the structure is based on the
+ <filename>linux-yocto-3.0</filename> kernel.
+ Branch points to right in the figure represent where the
+ <filename>linux-yocto-3.0</filename> kernel is modified for specific hardware
+ or types of kernels, such as real-time kernels.
+ Each leaf thus represents the end-point for a kernel designed to run on a specific
+ targeted device.
+ </para>
+
+ <para>
+ The overall result is a Git-maintained repository from which all the supported
+ kernel types can be derived for all the supported devices.
+ A big advantage to this scheme is the sharing of common features by keeping them in
+ "larger" branches within the tree.
+ This practice eliminates redundant storage of similar features shared among kernels.
+ </para>
+
+ <note>
+ Keep in mind the figure does not take into account all the supported Yocto
+ Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
+ Also keep in mind that this structure represents the Yocto Project source repositories
+ that are either pulled from during the build or established on the host development system
+ prior to the build by either cloning a particular kernel's Git repository or by
+ downloading and unpacking a tarball.
+ </note>
+
+ <para>
+ Upstream storage of all the available kernel source code is one thing, while
+ representing and using the code on your host development system is another.
+ Conceptually, you can think of the kernel source repositories as all the
+ source files necessary for all the supported kernels.
+ As a developer, you are just interested in the source files for the kernel on
+ on which you are working.
+ And, furthermore, you need them available on your host system.
+ </para>
+
+ <para>
+ Kernel source code is available on your host system a couple of different
+ ways.
+ If you are working in the kernel all the time, you probably would want
+ to set up your own local Git repository of the kernel tree.
+ If you just need to make some patches to the kernel, you can get at
+ temporary kernel source files extracted and used during the OpenEmbedded
+ build system.
+ We will just talk about working with the temporary source code.
+ </para>
+
+ <para>
+ What happens during the build?
+ When you build the kernel on your development system, all files needed for the build
+ are taken from the source repositories pointed to by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
+ and gathered in a temporary work area
+ where they are subsequently used to create the unique kernel.
+ Thus, in a sense, the process constructs a local source tree specific to your
+ kernel to generate the new kernel image - a source generator if you will.
+ </para>
+ The following figure shows the temporary file structure
+ created on your host system when the build occurs.
+ This
+ <link linkend='build-directory'>Build Directory</link> contains all the
+ source files used during the build.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-overview-2-generic.png"
+ width="6in" depth="5in" align="center" scale="100" />
+ </para>
+
+ <para>
+ Again, for a complete discussion of the Yocto Project kernel's architecture and its
+ branching strategy, see the
+ <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
+ You can also reference the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+ section for a detailed example that modifies the kernel.
+ </para>
+ </section>
+
+ <section id='kernel-modification-workflow'>
+ <title>Kernel Modification Workflow</title>
+
+ <para>
+ This illustration and the following list summarizes the kernel modification general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/kernel-dev-flow.png"
+ width="6in" depth="5in" align="center" scalefit="1" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Set up your host development system to support
+ development using the Yocto Project</emphasis>: See
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Establish a local copy of project files on your
+ system</emphasis>: Having the <link linkend='source-directory'>Source
+ Directory</link> on your system gives you access to the build process and tools
+ you need.
+ For information on how to get these files, see the bulleted item
+ "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
+ </para></listitem>
+ <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
+ Temporary kernel source files are kept in the Build Directory created by the
+ OpenEmbedded build system when you run BitBake.
+ If you have never built the kernel you are interested in, you need to run
+ an initial build to establish local kernel source files.</para>
+ <para>If you are building an image for the first time, you need to get the build
+ environment ready by sourcing
+ the environment setup script.
+ You also need to be sure two key configuration files
+ (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
+ are configured appropriately.</para>
+ <para>The entire process for building an image is overviewed in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+ section of the Yocto Project Quick Start.
+ You might want to reference this information.
+ You can find more information on BitBake in the user manual, which is found in the
+ <filename>bitbake/doc/manual</filename> directory of the
+ <link linkend='source-directory'>Source Directory</link>.</para>
+ <para>The build process supports several types of images to satisfy different needs.
+ See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
+ the Yocto Project Reference Manual for information on supported images.
+ </para></listitem>
+ <listitem><para><emphasis>Make changes to the kernel source code if
+ applicable</emphasis>: Modifying the kernel does not always mean directly
+ changing source files.
+ However, if you have to do this, you make the changes to the files in the
+ Build directory.</para></listitem>
+ <listitem><para><emphasis>Make kernel configuration changes
+ if applicable</emphasis>:
+ If your situation calls for changing the kernel's configuration, you can
+ use the <filename>yocto-kernel</filename> script or <filename>menuconfig</filename>
+ to enable and disable kernel configurations.
+ Using the script lets you interactively set up kernel configurations.
+ Using <filename>menuconfig</filename> allows you to interactively develop and test the
+ configuration changes you are making to the kernel.
+ When saved, changes using <filename>menuconfig</filename> update the kernel's
+ <filename>.config</filename>.
+ Try to resist the temptation of directly editing the <filename>.config</filename>
+ file found in the
+ <link linkend='build-directory'>Build Directory</link> at
+ <filename>tmp/sysroots/&lt;machine-name&gt;/kernel</filename>.
+ Doing so, can produce unexpected results when the OpenEmbedded build system
+ regenerates the configuration file.</para>
+ <para>Once you are satisfied with the configuration changes made using
+ <filename>menuconfig</filename>, you can directly examine the
+ <filename>.config</filename> file against a saved original and gather those
+ changes into a config fragment to be referenced from within the kernel's
+ <filename>.bbappend</filename> file.</para></listitem>
+ <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
+ Rebuilding the kernel image applies your changes.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+</section>
+
+<section id='application-development-workflow'>
+ <title>Application Development Workflow</title>
+
+ <para>
+ Application development involves creating an application that you want
+ to run on your target hardware, which is running a kernel image created using the
+ OpenEmbedded build system.
+ The Yocto Project provides an Application Development Toolkit (ADT) and
+ stand-alone cross-development toolchains that
+ facilitate quick development and integration of your application into its run-time environment.
+ Using the ADT and toolchains, you can compile and link your application.
+ You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
+ If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
+ you can use an Eclipse Yocto Plug-in to
+ allow you to develop, deploy, and test your application all from within Eclipse.
+ </para>
+
+ <para>
+ While we strongly suggest using the ADT to develop your application, this option might not
+ be best for you.
+ If this is the case, you can still use pieces of the Yocto Project for your development process.
+ However, because the process can vary greatly, this manual does not provide detail on the process.
+ </para>
+
+ <section id='workflow-using-the-adt-and-eclipse'>
+ <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
+
+ <para>
+ To help you understand how application development works using the ADT, this section
+ provides an overview of the general development process and a detailed example of the process
+ as it is used from within the Eclipse IDE.
+ </para>
+
+ <para>
+ The following illustration and list summarize the application development general workflow.
+ </para>
+
+ <para>
+ <imagedata fileref="figures/app-dev-flow.png"
+ width="7in" depth="8in" align="center" scale="100" />
+ </para>
+
+ <para>
+ <orderedlist>
+ <listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
+ See
+ "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
+ "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+ in the Yocto Project Quick Start for requirements.</para></listitem>
+ <listitem><para><emphasis>Secure the Yocto Project Kernel Target Image</emphasis>:
+ You must have a target kernel image that has been built using the OpenEmbeded
+ build system.</para>
+ <para>Depending on whether the Yocto Project has a pre-built image that matches your target
+ architecture and where you are going to run the image while you develop your application
+ (QEMU or real hardware), the area from which you get the image differs.
+ <itemizedlist>
+ <listitem><para>Download the image from
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ if your target architecture is supported and you are going to develop
+ and test your application on actual hardware.</para></listitem>
+ <listitem><para>Download the image from the
+ <ulink url='&YOCTO_QEMU_DL_URL;'>
+ <filename>machines/qemu</filename></ulink> if your target architecture is supported
+ and you are going to develop and test your application using the QEMU
+ emulator.</para></listitem>
+ <listitem><para>Build your image if you cannot find a pre-built image that matches
+ your target architecture.
