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author | Yi Zhao <yi.zhao@eng.windriver.com> | 2024-02-20 12:40:45 +0800 |
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committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2024-02-20 11:39:43 +0000 |
commit | 7aef0ee68b612203fe5e0788c57642c4cabea1b4 (patch) | |
tree | c3aac3b3c95122e214c58c88aa966dd46ea926ec /.gitignore | |
parent | 968ffdb9fee5017eecce36ce878ea604c869ce95 (diff) | |
download | openembedded-core-contrib-7aef0ee68b612203fe5e0788c57642c4cabea1b4.tar.gz |
libsdl2: upgrade 2.28.5 -> 2.30.0
License-Update: Copyright year updated to 2024.
ChangeLog (https://github.com/libsdl-org/SDL/releases/tag/release-2.30.0):
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam
API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when
the Steam API handle for a controller changes. This could also change
the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log
output
Signed-off-by: Yi Zhao <yi.zhao@windriver.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions