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authorScott Rifenbark <scott.m.rifenbark@intel.com>2014-01-16 07:59:17 -0600
committerScott Rifenbark <scott.m.rifenbark@intel.com>2014-01-16 07:59:17 -0600
commit5479825138f8cad8c865a7ad2fce8843fbe2d292 (patch)
tree62e9b2f90b71c3d419fe9bc2b8ef32f90ae63b2e
parent4d8de679cfc2d4f8416a124fdd2fdde7558d4289 (diff)
downloadbitbake-5479825138f8cad8c865a7ad2fce8843fbe2d292.tar.gz
user-manual-hello.xml: Changes to replicate the from from wmat.
This file was evidently a "working" file and not included in the manual at the point Bill left off. The wmat branch, however, had a load of commits dedicated to this file. Rather than attempt to replay them all one-by-one, I simply copied the file from the wmat branch and hand-inserted the changes to make it equal to what was there. Note also that I re-formatted the file to have the same formatting standards I use in the YP manuals. Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
-rw-r--r--doc/user-manual/user-manual-hello.xml529
1 files changed, 288 insertions, 241 deletions
diff --git a/doc/user-manual/user-manual-hello.xml b/doc/user-manual/user-manual-hello.xml
index 12cfd1690..77869f80d 100644
--- a/doc/user-manual/user-manual-hello.xml
+++ b/doc/user-manual/user-manual-hello.xml
@@ -2,273 +2,320 @@
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<chapter id='hello'>
-<title>A BitBake Hello World</title>
- <section>
- <title>BitBake Hello World</title>
- <para>The simplest example commonly used to demonstrate any new
- programming language or tool is the
- <ulink url="http://en.wikipedia.org/wiki/Hello_world_program">Hello World</ulink>
- example.
- This chapter demonstrates, in tutorial form, Hello
- World within the context of BitBake.
- This tutorial describes how to create a new Project
- and the applicable metadata files necessary to allow
- BitBake to build it.
- </para>
- </section>
+ <title>A BitBake Hello World</title>
-<section>
- <title>Obtaining BitBake</title>
- <para>Please refer to Chapter 1 Section 1.7 for the various methods to
- obtain BitBake.
- Once the source code is on your machine the BitBake directory will
- appear as follows:
- <screen>
- $ ls -al
- total 100
- drwxrwxr-x. 9 wmat wmat 4096 Jan 31 13:44 .
- drwxrwxr-x. 3 wmat wmat 4096 Feb 4 10:45 ..
- -rw-rw-r--. 1 wmat wmat 365 Nov 26 04:55 AUTHORS
- drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 bin
- drwxrwxr-x. 4 wmat wmat 4096 Jan 31 13:44 build
- -rw-rw-r--. 1 wmat wmat 16501 Nov 26 04:55 ChangeLog
- drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 classes
- drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 conf
- drwxrwxr-x. 3 wmat wmat 4096 Nov 26 04:55 contrib
- -rw-rw-r--. 1 wmat wmat 17987 Nov 26 04:55 COPYING
- drwxrwxr-x. 3 wmat wmat 4096 Nov 26 04:55 doc
- -rw-rw-r--. 1 wmat wmat 69 Nov 26 04:55 .gitignore
- -rw-rw-r--. 1 wmat wmat 849 Nov 26 04:55 HEADER
- drwxrwxr-x. 5 wmat wmat 4096 Jan 31 13:44 lib
- -rw-rw-r--. 1 wmat wmat 195 Nov 26 04:55 MANIFEST.in
- -rwxrwxr-x. 1 wmat wmat 3195 Jan 31 11:57 setup.py
- -rw-rw-r--. 1 wmat wmat 2887 Nov 26 04:55 TODO
- </screen>
- </para>
+ <section id='bitbake-hello-world'>
+ <title>BitBake Hello World</title>
- <para>At this point you should have BitBake extracted or cloned to
- a directory and it should match the directory tree above.
- Please note that you'll see your username wherever
- "wmat" appears above.
- </para>
-</section>
+ <para>
+ The simplest example commonly used to demonstrate any new
+ programming language or tool is the
+ <ulink url="http://en.wikipedia.org/wiki/Hello_world_program">Hello World</ulink>
+ example.
+ This chapter demonstrates, in tutorial form, Hello
+ World within the context of BitBake.
+ This tutorial describes how to create a new Project
+ and the applicable metadata files necessary to allow
+ BitBake to build it.