+ If your target architecture is similar to a supported architecture, you can
+ modify the kernel image before you build it.
+ See the
+ "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+ section for an example.</para></listitem>
+ </itemizedlist></para>
+ <para>For information on pre-built kernel image naming schemes for images
+ that can run on the QEMU emulator, see the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
+ section in the Yocto Project Quick Start.</para></listitem>
+ <listitem><para><emphasis>Install the ADT</emphasis>:
+ The ADT provides a target-specific cross-development toolchain, the root filesystem,
+ the QEMU emulator, and other tools that can help you develop your application.
+ While it is possible to get these pieces separately, the ADT Installer provides an
+ easy method.
+ You can get these pieces by running an ADT installer script, which is configurable.
+ For information on how to install the ADT, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
+ section
+ in the Yocto Project Application Developer's Guide.</para></listitem>
+ <listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem
+ and the Cross-development Toolchain</emphasis>:
+ If you choose not to install the ADT using the ADT Installer,
+ you need to find and download the appropriate root filesystem and
+ the cross-development toolchain.</para>
+ <para>You can find the tarballs for the root filesystem in the same area used
+ for the kernel image.
+ Depending on the type of image you are running, the root filesystem you need differs.
+ For example, if you are developing an application that runs on an image that
+ supports Sato, you need to get root filesystem that supports Sato.</para>
+ <para>You can find the cross-development toolchains at
+ <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
+ Be sure to get the correct toolchain for your development host and your
+ target architecture.
+ See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ section in the Yocto Project Application Developer's Guide for information
+ and the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
+ in the Yocto Project Quick Start for information on finding and installing
+ the correct toolchain based on your host development system and your target
+ architecture.
+ </para></listitem>
+ <listitem><para><emphasis>Create and Build your Application</emphasis>:
+ At this point, you need to have source files for your application.
+ Once you have the files, you can use the Eclipse IDE to import them and build the
+ project.
+ If you are not using Eclipse, you need to use the cross-development tools you have
+ installed to create the image.</para></listitem>
+ <listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
+ If you are using the Eclipse IDE, you can deploy your image to the hardware or to
+ QEMU through the project's preferences.
+ If you are not using the Eclipse IDE, then you need to deploy the application
+ to the hardware using other methods.
+ Or, if you are using QEMU, you need to use that tool and load your image in for testing.
+ </para></listitem>
+ <listitem><para><emphasis>Test and Debug the Application</emphasis>:
+ Once your application is deployed, you need to test it.
+ Within the Eclipse IDE, you can use the debugging environment along with the
+ set of user-space tools installed along with the ADT to debug your application.
+ Of course, the same user-space tools are available separately if you choose
+ not to use the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='adt-eclipse'>
+ <title>Working Within Eclipse</title>
+
+ <para>
+ The Eclipse IDE is a popular development environment and it fully supports
+ development using the Yocto Project.
+ <note>This release of the Yocto Project supports both the Juno and Indigo versions
+ of the Eclipse IDE.
+ Thus, the following information provides setup information for both versions.
+ </note>
+ </para>
+
+ <para>
+ When you install and configure the Eclipse Yocto Project Plug-in into
+ the Eclipse IDE, you maximize your Yocto Project experience.
+ Installing and configuring the Plug-in results in an environment that
+ has extensions specifically designed to let you more easily develop software.
+ These extensions allow for cross-compilation, deployment, and execution of
+ your output into a QEMU emulation session.
+ You can also perform cross-debugging and profiling.
+ The environment also supports a suite of tools that allows you to perform
+ remote profiling, tracing, collection of power data, collection of
+ latency data, and collection of performance data.
+ </para>
+
+ <para>
+ This section describes how to install and configure the Eclipse IDE
+ Yocto Plug-in and how to use it to develop your application.
+ </para>
+
+ <section id='setting-up-the-eclipse-ide'>
+ <title>Setting Up the Eclipse IDE</title>
+
+ <para>
+ To develop within the Eclipse IDE, you need to do the following:
+ <orderedlist>
+ <listitem><para>Install the optimal version of the Eclipse IDE.</para></listitem>
+ <listitem><para>Configure the Eclipse IDE.</para></listitem>
+ <listitem><para>Install the Eclipse Yocto Plug-in.</para></listitem>
+ <listitem><para>Configure the Eclipse Yocto Plug-in.</para></listitem>
+ </orderedlist>
+ <note>
+ Do not install Eclipse from your distribution's package repository.
+ Be sure to install Eclipse from the official Eclipse download site as directed
+ in the next section.
+ </note>
+ </para>
+
+ <section id='installing-eclipse-ide'>
+ <title>Installing the Eclipse IDE</title>
+
+ <para>
+ It is recommended that you have the Juno 4.2 version of the
+ Eclipse IDE installed on your development system.
+ However, if you currently have the Indigo 3.7.2 version installed and you do
+ not want to upgrade the IDE, you can configure Indigo to work with the
+ Yocto Project.
+ See the
+ "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>"
+ section.
+ </para>
+
+ <para>
+ If you don’t have the Juno 4.2 Eclipse IDE installed, you can find the tarball at
+ <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
+ From that site, choose the Eclipse Classic version particular to your development
+ host.
+ This version contains the Eclipse Platform, the Java Development
+ Tools (JDT), and the Plug-in Development Environment.
+ </para>
+
+ <para>
+ Once you have downloaded the tarball, extract it into a clean
+ directory.
+ For example, the following commands unpack and install the
+ downloaded Eclipse IDE tarball into a clean directory
+ using the default name <filename>eclipse</filename>:
+ <literallayout class='monospaced'>
+ $ cd ~
+ $ tar -xzvf ~/Downloads/eclipse-SDK-4.2-linux-gtk-x86_64.tar.gz
+ </literallayout>
+ </para>
+
+ <para>
+ If you have the Indigo 3.7.2 Eclipse IDE already installed and you want to use that
+ version, one issue exists that you need to be aware of regarding the Java
+ Virtual machine’s garbage collection (GC) process.
+ The GC process does not clean up the permanent generation
+ space (PermGen).
+ This space stores metadata descriptions of classes.
+ The default value is set too small and it could trigger an
+ out-of-memory error such as the following:
+ <literallayout class='monospaced'>
+ Java.lang.OutOfMemoryError: PermGen space
+ </literallayout>
+ </para>
+
+ <para>
+ This error causes the application to hang.
+ </para>
+
+ <para>
+ To fix this issue, you can use the <filename>--vmargs</filename>
+ option when you start the Indigo 3.7.2 Eclipse IDE
+ to increase the size of the permanent generation space:
+ <literallayout class='monospaced'>
+ eclipse --vmargs --XX:PermSize=256M
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='configuring-the-eclipse-ide-juno'>
+ <title>Configuring the Eclipse IDE (Juno)</title>
+
+ <para>
+ This section presents the steps needed to configure the Juno 4.2 Eclipse IDE.
+ If you are using Indigo 3.7.2, see the
+ "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>".
+ </para>
+
+ <para>
+ Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+ the Juno 4.2 Eclipse IDE.
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para>Start the Eclipse IDE.</para></listitem>
+ <listitem><para>Make sure you are in your Workbench and select
+ "Install New Software" from the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>Select <filename>Juno - &ECLIPSE_JUNO_URL;</filename>
+ from the "Work with:" pull-down menu.</para></listitem>
+ <listitem><para>Expand the box next to "Linux Tools" and select the
+ "LTTng - Linux Tracing Toolkit" boxes.</para></listitem>
+ <listitem><para>Expand the box next to "Mobile and Device Development" and select the
+ following boxes:
+ <itemizedlist>
+ <listitem><para><filename>C/C++ Remote Launch</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
+ <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
+ <listitem><para><filename>Target Management Terminal</filename></para></listitem>
+ <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
+ <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para>Expand the box next to <filename>Programming Languages</filename>
+ and select the <filename>Autotools Support for CDT</filename>
+ and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
+ <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-eclipse-ide-indigo'>
+ <title>Configuring the Eclipse IDE (Indigo)</title>
+
+ <para>
+ This section presents the steps needed to configure the Indigo 3.7.2 Eclipse IDE.
