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+/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sw=4 et tw=78:
+ *
+ * ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Communicator client code, released
+ * March 31, 1998.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1998
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either of the GNU General Public License Version 2 or later (the "GPL"),
+ * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+#ifndef jsscope_h___
+#define jsscope_h___
+/*
+ * JS symbol tables.
+ */
+#include "jstypes.h"
+#include "jslock.h"
+#include "jsobj.h"
+#include "jsprvtd.h"
+#include "jspubtd.h"
+
+JS_BEGIN_EXTERN_C
+
+/*
+ * Given P independent, non-unique properties each of size S words mapped by
+ * all scopes in a runtime, construct a property tree of N nodes each of size
+ * S+L words (L for tree linkage). A nominal L value is 2 for leftmost-child
+ * and right-sibling links. We hope that the N < P by enough that the space
+ * overhead of L, and the overhead of scope entries pointing at property tree
+ * nodes, is worth it.
+ *
+ * The tree construction goes as follows. If any empty scope in the runtime
+ * has a property X added to it, find or create a node under the tree root
+ * labeled X, and set scope->lastProp to point at that node. If any non-empty
+ * scope whose most recently added property is labeled Y has another property
+ * labeled Z added, find or create a node for Z under the node that was added
+ * for Y, and set scope->lastProp to point at that node.
+ *
+ * A property is labeled by its members' values: id, getter, setter, slot,
+ * attributes, tiny or short id, and a field telling for..in order. Note that
+ * labels are not unique in the tree, but they are unique among a node's kids
+ * (barring rare and benign multi-threaded race condition outcomes, see below)
+ * and along any ancestor line from the tree root to a given leaf node (except
+ * for the hard case of duplicate formal parameters to a function).
+ *
+ * Thus the root of the tree represents all empty scopes, and the first ply
+ * of the tree represents all scopes containing one property, etc. Each node
+ * in the tree can stand for any number of scopes having the same ordered set
+ * of properties, where that node was the last added to the scope. (We need
+ * not store the root of the tree as a node, and do not -- all we need are
+ * links to its kids.)
+ *
+ * Sidebar on for..in loop order: ECMA requires no particular order, but this
+ * implementation has promised and delivered property definition order, and
+ * compatibility is king. We could use an order number per property, which
+ * would require a sort in js_Enumerate, and an entry order generation number
+ * per scope. An order number beats a list, which should be doubly-linked for
+ * O(1) delete. An even better scheme is to use a parent link in the property
+ * tree, so that the ancestor line can be iterated from scope->lastProp when
+ * filling in a JSIdArray from back to front. This parent link also helps the
+ * GC to sweep properties iteratively.
+ *
+ * What if a property Y is deleted from a scope? If Y is the last property in
+ * the scope, we simply adjust the scope's lastProp member after we remove the
+ * scope's hash-table entry pointing at that property node. The parent link
+ * mentioned in the for..in sidebar above makes this adjustment O(1). But if
+ * Y comes between X and Z in the scope, then we might have to "fork" the tree
+ * at X, leaving X->Y->Z in case other scopes have those properties added in
+ * that order; and to finish the fork, we'd add a node labeled Z with the path
+ * X->Z, if it doesn't exist. This could lead to lots of extra nodes, and to
+ * O(n^2) growth when deleting lots of properties.
+ *
+ * Rather, for O(1) growth all around, we should share the path X->Y->Z among
+ * scopes having those three properties added in that order, and among scopes
+ * having only X->Z where Y was deleted. All such scopes have a lastProp that
+ * points to the Z child of Y. But a scope in which Y was deleted does not
+ * have a table entry for Y, and when iterating that scope by traversing the
+ * ancestor line from Z, we will have to test for a table entry for each node,
+ * skipping nodes that lack entries.
+ *
+ * What if we add Y again? X->Y->Z->Y is wrong and we'll enumerate Y twice.
+ * Therefore we must fork in such a case, if not earlier. Because delete is
+ * "bursty", we should not fork eagerly. Delaying a fork till we are at risk
+ * of adding Y after it was deleted already requires a flag in the JSScope, to
+ * wit, SCOPE_MIDDLE_DELETE.