+ </para>
+ </section>
-<section>
- <title>Setting Up the BitBake Environment</title>
- <para>The recommended method to run BitBake is from a directory of your
- choice.
- The directory can be within your home directory or in /usr/local,
- depending on your preference.
- Let's run BitBake now to make sure it's working.
- From the BitBake source code directory issue the following command:
- <screen>$ ./bin/bitbake --version
- BitBake Build Tool Core version 1.19.0, bitbake version
- 1.19.0
- </screen>
- You're now ready to use BitBake.
- </para>
- <para>A final step to make development easier is to add the executable
- binary to your environment PATH.
- First, have a look at your current PATH variable.
- If I check mine, I get:
- <screen>$ echo $PATH
- /home/wmat/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:
- /usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
- </screen>
- Now add the directory location for the BitBake binary to the PATH
- with:
- <screen>$ export PATH={path to the bitbake executable}:$PATH
- </screen>
- This will add the directory to the beginning of your PATH environment
- variable.
- For example, on my machine:
- <screen>$ export PATH=/media/wmat/Backups/dev/bitbake/bin:$PATH</screen>
- <screen>$ echo $PATH
- /media/wmat/Backups/dev/bitbake/bin:/home/wmat/bin:
- /usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:
- /usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
- </screen>
- Now, you should be able to simply enter the <screen>bitbake</screen>
- command at the command line to run bitbake.
- For a more permanent solution and assuming you are running the BASH
- shell, edit <screen>~/.bashrc</screen> and add the following to the end
- of that file:
- <screen>PATH={path to the bitbake executable}:$PATH</screen>
- </para>
- <para>Note that if you're a Vim user, you will find useful
- Vim configuration contributions in the
- <emphasis>contrib/vim</emphasis>
- directory.
- Copy the files from that directory to your
- <emphasis>/home/yourusername/.vim</emphasis>
- directory.
- If it doesn't exist, create it, and restart Vim.
- </para>
- </section>
+ <section id='obtaining-bitbake'>
+ <title>Obtaining BitBake</title>
- <section>
- <title>The Hello World Example</title>
- <para>The following example leaps directly into how BitBake
- works.
- Every attempt is made to explain what is happening,
- however, further information can be found in the
- Metadata chapter.
- </para>
- <para>The overall goal of this exercise is to create a Hello
- World example utilizing concepts used to
- build and construct a complete example application
- including Tasks and Layers.
- This is how modern projects such as OpenEmbedded and
- the Yocto Project utilize BitBake, therefore it
- provides an excellent starting point for understanding
- BitBake.
- </para>
- <para>It should be noted that this chapter was inspired by
- and draws heavily from several sources:
- <itemizedlist>
- <listitem>
- <ulink href="http://www.mail-archive.com/yocto@yoctoproject.org/msg09379.html">Mailing List post - The BitBake equivalent of "Hello, World!"</ulink>
- </listitem>
- <listitem>
- <ulink href="http://hambedded.org/blog/2012/11/24/from-bitbake-hello-world-to-an-image/">Hambedded Linux blog post - From Bitbake Hello World to an Image</ulink>
- </listitem>
- </itemizedlist>
- </para>
- <section>
- <title>A Reverse Walkthrough</title>
- <para>
- One of the best means to understand anything is to walk
- through the steps to where we want to be by observing first
- principles.
- BitBake allows us to do this through the -D or Debug command
- line parameter.
- We know we want to eventually compile a HelloWorld example, but
- we don't know what we need to do that.
- Remember that BitBake utilizes three types of metadata files:
- Configuration Files, Classes, and Recipes.
- But where do they go, how does BitBake find them, etc. etc.?
- Hopefully we can use BitBake's error messaging to figure this
- out and better understand exactly what's going on.
- </para>
+ <para>
+ Please refer to Chapter 1 Section 1.7 for the various methods to
+ obtain BitBake.
+ Once the source code is on your machine the BitBake directory will
+ appear as follows:
+ <literallayout class='monospaced'>
+ $ ls -al
+ total 100
+ drwxrwxr-x. 9 wmat wmat 4096 Jan 31 13:44 .
+ drwxrwxr-x. 3 wmat wmat 4096 Feb 4 10:45 ..
