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authorRichard Purdie <richard.purdie@linuxfoundation.org>2018-12-24 16:34:32 +0000
committerRichard Purdie <richard.purdie@linuxfoundation.org>2019-01-28 17:00:08 +0000
commit220193dc38c4e78cb7cf36132a3a5b499a35bc8a (patch)
tree70253e6a38cea3981bb484c3f7225e23eb69219e
parentc2000651a200530ba08161207ade5eea8bbeec43 (diff)
downloadbitbake-contrib-220193dc38c4e78cb7cf36132a3a5b499a35bc8a.tar.gz
process: Rewrite multiple connection handling
If the bitbake server recieved multiple connections, it currently closes ones it can't handle (while its dealing with another). This is rather antisocial behaviour which causes clients to quickly run through their retries and abort. Instead, queue any other connections until the current one is closed. This way the client can decide when it wants to stop waiting for the server. If the client is gone by the time we handle it, we handle that gracefully. This also fixes a number of bugs in the connection handling where connections which did drop early were badly handled causing tracebacks in the logs. Also, handle queue incomming connections in a loop to ensure that the main client handling doesn't starve that piece of the system. This code was stress tested by running 50 connection attempts in parallel at once, ensuring the code correctly handled them. Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
-rw-r--r--lib/bb/server/process.py56
1 files changed, 34 insertions, 22 deletions
diff --git a/lib/bb/server/process.py b/lib/bb/server/process.py
index 1e4b51e35..28b8eb9b8 100644
--- a/lib/bb/server/process.py
+++ b/lib/bb/server/process.py
@@ -130,6 +130,7 @@ class ProcessServer(multiprocessing.Process):
bb.utils.set_process_name("Cooker")
ready = []
+ newconnections = []
self.controllersock = False
fds = [self.sock]
@@ -138,37 +139,48 @@ class ProcessServer(multiprocessing.Process):
print("Entering server connection loop")
def disconnect_client(self, fds):
- if not self.haveui:
- return
print("Disconnecting Client")
- fds.remove(self.controllersock)
- fds.remove(self.command_channel)
- bb.event.unregister_UIHhandler(self.event_handle, True)
- self.command_channel_reply.writer.close()
- self.event_writer.writer.close()
- del self.event_writer
- self.controllersock.close()
- self.controllersock = False
- self.haveui = False
- self.lastui = time.time()
- self.cooker.clientComplete()
- if self.timeout is None:
+ if self.controllersock:
+ fds.remove(self.controllersock)
+ self.controllersock.close()
+ self.controllersock = False
+ if self.haveui:
+ fds.remove(self.command_channel)
+ bb.event.unregister_UIHhandler(self.event_handle, True)
+ self.command_channel_reply.writer.close()
+ self.event_writer.writer.close()
+ self.command_channel.close()
+ self.command_channel = False
+ del self.event_writer
+ self.lastui = time.time()
+ self.cooker.clientComplete()
+ self.haveui = False
+ ready = select.select(fds,[],[],0)[0]
+ if newconnections:
+ print("Starting new client")
+ conn = newconnections.pop(-1)
+ fds.append(conn)
+ self.controllersock = conn
+ elif self.timeout is None and not ready:
print("No timeout, exiting.")
self.quit = True
while not self.quit:
if self.sock in ready:
- self.controllersock, address = self.sock.accept()
- if self.haveui:
- print("Dropping connection attempt as we have a UI %s" % (str(ready)))
- self.controllersock.close()
- else:
- print("Accepting %s" % (str(ready)))
- fds.append(self.controllersock)
+ while select.select([self.sock],[],[],0)[0]:
+ controllersock, address = self.sock.accept()
+ if self.controllersock:
+ print("Queuing %s (%s)" % (str(ready), str(newconnections)))
+ newconnections.append(controllersock)
+ else:
+ print("Accepting %s (%s)" % (str(ready), str(newconnections)))
+ self.controllersock = controllersock
+ fds.append(controllersock)
if self.controllersock in ready:
try:
- print("Connecting Client")
+ print("Processing Client")
ui_fds = recvfds(self.controllersock, 3)
+ print("Connecting Client")
# Where to write events to
writer = ConnectionWriter(ui_fds[0])