+ If you are using Juno 4.2, see the
+ "<link linkend='configuring-the-eclipse-ide-juno'>Configuring the Eclipse IDE (Juno)</link>".
+ </para>
+
+ <para>
+ Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+ the Indigo 3.7.2 Eclipse IDE.
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para>Start the Eclipse IDE.</para></listitem>
+ <listitem><para>Make sure you are in your Workbench and select
+ "Install New Software" from the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>Select <filename>indigo - &ECLIPSE_INDIGO_URL;</filename>
+ from the "Work with:" pull-down menu.</para></listitem>
+ <listitem><para>Expand the box next to <filename>Programming Languages</filename>
+ and select the <filename>Autotools Support for CDT (incubation)</filename>
+ and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
+ <listitem><para>Expand the box next to "Linux Tools" and select the
+ "LTTng - Linux Tracing Toolkit(incubation)" boxes.</para></listitem>
+ <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+ <listitem><para>After the Eclipse IDE restarts and from the Workbench, select
+ "Install New Software" from the "Help" pull-down menu.</para></listitem>
+ <listitem><para>Click the
+ "Available Software Sites" link.</para></listitem>
+ <listitem><para>Check the box next to
+ <filename>&ECLIPSE_UPDATES_URL;</filename>
+ and click "OK".</para></listitem>
+ <listitem><para>Select <filename>&ECLIPSE_UPDATES_URL;</filename>
+ from the "Work with:" pull-down menu.</para></listitem>
+ <listitem><para>Check the box next to <filename>TM and RSE Main Features</filename>.
+ </para></listitem>
+ <listitem><para>Expand the box next to <filename>TM and RSE Optional Add-ons</filename>
+ and select every item except <filename>RSE Unit Tests</filename> and
+ <filename>RSE WinCE Services (incubation)</filename>.</para></listitem>
+ <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+ <listitem><para>If necessary, select
+ "Install New Software" from the "Help" pull-down menu so you can click the
+ "Available Software Sites" link again.</para></listitem>
+ <listitem><para>After clicking "Available Software Sites", check the box next to
+ <filename>http://download.eclipse.org/tools/cdt/releases/indigo</filename>
+ and click "OK".</para></listitem>
+ <listitem><para>Select <filename>&ECLIPSE_INDIGO_CDT_URL;</filename>
+ from the "Work with:" pull-down menu.</para></listitem>
+ <listitem><para>Check the box next to <filename>CDT Main Features</filename>.
+ </para></listitem>
+ <listitem><para>Expand the box next to <filename>CDT Optional Features</filename>
+ and select <filename>C/C++ Remote Launch</filename> and
+ <filename>Target Communication Framework (incubation)</filename>.</para></listitem>
+ <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='installing-the-eclipse-yocto-plug-in'>
+ <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
+
+ <para>
+ You can install the Eclipse Yocto Plug-in into the Eclipse IDE
+ one of two ways: use the Yocto Project's Eclipse Update site to install the pre-built plug-in,
+ or build and install the plug-in from the latest source code.
+ If you don't want to permanently install the plug-in but just want to try it out
+ within the Eclipse environment, you can import the plug-in project from the
+ Yocto Project's Source Repositories.
+ </para>
+
+ <section id='new-software'>
+ <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the update site,
+ follow these steps:
+ <orderedlist>
+ <listitem><para>Start up the Eclipse IDE.</para></listitem>
+ <listitem><para>In Eclipse, select "Install New Software" from the "Help" menu.</para></listitem>
+ <listitem><para>Click "Add..." in the "Work with:" area.</para></listitem>
+ <listitem><para>Enter
+ <filename>&ECLIPSE_DL_PLUGIN_URL;</filename>
+ in the URL field and provide a meaningful name in the "Name" field.</para></listitem>
+ <listitem><para>Click "OK" to have the entry added to the "Work with:"
+ drop-down list.</para></listitem>
+ <listitem><para>Select the entry for the plug-in from the "Work with:" drop-down
+ list.</para></listitem>
+ <listitem><para>Check the box next to <filename>Development tools and SDKs for Yocto Linux</filename>.
+ </para></listitem>
+ <listitem><para>Complete the remaining software installation steps and
+ then restart the Eclipse IDE to finish the installation of the plug-in.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='zip-file-method'>
+ <title>Installing the Plug-in Using the Latest Source Code</title>
+
+ <para>
+ To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
+ <orderedlist>
+ <listitem><para>Open a shell and create a Git repository with:
+ <literallayout class='monospaced'>
+ $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+ </literallayout>
+ For this example, the repository is named
+ <filename>~/yocto-eclipse</filename>.</para></listitem>
+ <listitem><para>Change to the directory where you set up
+ the Git repository:
+ <literallayout class='monospaced'>
+ $ cd ~/yocto-eclipse
+ </literallayout></para></listitem>
+ <listitem><para>Be sure you are in the right branch for your Git repository.
+ For this release set the branch to <filename>&DISTRO_NAME;</filename>:
+ <literallayout class='monospaced'>
+ $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
+ </literallayout></para></listitem>
+ <listitem><para>Change to the <filename>scripts</filename>
+ directory within the Git repository:
+ <literallayout class='monospaced'>
+ $ cd scripts
+ </literallayout></para></listitem>
+ <listitem><para>Set up the local build environment by running the
+ setup script:
+ <literallayout class='monospaced'>
+ $ ./setup.sh
+ </literallayout></para></listitem>
+ <listitem><para>When the script finishes execution, it prompts
+ you with instructions on how to run the
+ <filename>build.sh</filename> script, which is also in
+ the <filename>scripts</filename> of the
+ Git repository created earlier.
+ </para></listitem>
+ <listitem><para>Run the <filename>build.sh</filename> script
+ as directed.
+ Be sure to provide the name of the Git branch along with the
+ Yocto Project release you are using.
+ Here is an example that uses the <filename>&DISTRO_NAME;</filename> branches:
+ <literallayout class='monospaced'>
+ $ ECLIPSE_HOME=/home/scottrif/yocto-eclipse/scripts/eclipse ./build.sh &DISTRO_NAME; &DISTRO_NAME;
+ </literallayout>
+ After running the script, the file
+ <filename>org.yocto.sdk-&lt;release&gt;-&lt;date&gt;-archive.zip</filename>
+ is in the current directory.</para></listitem>
+ <listitem><para>If necessary, start the Eclipse IDE and be sure you are in the
+ Workbench.</para></listitem>
+ <listitem><para>Select "Install New Software" from the "Help" pull-down menu.
+ </para></listitem>
+ <listitem><para>Click "Add".</para></listitem>
+ <listitem><para>Provide anything you want in the "Name" field.</para></listitem>
+ <listitem><para>Click "Archive" and browse to the ZIP file you built
+ in step seven.
+ This ZIP file should not be "unzipped", and must be the
+ <filename>*archive.zip</filename> file created by running the
+ <filename>build.sh</filename> script.</para></listitem>
+ <listitem><para>Click through the "Okay" buttons.</para></listitem>
+ <listitem><para>Check the box next to the new entry in the installation window and complete
+ the installation.</para></listitem>
+ <listitem><para>Restart the Eclipse IDE if necessary.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ At this point you should be able to configure the Eclipse Yocto Plug-in as described in the
+ "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
+ section.</para>
+ </section>
+
+ <section id='yocto-project-source'>
+ <title>Importing the Plug-in Project into the Eclipse Environment</title>
+
+ <para>
+ Importing the Eclipse Yocto Plug-in project from the Yocto Project source repositories
+ is useful when you want to try out the latest plug-in from the tip of plug-in's
+ development tree.