+ -rw-rw-r--. 1 wmat wmat 365 Nov 26 04:55 AUTHORS
+ drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 bin
+ drwxrwxr-x. 4 wmat wmat 4096 Jan 31 13:44 build
+ -rw-rw-r--. 1 wmat wmat 16501 Nov 26 04:55 ChangeLog
+ drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 classes
+ drwxrwxr-x. 2 wmat wmat 4096 Nov 26 04:55 conf
+ drwxrwxr-x. 3 wmat wmat 4096 Nov 26 04:55 contrib
+ -rw-rw-r--. 1 wmat wmat 17987 Nov 26 04:55 COPYING
+ drwxrwxr-x. 3 wmat wmat 4096 Nov 26 04:55 doc
+ -rw-rw-r--. 1 wmat wmat 69 Nov 26 04:55 .gitignore
+ -rw-rw-r--. 1 wmat wmat 849 Nov 26 04:55 HEADER
+ drwxrwxr-x. 5 wmat wmat 4096 Jan 31 13:44 lib
+ -rw-rw-r--. 1 wmat wmat 195 Nov 26 04:55 MANIFEST.in
+ -rwxrwxr-x. 1 wmat wmat 3195 Jan 31 11:57 setup.py
+ -rw-rw-r--. 1 wmat wmat 2887 Nov 26 04:55 TODO
+ </literallayout>
+ </para>
- <para>
- First, let's begin by setting up a directory for our HelloWorld
- project.
- I'll do this in my home directory and change into that
- directory:
- <screen>$mkdir ~/dev/hello && cd ~/dev/hello</screen>
- Within this new, empty directory, let's run BitBake with
- Debugging output and see what happens:
- <screen>$bitbake -DDD
- The BBPATH variable is not set
- DEBUG: Removed the following variables from the environment:
- GNOME_DESKTOP_SESSION_ID, LESSOPEN, WINDOWID,
- GNOME_KEYRING_CONTROL, DISPLAY, SSH_AGENT_PID, LANG,
- XDG_SESSION_PATH, XAUTHORITY, LANGUAGE, SESSION_MANAGER,
- SHLVL, MANDATORY_PATH, COMPIZ_CONFIG_PROFILE, TEXTDOMAIN,
- GPG_AGENT_INFO, SSH_AUTH_SOCK, XDG_RUNTIME_DIR,
- COMPIZ_BIN_PATH, GDMSESSION, DEFAULTS_PATH, TEXTDOMAINDIR,
- XDG_SEAT_PATH, XDG_CONFIG_DIRS, XDG_CURRENT_DESKTOP,
- DBUS_SESSION_BUS_ADDRESS, _, XDG_SESSION_COOKIE,
- DESKTOP_SESSION, LESSCLOSE, GNOME_KEYRING_PID,
- UBUNTU_MENUPROXY, OLDPWD, GTK_MODULES, XDG_DATA_DIRS,
- COLORTERM, LS_COLORS
- </screen>
+ <para>
+ At this point you should have BitBake extracted or cloned to
+ a directory and it should match the directory tree above.
+ Please note that you'll see your username wherever
+ "wmat" appears above.
+ </para>
+ </section>
+
+ <section id='setting-up-the-bitbake-environment'>
+ <title>Setting Up the BitBake Environment</title>
+
+ <para>
+ The recommended method to run BitBake is from a directory of your
+ choice.
+ The directory can be within your home directory or in
+ <filename>/usr/local</filename>,
+ depending on your preference.
+ Let's run BitBake now to make sure it's working.
+ </para>
+
+ <para>
+ From the BitBake source code directory, issue the following command:
+ <literallayout class='monospaced'>
+ $ ./bin/bitbake --version
+ BitBake Build Tool Core version 1.19.0, bitbake version
+ 1.19.0
+ </literallayout>
+ You're now ready to use BitBake.
+ </para>
+
+ <para>
+ A final step to make development easier is to add the executable
+ binary to your environment <filename>PATH</filename>.
+ First, have a look at your current <filename>PATH</filename> variable.
+ If I check mine, I get:
+ <literallayout class='monospaced'>
+ $ echo $PATH
+ /home/wmat/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:
+ /usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
+ </literallayout>
+ Now add the directory location for the BitBake binary to the <filename>PATH</filename>
+ with:
+ <literallayout class='monospaced'>
+ $ export PATH={path to the bitbake executable}:$PATH
+ </literallayout>
+ This will add the directory to the beginning of your PATH environment
+ variable.