+ *
+ * What about thread safety? If the property tree operations done by requests
+ * are find-node and insert-node, then the only hazard is duplicate insertion.
+ * This is harmless except for minor bloat. When all requests have ended or
+ * been suspended, the GC is free to sweep the tree after marking all nodes
+ * reachable from scopes, performing remove-node operations as needed.
+ *
+ * Is the property tree worth it compared to property storage in each table's
+ * entries? To decide, we must find the relation <> between the words used
+ * with a property tree and the words required without a tree.
+ *
+ * Model all scopes as one super-scope of capacity T entries (T a power of 2).
+ * Let alpha be the load factor of this double hash-table. With the property
+ * tree, each entry in the table is a word-sized pointer to a node that can be
+ * shared by many scopes. But all such pointers are overhead compared to the
+ * situation without the property tree, where the table stores property nodes
+ * directly, as entries each of size S words. With the property tree, we need
+ * L=2 extra words per node for siblings and kids pointers. Without the tree,
+ * (1-alpha)*S*T words are wasted on free or removed sentinel-entries required
+ * by double hashing.
+ *
+ * Therefore,
+ *
+ * (property tree) <> (no property tree)
+ * N*(S+L) + T <> S*T
+ * N*(S+L) + T <> P*S + (1-alpha)*S*T
+ * N*(S+L) + alpha*T + (1-alpha)*T <> P*S + (1-alpha)*S*T
+ *
+ * Note that P is alpha*T by definition, so
+ *
+ * N*(S+L) + P + (1-alpha)*T <> P*S + (1-alpha)*S*T
+ * N*(S+L) <> P*S - P + (1-alpha)*S*T - (1-alpha)*T
+ * N*(S+L) <> (P + (1-alpha)*T) * (S-1)
+ * N*(S+L) <> (P + (1-alpha)*P/alpha) * (S-1)
+ * N*(S+L) <> P * (1/alpha) * (S-1)
+ *
+ * Let N = P*beta for a compression ratio beta, beta <= 1:
+ *
+ * P*beta*(S+L) <> P * (1/alpha) * (S-1)
+ * beta*(S+L) <> (S-1)/alpha
+ * beta <> (S-1)/((S+L)*alpha)
+ *
+ * For S = 6 (32-bit architectures) and L = 2, the property tree wins iff
+ *
+ * beta < 5/(8*alpha)
+ *
+ * We ensure that alpha <= .75, so the property tree wins if beta < .83_. An
+ * average beta from recent Mozilla browser startups was around .6.
+ *
+ * Can we reduce L? Observe that the property tree degenerates into a list of
+ * lists if at most one property Y follows X in all scopes. In or near such a
+ * case, we waste a word on the right-sibling link outside of the root ply of
+ * the tree. Note also that the root ply tends to be large, so O(n^2) growth
+ * searching it is likely, indicating the need for hashing (but with increased
+ * thread safety costs).
+ *
+ * If only K out of N nodes in the property tree have more than one child, we
+ * could eliminate the sibling link and overlay a children list or hash-table
+ * pointer on the leftmost-child link (which would then be either null or an
+ * only-child link; the overlay could be tagged in the low bit of the pointer,
+ * or flagged elsewhere in the property tree node, although such a flag must
+ * not be considered when comparing node labels during tree search).
+ *
+ * For such a system, L = 1 + (K * averageChildrenTableSize) / N instead of 2.
+ * If K << N, L approaches 1 and the property tree wins if beta < .95.
+ *
+ * We observe that fan-out below the root ply of the property tree appears to
+ * have extremely low degree (see the MeterPropertyTree code that histograms
+ * child-counts in jsscope.c), so instead of a hash-table we use a linked list
+ * of child node pointer arrays ("kid chunks"). The details are isolated in
+ * jsscope.c; others must treat JSScopeProperty.kids as opaque. We leave it
+ * strongly typed for debug-ability of the common (null or one-kid) cases.