+ It is important to understand when you import the plug-in you are not installing
+ it into the Eclipse application.
+ Rather, you are importing the project and just using it.
+ To import the plug-in project, follow these steps:
+ <orderedlist>
+ <listitem><para>Open a shell and create a Git repository with:
+ <literallayout class='monospaced'>
+ $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+ </literallayout>
+ For this example, the repository is named
+ <filename>~/yocto-eclipse</filename>.</para></listitem>
+ <listitem><para>In Eclipse, select "Import" from the "File" menu.</para></listitem>
+ <listitem><para>Expand the "General" box and select "existing projects into workspace"
+ and then click "Next".</para></listitem>
+ <listitem><para>Select the root directory and browse to
+ <filename>~/yocto-eclipse/plugins</filename>.</para></listitem>
+ <listitem><para>Three plug-ins exist: "org.yocto.bc.ui", "org.yocto.sdk.ide", and
+ "org.yocto.sdk.remotetools".
+ Select and import all of them.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ The left navigation pane in the Eclipse application shows the default projects.
+ Right-click on one of these projects and run it as an Eclipse application.
+ This brings up a second instance of Eclipse IDE that has the Yocto Plug-in.
+ </para>
+ </section>
+ </section>
+
+ <section id='configuring-the-eclipse-yocto-plug-in'>
+ <title>Configuring the Eclipse Yocto Plug-in</title>
+
+ <para>
+ Configuring the Eclipse Yocto Plug-in involves setting the Cross
+ Compiler options and the Target options.
+ The configurations you choose become the default settings for all projects.
+ You do have opportunities to change them later when
+ you configure the project (see the following section).
+ </para>
+
+ <para>
+ To start, you need to do the following from within the Eclipse IDE:
+ <itemizedlist>
+ <listitem><para>Choose <filename>Windows -&gt; Preferences</filename> to display
+ the <filename>Preferences</filename> Dialog</para></listitem>
+ <listitem><para>Click <filename>Yocto Project ADT</filename></para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='configuring-the-cross-compiler-options'>
+ <title>Configuring the Cross-Compiler Options</title>
+
+ <para>
+ To configure the Cross Compiler Options, you must select the type of toolchain,
+ point to the toolchain, specify the sysroot location, and select the target architecture.
+ <itemizedlist>
+ <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
+ Choose between <filename>Standalone pre-built toolchain</filename>
+ and <filename>Build system derived toolchain</filename> for Cross
+ Compiler Options.
+ <itemizedlist>
+ <listitem><para><emphasis>
+ <filename>Standalone Pre-built Toolchain:</filename></emphasis>
+ Select this mode when you are using a stand-alone cross-toolchain.
+ For example, suppose you are an application developer and do not
+ need to build a target image.
+ Instead, you just want to use an architecture-specific toolchain on an
+ existing kernel and target root filesystem.
+ </para></listitem>
+ <listitem><para><emphasis>
+ <filename>Build System Derived Toolchain:</filename></emphasis>
+ Select this mode if the cross-toolchain has been installed and built
+ as part of the Build Directory.
+ When you select <filename>Build system derived toolchain</filename>,
+ you are using the toolchain bundled
+ inside the Build Directory.
+ </para></listitem>
+ </itemizedlist>
+ </para></listitem>
+ <listitem><para><emphasis>Point to the Toolchain:</emphasis>
+ If you are using a stand-alone pre-built toolchain, you should be pointing to the
+ <filename>&YOCTO_ADTPATH_DIR;</filename> directory.
+ This is the location for toolchains installed by the ADT Installer or by hand.
+ Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring
+ and Running the ADT Installer Script</ulink>" and
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ in the Yocto Project Application Developer's Guide
+ describe two ways to install a stand-alone cross-toolchain in the
+ <filename>/opt/poky</filename> directory.
+ <note>It is possible to install a stand-alone cross-toolchain in a directory
+ other than <filename>/opt/poky</filename>.
+ However, doing so is discouraged.</note></para>
+ <para>If you are using a system-derived toolchain, the path you provide
+ for the <filename>Toolchain Root Location</filename>
+ field is the Build Directory.
+ See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using
+ BitBake and the Build Directory</ulink>" section in the Yocto Project Application
+ Developer's Guide for information on how to install the toolchain into the build
+directory.</para></listitem>
+ <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
+ This location is where the root filesystem for the target hardware resides.
+ If you used the ADT Installer, then the location is
+ <filename>/opt/poky/&lt;release&gt;</filename>.
+ Additionally, when you use the ADT Installer, the same location is used for
+ the QEMU user-space tools and the NFS boot process.</para>
+ <para>If you used either of the other two methods to install the toolchain, then the
+ location of the sysroot filesystem depends on where you separately
+ extracted and intalled the filesystem.</para>
+ <para>For information on how to install the toolchain and on how to extract
+ and install the sysroot filesystem, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" section.
+ </para></listitem>
+ <listitem><para><emphasis>Select the Target Architecture:</emphasis>
+ The target architecture is the type of hardware you are
+ going to use or emulate.
+ Use the pull-down <filename>Target Architecture</filename> menu to make
+ your selection.
+ The pull-down menu should have the supported architectures.
+ If the architecture you need is not listed in the menu, you
+ will need to build the image.
+ See the "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
+ of the Yocto Project Quick Start for more information.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-target-options'>
+ <title>Configuring the Target Options</title>
+
+ <para>
+ You can choose to emulate hardware using the QEMU emulator, or you
+ can choose to run your image on actual hardware.
+ <itemizedlist>
+ <listitem><para><emphasis><filename>QEMU:</filename></emphasis> Select this option if
+ you will be using the QEMU emulator.
+ If you are using the emulator, you also need to locate the kernel
+ and specify any custom options.</para>
+ <para>If you selected <filename>Build system derived toolchain</filename>,
+ the target kernel you built will be located in the
+ Build Directory in <filename>tmp/deploy/images</filename> directory.
+ If you selected <filename>Standalone pre-built toolchain</filename>, the
+ pre-built image you downloaded is located
+ in the directory you specified when you downloaded the image.</para>
+ <para>Most custom options are for advanced QEMU users to further
+ customize their QEMU instance.
+ These options are specified between paired angled brackets.
+ Some options must be specified outside the brackets.
+ In particular, the options <filename>serial</filename>,
+ <filename>nographic</filename>, and <filename>kvm</filename> must all
+ be outside the brackets.
+ Use the <filename>man qemu</filename> command to get help on all the options
+ and their use.
+ The following is an example:
+ <literallayout class='monospaced'>
+ serial ‘&lt;-m 256 -full-screen&gt;’
+ </literallayout></para>
+ <para>
+ Regardless of the mode, Sysroot is already defined as part of the
+ Cross Compiler Options configuration in the
+ <filename>Sysroot Location:</filename> field.</para></listitem>
+ <listitem><para><emphasis><filename>External HW:</filename></emphasis> Select this option
+ if you will be using actual hardware.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Click the <filename>OK</filename> button to save your plug-in configurations.
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='creating-the-project'>
+ <title>Creating the Project</title>
+
+ <para>
+ You can create two types of projects: Autotools-based, or Makefile-based.
+ This section describes how to create Autotools-based projects from within
+ the Eclipse IDE.
+ For information on creating Makefile-based projects in a terminal window, see the section
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
+ in the Yocto Project Application Developer's Guide.
+ </para>
+
+ <para>
+ To create a project based on a Yocto template and then display the source code,
+ follow these steps:
+ <orderedlist>
+ <listitem><para>Select <filename>File -&gt; New -&gt; Project</filename>.</para></listitem>
+ <listitem><para>Double click <filename>CC++</filename>.</para></listitem>
+ <listitem><para>Double click <filename>C Project</filename> to create the project.</para></listitem>
+ <listitem><para>Expand <filename>Yocto Project ADT Project</filename>.</para></listitem>
+ <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
+ This is an Autotools-based project based on a Yocto template.</para></listitem>
+ <listitem><para>Put a name in the <filename>Project name:</filename> field.
