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authorYi Zhao <yi.zhao@windriver.com>2019-01-09 15:19:39 +0800
committerRichard Purdie <richard.purdie@linuxfoundation.org>2019-01-11 10:29:37 +0000
commitb46dbcad31c990b5556d61357e0a976948a5dede (patch)
tree45ee0c9121ac054c9f691bba06196cd93e73956f
parent0baf6799ae40461fbf3f18e098a3db448fec037b (diff)
downloadopenembedded-core-b46dbcad31c990b5556d61357e0a976948a5dede.tar.gz
libsdl2: upgrade 2.0.8 -> 2.0.9
Drop 0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch as it had been merged upstream. Signed-off-by: Yi Zhao <yi.zhao@windriver.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
-rw-r--r--meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch141
-rw-r--r--meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb (renamed from meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb)5
2 files changed, 2 insertions, 144 deletions
diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch
deleted file mode 100644
index 9b32b3788d..0000000000
--- a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch
+++ /dev/null
@@ -1,141 +0,0 @@
-From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17 00:00:00 2001
-From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com>
-Date: Fri, 24 Aug 2018 23:10:25 +0200
-Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
-MIME-Version: 1.0
-Content-Type: text/plain; charset=UTF-8
-Content-Transfer-Encoding: 8bit
-
-The only place angle is activated and causes effect is RenderCopyEx. All other
-methods which use vertex shader, leave angle disabled and cause useless sin/cos
-calculation in shader.
-
-To get around shader's interface is changed to a vector that contains results
-of sin and cos. To behave properly when disabled, cos value is set with offset
--1.0 making 0.0 default when deactivated.
-
-As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
-vectors now.
-
-Additional background:
-
-* On RaspberryPi it gives a performace win for operations. Tested with
- [1] numbers go down for 5-10% (not easy to estimate due to huge variation).
-* SDL_RenderCopyEx was tested with [2]
-* It works around left rotated display caused by low accuracy sin implemetation
- in RaspberryPi/VC4 [3]
-
-Upstream-Status: Accepted [4]
-
-[1] https://github.com/schnitzeltony/sdl2box
-[2] https://github.com/schnitzeltony/sdl2rendercopyex
-[3] https://github.com/anholt/mesa/issues/110
-[4] https://hg.libsdl.org/SDL/rev/e5a666405750
-
-Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
----
- src/render/opengles2/SDL_render_gles2.c | 17 ++++++++++++-----
- src/render/opengles2/SDL_shaders_gles2.c | 14 +++++++++-----
- 2 files changed, 21 insertions(+), 10 deletions(-)
-
-diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
-index 14671f7c8..7c54a7333 100644
---- a/src/render/opengles2/SDL_render_gles2.c
-+++ b/src/render/opengles2/SDL_render_gles2.c
-@@ -1530,7 +1530,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
- GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-
- #if !SDL_GLES2_USE_VBOS
-- data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, vertexData);
-+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, vertexData);
- #else
- if (!data->vertex_buffers[attr]) {
- data->glGenBuffers(1, &data->vertex_buffers[attr]);
-@@ -1545,7 +1545,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
- data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
- }
-
-- data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, 0);
-+ data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, 0);
- #endif
-
- return 0;
-@@ -1853,6 +1853,8 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
- return GL_CheckError("", renderer);
- }
-
-+#define PI 3.14159265f
-+
- static int
- GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
- const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
-@@ -1861,8 +1863,9 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
- GLfloat vertices[8];
- GLfloat texCoords[8];
- GLfloat translate[8];
-- GLfloat fAngle[4];
-+ GLfloat fAngle[8];
- GLfloat tmp;
-+ float radian_angle;
-
- GLES2_ActivateRenderer(renderer);
-
-@@ -1872,7 +1875,11 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
-
- data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
- data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
-- fAngle[0] = fAngle[1] = fAngle[2] = fAngle[3] = (GLfloat)(360.0f - angle);
-+
-+ radian_angle = PI * (360.0f - angle) / 180.f;
-+ fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)sin(radian_angle);
-+ /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
-+ fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)cos(radian_angle) - 1.0f;
- /* Calculate the center of rotation */
- translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
- translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
-@@ -1901,7 +1908,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
- data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
-
-- GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 4 * sizeof(GLfloat));
-+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 8 * sizeof(GLfloat));
- GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
- GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
-
-diff --git a/src/render/opengles2/SDL_shaders_gles2.c b/src/render/opengles2/SDL_shaders_gles2.c
-index b0bcdff25..f428a4945 100644
---- a/src/render/opengles2/SDL_shaders_gles2.c
-+++ b/src/render/opengles2/SDL_shaders_gles2.c
-@@ -30,20 +30,24 @@
- /*************************************************************************************************
- * Vertex/fragment shader source *
- *************************************************************************************************/
--
-+/* Notes on a_angle:
-+ * It is a vector containing sin and cos for rotation matrix
-+ * To get correct rotation for most cases when a_angle is disabled cos
-+ value is decremented by 1.0 to get proper output with 0.0 which is
-+ default value
-+*/
- static const Uint8 GLES2_VertexSrc_Default_[] = " \
- uniform mat4 u_projection; \
- attribute vec2 a_position; \
- attribute vec2 a_texCoord; \
-- attribute float a_angle; \
-+ attribute vec2 a_angle; \
- attribute vec2 a_center; \
- varying vec2 v_texCoord; \
- \
- void main() \
- { \
-- float angle = radians(a_angle); \
-- float c = cos(angle); \
-- float s = sin(angle); \
-+ float s = a_angle[0]; \
-+ float c = a_angle[1] + 1.0; \
- mat2 rotationMatrix = mat2(c, -s, s, c); \
- vec2 position = rotationMatrix * (a_position - a_center) + a_center; \
- v_texCoord = a_texCoord; \
---
-2.14.4
-
diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb b/meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb
index 812a9abf3c..a5ec77728a 100644
--- a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb
+++ b/meta/recipes-graphics/libsdl2/libsdl2_2.0.9.bb
@@ -14,13 +14,12 @@ PROVIDES = "virtual/libsdl2"
SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \
file://more-gen-depends.patch \
- file://0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch \
"
S = "${WORKDIR}/SDL2-${PV}"
-SRC_URI[md5sum] = "3800d705cef742c6a634f202c37f263f"
-SRC_URI[sha256sum] = "edc77c57308661d576e843344d8638e025a7818bff73f8fbfab09c3c5fd092ec"
+SRC_URI[md5sum] = "f2ecfba915c54f7200f504d8b48a5dfe"
+SRC_URI[sha256sum] = "255186dc676ecd0c1dbf10ec8a2cc5d6869b5079d8a38194c2aecdff54b324b1"
inherit autotools lib_package binconfig pkgconfig