+ *
+ * One final twist (can you stand it?): the mean number of entries per scope
+ * in Mozilla is < 5, with a large standard deviation (~8). Instead of always
+ * allocating scope->table, we leave it null while initializing all the other
+ * scope members as if it were non-null and minimal-length. Until a property
+ * is added that crosses the threshold of 6 or more entries for hashing, or
+ * until a "middle delete" occurs, we use linear search from scope->lastProp
+ * to find a given id, and save on the space overhead of a hash table.
+ */
+
+struct JSScope {
+ JSObjectMap map; /* base class state */
+#ifdef JS_THREADSAFE
+ JSTitle title; /* lock state */
+#endif
+ JSObject *object; /* object that owns this scope */
+ uint32 shape; /* property cache shape identifier */
+ uint8 flags; /* flags, see below */
+ int8 hashShift; /* multiplicative hash shift */
+ uint16 spare; /* reserved */
+ uint32 entryCount; /* number of entries in table */
+ uint32 removedCount; /* removed entry sentinels in table */
+ JSScopeProperty **table; /* table of ptrs to shared tree nodes */
+ JSScopeProperty *lastProp; /* pointer to last property added */
+};
+
+#ifdef JS_THREADSAFE
+JS_STATIC_ASSERT(offsetof(JSScope, title) == sizeof(JSObjectMap));
+#endif
+
+#define JS_IS_SCOPE_LOCKED(cx, scope) JS_IS_TITLE_LOCKED(cx, &(scope)->title)
+
+#define OBJ_SCOPE(obj) ((JSScope *)(obj)->map)
+#define OBJ_SHAPE(obj) (OBJ_SCOPE(obj)->shape)
+
+#define SCOPE_MAKE_UNIQUE_SHAPE(cx,scope) \
+ ((scope)->shape = js_GenerateShape((cx), JS_FALSE, NULL))
+
+#define SCOPE_EXTEND_SHAPE(cx,scope,sprop) \
+ JS_BEGIN_MACRO \
+ if (!(scope)->lastProp || \
+ (scope)->shape == (scope)->lastProp->shape) { \
+ (scope)->shape = (sprop)->shape; \
+ } else { \
+ (scope)->shape = js_GenerateShape((cx), JS_FALSE, sprop); \
+ } \
+ JS_END_MACRO
+
+/* By definition, hashShift = JS_DHASH_BITS - log2(capacity). */
+#define SCOPE_CAPACITY(scope) JS_BIT(JS_DHASH_BITS-(scope)->hashShift)
+
+/* Scope flags and some macros to hide them from other files than jsscope.c. */
+#define SCOPE_MIDDLE_DELETE 0x0001
+#define SCOPE_SEALED 0x0002
+#define SCOPE_BRANDED 0x0004
+
+#define SCOPE_HAD_MIDDLE_DELETE(scope) ((scope)->flags & SCOPE_MIDDLE_DELETE)
+#define SCOPE_SET_MIDDLE_DELETE(scope) ((scope)->flags |= SCOPE_MIDDLE_DELETE)
+#define SCOPE_CLR_MIDDLE_DELETE(scope) ((scope)->flags &= ~SCOPE_MIDDLE_DELETE)
+
+#define SCOPE_IS_SEALED(scope) ((scope)->flags & SCOPE_SEALED)
+#define SCOPE_SET_SEALED(scope) ((scope)->flags |= SCOPE_SEALED)
+#if 0
+/*
+ * Don't define this, it can't be done safely because JS_LOCK_OBJ will avoid
+ * taking the lock if the object owns its scope and the scope is sealed.
+ */
+#undef SCOPE_CLR_SEALED(scope) ((scope)->flags &= ~SCOPE_SEALED)
+#endif
+
+/*
+ * A branded scope's object contains plain old methods (function-valued
+ * properties without magic getters and setters), and its scope->shape
+ * evolves whenever a function value changes.