+ For example, on my machine:
+ <literallayout class='monospaced'>
+ $ export PATH=/media/wmat/Backups/dev/bitbake/bin:$PATH
+ /media/wmat/Backups/dev/bitbake/bin:/home/wmat/bin:
+ /usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:
+ /usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
+ </literallayout>
+ Now, you should be able to simply enter the
+ <filename>bitbake</filename>
+ command at the command line to run bitbake.
+ For a more permanent solution and assuming you are running the BASH
+ shell, edit <filename>~/.bashrc</filename> and add the following to the end
+ of that file:
+ <literallayout class='monospaced'>
+ PATH={path to the bitbake executable}:$PATH
+ </literallayout>
+ </para>
+
+ <para>
+ Note that if you're a Vim user, you will find useful
+ Vim configuration contributions in the
+ <filename>contrib/vim</filename> directory.
+ Copy the files from that directory to your
+ <filename>/home/yourusername/.vim</filename>
+ directory.
+ If it doesn't exist, create it, and restart Vim.
+ </para>
+ </section>
+
+ <section id='the-hello-world-example'>
+ <title>The Hello World Example</title>
+
+ <para>
+ The following example leaps directly into how BitBake
+ works.
+ Every attempt is made to explain what is happening,
+ however, further information can be found in the
+ Metadata chapter.
+ </para>
+
+ <para>
+ The overall goal of this exercise is to create a Hello
+ World example utilizing concepts used to
+ build and construct a complete example application
+ including Tasks and Layers.
+ This is how modern projects such as OpenEmbedded and
+ the Yocto Project utilize BitBake, therefore it
+ provides an excellent starting point for understanding
+ BitBake.
+ </para>
+
+ <para>
+ It should be noted that this chapter was inspired by
+ and draws heavily from several sources:
+ <itemizedlist>
+ <listitem><para>
+ <ulink href="http://www.mail-archive.com/yocto@yoctoproject.org/msg09379.html">Mailing List post - The BitBake equivalent of "Hello, World!"</ulink>
+ </para></listitem>
+ <listitem><para>
+ <ulink href="http://hambedded.org/blog/2012/11/24/from-bitbake-hello-world-to-an-image/">Hambedded Linux blog post - From Bitbake Hello World to an Image</ulink>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <section id='a-reverse-walkthrough'>
+ <title>A Reverse Walkthrough</title>
+
+ <para>
+ One of the best means to understand anything is to walk
+ through the steps to where we want to be by observing first
+ principles.
+ BitBake allows us to do this through the -D or Debug command
+ line parameter.
+ We know we want to eventually compile a HelloWorld example, but
+ we don't know what we need to do that.
+ Remember that BitBake utilizes three types of metadata files:
+ Configuration Files, Classes, and Recipes.
+ But where do they go, how does BitBake find them, etc. etc.?
+ Hopefully we can use BitBake's error messaging to figure this
+ out and better understand exactly what's going on.
+ </para>
+
+ <para>
+ First, let's begin by setting up a directory for our HelloWorld
+ project.
+ I'll do this in my home directory and change into that
+ directory:
+ <literallayout class='monospaced'>
+ $ mkdir ~/dev/hello &amp;&amp; cd ~/dev/hello
+ </literallayout>
+ Within this new, empty directory, let's run BitBake with
+ Debugging output and see what happens:
+ <literallayout class='monospaced'>
+ $ bitbake -DDD
+ The BBPATH variable is not set
+ DEBUG: Removed the following variables from the environment:
+ GNOME_DESKTOP_SESSION_ID, LESSOPEN, WINDOWID,
+ GNOME_KEYRING_CONTROL, DISPLAY, SSH_AGENT_PID, LANG,
+ XDG_SESSION_PATH, XAUTHORITY, LANGUAGE, SESSION_MANAGER,
+ SHLVL, MANDATORY_PATH, COMPIZ_CONFIG_PROFILE, TEXTDOMAIN,
+ GPG_AGENT_INFO, SSH_AUTH_SOCK, XDG_RUNTIME_DIR,
+ COMPIZ_BIN_PATH, GDMSESSION, DEFAULTS_PATH, TEXTDOMAINDIR,
+ XDG_SEAT_PATH, XDG_CONFIG_DIRS, XDG_CURRENT_DESKTOP,
+ DBUS_SESSION_BUS_ADDRESS, _, XDG_SESSION_COOKIE,
+ DESKTOP_SESSION, LESSCLOSE, GNOME_KEYRING_PID,
+ UBUNTU_MENUPROXY, OLDPWD, GTK_MODULES, XDG_DATA_DIRS,
+ COLORTERM, LS_COLORS
+ </literallayout>
The majority of this output is specific to environment variables
- that are not directly relevant to BitBake. However, the very
- first message <screen>The BBPATH variable is not set</screen>
- is and needs to be rectified. So how do we set the BBPATH
+ that are not directly relevant to BitBake.