+ Do not use hyphens as part of the name.</para></listitem>
+ <listitem><para>Click <filename>Next</filename>.</para></listitem>
+ <listitem><para>Add information in the <filename>Author</filename> and
+ <filename>Copyright notice</filename> fields.</para></listitem>
+ <listitem><para>Be sure the <filename>License</filename> field is correct.</para></listitem>
+ <listitem><para>Click <filename>Finish</filename>.</para></listitem>
+ <listitem><para>If the "open perspective" prompt appears, click "Yes" so that you
+ in the C/C++ perspective.</para></listitem>
+ <listitem><para>The left-hand navigation pane shows your project.
+ You can display your source by double clicking the project's source file.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='configuring-the-cross-toolchains'>
+ <title>Configuring the Cross-Toolchains</title>
+
+ <para>
+ The earlier section, "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring
+ the Eclipse Yocto Plug-in</link>", sets up the default project
+ configurations.
+ You can override these settings for a given project by following these steps:
+ <orderedlist>
+ <listitem><para>Select <filename>Project -&gt; Change Yocto Project Settings</filename>:
+ This selection brings up the <filename>Yocot Project Settings</filename> Dialog
+ and allows you to make changes specific to an individual project.
+ </para>
+ <para>By default, the Cross Compiler Options and Target Options for a project
+ are inherited from settings you provide using the <filename>Preferences</filename>
+ Dialog as described earlier
+ in the "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse
+ Yocto Plug-in</link>" section.
+ The <filename>Yocto Project Settings</filename>
+ Dialog allows you to override those default settings
+ for a given project.</para></listitem>
+ <listitem><para>Make your configurations for the project and click "OK".
+ If you are running the Juno version of Eclipse, you can skip down to the next
+ section where you build the project.
+ If you are not working with Juno, you need to reconfigure the project as
+ described in the next step.</para></listitem>
+ <listitem><para>Select <filename>Project -&gt; Reconfigure Project</filename>:
+ This selection reconfigures the project by running
+ <filename>autogen.sh</filename> in the workspace for your project.
+ The script also runs <filename>libtoolize</filename>, <filename>aclocal</filename>,
+ <filename>autoconf</filename>, <filename>autoheader</filename>,
+ <filename>automake --a</filename>, and
+ <filename>./configure</filename>.
+ Click on the <filename>Console</filename> tab beneath your source code to
+ see the results of reconfiguring your project.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='building-the-project'>
+ <title>Building the Project</title>
+
+ <para>
+ To build the project in Juno, right click on the project in the navigator pane and select
+ <filename>Build Project</filename>.
+ If you are not running Juno, select <filename>Project -&gt; Build Project</filename>.
+ The console should update and you can note the cross-compiler you are using.
+ </para>
+ </section>
+
+ <section id='starting-qemu-in-user-space-nfs-mode'>
+ <title>Starting QEMU in User Space NFS Mode</title>
+
+ <para>
+ To start the QEMU emulator from within Eclipse, follow these steps:
+ <orderedlist>
+ <listitem><para>Expose the <filename>Run -&gt; External Tools</filename> menu.
+ Your image should appear as a selectable menu item.
+ </para></listitem>
+ <listitem><para>Select your image from the menu to launch the
+ emulator in a new window.</para></listitem>
+ <listitem><para>If needed, enter your host root password in the shell window at the prompt.
+ This sets up a <filename>Tap 0</filename> connection needed for running in user-space
+ NFS mode.</para></listitem>
+ <listitem><para>Wait for QEMU to launch.</para></listitem>
+ <listitem><para>Once QEMU launches, you can begin operating within that
+ environment.
+ For example, you could determine the IP Address
+ for the user-space NFS by using the <filename>ifconfig</filename> command.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='deploying-and-debugging-the-application'>
+ <title>Deploying and Debugging the Application</title>
+
+ <para>
+ Once the QEMU emulator is running the image, using the Eclipse IDE
+ you can deploy your application and use the emulator to perform debugging.
+ Follow these steps to deploy the application.
+ <orderedlist>
+ <listitem><para>Select <filename>Run -&gt; Debug Configurations...</filename></para></listitem>
+ <listitem><para>In the left area, expand <filename>C/C++Remote Application</filename>.</para></listitem>
+ <listitem><para>Locate your project and select it to bring up a new
+ tabbed view in the <filename>Debug Configurations</filename> Dialog.</para></listitem>
+ <listitem><para>Enter the absolute path into which you want to deploy
+ the application.
+ Use the <filename>Remote Absolute File Path for C/C++Application:</filename> field.
+ For example, enter <filename>/usr/bin/&lt;programname&gt;</filename>.</para></listitem>
+ <listitem><para>Click on the <filename>Debugger</filename> tab to see the cross-tool debugger
+ you are using.</para></listitem>
+ <listitem><para>Click on the <filename>Main</filename> tab.</para></listitem>
+ <listitem><para>Create a new connection to the QEMU instance
+ by clicking on <filename>new</filename>.</para></listitem>
+ <listitem><para>Select <filename>TCF</filename>, which means Target Communication
+ Framework.</para></listitem>
+ <listitem><para>Click <filename>Next</filename>.</para></listitem>
+ <listitem><para>Clear out the <filename>host name</filename> field and enter the IP Address
+ determined earlier.</para></listitem>
+ <listitem><para>Click <filename>Finish</filename> to close the
+ <filename>New Connections</filename> Dialog.</para></listitem>
+ <listitem><para>Use the drop-down menu now in the <filename>Connection</filename> field and pick
+ the IP Address you entered.</para></listitem>
+ <listitem><para>Click <filename>Run</filename> to bring up a login screen
+ and login.</para></listitem>
+ <listitem><para>Accept the debug perspective.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='running-user-space-tools'>
+ <title>Running User-Space Tools</title>
+
+ <para>
+ As mentioned earlier in the manual, several tools exist that enhance
+ your development experience.
+ These tools are aids in developing and debugging applications and images.
+ You can run these user-space tools from within the Eclipse IDE through the
+ <filename>YoctoTools</filename> menu.
+ </para>
+
+ <para>
+ Once you pick a tool, you need to configure it for the remote target.
+ Every tool needs to have the connection configured.
+ You must select an existing TCF-based RSE connection to the remote target.
+ If one does not exist, click <filename>New</filename> to create one.
+ </para>
+
+ <para>
+ Here are some specifics about the remote tools:
+ <itemizedlist>
+ <listitem><para><emphasis><filename>OProfile</filename>:</emphasis> Selecting this tool causes
+ the <filename>oprofile-server</filename> on the remote target to launch on
+ the local host machine.
+ The <filename>oprofile-viewer</filename> must be installed on the local host machine and the
+ <filename>oprofile-server</filename> must be installed on the remote target,
+ respectively, in order to use.
+ You must compile and install the <filename>oprofile-viewer</filename> from the source code
+ on your local host machine.
+ Furthermore, in order to convert the target's sample format data into a form that the
+ host can use, you must have <filename>oprofile</filename> version 0.9.4 or
+ greater installed on the host.</para>
+ <para>You can locate both the viewer and server from
+ <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>.
+ <note>The <filename>oprofile-server</filename> is installed by default on
+ the <filename>core-image-sato-sdk</filename> image.</note></para></listitem>
+ <listitem><para><emphasis><filename>Lttng2.0 ust trace import</filename>:</emphasis>
+ Selecting this tool transfers the remote target's
+ <filename>Lttng</filename> tracing data back to the local host machine
+ and uses the <filename>Lttng</filename> Eclipse plug-in to graphically
+ display the output.
