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path: root/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch
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From 5e10108d76a59abac21c7e540bcfd2ddaccca2cb Mon Sep 17 00:00:00 2001
From: Drew Moseley <drew_moseley@mentor.com>
Date: Fri, 9 May 2014 11:50:24 -0400
Subject: [PATCH 4/9] Use DEMOS_DATA_DIR to locate data files

Upstream-Status: Submitted [https://bugs.freedesktop.org/show_bug.cgi?id=78496]
Signed-off-by: Drew Moseley <drew_moseley@mentor.com>
---
 src/glsl/bezier.c           |  2 +-
 src/glsl/blinking-teapot.c  |  4 ++--
 src/glsl/brick.c            |  4 ++--
 src/glsl/bump.c             |  6 +++---
 src/glsl/convolutions.c     |  2 +-
 src/glsl/mandelbrot.c       |  4 ++--
 src/glsl/multitex.c         |  4 ++--
 src/glsl/simplex-noise.c    |  2 +-
 src/glsl/skinning.c         |  4 ++--
 src/glsl/texdemo1.c         |  8 ++++----
 src/glsl/toyball.c          |  4 ++--
 src/objviewer/objview.c     | 12 ++++++------
 src/perf/glslstateschange.c |  8 ++++----
 13 files changed, 32 insertions(+), 32 deletions(-)

diff --git a/src/glsl/bezier.c b/src/glsl/bezier.c
index 0b56bc1..e01603d 100644
--- a/src/glsl/bezier.c
+++ b/src/glsl/bezier.c
@@ -13,7 +13,7 @@
 #include "glut_wrap.h"
 #include "shaderutil.h"
 
-static const char *filename = "bezier.geom";
+static const char *filename = DEMOS_DATA_DIR "bezier.geom";
 
 static GLuint fragShader;
 static GLuint vertShader;
diff --git a/src/glsl/blinking-teapot.c b/src/glsl/blinking-teapot.c
index e3bf24d..7662b1f 100644
--- a/src/glsl/blinking-teapot.c
+++ b/src/glsl/blinking-teapot.c
@@ -63,8 +63,8 @@ init_opengl (void)
      exit(1);
   }     
 
-  vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert");
-  fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag");
+  vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert");
+  fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag");
   prog_id = LinkShaders (vshad_id, fshad_id);
 
   UseProgram (prog_id);
diff --git a/src/glsl/brick.c b/src/glsl/brick.c
index 3021856..fe5f190 100644
--- a/src/glsl/brick.c
+++ b/src/glsl/brick.c
@@ -14,8 +14,8 @@
 #include "shaderutil.h"
 
 
-static char *FragProgFile = "CH06-brick.frag";
-static char *VertProgFile = "CH06-brick.vert";
+static char *FragProgFile = DEMOS_DATA_DIR "CH06-brick.frag";
+static char *VertProgFile = DEMOS_DATA_DIR "CH06-brick.vert";
 
 /* program/shader objects */
 static GLuint fragShader;
diff --git a/src/glsl/bump.c b/src/glsl/bump.c
index 59f62cd..3a1b20a 100644
--- a/src/glsl/bump.c
+++ b/src/glsl/bump.c
@@ -15,9 +15,9 @@
 #include "readtex.h"
 
 
-static char *FragProgFile = "CH11-bumpmap.frag";
-static char *FragTexProgFile = "CH11-bumpmaptex.frag";
-static char *VertProgFile = "CH11-bumpmap.vert";
+static char *FragProgFile = DEMOS_DATA_DIR "CH11-bumpmap.frag";
+static char *FragTexProgFile = DEMOS_DATA_DIR "CH11-bumpmaptex.frag";
+static char *VertProgFile = DEMOS_DATA_DIR "CH11-bumpmap.vert";
 static char *TextureFile = DEMOS_DATA_DIR "tile.rgb";
 
 /* program/shader objects */
diff --git a/src/glsl/convolutions.c b/src/glsl/convolutions.c
index a120cfe..9312f00 100644
--- a/src/glsl/convolutions.c
+++ b/src/glsl/convolutions.c
@@ -340,7 +340,7 @@ static void init(void)
 
    menuInit();
    readTexture(textureLocation);
-   createProgram("convolution.vert", "convolution.frag");
+   createProgram(DEMOS_DATA_DIR "convolution.vert", DEMOS_DATA_DIR "convolution.frag");
 
    glEnable(GL_TEXTURE_2D);
    glClearColor(1.0, 1.0, 1.0, 1.0);
diff --git a/src/glsl/mandelbrot.c b/src/glsl/mandelbrot.c
index 31ede1d..ab34a0f 100644
--- a/src/glsl/mandelbrot.c
+++ b/src/glsl/mandelbrot.c
@@ -14,8 +14,8 @@
 #include "shaderutil.h"
 
 
-static char *FragProgFile = "CH18-mandel.frag";
-static char *VertProgFile = "CH18-mandel.vert";
+static char *FragProgFile = DEMOS_DATA_DIR "CH18-mandel.frag";
+static char *VertProgFile = DEMOS_DATA_DIR "CH18-mandel.vert";
 
 /* program/shader objects */
 static GLuint fragShader;
diff --git a/src/glsl/multitex.c b/src/glsl/multitex.c
index 262ea50..546bd27 100644
--- a/src/glsl/multitex.c
+++ b/src/glsl/multitex.c
@@ -35,8 +35,8 @@
 
 static const char *Demo = "multitex";
 
