# # ex:ts=4:sw=4:sts=4:et # -*- tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- # # BitBake Toaster Implementation # # Copyright (C) 2014 Intel Corporation # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License version 2 as # published by the Free Software Foundation. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. import os import sys import re from django.db import transaction from django.db.models import Q from bldcontrol.models import BuildEnvironment, BRLayer, BRVariable, BRTarget import subprocess from toastermain import settings # load Bitbake components path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))) sys.path.insert(0, path) import bb.server.xmlrpc class BitbakeController(object): """ This is the basic class that controlls a bitbake server. It is outside the scope of this class on how the server is started and aquired """ def __init__(self, connection): self.connection = connection def _runCommand(self, command): result, error = self.connection.connection.runCommand(command) if error: raise Exception(error) return result def disconnect(self): return self.connection.removeClient() def setVariable(self, name, value): return self._runCommand(["setVariable", name, value]) def build(self, targets, task = None): if task is None: task = "build" return self._runCommand(["buildTargets", targets, task]) def getBuildEnvironmentController(**kwargs): """ Gets you a BuildEnvironmentController that encapsulates a build environment, based on the query dictionary sent in. This is used to retrieve, for example, the currently running BE from inside the toaster UI, or find a new BE to start a new build in it. The return object MUST always be a BuildEnvironmentController. """ be = BuildEnvironment.objects.filter(Q(**kwargs))[0] if be.betype == BuildEnvironment.TYPE_LOCAL: return LocalhostBEController(be) elif be.betype == BuildEnvironment.TYPE_SSH: return SSHBEController(be) else: raise Exception("FIXME: Implement BEC for type %s" % str(be.betype)) class BuildEnvironmentController(object): """ BuildEnvironmentController (BEC) is the abstract class that defines the operations that MUST or SHOULD be supported by a Build Environment. It is used to establish the framework, and must not be instantiated directly by the user. Use the "getBuildEnvironmentController()" function to get a working BEC for your remote. How the BuildEnvironments are discovered is outside the scope of this class. You must derive this class to teach Toaster how to operate in your own infrastructure. We provide some specific BuildEnvironmentController classes that can be used either to directly set-up Toaster infrastructure, or as a model for your own infrastructure set: * Localhost controller will run the Toaster BE on the same account as the web server (current user if you are using the the Django development web server) on the local machine, with the "build/" directory under the "poky/" source checkout directory. Bash is expected to be available. * SSH controller will run the Toaster BE on a remote machine, where the current user can connect without raise Exception("FIXME: implement")word (set up with either ssh-agent or raise Exception("FIXME: implement")phrase-less key authentication) """ def __init__(self, be): """ Takes a BuildEnvironment object as parameter that points to the settings of the BE. """ self.be = be self.connection = None def startBBServer(self): """ Starts a BB server with Toaster toasterui set up to record the builds, an no controlling UI. After this method executes, self.be bbaddress/bbport MUST point to a running and free server, and the bbstate MUST be updated to "started". """ raise Exception("Must override in order to actually start the BB server") def stopBBServer(self): """ Stops the currently running BB server. The bbstate MUST be updated to "stopped". self.connection must be none. """ def setLayers(self,ls): """ Sets the layer variables in the config file, after validating local layer paths. The layer paths must be in a list of BRLayer object a word of attention: by convention, the first layer for any build will be poky! """ raise Exception("Must override setLayers") def getBBController(self): """ returns a BitbakeController to an already started server; this is the point where the server starts if needed; or reconnects to the server if we can """ if not self.connection: self.startBBServer() self.be.lock = BuildEnvironment.LOCK_RUNNING self.be.save() server = bb.server.xmlrpc.BitBakeXMLRPCClient() server.initServer() server.saveConnectionDetails("%s:%s" % (self.be.bbaddress, self.be.bbport)) self.connection = server.establishConnection([]) self.be.bbtoken = self.connection.transport.connection_token self.be.save() return BitbakeController(self.connection) def getArtifact(path): """ This call returns an artifact identified by the 'path'. How 'path' is interpreted as up to the implementing BEC. The return MUST be a REST URL where a GET will actually return the content of the artifact, e.g. for use as a "download link" in a web UI. """ raise Exception("Must return the REST URL of the artifact") def release(self): """ This stops the server and releases any resources. After this point, all resources are un-available for further reference """ raise Exception("Must override BE release") class ShellCmdException(Exception): pass class BuildSetupException(Exception): pass class LocalhostBEController(BuildEnvironmentController): """ Implementation of the BuildEnvironmentController for the localhost; this controller manages the default build directory, the server setup and system start and stop for the localhost-type build environment """ def __init__(self, be): super(LocalhostBEController, self).