+ For information on how to use <filename>Lttng</filename> to trace an application,
+ see <ulink url='http://lttng.org/documentation'></ulink>.
+ <note>Do not use <filename>Lttng-user space (legacy)</filename> tool.
+ This tool no longer has any upstream support.</note>
+ </para>
+ <para>Before you use the <filename>Lttng2.0 ust trace import</filename> tool,
+ you need to setup the <filename>Lttng</filename> Eclipse plug-in and create a
+ <filename>Tracing</filename> project.
+ Do the following:
+ <orderedlist>
+ <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
+ and then select <filename>Tracing</filename>.</para></listitem>
+ <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective
+ into the <filename>Tracing</filename> perspective.</para></listitem>
+ <listitem><para>Create a new <filename>Tracing</filename> project by selecting
+ <filename>File -> New -> Project</filename>.</para></listitem>
+ <listitem><para>Choose <filename>Tracing -> Tracing Project</filename>.
+ </para></listitem>
+ <listitem><para>Generate your tracing data on the remote target.
+ </para></listitem>
+ <listitem><para>Click
+ <filename>Yocto Project Tools -> Lttng2.0 ust trace import</filename>
+ to start the data import process.</para></listitem>
+ <listitem><para>Specify your remote connection name.</para></listitem>
+ <listitem><para>For the Ust directory path, specify the location of
+ your remote tracing data.
+ Make sure the location ends with <filename>ust</filename> (e.g.
+ <filename>/usr/mysession/ust</filename>.</para></listitem>
+ <listitem><para>Click <filename>OK</filename> to complete the import process.
+ The data is now in the local tracing project you created.</para></listitem>
+ <listitem><para>Right click on the data and then use the menu to
+ <filename>Select Trace Type... -> Common Trace Format -> Generic CTF Trace</filename>
+ to map the tracing type.</para></listitem>
+ <listitem><para>Right click the mouse and select <filename>Open</filename>
+ to bring up the Eclipse <filename>Lttng</filename> Trace Viewer so you
+ view the tracing data.</para></listitem>
+ </orderedlist></para></listitem>
+ <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis> Selecting this tool runs
+ <filename>powertop</filename> on the remote target machine and displays the results in a
+ new view called <filename>powertop</filename>.</para>
+ <para><filename>Time to gather data(sec):</filename> is the time passed in seconds before data
+ is gathered from the remote target for analysis.</para>
+ <para><filename>show pids in wakeups list:</filename> corresponds to the
+ <filename>-p</filename> argument
+ passed to <filename>powertop</filename>.</para></listitem>
+ <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
+ <filename>latencytop</filename> identifies system latency, while
+ <filename>perf</filename> monitors the system's
+ performance counter registers.
+ Selecting either of these tools causes an RSE terminal view to appear
+ from which you can run the tools.
+ Both tools refresh the entire screen to display results while they run.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='customizing-an-image-using-a-bitbake-commander-project-and-hob'>
+ <title>Customizing an Image Using a BitBake Commander Project and Hob</title>
+
+ <para>
+ Within Eclipse, you can create a Yocto BitBake Commander project,
+ edit the metadata, and then use the
+ <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build a customized
+ image all within one IDE.
+ </para>
+
+ <section id='creating-the-yocto-bitbake-commander-project'>
+ <title>Creating the Yocto BitBake Commander Project</title>
+
+ <para>
+ To create a Yocto BitBake Commander project, follow these steps:
+ <orderedlist>
+ <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
+ and then choose <filename>Bitbake Commander</filename>.</para></listitem>
+ <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective into the
+ Bitbake Commander perspective.</para></listitem>
+ <listitem><para>Select <filename>File -> New -> Project</filename> to create a new Yocto
+ Bitbake Commander project.</para></listitem>
+ <listitem><para>Choose <filename>Yocto Project Bitbake Commander -> New Yocto Project</filename>
+ and click <filename>Next</filename>.</para></listitem>
+ <listitem><para>Enter the Project Name and choose the Project Location.
+ The Yocto project's metadata files will be put under the directory
+ <filename>&lt;project_location&gt;/&lt;project_name&gt;</filename>.
+ If that directory does not exist, you need to check
+ the "Clone from Yocto Git Repository" box, which would execute a
+ <filename>git clone</filename> command to get the project's metadata files.
+ </para></listitem>
+ <listitem><para>Select <filename>Finish</filename> to create the project.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='editing-the-metadata-files'>
+ <title>Editing the Metadata Files</title>
+
+ <para>
+ After you create the Yocto Bitbake Commander project, you can modify the metadata files
+ by opening them in the project.
+ When editing recipe files (<filename>.bb</filename> files), you can view BitBake
+ variable values and information by hovering the mouse pointer over the variable name and
+ waiting a few seconds.
+ </para>
+
+ <para>
+ To edit the metadata, follow these steps:
+ <orderedlist>
+ <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
+ <listitem><para>Select <filename>File -> New -> Yocto BitBake Commander -> BitBake Recipe</filename>
+ to open a new recipe wizard.</para></listitem>
+ <listitem><para>Point to your source by filling in the "SRC_URL" field.
+ For example, you can add a recipe to your
+ <link linkend='source-directory'>Source Directory</link>
+ by defining "SRC_URL" as follows:
+ <literallayout class='monospaced'>
+ ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
+ </literallayout></para></listitem>
+ <listitem><para>Click "Populate" to calculate the archive md5, sha256,
+ license checksum values and to auto-generate the recipe filename.</para></listitem>
+ <listitem><para>Fill in the "Description" field.</para></listitem>
+ <listitem><para>Be sure values for all required fields exist.</para></listitem>
+ <listitem><para>Click <filename>Finish</filename>.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='buiding-and-customizing-the-image'>
+ <title>Building and Customizing the Image</title>
+
+ <para>
+ To build and customize the image in Eclipse, follow these steps:
+ <orderedlist>
+ <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
+ <listitem><para>Select <filename>Project -> Launch HOB</filename>.</para></listitem>
+ <listitem><para>Enter the Build Directory where you want to put your final images.</para></listitem>
+ <listitem><para>Click <filename>OK</filename> to launch Hob.</para></listitem>
+ <listitem><para>Use Hob to customize and build your own images.
+ For information on Hob, see the
+ <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob Project Page</ulink> on the
+ Yocto Project website.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+ </section>
+ </section>
+
+ <section id='workflow-using-stand-alone-cross-development-toolchains'>
+ <title>Workflow Using Stand-alone Cross-development Toolchains</title>
+
+ <para>
+ If you want to develop an application without prior installation of the ADT, you
+ still can employ the cross-development toolchain, the QEMU emulator, and a number of supported
+ target image files.
+ You just need to follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Install the cross-development toolchain for your target hardware:</emphasis>
+ For information on how to install the toolchain, see the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+ section
+ in the Yocto Project Application Developer's Guide.</para></listitem>
+ <listitem><para><emphasis>Download the Target Image:</emphasis> The Yocto Project supports
+ several target architectures and has many pre-built kernel images and root filesystem
+ images.</para>
+ <para>If you are going to develop your application on hardware, go to the
+ <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+ download area and choose a target machine area
+ from which to download the kernel image and root filesystem.
+ This download area could have several files in it that support development using
+ actual hardware.
+ For example, the area might contain <filename>.hddimg</filename> files that combine the
+ kernel image with the filesystem, boot loaders, etc.
+ Be sure to get the files you need for your particular development process.</para>
+ <para>If you are going to develop your application and then run and test it using the QEMU
+ emulator, go to the
+ <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
+ download area.
+ From this area, go down into the directory for your target architecture
+ (e.g. <filename>qemux86_64</filename> for an
+ <trademark class='registered'>Intel</trademark>-based 64-bit architecture).
+ Download kernel, root filesystem, and any other files you need for your process.
+ <note>In order to use the root filesystem in QEMU, you need to extract it.