+ */
+#define SCOPE_IS_BRANDED(scope) ((scope)->flags & SCOPE_BRANDED)
+#define SCOPE_SET_BRANDED(scope) ((scope)->flags |= SCOPE_BRANDED)
+#define SCOPE_CLR_BRANDED(scope) ((scope)->flags &= ~SCOPE_BRANDED)
+
+/*
+ * A little information hiding for scope->lastProp, in case it ever becomes
+ * a tagged pointer again.
+ */
+#define SCOPE_LAST_PROP(scope) ((scope)->lastProp)
+#define SCOPE_REMOVE_LAST_PROP(scope) ((scope)->lastProp = \
+ (scope)->lastProp->parent)
+
+struct JSScopeProperty {
+ jsid id; /* int-tagged jsval/untagged JSAtom* */
+ JSPropertyOp getter; /* getter and setter hooks or objects */
+ JSPropertyOp setter;
+ uint32 slot; /* abstract index in object slots */
+ uint8 attrs; /* attributes, see jsapi.h JSPROP_* */
+ uint8 flags; /* flags, see below for defines */
+ int16 shortid; /* tinyid, or local arg/var index */
+ JSScopeProperty *parent; /* parent node, reverse for..in order */
+ JSScopeProperty *kids; /* null, single child, or a tagged ptr
+ to many-kids data structure */
+ uint32 shape; /* property cache shape identifier */
+};
+
+/* JSScopeProperty pointer tag bit indicating a collision. */
+#define SPROP_COLLISION ((jsuword)1)
+#define SPROP_REMOVED ((JSScopeProperty *) SPROP_COLLISION)
+
+/* Macros to get and set sprop pointer values and collision flags. */
+#define SPROP_IS_FREE(sprop) ((sprop) == NULL)
+#define SPROP_IS_REMOVED(sprop) ((sprop) == SPROP_REMOVED)
+#define SPROP_IS_LIVE(sprop) ((sprop) > SPROP_REMOVED)
+#define SPROP_FLAG_COLLISION(spp,sprop) (*(spp) = (JSScopeProperty *) \
+ ((jsuword)(sprop) | SPROP_COLLISION))
+#define SPROP_HAD_COLLISION(sprop) ((jsuword)(sprop) & SPROP_COLLISION)
+#define SPROP_FETCH(spp) SPROP_CLEAR_COLLISION(*(spp))
+
+#define SPROP_CLEAR_COLLISION(sprop) \
+ ((JSScopeProperty *) ((jsuword)(sprop) & ~SPROP_COLLISION))
+
+#define SPROP_STORE_PRESERVING_COLLISION(spp, sprop) \
+ (*(spp) = (JSScopeProperty *) ((jsuword)(sprop) \
+ | SPROP_HAD_COLLISION(*(spp))))
+
+/* Bits stored in sprop->flags. */
+#define SPROP_MARK 0x01
+#define SPROP_IS_ALIAS 0x02
+#define SPROP_HAS_SHORTID 0x04
+#define SPROP_FLAG_SHAPE_REGEN 0x08
+
+/*
+ * If SPROP_HAS_SHORTID is set in sprop->flags, we use sprop->shortid rather
+ * than id when calling sprop's getter or setter.
+ */
+#define SPROP_USERID(sprop) \
+ (((sprop)->flags & SPROP_HAS_SHORTID) ? INT_TO_JSVAL((sprop)->shortid) \
+ : ID_TO_VALUE((sprop)->id))
+
+#define SPROP_INVALID_SLOT 0xffffffff
+
+#define SLOT_IN_SCOPE(slot,scope) ((slot) < (scope)->map.freeslot)
+#define SPROP_HAS_VALID_SLOT(sprop,scope) SLOT_IN_SCOPE((sprop)->slot, scope)
+
+#define SPROP_HAS_STUB_GETTER(sprop) (!(sprop)->getter)
+#define SPROP_HAS_STUB_SETTER(sprop) (!(sprop)->setter)
+
+/*
+ * NB: SPROP_GET must not be called if SPROP_HAS_STUB_GETTER(sprop).