-static const char *VertFile = "multitex.vert";
-static const char *FragFile = "multitex.frag";
+static const char *VertFile = DEMOS_DATA_DIR "multitex.vert";
+static const char *FragFile = DEMOS_DATA_DIR "multitex.frag";
 
 static const char *TexFiles[2] = 
    {
diff --git a/src/glsl/simplex-noise.c b/src/glsl/simplex-noise.c
index 13fdd5d..885f01e 100644
--- a/src/glsl/simplex-noise.c
+++ b/src/glsl/simplex-noise.c
@@ -169,7 +169,7 @@ SpecialKey(int key, int x, int y)
 static void
 Init(void)
 {
-   const char *filename = "simplex-noise.glsl";
+   const char *filename = DEMOS_DATA_DIR "simplex-noise.glsl";
    char noiseText[10000];
    FILE *f;
    int len;
diff --git a/src/glsl/skinning.c b/src/glsl/skinning.c
index bf38d77..536d475 100644
--- a/src/glsl/skinning.c
+++ b/src/glsl/skinning.c
@@ -20,8 +20,8 @@
 #define M_PI 3.1415926535
 #endif
 
-static char *FragProgFile = "skinning.frag";
-static char *VertProgFile = "skinning.vert";
+static char *FragProgFile = DEMOS_DATA_DIR "skinning.frag";
+static char *VertProgFile = DEMOS_DATA_DIR "skinning.vert";
 
 /* program/shader objects */
 static GLuint fragShader;
diff --git a/src/glsl/texdemo1.c b/src/glsl/texdemo1.c
index 6cde239..a082342 100644
--- a/src/glsl/texdemo1.c
+++ b/src/glsl/texdemo1.c
@@ -35,11 +35,11 @@
 
 static const char *Demo = "texdemo1";
 
-static const char *ReflectVertFile = "reflect.vert";
-static const char *CubeFragFile = "cubemap.frag";
+static const char *ReflectVertFile = DEMOS_DATA_DIR "reflect.vert";
+static const char *CubeFragFile = DEMOS_DATA_DIR "cubemap.frag";
 
-static const char *SimpleVertFile = "simple.vert";
-static const char *SimpleTexFragFile = "shadowtex.frag";
+static const char *SimpleVertFile = DEMOS_DATA_DIR "simple.vert";
+static const char *SimpleTexFragFile = DEMOS_DATA_DIR "shadowtex.frag";
 
 static const char *GroundImage = DEMOS_DATA_DIR "tile.rgb";
 
diff --git a/src/glsl/toyball.c b/src/glsl/toyball.c
index 5f27951..4e7e832 100644
--- a/src/glsl/toyball.c
+++ b/src/glsl/toyball.c
@@ -14,8 +14,8 @@
 #include "shaderutil.h"
 
 
-static char *FragProgFile = "CH11-toyball.frag";
-static char *VertProgFile = "CH11-toyball.vert";
+static char *FragProgFile = DEMOS_DATA_DIR "CH11-toyball.frag";
+static char *VertProgFile = DEMOS_DATA_DIR "CH11-toyball.vert";
 
 /* program/shader objects */
 static GLuint fragShader;
diff --git a/src/objviewer/objview.c b/src/objviewer/objview.c
index 6def726..78a6acf 100644
--- a/src/objviewer/objview.c
+++ b/src/objviewer/objview.c
@@ -162,12 +162,12 @@ init_model(void)
 static void
 init_skybox(void)
 {
-   SkyboxTex = LoadSkyBoxCubeTexture("alpine_east.rgb",
-                                     "alpine_west.rgb",
-                                     "alpine_up.rgb",
-                                     "alpine_down.rgb",
-                                     "alpine_south.rgb",
-                                     "alpine_north.rgb");
+   SkyboxTex = LoadSkyBoxCubeTexture(DEMOS_DATA_DIR "alpine_east.rgb",
+                                     DEMOS_DATA_DIR "alpine_west.rgb",
+                                     DEMOS_DATA_DIR "alpine_up.rgb",
+                                     DEMOS_DATA_DIR "alpine_down.rgb",
+                                     DEMOS_DATA_DIR "alpine_south.rgb",
+                                     DEMOS_DATA_DIR "alpine_north.rgb");
    glmSpecularTexture(Model, SkyboxTex);
 }
 
diff --git a/src/perf/glslstateschange.c b/src/perf/glslstateschange.c
index 7422b78..dbf8332 100644
--- a/src/perf/glslstateschange.c
+++ b/src/perf/glslstateschange.c
@@ -33,10 +33,10 @@
 #include "glmain.h"
 #include "common.h"
 
-static const char *VertFile1 = "glslstateschange1.vert";
-static const char *FragFile1 = "glslstateschange1.frag";
-static const char *VertFile2 = "glslstateschange2.vert";
-static const char *FragFile2 = "glslstateschange2.frag";
+static const char *VertFile1 = DEMOS_DATA_DIR "glslstateschange1.vert";
+static const char *FragFile1 = DEMOS_DATA_DIR "glslstateschange1.frag";
+static const char *VertFile2 = DEMOS_DATA_DIR "glslstateschange2.vert";
+static const char *FragFile2 = DEMOS_DATA_DIR "glslstateschange2.frag";
 static struct uniform_info Uniforms1[] = {
    { "tex1",  1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
    { "tex2",  1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 },
-- 
2.0.0