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* 0001-avoid-buffer-overrun-in-fluid_synth_nwrite_float.patch was applied upstream
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Armin Kuster <akuster808@gmail.com>
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* Use floats instead of double for sound calculations. This improves
performance notable and was default for version 1.1.6 using autotools.
* Fix buffer overrun when using floats
* Make use of ARM NEON for multithreading enabled
Performance and sound correctnes was tested with qtractor and a reworked
version of fluidsynth-dssi [1-2]. Tests were performed for single- and
multithreading enabled.
[1] https://github.com/schnitzeltony/fluidsynth-dssi/commit/bad09c6f5c5508c5f5330aa5188510f975e50c50
[2] https://github.com/schnitzeltony/meta-qt5-extra/blob/master/recipes-misc/recipes-multimedia/fluidsynth/fluidsynth-dssi_1.0.0.bb
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Armin Kuster <akuster808@gmail.com>
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* project has moved from sourceforge to github
* autotools was replaced by cmake [1]
* license was changed from LGPL-2.0+ to LGPL-2.1 [2]
[1] https://github.com/FluidSynth/fluidsynth/commit/3939941c5f3fdaef6bf9258fabd5725e7666554a
[2] https://github.com/FluidSynth/fluidsynth/commit/1f5a3ca26e5c75e3ae54eb4c88f1f2bd21f87644
Signed-off-by: Andreas Müller <schnitzeltony@googlemail.com>
Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
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