+ */
+#define SPROP_GET(cx,sprop,obj,obj2,vp) \
+ (((sprop)->attrs & JSPROP_GETTER) \
+ ? js_InternalGetOrSet(cx, obj, (sprop)->id, \
+ OBJECT_TO_JSVAL((sprop)->getter), JSACC_READ, \
+ 0, 0, vp) \
+ : (sprop)->getter(cx, OBJ_THIS_OBJECT(cx,obj), SPROP_USERID(sprop), vp))
+
+/*
+ * NB: SPROP_SET must not be called if (SPROP_HAS_STUB_SETTER(sprop) &&
+ * !(sprop->attrs & JSPROP_GETTER)).
+ */
+#define SPROP_SET(cx,sprop,obj,obj2,vp) \
+ (((sprop)->attrs & JSPROP_SETTER) \
+ ? js_InternalGetOrSet(cx, obj, (sprop)->id, \
+ OBJECT_TO_JSVAL((sprop)->setter), JSACC_WRITE, \
+ 1, vp, vp) \
+ : ((sprop)->attrs & JSPROP_GETTER) \
+ ? (JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL, \
+ JSMSG_GETTER_ONLY, NULL), JS_FALSE) \
+ : (sprop)->setter(cx, OBJ_THIS_OBJECT(cx,obj), SPROP_USERID(sprop), vp))
+
+/* Macro for common expression to test for shared permanent attributes. */
+#define SPROP_IS_SHARED_PERMANENT(sprop) \
+ ((~(sprop)->attrs & (JSPROP_SHARED | JSPROP_PERMANENT)) == 0)
+
+extern JSScope *
+js_GetMutableScope(JSContext *cx, JSObject *obj);
+
+extern JSScope *
+js_NewScope(JSContext *cx, jsrefcount nrefs, JSObjectOps *ops, JSClass *clasp,
+ JSObject *obj);
+
+extern void
+js_DestroyScope(JSContext *cx, JSScope *scope);
+
+extern JS_FRIEND_API(JSScopeProperty **)
+js_SearchScope(JSScope *scope, jsid id, JSBool adding);
+
+#define SCOPE_GET_PROPERTY(scope, id) \
+ SPROP_FETCH(js_SearchScope(scope, id, JS_FALSE))
+
+#define SCOPE_HAS_PROPERTY(scope, sprop) \
+ (SCOPE_GET_PROPERTY(scope, (sprop)->id) == (sprop))
+
+extern JSScopeProperty *
+js_AddScopeProperty(JSContext *cx, JSScope *scope, jsid id,
+ JSPropertyOp getter, JSPropertyOp setter, uint32 slot,
+ uintN attrs, uintN flags, intN shortid);
+
+extern JSScopeProperty *
+js_ChangeScopePropertyAttrs(JSContext *cx, JSScope *scope,
+ JSScopeProperty *sprop, uintN attrs, uintN mask,
+ JSPropertyOp getter, JSPropertyOp setter);
+
+extern JSBool
+js_RemoveScopeProperty(JSContext *cx, JSScope *scope, jsid id);
+
+extern void
+js_ClearScope(JSContext *cx, JSScope *scope);
+
+/*
+ * These macros used to inline short code sequences, but they grew over time.
+ * We retain them for internal backward compatibility, and in case one or both
+ * ever shrink to inline-able size.
+ */
+#define TRACE_ID(trc, id) js_TraceId(trc, id)
+#define TRACE_SCOPE_PROPERTY(trc, sprop) js_TraceScopeProperty(trc, sprop)
+
+extern void
+js_TraceId(JSTracer *trc, jsid id);
+
+extern void
+js_TraceScopeProperty(JSTracer *trc, JSScopeProperty *sprop);
+
+extern void
+js_SweepScopeProperties(JSContext *cx);
+
+extern JSBool
+js_InitPropertyTree(JSRuntime *rt);
+
+extern void
+js_FinishPropertyTree(JSRuntime *rt);
+
+JS_END_EXTERN_C
+
+#endif /* jsscope_h___ */