+ See the
+ "<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
+ section for information on how to extract the root filesystem.</note></para></listitem>
+ <listitem><para><emphasis>Develop and Test your Application:</emphasis> At this point,
+ you have the tools to develop your application.
+ If you need to separately install and use the QEMU emulator, you can go to
+ <ulink url='http://www.qemu.org'>QEMU Home Page</ulink> to download and learn about the
+ emulator.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+</section>
+
+<section id="modifying-temporary-source-code">
+ <title>Modifying Temporary Source Code</title>
+
+ <para>
+ You might
+ find it helpful during development to modify the temporary source code used by recipes
+ to build packages.
+ For example, suppose you are developing a patch and you need to experiment a bit
+ to figure out your solution.
+ After you have initially built the package, you can iteratively tweak the
+ source code, which is located in the
+ <link linkend='build-directory'>Build Directory</link>, and then
+ you can force a re-compile and quickly test your altered code.
+ Once you settle on a solution, you can then preserve your changes in the form of
+ patches.
+ You can accomplish these steps all within either a
+ <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> or
+ <link linkend='git'>Git</link> workflow.
+ </para>
+
+ <section id='finding-the-temporary-source-code'>
+ <title>Finding the Temporary Source Code</title>
+
+ <para>
+ During a build, the unpacked temporary source code used by recipes
+ to build packages is available in the Build Directory as
+ defined by the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
+ Below is the default value for the <filename>S</filename> variable as defined in the
+ <filename>meta/conf/bitbake.conf</filename> configuration file in the
+ <link linkend='source-directory'>Source Directory</link>:
+ <literallayout class='monospaced'>
+ S = ${WORKDIR}/${BP}
+ </literallayout>
+ You should be aware that many recipes override the <filename>S</filename> variable.
+ For example, recipes that fetch their source from Git usually set
+ <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
+ <note>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
+ represents the base recipe name, which consists of the name and version:
+ <literallayout class='monospaced'>
+ BP = ${BPN}-${PV}
+ </literallayout>
+ </note>
+ </para>
+
+ <para>
+ The path to the work directory for the recipe
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>) depends
+ on the recipe name and the architecture of the target device.
+ For example, here is the work directory for recipes and resulting packages that are
+ not device-dependent:
+ <literallayout class='monospaced'>
+ ${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </literallayout>
+ Let's look at an example without variables.
+ Assuming a top-level <link linkend='source-directory'>Source Directory</link>
+ named <filename>poky</filename>
+ and a default Build Directory of <filename>poky/build</filename>,
+ the following is the work directory for the <filename>acl</filename> recipe that
+ creates the <filename>acl</filename> package:
+ <literallayout class='monospaced'>
+ ~/poky/build/tmp/work/i586-poky-linux/acl-2.2.51-r3
+ </literallayout>
+ </para>
+
+ <para>
+ If your resulting package is dependent on the target device,
+ the work directory varies slightly:
+ <literallayout class='monospaced'>
+ ${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+ </literallayout>
+ Again, assuming top-level Source Directory named <filename>poky</filename>
+ and a default Build Directory of <filename>poky/build</filename>, the
+ following are the work and temporary source directories, respectively,
+ for the <filename>acl</filename> package that is being
+ built for a MIPS-based device:
+ <literallayout class='monospaced'>
+ ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
+ ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2/acl-2.2.51
+ </literallayout>
+ </para>
+
+ <note>
+ To better understand how the OpenEmbedded build system resolves directories during the
+ build process, see the glossary entries for the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_OS'><filename>TARGET_OS</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>,
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>,
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
+ variables in the Yocto Project Reference Manual.
+ </note>
+
+ <para>
+ Now that you know where to locate the directory that has the temporary source code,
+ you can use a Quilt or Git workflow to make your edits, test the changes,
+ and preserve the changes in the form of patches.
+ </para>
+ </section>
+
+ <section id="using-a-quilt-workflow">
+ <title>Using a Quilt Workflow</title>
+
+ <para>
+ <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
+ is a powerful tool that allows you to capture source code changes without having
+ a clean source tree.
+ This section outlines the typical workflow you can use to modify temporary source code,
+ test changes, and then preserve the changes in the form of a patch all using Quilt.
+ </para>
+
+ <para>
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Find the Source Code:</emphasis>
+ The temporary source code used by the OpenEmbedded build system is kept in the
+ Build Directory.
+ See the
+ "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
+ section to learn how to locate the directory that has the temporary source code for a
+ particular package.</para></listitem>
+ <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+ variable.</para></listitem>
+ <listitem><para><emphasis>Create a New Patch:</emphasis>
+ Before modifying source code, you need to create a new patch.
+ To create a new patch file, use <filename>quilt new</filename> as below:
+ <literallayout class='monospaced'>
+ $ quilt new my_changes.patch
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
+ After creating the patch, you need to notify Quilt about the files
+ you plan to edit.
+ You notify Quilt by adding the files to the patch you just created:
+ <literallayout class='monospaced'>
+ $ quilt add file1.c file2.c file3.c
+ </literallayout>
+ </para></listitem>
+ <listitem><para><emphasis>Edit the Files:</emphasis>
+ Make your changes in the temporary source code to the files you added
+ to the patch.</para></listitem>
+ <listitem><para><emphasis>Test Your Changes:</emphasis>
+ Once you have modified the source code, the easiest way to test your changes
+ is by calling the <filename>compile</filename> task as shown in the following example:
+ <literallayout class='monospaced'>
+ $ bitbake -c compile -f &lt;name_of_package&gt;
+ </literallayout>
+ The <filename>-f</filename> or <filename>--force</filename>
+ option forces re-execution of the specified task.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ <note>All the modifications you make to the temporary source code
+ disappear once you <filename>-c clean</filename> or
+ <filename>-c cleanall</filename> with BitBake for the package.
+ Modifications will also disappear if you use the <filename>rm_work</filename>
+ feature as described in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+ section of the Yocto Project Quick Start.
+ </note></para></listitem>
+ <listitem><para><emphasis>Generate the Patch:</emphasis>
+ Once your changes work as expected, you need to use Quilt to generate the final patch that
+ contains all your modifications.
+ <literallayout class='monospaced'>
+ $ quilt refresh
+ </literallayout>
+ At this point the <filename>my_changes.patch</filename> file has all your edits made
+ to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+ <filename>file3.c</filename> files.</para>
+ <para>You can find the resulting patch file in the <filename>patches/</filename>
+ subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
+ <listitem><para><emphasis>Copy the Patch File:</emphasis>
+ For simplicity, copy the patch file into a directory named <filename>files</filename>,
+ which you can create in the same directory that holds the recipe
+ (<filename>.bb</filename>) file or the
+ append (<filename>.bbappend</filename>) file.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+ of the recipe.
+ Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://my_changes.patch"
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
+ Finally, don't forget to 'bump' the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
+ value in the recipe since the resulting packages have changed.</para></listitem>
+ </orderedlist>
+ </para> </section>
+
+ <section id='using-a-git-workflow'>
+ <title>Using a Git Workflow</title>
+ <para>
+ Git is an even more powerful tool that allows you to capture source code changes without having
+ a clean source tree.
+ This section outlines the typical workflow you can use to modify temporary source code,
+ test changes, and then preserve the changes in the form of a patch all using Git.
+ For general information on Git as it is used in the Yocto Project, see the
+ "<link linkend='git'>Git</link>" section.
+ </para>
+
+ <note>
+ This workflow uses Git only for its ability to manage local changes to the source code
+ and produce patches independent of any version control system used with the Yocto Project.
+ </note>
+
+ <para>
+ Follow these general steps:
+ <orderedlist>
+ <listitem><para><emphasis>Find the Source Code:</emphasis>
+ The temporary source code used by the OpenEmbedded build system is kept in the
+ Build Directory.
+ See the
+ "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
+ section to learn how to locate the directory that has the temporary source code for a
+ particular package.</para></listitem>
+ <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+ You need to be in the directory that has the temporary source code.