+ However, the very
+ first message <filename>The BBPATH variable is not set</filename>
+ is and needs to be rectified.
+ So how do we set the BBPATH
variable?
- </para>
- <para>
+ </para>
+
+ <para>
When BitBake is run it begins looking for metadata files.
The BBPATH variable is what tells BitBake where to look.
It is possible to set BBPATH as an environment variable as you
did above for the BitBake exexcutable's PATH.
However, it's much more flexible to set the BBPATH variable for
each project, as this allows for greater flexibility.
- </para>
- <para>
- Without BBPATH Bitbake will not find any conf/<filename>.conf
+ </para>
+
+ <para>
+ Without BBPATH Bitbake will not find any <filename>.conf</filename>
files or recipe files at all.
- It will also not find bitbake.conf.
- Note the reference to conf/<filename>.
+ It will also not find <filename>bitbake.conf</filename>.
+ Note the reference to <filename>conf/</filename>.
It is standard practice to organize the project's directory tree
- to include a conf/ and a classes/ directory.
- Add those now to your project directory.
- <screen>$ mkdir conf classes</screen>
+ to include a <filename>conf/</filename> and a
+ <filename>classes/</filename> directory.
+ Add those now to your project directory:
+ <literallayout class='monospaced'>
+ $ mkdir conf classes
+ </literallayout>
Now let's copy the sample configuration files provided in the
BitBake source tree to their appropriate conf and classes
- directory. Change to the BitBake source tree directory and:
- <screen>cp conf/bitbake.conf ~/dev/hello/conf/
- cp classes/base.bbclass ~/dev/hello/classes/
- </screen>
+ directory.
+ Change to the BitBake source tree directory and:
+ <literallayout class='monospaced'>
+ cp conf/bitbake.conf ~/dev/hello/conf/
+ cp classes/base.bbclass ~/dev/hello/classes/
+ </literallayout>
At this point your project directory structure should look like
the following:
- <screen>
- ~/dev/hello$ tree
- .
- ├── classes
- │   └── base.bbclass
- └── conf
- └── bitbake.conf
- </screen>
- </para>
- <para>
+ <literallayout class='monospaced'>
+ ~/dev/hello$ tree
+ .
+ ├── classes
+ │   └── base.bbclass
+ └── conf
+ └── bitbake.conf
+ </literallayout>
+ </para>
+
+ <para>
But what about BBPATH, we still haven't set it?
- </para>
- <para>
+ </para>
+
+ <para>
The first configuration file that BitBake looks for is always
- bblayers.conf.
+ <filename>bblayers.conf</filename>.
With this knowledge we know that to resolve our BBPATH error we
- can add a <screen>conf/bblayers.conf</screen> file to our
+ can add a <filename>conf/bblayers.conf</filename> file to our
project source tree and populate it with the BBPATH variable
declaration.
From your project source tree:
- <screen>$ vim conf/bblayers.conf</screen>
+ <literallayout class='monospaced'>
+ $ vim conf/bblayers.conf
+ </literallayout>
Add the following to the empty bblayers.conf file:
- <screen>BBPATH := "${TOPDIR}"</screen>
- </para>
- <para>
+ <literallayout class='monospaced'>
+ BBPATH := "${TOPDIR}"
+ </literallayout>
+ </para>
+
+ <para>
Now from the root of our project directory, let's run BitBake
again and see what happens:
- <screen>:~/dev/hello$ bitbake -DDD
- Nothing to do. Use 'bitbake world' to build everything, or run
- 'bitbake --help' for usage information.