__init__(be) self.dburl = settings.getDATABASE_URL() self.pokydirname = None def _shellcmd(self, command, cwd = None): if cwd is None: cwd = self.be.sourcedir p = subprocess.Popen(command, cwd = cwd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE) (out,err) = p.communicate() if p.returncode: if len(err) == 0: err = "command: %s \n%s" % (command, out) else: err = "command: %s \n%s" % (command, err) raise ShellCmdException(err) else: return out def _createdirpath(self, path): from os.path import dirname as DN if not os.path.exists(DN(path)): self._createdirpath(DN(path)) if not os.path.exists(path): os.mkdir(path, 0755) def _startBE(self): assert self.pokydirname and os.path.exists(self.pokydirname) self._createdirpath(self.be.builddir) self._shellcmd("bash -c \"source %s/oe-init-build-env %s\"" % (self.pokydirname, self.be.builddir)) def startBBServer(self): assert self.pokydirname and os.path.exists(self.pokydirname) print self._shellcmd("bash -c \"source %s/oe-init-build-env %s && DATABASE_URL=%s source toaster start noweb && sleep 1\"" % (self.pokydirname, self.be.builddir, self.dburl)) # FIXME unfortunate sleep 1 - we need to make sure that bbserver is started and the toaster ui is connected # but since they start async without any return, we just wait a bit print "Started server" assert self.be.sourcedir and os.path.exists(self.be.builddir) self.be.bbaddress = "localhost" self.be.bbport = "8200" self.be.bbstate = BuildEnvironment.SERVER_STARTED self.be.save() def stopBBServer(self): assert self.be.sourcedir print self._shellcmd("bash -c \"source %s/oe-init-build-env %s && %s source toaster stop\"" % (self.be.sourcedir, self.be.builddir, (lambda: "" if self.be.bbtoken is None else "BBTOKEN=%s" % self.be.bbtoken)())) self.be.bbstate = BuildEnvironment.SERVER_STOPPED self.be.save() print "Stopped server" def setLayers(self, layers): """ a word of attention: by convention, the first layer for any build will be poky! """ assert self.be.sourcedir is not None # set layers in the layersource # 1. get a list of repos, and map dirpaths for each layer gitrepos = {} for layer in layers: if not layer.giturl in gitrepos: gitrepos[layer.giturl] = [] gitrepos[layer.giturl].append( (layer.name, layer.dirpath, layer.commit)) for giturl in gitrepos.keys(): commitid = gitrepos[giturl][0][2] for e in gitrepos[giturl]: if commitid != e[2]: raise BuildSetupException("More than one commit per git url, unsupported configuration") def _getgitdirectoryname(url): import re components = re.split(r'[\.\/]', url) return components[-2] if components[-1] == "git" else components[-1] layerlist = [] # 2. checkout the repositories for giturl in gitrepos.keys(): localdirname = os.path.join(self.be.sourcedir, _getgitdirectoryname(giturl)) print "DEBUG: giturl checking out in current directory", localdirname # make sure our directory is a git repository if os.path.exists(localdirname): if not giturl in self._shellcmd("git remote -v", localdirname): raise BuildSetupException("Existing git repository at %s, but with different remotes (not '%s'). Aborting." % (localdirname, giturl)) else: self._shellcmd("git clone \"%s\" \"%s\"" % (giturl, localdirname)) # checkout the needed commit commit = gitrepos[giturl][0][2] self._shellcmd("git fetch --all && git checkout \"%s\"" % commit , localdirname) print "DEBUG: checked out commit ", commit, "to", localdirname # if this is the first checkout, take the localdirname as poky dir if self.pokydirname is None: print "DEBUG: selected poky dir name", localdirname self.pokydirname = localdirname # verify our repositories for name, dirpath, commit in gitrepos[giturl]: localdirpath = os.path.join(localdirname, dirpath) if not os.path.exists(localdirpath): raise BuildSetupException("Cannot find layer git path '%s' in checked out repository '%s:%s'. Aborting." % (localdirpath, giturl, commit)) layerlist.append(localdirpath) print "DEBUG: current layer list ", layerlist # 3. configure the build environment, so we have a conf/bblayers.conf assert self.pokydirname is not None self._startBE() # 4. update the bblayers.conf bblayerconf = os.path.join(self.be.builddir, "conf/bblayers.conf") if not os.path.exists(bblayerconf): raise BuildSetupException("BE is not consistent: bblayers.conf file missing at %s" % bblayerconf) conflines = open(bblayerconf, "r").readlines() bblayerconffile = open(bblayerconf, "w") for i in xrange(len(conflines)): if conflines[i].startswith("# line added by toaster"): i += 2 else: bblayerconffile.write(conflines[i]) bblayerconffile.write("\n# line added by toaster build control\nBBLAYERS = \"" + " ".join(layerlist) + "\"") bblayerconffile.close() return True def release(self): assert self.be.sourcedir and os.path.exists(self.be.builddir) import shutil shutil.rmtree(os.path.join(self.be.sourcedir, "build")) assert not os.path.exists(self.be.builddir)