+ That directory is defined by the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+ variable.</para></listitem>
+ <listitem><para><emphasis>If needed, initialize a Git Repository:</emphasis>
+ If the recipe you are working with does not use a Git fetcher,
+ you need to set up a Git repository as follows:
+ <literallayout class='monospaced'>
+ $ git init
+ $ git add *
+ $ git commit -m "initial revision"
+ </literallayout>
+ The above Git commands initialize a Git repository that is based on the
+ files in your current working directory, stage all the files, and commit
+ the files.
+ At this point, your Git repository is aware of all the source code files.
+ Any edits you now make to files can be committed later and will be tracked by
+ Git.</para></listitem>
+ <listitem><para><emphasis>Edit the Files:</emphasis>
+ Make your changes to the temporary source code.</para></listitem>
+ <listitem><para><emphasis>Test Your Changes:</emphasis>
+ Once you have modified the source code, the easiest way to test your changes
+ is by calling the <filename>compile</filename> task as shown in the following example:
+ <literallayout class='monospaced'>
+ $ bitbake -c compile -f &lt;name_of_package&gt;
+ </literallayout>
+ The <filename>-f</filename> or <filename>--force</filename>
+ option forces re-execution of the specified task.
+ If you find problems with your code, you can just keep editing and
+ re-testing iteratively until things work as expected.
+ <note>All the modifications you make to the temporary source code
+ disappear once you <filename>-c clean</filename>, <filename>-c cleansstate</filename>,
+ or <filename>-c cleanall</filename> with BitBake for the package.
+ Modifications will also disappear if you use the <filename>rm_work</filename>
+ feature as described in the
+ "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+ section of the Yocto Project Quick Start.
+ </note></para></listitem>
+ <listitem><para><emphasis>See the List of Files You Changed:</emphasis>
+ Use the <filename>git status</filename> command to see what files you have actually edited.
+ The ability to have Git track the files you have changed is an advantage that this
+ workflow has over the Quilt workflow.
+ Here is the Git command to list your changed files:
+ <literallayout class='monospaced'>
+ $ git status
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Stage the Modified Files:</emphasis>
+ Use the <filename>git add</filename> command to stage the changed files so they
+ can be committed as follows:
+ <literallayout class='monospaced'>
+ $ git add file1.c file2.c file3.c
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Commit the Staged Files and View Your Changes:</emphasis>
+ Use the <filename>git commit</filename> command to commit the changes to the
+ local repository.
+ Once you have committed the files, you can use the <filename>git log</filename>
+ command to see your changes:
+ <literallayout class='monospaced'>
+ $ git commit -m "&lt;commit-summary-message&gt;"
+ $ git log
+ </literallayout>
+ <note>The name of the patch file created in the next step is based on your
+ <filename>commit-summary-message</filename>.</note></para></listitem>
+ <listitem><para><emphasis>Generate the Patch:</emphasis>
+ Once the changes are committed, use the <filename>git format-patch</filename>
+ command to generate a patch file:
+ <literallayout class='monospaced'>
+ $ git format-patch -1
+ </literallayout>
+ Specifying "-1" causes Git to generate the
+ patch file for the most recent commit.</para>
+ <para>At this point, the patch file has all your edits made
+ to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+ <filename>file3.c</filename> files.
+ You can find the resulting patch file in the current directory and it
+ is named according to the <filename>git commit</filename> summary line.
+ The patch file ends with <filename>.patch</filename>.</para></listitem>
+ <listitem><para><emphasis>Copy the Patch File:</emphasis>
+ For simplicity, copy the patch file into a directory named <filename>files</filename>,
+ which you can create in the same directory that holds the recipe
+ (<filename>.bb</filename>) file or the
+ append (<filename>.bbappend</filename>) file.
+ Placing the patch here guarantees that the OpenEmbedded build system will find
+ the patch.
+ Next, add the patch into the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+ of the recipe.
+ Here is an example:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://0001-&lt;commit-summary-message&gt;.patch"
+ </literallayout></para></listitem>
+ <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
+ Finally, don't forget to 'bump' the
+ <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
+ value in the recipe since the resulting packages have changed.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+</section>
+
+<section id='image-development-using-hob'>
+ <title>Image Development Using Hob</title>
+
+ <para>
+ The <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> is a graphical user interface for the
+ OpenEmbedded build system, which is based on BitBake.
+ You can use the Hob to build custom operating system images within the Yocto Project build environment.
+ Hob simply provides a friendly interface over the build system used during system development.
+ In other words, building images with the Hob lets you take care of common build tasks more easily.
+ </para>
+
+ <para>
+ For a better understanding of Hob, see the project page at
+ <ulink url='&YOCTO_HOME_URL;/projects/hob'></ulink> on the Yocto Project website.
+ The page has a short introductory training video on Hob.
+ The following lists some features of Hob:
+ <itemizedlist>
+ <listitem><para>You can setup and run Hob using these commands:
+ <literallayout class='monospaced'>
+ $ source oe-init-build-env
+ $ hob
+ </literallayout></para></listitem>
+ <listitem><para>You can set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+ for which you are building the image.</para></listitem>
+ <listitem><para>You can modify various policy settings such as the package format used to build with,
+ the parrallelism BitBake uses, whether or not to build an external toolchain, and which host
+ to build against.</para></listitem>
+ <listitem><para>You can manage
+ <link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
+ <listitem><para>You can select a base image and then add extra packages for your custom build.
+ </para></listitem>
+ <listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
+ </itemizedlist>
+ </para>
+</section>
+
+<section id="platdev-appdev-devshell">
+ <title>Using a Development Shell</title>
+
+ <para>
+ When debugging certain commands or even when just editing packages,
+ <filename>devshell</filename> can be a useful tool.
+ When you invoke <filename>devshell</filename>, source files are
+ extracted into your working directory and patches are applied.
+ Then, a new terminal is opened and you are placed in the working directory.
+ In the new terminal, all the OpenEmbedded build-related environment variables are
+ still defined so you can use commands such as <filename>configure</filename> and
+ <filename>make</filename>.
+ The commands execute just as if the OpenEmbedded build system were executing them.
+ Consequently, working this way can be helpful when debugging a build or preparing
+ software to be used with the OpenEmbedded build system.
+ </para>
+
+ <para>
+ Following is an example that uses <filename>devshell</filename> on a target named
+ <filename>matchbox-desktop</filename>:
+ <literallayout class='monospaced'>
+ $ bitbake matchbox-desktop -c devshell
+ </literallayout>
+ </para>
+
+ <para>
+ This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
+ The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
+ controls what type of shell is opened.
+ </para>
+
+ <para>
+ For spawned terminals, the following occurs:
+ <itemizedlist>
+ <listitem><para>The <filename>PATH</filename> variable includes the
+ cross-toolchain.</para></listitem>
+ <listitem><para>The <filename>pkgconfig</filename> variables find the correct
+ <filename>.pc</filename> files.</para></listitem>
+ <listitem><para>The <filename>configure</filename> command finds the
+ Yocto Project site files as well as any other necessary files.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Within this environment, you can run configure or compile
+ commands as if they were being run by
+ the OpenEmbedded build system itself.
+ As noted earlier, the working directory also automatically changes to the
+ Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
+ </para>
+
+ <para>
+ When you are finished, you just exit the shell or close the terminal window.
+ </para>
+
+ <note>
+ <para>
+ It is worth remembering that when using <filename>devshell</filename>
+ you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
+ instead of just using <filename>gcc</filename>.
+ The same applies to other applications such as <filename>binutils</filename>,
+ <filename>libtool</filename> and so forth.
+ BitBake sets up environment variables such as <filename>CC</filename>
+ to assist applications, such as <filename>make</filename> to find the correct tools.
+ </para>
+
+ <para>
+ It is also worth noting that <filename>devshell</filename> still works over
+ X11 forwarding and similar situations
+ </para>
+ </note>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->