- DEBUG: Removed the following variables from the environment:
- GNOME_DESKTOP_SESSION_ID, LESSOPEN, WINDOWID,
- GNOME_KEYRING_CONTROL, DISPLAY, SSH_AGENT_PID, LANG,
- XDG_SESSION_PATH, XAUTHORITY, LANGUAGE, SESSION_MANAGER,
- SHLVL, MANDATORY_PATH, COMPIZ_CONFIG_PROFILE, TEXTDOMAIN,
- GPG_AGENT_INFO, SSH_AUTH_SOCK, XDG_RUNTIME_DIR,
- COMPIZ_BIN_PATH, GDMSESSION, DEFAULTS_PATH, TEXTDOMAINDIR,
- XDG_SEAT_PATH, XDG_CONFIG_DIRS, XDG_CURRENT_DESKTOP,
- DBUS_SESSION_BUS_ADDRESS, _, XDG_SESSION_COOKIE,
- DESKTOP_SESSION, LESSCLOSE, GNOME_KEYRING_PID, UBUNTU_MENUPROXY,
- OLDPWD, GTK_MODULES, XDG_DATA_DIRS, COLORTERM, LS_COLORS
- DEBUG: Found bblayers.conf (/home/wmat/dev/hello/conf/
- bblayers.conf)
- DEBUG: LOAD /home/wmat/dev/hello/conf/bblayers.conf
- DEBUG: LOAD /home/wmat/dev/hello/conf/bitbake.conf
- DEBUG: BB configuration INHERITs:0: inheriting /home/wmat/dev/
- hello/classes/base.bbclass
- DEBUG: BB /home/wmat/dev/hello/classes/base.bbclass: handle
- (data, include)
- DEBUG: LOAD /home/wmat/dev/hello/classes/base.bbclass
- DEBUG: Clearing SRCREV cache due to cache policy of: clear
- DEBUG: Using cache in '/home/wmat/dev/hello/tmp/cache/
- local_file_checksum_cache.dat'
- DEBUG: Using cache in '/home/wmat/dev/hello/tmp/cache/
- bb_codeparser.dat'
- </screen>
- NOTE: From this point forward, the environment variable
- removal messages will be ignored and omitted.
- Let's examine the relevant DEBUG messages:
-
-
- </para>
- </section>
-
- </section>
-
+ <literallayout class='monospaced'>
+ $ bitbake -DDD
+ Nothing to do. Use 'bitbake world' to build everything, or run
+ 'bitbake --help' for usage information.
+ DEBUG: Removed the following variables from the environment:
+ GNOME_DESKTOP_SESSION_ID, LESSOPEN, WINDOWID,
+ GNOME_KEYRING_CONTROL, DISPLAY, SSH_AGENT_PID, LANG,
+ XDG_SESSION_PATH, XAUTHORITY, LANGUAGE, SESSION_MANAGER,
+ SHLVL, MANDATORY_PATH, COMPIZ_CONFIG_PROFILE, TEXTDOMAIN,
+ GPG_AGENT_INFO, SSH_AUTH_SOCK, XDG_RUNTIME_DIR,
+ COMPIZ_BIN_PATH, GDMSESSION, DEFAULTS_PATH, TEXTDOMAINDIR,
+ XDG_SEAT_PATH, XDG_CONFIG_DIRS, XDG_CURRENT_DESKTOP,
+ DBUS_SESSION_BUS_ADDRESS, _, XDG_SESSION_COOKIE,
+ DESKTOP_SESSION, LESSCLOSE, GNOME_KEYRING_PID, UBUNTU_MENUPROXY,
+ OLDPWD, GTK_MODULES, XDG_DATA_DIRS, COLORTERM, LS_COLORS
+ DEBUG: Found bblayers.conf (/home/wmat/dev/hello/conf/
+ bblayers.conf)
+ DEBUG: LOAD /home/wmat/dev/hello/conf/bblayers.conf
+ DEBUG: LOAD /home/wmat/dev/hello/conf/bitbake.conf
+ DEBUG: BB configuration INHERITs:0: inheriting /home/wmat/dev/
+ hello/classes/base.bbclass
+ DEBUG: BB /home/wmat/dev/hello/classes/base.bbclass: handle
+ (data, include)
+ DEBUG: LOAD /home/wmat/dev/hello/classes/base.bbclass
+ DEBUG: Clearing SRCREV cache due to cache policy of: clear
+ DEBUG: Using cache in '/home/wmat/dev/hello/tmp/cache/
+ local_file_checksum_cache.dat'
+ DEBUG: Using cache in '/home/wmat/dev/hello/tmp/cache/
+ bb_codeparser.dat'
+ </literallayout>
+ <note>
+ From this point forward, the environment variable
+ removal messages will be ignored and omitted.
+ Let's examine the relevant DEBUG messages:
+ </note>
+ </para>
+ </section>
+ </section>
</chapter>